Author: Meeple Lady

Top 10 games I played for the first time in 2023

Top 10 games I played for the first time in 2023

Hello, friends! You’ve made it to the end of 2023. Pat yourselves on the back for surviving the year! I feel so lucky for all that happened this past year, including going back to the Philippines and attending several gaming conventions! And of course lots of gaming in between. Here are the top 10 games I played for the first time this past year. 

10. Scout 

I often keep Scout in my purse because it’s such a compact game and easy to each others.

Scout is a delightful ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand. At the start of the game, you receive a hand of cards, and you can decide if you want to play the values on the top of the card or the bottom of the card — but you must rotate the entire hand, not just the individual cards. When it’s your turn, you must play a card or set of cards (without rearranging your hand) in order to beat what’s already been played, or you’re out of the round. The game plays up to 5, it lasts about 15 minutes, and not at all difficult for new gamers to understand. Plus, the box fits neatly in your purse so it’s easy to travel with. 

9. The Gods Will Have Blood

The Gods Will Have Blood is such a unique solitaire gaming experience.

The Gods Will Have Blood, a solitaire game from Dan Bullock based on the book by Anatole France’s 1912 Novel “Les Dieux Ont Soif, The Gods Will Have Blood” is such a unique and grim gaming experience. As an appointed magistrate in 1793 France, you are presiding over show trials of accused royalists and counterrevolutionaries, with the goal of elevating your reputation without tanking the legitimacy of the court. You make some tough decisions in deciding who is guilty and not guilty, and dealing with the consequences — and court momentum — of those choices. The game is artfully designed and comes in a small box, making it easy to bust out a solo game almost anywhere.

8. Voidfall

Voidfall is a beast of a game, one that I’ve enjoyed playing time and again.

In all honesty, I kept going back and forth about adding Voidfall to this list. I’ve enjoyed each game of Voidfall I’ve played but the overwhelming giant-ness of the game can be a turnoff for some. First off, it comes in a giant square box, it takes possibly about 45 minutes to set up a scenario, and there’s endless amounts of icons, which over several plays become more intuitive. What looks like a classic galactic space 4x game really plays like a euro. As the leader of a Great House (complete with house-specific abilities), you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. On each focus card, you select two of the three actions printed on it. You can advance your civilization tracks; manage your sectors’ infrastructure, population and production; or conquer new sectors with your space fleets. It’s an epic game that I’m glad a friend of mine owns and sets up when we decide to play it. 

7, Revive

Revive is a game that I want to play over and over again.

Revive features a lot of game mechanisms I enjoy: multi-use cards, tech trees, card-tucking and deckbuilding, all while using dual-layered player boards. The game is set 5,000 years after the destruction of Earth and tribes are now exploring the frozen earth in order to repopulate it and survive. The game is for 1 to 4 players, with each tribe having its own asymmetrical powers. The game is a table hog though, with the main player board, and each player’s tribe board and player board, which holds giant tracks of various machines. Play cards into your board, manage your resources, go up on machine tracks for bonus actions, unlock your tribal abilities and collect artifacts, which counts down the end of the game — there are multiple paths to victory and lots of options to combo your actions, making your turns extremely satisfying. 

6. Ark Nova 

Building my zoo requires the perfect combination of animal cards and conservation projects.

I’ve logged countless games of this online at Board Game Arena and in person. In Ark Nova, you’re working to build and design a zoo, and support conservation projects around the world. The game consists of five actions, and the strength of the actions depends on where the card is placed in your tableau. The game comes with 255 cards featuring animals, specialists, special enclosures, and conservation projects. As you specialize in partnerships with world zoos and increase your reputation, you’ll be able to increase the strength of your core five actions. If you’re looking for an immersive zoo game, this will not be for you, but as a dry euro fan, this puzzly game is worth checking out. 

5. Planet Unknown

Planet Unknown is a fun puzzle where players pick the pieces for you, unless it’s your turn.

I’ve only played Planet Unknown on Board Game Arena but have greatly enjoyed it. Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. The tiles are situated on a Lazy Susan, in which there are two concentric circles holding the various shaped tiles. On your turn, you rotate the Lazy Susan so that you can have the option between two types of tiles – and force others to take the two tiles that result from your spin. When you place the tiles on your planet, you’ll go up the resource track of the type of the tiles you lay down. The Lazy Susan is such a neat mechanism, and the puzzly gameplay keeps everyone engaged at every turn. 

4. People Power

I never thought I’d see a board game on a pivotal moment of history for my people.

In one of my most highly anticipated games of the year (for the past few years actually, since I wasn’t sure when this was going to come out!), People Power is a game about my people and the insurgency in the Philippines during 1981-1986. People Power plays in about 2 hours, which is fairly short for a COIN. And you know what that makes it? Accessible to more people. Seeing people of color in a board game as well as not needing a 30-minute video to explain the battle action are some of the very things that would help diversity this very niche area of board gaming. The actions in People Power are streamlined, the player aides are very easy to follow, and, with such a small map, it makes the game tense and fast-moving game to play. This is a COIN that I can actually teach to others — I could not have said that with previous COIN titles.

3. Fit to Print 

Feel the pressure of reporting and assembling a front page of a newspaper!

In Fit to Print, players take on the roles of editors-in-chief assembling the front page of the tiny town of Thistleville’s newspaper to be balanced with news stories, photos and advertising. All of these items are represented in over 130-plus unique block tiles, which are placed in the middle of the table face down. The game goes through three rounds: Friday, Saturday and Sunday, with each subsequent newspaper front page getting larger. Fit to Print captures the stress of a daily deadline when laying out your newspaper, all wrapped up in a cutesy theme of woodland creatures. When I brought this to a game night recently with some journalist friends to play, one lady said she had stress dreams later that night about missing the deadline. It’s an enjoyable real-time puzzle for 1-6 players, but it’s up to you how fast-paced you want your games to go. 

2. Lacrimosa

This gorgeous euro is trying to continue Mozart’s legacy.

The theme drew me into Lacrimosa and it’s the gameplay that has me coming back to this game again and again. Mozart is dead and his final wish was to finish composing the Lacrimosa movement of his Opus Requiem. Players work as Mozart patrons helping to sell or exhibit his works, commission missing parts of the requiem and travel across Europe to various courts and theaters. Lacrimosa is a deckbuilder that isn’t a true deckbuilder but instead filled with multi-use cards that you can upgrade later by buying stronger cards. You draw a few action cards each turn and decide to use them for actions or rewards based on how you tuck them into your dual-layer player board. It’s a gorgeous board that beautifully merges a strong theme and euro-style gameplay, something that doesn’t happen too often in board games!

1. Votes for Women

Did you guess my top game of 2023 was Votes for Women?

What can I say about this game that I haven’t already? I am constantly talking about this game and bring it with me to every convention I go to in order to teach it to whoever wants to play it. Votes for Women is a card-driven game in which each side has its own set of cards. The goal of the game is two-fold. The suffragists want to push to Congress the 19th Amendment and campaign to have 36 states ratify it. The Opposition will try to prevent Congress from proposing the amendment or if they fail to do that, have 13 states reject the amendment. Votes for Women is a game that I can see myself in (a rarity in this hobby). It’s a game that new gamers and experienced gamers alike can play. I like it best as a 2-player but it can be played 1-4 players, with various team options for the suffrage side and the opposition. The game is beautifully done with awesome components, with lots of history in the cards as well as replicas of historical documents relating to the historic moment in women’s rights.

So that’s my top 10 games that I played for the first time in 2023. Which ones have you played? And what is on your top 10 list? I hope everyone had a wonderful holiday season, and here’s to a wonderful 2024. Some of my new year’s resolutions include playing more games more regularly, and possibly attending a convention that I have yet to attend.

Votes for Women: Campaigning to ratify the Nineteenth Amendment

Votes for Women: Campaigning to ratify the Nineteenth Amendment

This review of Votes for Women is featured on Episode 134 of The Five By. Check out the rest of the episode, which also features HerStory, Detective Rummy, Steam Up and Don’t Talk to Strangers.

There are very few board games where I can imagine myself in. Did I, as a young Filipina lady growing up in Los Angeles, ever dream about trading in the Mediterranean or breeding sheep in the German countryside? No, of course not. But joining in the women’s suffrage movement and being eternally grateful for those people who helped usher in my right — and many other women’s rights — to vote? Sign me up! That’s a game I wholeheartedly support. Votes for Women, a game that came out in 2022, is equally educational and enjoyable. 

And if you are the type of gamer that thinks, oh, this game is just so political (an actual review I’ve seen online about this), well feel free to skip ahead. Just move along, sir. 

Votes for Women is a card-drive game that plays 1 to 4 players in about 60-75 minutes.

Votes for Women, designed by Tory Brown and art by Brigette Indelicato and Marc Rodrigue the second, is published by Fort Circle Game, which designs historical games with a particular focus on United States political and military history.

Indeed, the women’s suffrage movement that ended with the women’s right to vote in the United States happened just a little over a hundred years ago. That is not too long ago in the grand scheme of American history, and something we should work hard to not let the younger generation forget and take for granted.

Votes for Women is a card-drive game that plays 1 to 4 players in about 60-75 minutes. I’ve only played this game as two players — one for the suffrage movement and the other for the opposition — but you can play this game with either two suffrage players and/or two opposition players. 

Each side has their own deck of cards for gameplay. Buttons also let you reroll dice.

Having that kind of flexibility is great because I foresee this game as being introduced to gamers and non-gamers alike. And having teams for two suffrage players can make the barrier to entry for playing this CDG less daunting. Additionally, the rulebook is 12 pages. How amazing is that? How many historical games can you say has a rulebook that’s easy to follow?

The game is beautifully designed, with a map of the U.S. and many wooden pieces that include an array of campaigners, green checkmarks, red X’s, influence cubes, and an assortment of dice. The game also includes a historical supplement and copies of historical documents during that time. Pretty neat for those who want to learn more about this!

The goal of the game is two-fold. The suffragists want to push to Congress the 19th Amendment and campaign to have 36 states ratify it. The Opposition will try to prevent Congress from proposing the amendment or if they fail to do that, have 13 states reject the amendment. Each side receives their own deck of cards to play during the game, which, if you’ve ever played other CDGs, eliminates the fraught decision making with playing cards that would benefit your opponent. The tension in this game comes from the tug-of-war campaigning across the U.S. 

Cards are phased with events during the early, middle and late part of the movements, complete with snippets of history and/or historical figures in the flavor text. This shows that a lot of research and care went into the development of this game, and not just slapping a theme on a tried-and-true mechanism commonly seen in wargames. 

Game play goes for six turns, in which there are 6 rounds for each turn. On each round, the suffrage player or the opposition player plays a card either for the event, to campaign, to organize or to lobby. Players start with 7 cards each turn.

The opposition (pictured) and suffragist side both have campaigner meeples.

Playing a card for an event is just that. Follow what’s written on the card and then end your turn. To campaign, players roll a specific dice based on how many campaigners they have on the board, and then they add cubes to those regions that the campaigners are in. To organize, players discard a card and collect a number of support buttons based on how many campaigners they have on the board. And lastly, to lobby, players roll a specific die and if they get a 6, they can either remove or add a congressional marker to the track on the board. The suffragists need 6 of these to achieve one of the victory conditions, whereas the opposition doesn’t want the suffragist side to send the 19th amendment to Congress. 

Only 9 state cards are randomly in play for each game. There are 12 altogether.

There are state cards also in play. If a player places a fourth influence cube in a state that’s in play, they gain the state card and can use its benefit on a future turn. There are also strategy cards that also offer a benefit that players can bid on at the start of a turn using support buttons. 

There is a lot of strategy in the order of the cards you play. The suffragist side is also racing to send the 19th Amendment to Congress as it’ll lock down states who vote for it once four cubes are placed into that state. The opposition side, though clearly on the wrong side of history, feels like it has an uphill battle fighting against the two suffragist movements, which are represented by the purple and yellow cubes. For the suffragists though, either cube works toward their influence goals. The suffragists also start with two campaigners on the board, increasing the amount of resources and the ability to campaign across the map. 

Winning strategy cards can give you special abilities to help your cause.

If the game reaches the end of turn 6, and the suffragists haven’t sent the 19th Amendment to Congress, they immediately lose. If it did get sent to Congress, and neither side has placed all their x’s or checkmarks onto the board, players enter Final Voting where they will go state by state w;ho’s undecided and roll a die to see who wins that state. If there are influence cubes on that state, they’re added to the dice roll. 

The player who places their final X or checkmark wins the game. If I’m being honest, it’s such a great feeling when the Suffragists win, and it’s pretty defeating when the Opposition wins. 

I love how the game comes with replicas of historical documents from the era.

For those people not familiar with the United States’ geography, this game can be a little difficult to navigate but the game provides a reference sheet to help you with states’ locations. 

There’s a beautiful quote from the game designer Tory Brown included in the game’s historical supplement book. It reads “I created Votes for Women as a love letter to one of the most successful movements in American history.” Votes for Women is a wonderful love letter that everyone should dive into. 

I got a chance to meet Tory in person at SDHist Con, and it was such a pleasure hearing her talk about the design process and what inspired her. And just a few days ago, the convention announced that Votes for Women is the winner of this year’s Summit Award.

I got to meet Tory Brown during SD Hist Con this year!

And that’s Votes for Women! This is Meeple Lady for The Five By. You can find me on Facebook, Twitter, Instagram and Tiktok as Meeple Lady, or on my website, boardgamemeeplelady.com. Thanks for listening and don’t forget to vote! Bye!  

SDHist Con 2023: Molly House, Shores of Tripoli, Fire and Stone: Siege of Vienna, Ahoy

SDHist Con 2023: Molly House, Shores of Tripoli, Fire and Stone: Siege of Vienna, Ahoy

On Nov. 2, 2023, I made the trek from Phoenix to San Diego for SDHist Con, an annual historical board game convention that was founded by game designer Harold Buchanan. This year it was held on Nov. 3-5, 2023. It’s my second time attending the convention in person, and after last year’s convention, I knew this one was a must-attend-every-year convention for me. This year, about 150 tickets were handed out, a combination of gamers, designers and publishers alike. It’s the convention to playtest and pitch your game, meet with wargaming companies, and, just overall, enjoy the sea, sun and seafood that San Diego has to offer! 

SDHist Con held a meet and greet the night before the convention at Eppig Brewing.

I arrived late Thursday afternoon, checked into my airbnb (though there are plenty of motels and hotels near the convention location), and met up with Dan Bullock before heading to Eppig Brewing for a pre-convention meet and greet. SDHist Con provided pizza and salad and reserved space for convention goers at an outdoor beer garden overlooking a San Diego marina. I tried all the sour beers Eppig had and they were all quite tasty. 

Dan Bullock and I went over and ran into Candice Harris of BGG!

I met some cool people for the first time and I really enjoyed the evening. More conventions should schedule a meet and greet beforehand! It’s a great time to meet new people in a low-key social setting before diving head-first into nonstop gaming the following morning. 

Me with Candice Harris (center) of BGG and Liz Davidson of Beyond Solitaire.

Friday

On Friday morning, SDHist Con began! This year’s convention was held at the S.E.S. Portuguese Hall of San Diego nestled in the Point Loma Marina area of San Diego. There are lots of restaurants, coffee shops and breweries within walking distance, including Point Loma Seafoods, a seafood counter place where you can buy food and eat at picnic tables overlooking the marina. The hall was such a great location, and it’s quite near the airport, so you don’t really need a car to get around, unless you’re exploring more of San Diego. 

SDHist Con was held at the SES Portuguese Hall in San Diego.

First up, I ran into Alex Knight, designer of Land and Freedom: The Spanish Revolution and Civil War. I really enjoyed his game when I played at Consimworld this past fall and was excited to meet him in person and ask him to sign my game. It’s a great historical game that plays at 3P, fighting against a common enemy while trying to balance your faction’s needs.

Met designer Alex Knight for the first time!

My first game of the con was Shores of Tripoli from Fort Circle Games, a card-driven historical wargame on the First Barbary War. It’s a 2-player game (the Tripolitania and its allies, vs. American and its allies) and I played as the side of the Americans. Each side had their own deck, and the game takes place over 6 years,starting in 1801, with four seasons (a card play each season) in each year. Army. If neither player has achieved victory by the end of 1806, the game ends in a draw. It’s a neat card-driven game that plays in about an hour. Those who played Shorts of Tripoli (there were four games simultaneously going) were entered into a raffle, and I won a copy of the game! 

Playing Shores of Tripoli by Fort Circle Games. I’ve been enjoying their games!

I stopped by to see Dan doing a demo of his game Blood and Treasure. This is such a great game, and I really hope a publisher picks it up soon! I’ve played it twice before and think it’s such a unique game.

Dan Bullock’s Blood and Treasure prototype about military contracts during the Afghanistan War.

I then signed up for a teach of Matthias Cramer’s The Promised Land, a game that covers the Israelian-Arabian conflict between 1960 (end of War of Independence) and 1978 (Camp David). It’s a card-driven mostly political game, but players can go to war while also negotiating the peace treaty as well. The game has a lot of tracks, and in addition to playing a card from your hand, some dice rolls can determine which actions you can take.

Matthias Cramer has a new prototype called The Promised Land.

I learned the game with all these cool people. We played through one war to get the gist of the game before our scheduled time was up. So many games, so little time!

A bunch of us learning The Promised Land with the designer himself! Matthias Cramer is on my left.

Next up was Molly House. This was the game I was most excited to check out at this convention! Molly House, which just wrapped up its BackerKit campaign, is the latest from Wehrlegig Games. Players take the roles of the gender-defying mollies of early 18th century London. Molly House has masquerade balls, back alleys for cruising and moments of joy within the queer community. But, there could be a constable among you that’s threatening to ruin all the fun! 

Molly House was such a fun experience! I can’t wait until this comes out!

I love the inclusive and unique theme, and I know when the final product is released, the components will be top-notch. This demo included fun fancy pieces, and I immediately backed the game after playing it at the con.

I then attended a panel on creating written content, which was hosted by Andrew Bucholtz, and featured Dan Thurot, Candice Harris of Board Game Geek, and The Players Aid. SDHist Con has an entire schedule of panels and discussions in addition to scheduled gaming in the main hall. 

SDHist Con had a whole schedule of panels during the con. Here, Andrew Bucholtz (from left) leads the panel with Dan Thurot, Candice Harris of BGG and the Players Aid.

It was really neat listening to all the panelists discuss their backgrounds and how they got into creating board-game content. I always love listening to fellow writers to get some inspiration! Plus, I got to meet the Players Aid guys for the first time!

I got to meet the guys at Players Aid! They have so much good wargaming content on their channels!

After dinner, I played an unnamed 2-player card prototype from Joe Schmidt. It’s a quick area control that is played out over three rounds, and the map itself is just four different cards, with the player first to 7 points wins the game. Meeples are either pawns (when they’re lying down) or knights (when they’re standing up) Your card has an initiative number, one of two actions you can do, and where the action can take place. It was really easy to pick up and doesn’t require a lot of space on table (or in your bag!), while still being tense and enjoyable.

Joe’s Schmidt’s prototype was a card game on area control where you use knights and pawns. Interested to see how this will develop!

I then played Lost Legacy, a spin-off of Love Letter, where you draw and play a card, with the hopes of finding the “Lost Legacy” card. I had so much fun playing with these cool folks that I actually forgot to take a photo of the game itself!

Joe Schmidt, Liz Davidson, Dan Thurot and Cole Wehrle are about to play Lost Legacy, and Drew Wehrle stopped by for the photo!

I then taught a game of My Favourite Things, a trick-taking icebreaker card game that’s one of my absolute favorites! You never really know how this game will play out when playing with people you don’t know too well, considering a lot of these people I met for the first time in real life at this convention. But it was a hit! My demo copy of the game was sent to me from the publisher, so this may or may not be the final look of the game.

My Favourite Things is just delightful chaos. Look at all the different categories written here.

Players pick a category and ask their neighbor to write down their top 5 favorite things in that category, plus one they hate, into these card sleeves, at the end covering up their number ranking when you slide the card back into the sleeve. You then play these cards as a trick-taking game, guessing the best way you can about which items are ranked more favorably than others. We got some absurd categories and even more absurd things. It was a riot! It was such a fun way to end the first day of SDHist Con. 

Saturday

I began Saturday by teaching Lacrimosa. I always bring a few games with me to SDHist Con in case anyone would be interested in playing a non-wargame. I taught a 3P game and everyone seemed to enjoy it! The theme is unique – we did have a few “Weekend at Bernie’s” jokes about Mozart traveling across Germany – and the components and dual-layer player boards are just exquisite. 

Growing Mozart’s legacy after his death in Lacrimosa.

I then had lunch at Point Loma Seafoods. SDHist Con actually had this place on the convention schedule, which provided an easy option for gamers to have lunch, plus a good reminder to get some food to fuel your day. I had some fish and chips. I was not disappointed! 

I ordered some fish and chips are Point Loma Seafoods. So yum!

I then played Fire and Stone: Siege of Vienna 1683, which places you in one of the most dramatic sieges in history. Each player has their own set of cards, and you’ll be playing them to attack, dig tunnels and advance your forces, while your opponent is doing exactly that, or you can use the event written on the card. I enjoyed taking my Ottomans toward the Habsburgs in the Vienna capital. 

Fire and Stone is a 2P wargame about sieging or defending the city of Vienna.

Fire and Stone plays in about 60-90 minutes, and with its familiar card-driven mechanism and large hex-based map (instead of a daunting map of teeny-tiny ones), it’s one that makes it perfect as a finalist for the 2023 Summit Awards.

SDHist Con founder and game designer Harold Buchanan!

The Summit Award aims to recognize a historical board game published in the preceding year that most broadened the hobby through the ease of teaching and/or play, uniqueness of topic, or novel approach. I’ve played all four of the Summit Awards nominees, and they’re all different yet fantastic games. I’ve reviews Stonewall Uprising and Votes for Women on The Five By, and John Company I had the pleasure of playing at last year’s SDHist Con with Cole and Drew Werhle! The diversity of these games’ themes and accessibility of gameplay are what I would love to see more of in the historical gaming corner of our hobby. 

Tory Brown, designer of Votes for Women, talking about the game’s map.

I then attended a seminar from Tory Brown, the designer of Votes for Women! I seriously was fangirling the entire time. I’ve taught Votes for Women countless times, to experienced gamers and newer gamers alike. The game has appealed to my girlfriends simply because of the topic, and with that, they jumped into a wargame they wouldn’t otherwise and learned what a CDG is. Tory’s seminar also reiterated how much time and commitment it takes to design a game. She said she started in earnest in April 2020, in the midst of the early pandemic, and worked on the game full time, which was finally released earlier this year. I don’t know how all you designers do it! Props to you all and your time-management skills. 

It was so lovely to meet Tory Brown! I asked her to sign my game.

I then stopped by to listen to the start of a demo for Tyranny of Blood: India’s Caste System Under British Colonialism, 1750-1947 by Akar Bharadvaj. The game is the winner of the 2021 Zenobia Award, which is both a competition and a mentoring program in which game designers from underrepresented groups develop and submit historical tabletop game prototypes. I didn’t get a chance to play Tyranny of Blood but hopefully next time!

A look at the Tyranny of Blood prototype by Zenobia winner Akar Bharadvaj.

I then played one of the new factions in Ahoy by Leder Games. Like with all Leder Games, this game just looks so darling, and I have fun playing the Blackfish Brigade. Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking fame on the high seas. The latest Backerkit campaign introduces four new factions, one of which is the Blackfish Brigade whales.

The Blackfish Brigade is one of the four new factions for Ahoy.

In Ahoy, you roll dice at the start of the round and use those dice to fill in sections of your board to take actions. The actions may have certain dice requirements, which will affect which actions you can do on your turn. I did a lot of moving my whale pod around and dropping off fins in order to score area-control points at the end of the round. 

Look at all the cute components in Ahoy!

A big group of us went to get Asian dumplings for dinner down the street at Meet Dumpling. The sweet corn and chicken dumplings hit the spot for me. Look at this fun group! 

Alex Knight (from left), Cole Wehrle, Liz Davidson, me, Dan Bullock, Taylor Shuss, Dan Thurot and Drew Wehrle get dinner at Meet Dumpling.

We then walked over to Craft Creamery for some ice cream, and I seriously squealed when the ice cream of my childhood was being sold at this shop. I spent a lot of time at Fosselman’s Ice Cream after school and totally had to order ube ice cream. 

I had to get ube ice cream from Fosselman’s, which was being sold at Craft Creamery.

When we got back to the hall, the giant Liberty or Death board game was about to start. Look at the costumes! 

Giant Liberty or Death, costumes optional!

I then ran my largest  game of Fit to Print yet at 6P. This game is so, so fun! There’s nothing like being on deadline! Upkeep at 6P was a little daunting but everyone was having a good time analyzing their front page and what they could do better in the next round that nobody seemed to mind the time I spent adding up the scores. 

My glorious Sunday front page! Just ignore the white space though.

Sunday

On Sunday morning, I attended the SDHist Con board meeting, as the public was invited! They talked about the state of the convention, what events are planned for next year, and just overall how they can increase diversity and accessibility at their events. I love hearing discussion on this because it’s a topic that’s near and dear to my heart. There have been countless times I’ve attended events where I’m the only person who looks like me and have even been asked if I’m waiting for my husband or boyfriend. I was not, thank you very much, I was there to play some games. 

The awesome people who make up the SDHist Con member board and advisory board.

SDHIst Con is a convention where I’ve never felt out of place and have always been welcomed. I love schmoozing with all the game designers, listening to their design process, learning new games, and understanding the ins and outs of publishing without our hobby. There’s so much helpful knowledge and feedback being passed around at this intimate, laid-back and friendly convention. And bonus, you also learn a lot of about historical battles and moments in history that people are very passionate about!

The last game of the convention was Heat: Pedal to the Metal, which I was happy to play alongside Harold, fearless leader of SDHist Con! I’ve been playing Heat a lot on Board Game Arena lately, so I was familiar with the game, but it can’t compete with zooming your little plastic car around a hairpin turn and pressing luck by not spinning out.  

The last game of the convention for me: Heat!

And with that, three days of gaming in San Diego came to a close and I began my drive back to Phoenix, which takes about 5.5 hours. Not too bad! I don’t have the dates yet for next year’s convention, but I’ll definitely be there again! I’d love to spend some extra time in San Diego, too, next year. 

Lastly, here are the games I acquired during the convention. I purchased Dan’s The Gods Will Have Blood, a solo game set in France in April 1793 about presiding over trials and influencing the legitimacy of the court, a copy of Shores of Tripoli that I randomly won for playing, and Shikoku 1889. Thanks, Grand Trunk Games for giving me a copy! I can’t wait to get it on table! 

I got a chance to play The Gods Will Have Blood a few days after leaving San Diego. What a cool solo experience! Shikoku 1889 is the last one of this group I haven’t played.

Thanks for reading, friends! Let me know if any of these games look interesting to you. And if you made it all the way down here, here’s a cute photo I took of a driver and his canine companion in San Diego. It’s a sunwoof!

Look at this cool (and ginormous) dog!
Fit To Print: Read all about it!

Fit To Print: Read all about it!

This review of Fit To Print is featured on Episode 140 of The Five By. Check out the rest of the episode, which also features Legacy of Yu, Sea Salt & Paper, Flamecraft and Rise.

As someone who started their career in the newspaper world, it’s rare to see a board game with that exact theme. So, when I saw the Kickstarter for Fit to Print, I immediately backed it. When it finally arrived on my front door, like the morning edition of the daily paper, I was so excited to get the game on table, to see if this tile-laying real-time game captures the essence of what it’s like to assemble the front page of a newspaper before the time runs out. 

Fit to Print, designed by Peter McPherson and with charming woodland creature artwork from Ian O’Toole, co-published by Flatout Games and Alderac Entertainment Group in 2023. It plays one to six people, in about 30 minutes. It’s a fast-paced and hectic puzzle (in the funnest way possible), the perfect game to squeeze into that small time frame when you’ve got a game day deadline. See what I did there? 

In Fit to Print, players take on the roles of editors-in-chief assembling the front page of the tiny town of Thistleville’s newspaper to be balanced with news stories, photos and advertising. All of these items are represented in over 130-plus unique block tiles, which are placed in the middle of the table face down. The game goes through three rounds: Friday, Saturday and Sunday, with each subsequent newspaper front page getting larger. 

Time to assemble the front page! Deadlines matter here!

The rounds are split up between the reporting phrase and the layout phase. Players can decide before playing if they want a frantic, standard or relaxed game, with the timer set at 3 minutes, 4 minutes or 5 minutes for the round. When gameplay begins, players simultaneously flip over tiles in the middle of the table (with one hand one at a time) and individually select which piece to add to their cardboard desk, and when a player decides they have gathered enough tiles to fill their front page, they move onto the layout phase of the game (all the while the clock is still running in case you forgot) and lay out tiles on their front page board. And yes, each player gets a cute little cardboard desk you assemble and take down with each game. 

The whole setup for my front page, complete with a little cardboard desk.

How you place these tiles matters on your board as they’ll score points at the end of each day. News stories come in three varieties: sports and entertainment, news, and business technology, respectively pink, blue and green tiles. Articles also come with moods: good news or bad news. The same types of tiles do not like sitting orthogonally next to each other. Photos want to be separated from other photos, as well as ads. The exception to this is news stories. You can place different types of stories next to each other, but you won’t score any points for placing business stories next to each other. 

Just like real life editorial design, you want to maximize your space, and if you are unable to perfectly piece all the elements of your front page (or worse, didn’t get enough tiles to fill the space, which happens all the time), you’ll be penalized with negative points. The person with the largest continuous white space will receive the biggest penalty. Alternatively, if you take too many tiles, you’ll also get negative points but luckily, you’ll have them on your desk to publish in tomorrow’s front page. 

Players also begin with a centerpiece, which has to be placed anywhere above the fold and covering the star printed on the board. The centerpieces offer different ways to score points if you meet their qualifications. Photos score points for news stories it’s adjacent to. You also want a balanced front page. Too many sad stories vs happy stories, and you’ll be docked points. Lastly, ads give you revenue, which will be added up after three days, and the person with the least revenue goes bankrupt, goes out of business and is ineligible to win.

One of my best front pages! Look at how few open spaces I have!

Fit to Print also comes with advanced modes such as player powers and adding a breaking news deck, which places unique restrictions and bonuses for the day. The rulebook also comes with a family mode to reduce complexity, as well as a solo mode that comes with scenarios to track achievements. Lastly, the game also comes with rules for a newsroom mode, which supports 4 to 12 players in teams of 2. Within each team, one player is the reporter and the other the layout editor, and teams are spaced apart around 12 feet. I haven’t tried this yet but I can imagine the frenetic chaos of the reporter picking up tiles from a centralized table. 

So how does Fit to Print stack up? It’s so freaking fun. That polyomino puzzle is a mechanism many of us are familiar with, but amping up the gameplay with the real-time aspect of it — genius! Every time I’ve played it, I like to yell out things like “30 seconds left” during gameplay, to which someone inevitably yells “Shut UP!” and a few other colorful words that I won’t be repeating for our family-friendly podcast. Once that clock starts for the round, the excitement fills the room and everyone is hyperfocused on picking up pieces to collect on your little cardboard desk

Fit To Print has been a hit every time I’ve played it.

Sometimes your eyes are bigger than the allotted space for your front page. But then Sunday rolls around, and that extra space somehow exponentially makes A1 so much harder to fill up and fill it up well! 

One of my friends described it as Galaxy Trucker with the misfortune of having your ship getting blown to bits. Here, you just scrap your front page after scoring your points and get ready for the next day’s edition. And the game’s artwork is just so cute and the characters endearing. I have a fondness for Boris Erenstein, the grizzled news reporter who started out as a copyeditor and has 20-years of journalism experience behind him. He looks like the type of guy who would make deadlines, even if you have just three minutes left. If you love real time tactile puzzle games, Fit to Print is for you.

And that’s Fit to Print! This is Meeple Lady for The Five By. You can find me on all the socials as Meeple Lady, or on my website boardgamemeeplelady.com. Thanks for listening. Bye!

Consimworld 2023: People Power, Land and Freedom

Consimworld 2023: People Power, Land and Freedom

This year, I was only able to make it for a few days at Consimworld, the annual wargaming convention in Tempe, Arizona. I got sick the week prior (derailing a bunch of other plans), which, of course, left me super bummed, but I made the most of the time there — and got some great gaming in! The convention this year went from Aug. 25-Sep. 1, 2023, at the Tempe Mission Palms, and over 240 people attended. 

The main ballroom at Consimworld, held at Tempe Mission Palms in Tempe, Arizona.

Wednesday

I arrived on Wednesday and started with Brass: Birmingham. This sequel to the classic Martin Wallace game Brass has you developing, building and establishing your industries and network, in an effort to exploit low or high market demands. This game differs from the original as it adds the beer market, and there’s a chance to discard cards from your hand in order to take a wild card. In the original game, you would’ve been stuck with what was in your hand until you drew a card you could use. This was my first time playing Brass Birmingham, and I can see how Birmingham is popular with many gamers. Would definitely play again!

Brass: Birmingham’s color scheme is what I imagine cities looked like during the Industrial Revolution.

I then scoped out the vendor hall and picked up Land and Freedom: The Spanish Revolution and Civil War, a recent release from new designer Alex Knight and Blue Panther Games. This is a three-player wargame where Spain’s three fighting factions — Anarchists, Communists and Moderates — must unite and fight off right-wing army generals aided by Hitler and Mussolini.

Land and Freedom: The Spanish Revolution and Civil War just came out from Blue Panther Games.

This semi-cooperative tug of war is super fun (and not too long at about 90 minutes) and the game is powered by a card-driven mechanism to complete objectives that enable you to seed a draw bag, for which a random chit-pull will give you VPs throughout the game. 

We used a plexi since my copy was brand-new. It’s great for gameplay but bad for photos.

I then had to leave early because I went to a Weezer concert. I had a blast. They were playing in downtown Phoenix, and it’s probably about 10 years since I last saw them in person.

Weezer played a few songs from Pinkerton, which is my favorite album of theirs.

Thursday

Thursday was a full day of gaming! We started with Obsession. I love the theme of this game — think Jane Austen society where parties, gardens and marrying well were your family’s only priority — and it works so well as a resource management, deck-building, worker placement game. Each player plays as a prominent family of the time, and you have a hand of cards that represent different family members.

Your meeples represent servants you employ in Obsession.

On your turn, you’re working to invite people to your parties (playing cards from your hand) to a room in your house (in an effort to upgrade the room). These guests sometimes require servants, of which you have a small army of them and can hire more, and in return, most guests can increase your reputation and/or give you money. Unfortunately, some guests are worth negative points — those rich new money Americans (but they give you a lot of money!) or those cads who are just awful at your parties. After your party, that card is exhausted until you refresh your deck, and your servants get to rest a round until they can be used to help your future guests. It’s such a thematic euro!

Next up was People Power, taught to us by the designer himself Kenneth Tee! I had actually met him on Wednesday and got him to sign my game. (If you must know, I was totally fangirling). I think his friends were very amused. 

Me and People Power designer Kenneth Tee. I had just asked him to sign my game.

So on Thursday, we played Obsession with him and he was kind enough to run a 3P game of People Power. You all know I’ve been waiting for this game FOR YEARS, and even did a fun photoshoot on Instagram when the game arrived earlier this summer, but I haven’t had a chance to get it on table yet. 

Kenneth Tee is about to teach Dan Bullock, Cory Graham and me how to play People Power.

People Power is the latest COIN (CounterINsurgency) game from GMT Games. This one is special to me because it deals with my motherland, the Philippines. Most wargame and board game conventions I go to, I stick out like a sore thumb, and it’s even rarer to play a historical game where that representation is evident. And now it’s here, and I can’t stop raving about it. 

There are over 7,600 islands in the Philippines. This map does a great job of simplifying the main areas for the purpose of the game. I even got to see all the islands I visited this past year.

People Power plays in about 2 hours, which is fairly short for a COIN. And you know what that makes it? Accessible to more people. Seeing people of color as well as not needing a 30-minute video to explain the battle action (I’m looking at you, Pendragon) is one of the very things that would help diversity this very niche area of board gaming. The actions in People Power are streamlined, the player aides are very easy to follow, and, with such a small map, it makes the game tense and fast-moving game to play. And dare I say, this is a COIN that I could actually teach to others? I could not have said that with previous COIN titles. 

We then played a 4P game of Dan Bullock’s prototype: Blood and Treasure, a game about the U.S.-Afghan War and the contractors who would profit from it. Contractors bid for contracts, specialize in industries, and hire workers to complete projects — without getting inspected by the government too much. I enjoy this game the more I play it, but I have to remember it’s not always about completing the most contracts; the name of the game is collecting those government contracts and secretly undercutting your opponents. And with 4P, it’s much more cut-throat.

When Blood and Treasure gets published, we’re all expecting giant chonky pieces in the game, like these weighted chess pieces.

We then played a quick game of Fit to Print! I just received this game in the mail the previous week, and this was surprisingly a big hit! In Fit to Print, you’re all working at a newspaper trying to design A1 (the front page) with a good mix of various articles, photos and advertising while maintaining a balanced set of sad and positive news — in real time! Game play goes for three days (rounds), and each day begins with the reporting phase where you’re simultaneously flipping over pieces from the center of the table one at a time at your little cardboard desk. You then decide if you want to keep that piece for the layout phase or put it back into the middle of the table. You do this for a limited number of minutes, and by the end of it, you’ll have a stack of tiles on your deck. 

I love, love everything about Fit to Print — from its cute artwork to its theme and its gameplay!

Then comes the layout phase: place those tiles onto your blank newspaper page, following guidelines (which you’ll get penalized for not following) and photos next to stories (of which there are three different types) they like. With each day, starting on Friday to Sunday, the size of the paper gets bigger, so it’s such a challenge to figure out how many tiles you’ll need for each day — and if they’ll be able to fit nicely into your template while the clock winds down! 

Consimworld attendees attend the board game auction and raffle.

That evening was the auction and raffle. I stopped by for the raffle part and won this cool game! If any of you have played this, let me know how it is. 

I won a game! That’s always super fun.

We ended Thursday night at Fate Brewing Company for some yummy food and even yummier beer. There are three locations in the Valley, and we went to the one in south Scottsdale. Definitely worth checking out if you’re ever in town. 

Cory, Dan and I enjoy our drinks after a fun day of gaming.

Friday

We started our last day with our annual game of Maria. We play this every year, but I always kind of feel like I’m coming into this game cold. I’m definitely putting a calendar reminder for next year to brush up on the rules for next year’s convention! I must get better at this game! 

Maria is a game based on the War of the Austrian Succession, between 1740 and 1748.

The last game I played at the convention was The North Provenance. I had never heard of this but I was immediately intrigued by the box and card art! It’s a 2P card combo game with multi-use cards where you reprogram Ancients, build Facilities and power up Nodes in an effort to chip away at your opponent’s VPs.

The game has some really net artwork. And depending on if you play it or activate in your tableau, either the protocol or spark action activates.

It’s a constant tug of war, and when your engine gets really built out, the action combinations are so satisfying! 

The box art is also so slick!

I had a great time at this year’s Consimworld, even though I could only make three of its eight-day run. I hope my plans go much more smoothly next year! And for those interested in next year’s convention — mark your calendars! Consimworld 2024 will be held on July 12-20, 2024. Thanks, Consimworld, for having me! 

Starry Night Sky: Twinkling stars and exploring the constellations

Starry Night Sky: Twinkling stars and exploring the constellations

Arizona is a great place for stargazing — it is even home to 19 dark-sky communities! There’s something so magical about looking up at the sky and imagining far-away stars and galaxies. Exploring the cosmos will probably not be something us non-millionaires can do in our lifetime, but on a game table, Starry Night Sky transports you to the heavens and the twinkle of the stars.  

Starry Night Sky is the latest from Emma Larkins. Look at that box art!

Starry Night Sky, designed by Emma Larkins (who also designed the adorable card game Abandon All Artichokes), is published by Buffalo Games and came out in 2023. It plays 2-4 players, and playtime is about 30-45 minutes. 

Thanks Buffalo Games for sending me a copy of this game!

In Starry Night Sky, players are astronomers taking to the heavens, exploring and mapping constellations, while completing goals and finishing end-game myths. Starry Night Sky is a beautiful family game — with vivid shades of dark blues and celestial gold — with a wonderful astronomy theme. The game comes with plastic telescopes, which players use to travel across constellations. The bag full of star tokens — sparkly plastic red, yellow and blue shaped pieces — makes the game extra delightful to play with. 

The celestial constellations of Starry Night Sky.

Each turn has two phases: Gather and Explore. During Gather, you draw an exploration goal (if you don’t have three in front of you already) and draw new stars from the bag. You must then assign each star to one Star Pool, of which you have three on your player board. Star Pools can only hold 4 stars maximum, and once a star is in your star pool, they cannot be moved somewhere else. This small yet important decision where to place your stars adds some strategy to this gorgeous game.

Players randomly draw twinkly stars from this bag.

Then it’s time to Explore. To Explore, you move your telescope to a neighboring constellation on the board along the lines that connect constellations. Do you move toward the Vivid Orchid or the Energetic Houseplant? Such whimsical names and charming artwork! If you are the first player to move into a constellation, you place a discovery marker on it from the discovery track on the board. These tokens mark the timing of the game — once a certain number of discovery markers are removed from the track, the end of the game triggers. 

Each player tracks their movement with these cute little telescopes.

Players score points for discovering constellations as well as placing stars on your board from exactly one of your star pools during this turn. Each star you place is another victory point and if you place the last star on the board for the constellation, the discovery market is flipped over to its completed side. That means the constellation is fully mapped. 

Fully mapped constellations are important for myth cards, which are end-game objectives that score when certain constellations are mapped, regardless of whoever mapped it. These myth cards that you receive at the start of the game help guide you across the galaxy toward the constellations you want to map out but, like in real life, the galaxy is vast and sometimes it’s just plain difficult to make it all the way across. Luckily, you can still score points each turn with exploration goals. 

Players all have their player board, which has three star pools to hold their stars, and three myth cards.

Exploration goals are challenges that you can complete during the course of the game for extra points. Challenges such as “Place 1 yellow and 1 blue star in 1 constellation on your turn” or “End turn with 2 stars in each Star Pool.” In a pinch, you can discard exploration cards to grab a star you need. Players can also do a bonus exploration once per turn if they move into a partially mapped constellation. 

The exploration goals allow you to score a few extra points each turn.

As the game progresses, it becomes easier to move across the board as you can pass through mapped constellations and land on the next available partially mapped constellation. But by that point, the game is nearly over and hopefully you’ve accumulated enough VPs to win the game.

Taking advantage of the bonus exploration helps your telescope zoom around the board board, and sometimes just dropping off a few stars at a constellation nets more VPs at the moment based on what your exploration cards say. The game ends when a certain number of constellations are mapped; it varies with player count.

The game ends when the constellation tokens are removed from this track.

Starry Night Sky is perfect for those who love stargazing and those who love a strategic family game. It’s fun, beautiful to look at, and players can feel accomplished semi-working together to map the stars. Maybe one day you’ll discover a new constellation and name it the Distinguished Snail. Look at this dapper little fellow! 

Is this a top hat or a fanny pack? Either way, it’s adorable!
RinCon 2023: Back better than ever in Tucson!

RinCon 2023: Back better than ever in Tucson!

What a difference nearly a year makes! After holding last fall’s convention in tandem with Tucson Comic- Con, RinCon held its annual board-game convention on its own again — and in a new location at the Casino Del Sol Resort and Casino in June. 

Having the option to stay at the hotel (which I did) where the convention is happening makes the entire weekend more relaxing and convenient. I didn’t have to schlep all my games around, and, if I needed a quick break, I’d just hop on up to my hotel room, which is easily accessible from the convention gaming area, which had plenty of room and tables. There resort also had a second hotel tower that was a little bit of a walk from the convention floor, but still not too bad of a walk. The facilities and gaming space were much nicer than previous places where RinCon was held, and there were plenty of food options at the resort, and grocery stores were about a 15-minute drive outside of the grounds. 

This is the pool and view from the Casino Del Sol Resort and Casino in Tucson.

I arrived at the con Friday afternoon after making the two-hour drive from Phoenix. First up on the agenda: teaching Votes for Women in the Women’s Space. I love teaching games in this space! It’s quieter and more intimate than the rest of the open gaming area, and the Women’s Space is so welcoming and a place to ask all the questions about whatever game is being taught. 

Will America vote into law the right for women to vote?

Votes for Women is a 2-4 player game in which the suffragists are working to pass the vote to allow women to vote in the U.S., while the Opposition player works against that. It’s a card-driven area-control game. I love the subject matter of this game, and as each side has their own player deck that’s phased in, the game removes the fraught decisions that otherwise come with other card-driven war games, lowering the barrier to entry for more types of gamers. A win-win!

This little bot plays as the third person. It was totally getting in the way of our grids!

After dinner, I signed up to play Power Grid with the Brazil map. I am always down for a game of Power Grid and had never played this map before. Only two of us signed up for the game, so we played with the Robot, which is something I had also never used before! It’s neat building the robot to plan its bot actions, but it seemed like a heavy lit remembering all the things it did. The Brazil map restock rates heavily leaned toward oil and trash, which changed the feel of the game vs the original game. I invested heavily in oil power plants, and that was the path to victory. 

For once, I was not a dollar short in many rounds of Power Grid.

The last game I played on Friday night was Golem. The game is based on the 16th-century legend of the Golem of Prague, an anthropomorphic creature that Rabbi Loew animated from a clay statue to protect his people. I enjoyed this game but there is SO MUCH going on! There’s a main board, individual player boards, and a marble contraption where drop marbles at the start of each turn to randomly indicate how strong each action will be for the round.

Let’s toss some marbles!

The main board starts with two golems for each player that move along tracks and perform actions, but if your golems pass your student, which is a separate track, there’s a cost to pay at the end of the round. 

There is a lot going on in Golem! But the combo-ing of actions is so satisfying!

At the start of your turn, you pick a marble in the slot with the action you want to do, and picking a specific color marble will also matter for end-of-round bonuses and activations on your player board. You take that action, which then can combo into a bunch of other actions depending on what you do and how you’ve upgraded your personal player board. It’s important to keep a balance between your resources — wisdom, coins, artifacts, etc. — but you also cannot do everything you want to do. I would love to play this game again! 

You also have a player board that marks your resources, and you can add extra golems to the board.

On Saturday morning, I did a quick lap around the vendor area. I may or may not have purchased a bunch of earrings. I do love dangly earrings. Next up was teaching a game of Scout. I love this trick-taking game where you can’t rearrange your hand and often bring it with me because it’s so compact and easy to teach. 

I carry Scout with me a lot, because it’s fun and it fits nicely into my purse.

After Scout, I was scheduled to teach a game of Twilight Inscription back at the Women’s Space. Twilight Inscription is my top new game that I played for the first time in 2022. It’s quite an epic game and I enjoyed teaching it to two other people that afternoon. Even though the game can hold 8 people, I capped the table to hold 4 people, and 3 ladies showed up to learn.

Twilight Inscription looks bonkers but once you’re underway, the iconography is easy to follow.

I then learned how to play Woodcraft. In Woodcraft, you’re gathering wood and crafting goods for customers in your workshop in the woods. This game has a delightful action-selection wheel — as actions get taken, the slide of the wheel gets moved ahead to the next section, giving bonuses to actions that haven’t been taken.

Chopping down some wood and fulfilling contracts.

If an action keeps getting picked, it will become ineligible until some of the other actions have been taken and the wheel’s inner circle rotates for more bonuses. It’s such a cool mechanism! Meanwhile, you’re planting trees and processing wood to fulfill contracts, while upgrading your workshop to be more efficient. 

Got a chance to hang out and game with David Short and JJ during the convention!

The last game I played on Saturday night was Sabika. Full disclosure: I had never heard of this game before but I’m so very happy I got to play it. This game has three rondels! You can’t see my face right now but it is definitely beaming. <Insert heart eye emoji here>.  

Look at all those rondels in Sabika!

Players are constructing towers, gardens and palaces as well as establishing trade routes by sending ships out through Europe. Meanwhile, you’re also carving poems and reactivating them for bonuses. Each rondel has different actions and different workers on them, and on your turn, you move 1 to 2 spaces to activate the action location. If you land where someone else is, you have to pay. This game was a lot of fun. 

During this game, the clock hit 11 p.m. You know what that means? It’s Eegee’s time. RinCon always treats the convention attendees with this Tucson favorite! Yums! 

I mixed and matched my Eegee’s flavors. So refreshing during hot desert nights!

On Sunday, I took another lap around the gaming area. I saw Trailblazer: The Arizona Trail being demoed. It’s the follow-up to Trailblazer: The John Muir Trail, designed by Dan Rice of the Phoenix area. I did not get a chance to play it but the copper color scheme, representative of the Southwest, and the miniatures are just gorgeous! It’s set to come to Kickstarter in February.  

Dan Rice’s first game Trailblazer was a success! I’m looking forward to this new one.

A nearby table was playing Dead Reckoning. Look at this neat pirate ship! 

This little pirate ship was super cute!

The last game of the convention for me was Lacrimosa. I had seriously hunted down a copy of this game to learn at this con and I was so happy that David Short had a copy and was willing to teach this game. The theme was what drew me in — Mozart is dead, and his final wish was to finish composing the Lacrimosa movement of his Opus Requiem. Players work as Mozart patrons helping to sell or exhibit his works, commission missing parts of the requiem and traveling across Europe to various courts and theaters. 

I really liked the music theme of Lacrimosa, plus its multi-use cards.

The game is a deckbuilder that isn’t a deckbuilder that’s filled with multi-use cards. You draw a few action cards each turn and decide to use them for actions or rewards based on how you tuck them into your player board. And instead of buying new cards, you’re upgrading your cards and discarding the old ones. This was probably my favorite game that I played at RinCon. I immediately bought a copy at my local FLGS when I got back into town. 

Here’s how you use the cards to take actions or bonuses. You tuck them into your player board.

I cannot express how much fun I had at this year’s Rincon. Last year’s gaming was tough, if I’m being honest, but this year made up for it tenfold. The new venue is fantastic, and the leaders and volunteers always work so hard to make the convention inclusive, inviting and so enjoyable to attend. The RinCon chair Karen had estimated that over 600 people attended this year’s convention. What a great turnout, and I can’t wait to go back next year! P.S. If RinCon is back at the Casino Del Sol next year, I highly recommend getting donuts at Sweetscapes Desserts inside the casino. The donuts are amazing! 

You can’t really tell but this is a strawberry old-fashioned donut. It was heavenly!
Friendship Con 2023: Ark Nova, BSG and multiple Chudyk games

Friendship Con 2023: Ark Nova, BSG and multiple Chudyk games

Hello, friends! It’s been a busy few months (I feel like all of adulthood is saying this phrase over and over again but I digress). In between multiple trips and family coming to visit, I managed to get some gaming in. Most notably, last month I saw my friends in Atlanta where we met up for our annual Friendship Con. 

Upon arriving in Atlanta on a Wednesday night, we all went out for dinner at Ponce City Market. This place is so neat! It’s a big fancy food court inside a converted Sears building from the 1920s. I most definitely enjoyed this Thai iced tea popsicle from King of Pops. 

This mixed-use place in Atlanta has so many different food stalls and shops — something for everyone.

My friends in Atlanta surprised us with swag bags that contained this amazing Twilight Imperium 3-D printed war sun. Behold its gloriousness!

This war sun is ready to do some damage! It’s ginormous!

The swag bag, which had our names printed out, also contained the Critters of War board game and game and card component holders. Always a fun surprise! 

My friends who hosted Friendship Con this time around gave us these awesome goodies! Plus a war sun that I forgot to add to the photo.

The first game to kick off the convection for me was Air, Land and Sea: Critters of War. This was a fun 2P game where players use 12 of their 18 cards to try to win majorities in the air, land and sea theaters. Some cards are played face-up or you can use the backside of a card, which is the same for all the cards in your deck. The game is fast-paced and tactical, and you play 3 quick rounds to determine the winner.

We immediately opened Critters of War to play.

We then played Red 7. I can’t believe I keep forgetting how great this game is! The goal is to play all the cards in your hands first by beating a card that’s always been played. If you can’t do that, you can also play a card to change the rule in play so that you can somehow beat the cards that have been played. I really should add a copy for my collection. 

Thursday

The next day, I taught a game of Trajan, my favorite Stefan Feld game. It’s a point salad where your actions are determined by moving your pieces around a rondel, and if you end certain pieces in a space that matches the pieces where a Trajan tile is sitting, you can combo your actions. There are a lot of ways to score — from shipping cards, having points in the Senate to pick up end-game goals, construction and even area control. 

Love me some rondels and Trajan!

I then learned how to play Ark Nova. This game has been on my radar for a while but have never gotten a chance to play it. Friends, I LOVE THIS GAME. It satisfies many itches for me — puzzle placement, hand management and cute animals, and I especially enjoy the mechanism to trigger the end game, which is when your two opposing scoring tracks (prestige and conservation points) cross each other, and the biggest gap between those two points results in the winner. What a fun race! 

I’m building out my zoo in Ark Nova! Gotta get those conservation points!

While we played Trajan and Ark Nova, another group of folks were playing Fortress America. Old school! 

The other table was playing this classic!

I then played FlowerFall, a unique game by Carl Chudyk, who designed Glory to Rome. In this game, you are literally making flowers fall! It’s an area control of sorts, think Carcassonne, where you’re making the biggest continuous path of flowers with patterned cards that are at the mercy of gravity. It’s very hard to beat gravity. 

If you told me that Carl Chudyk made a gravity-based card game, I’d think you were lying to me.

We then played Scout, my favorite trick-taking game of late. The game has a twist though: once you’re dealt your cards, you cannot rearrange them at all. You can either use the numbers at top, or flip the entire hand over and use the cards at the bottom of the card, for which they’re different. It feels like Bohnanza in that sense, but you can take card or cards from the middle of your hand, and then make runs or pairs with the leftover cards as they slide together. Super fun and since it’s an Oink Game, it comes in a very small-size box. 

Scout is such a great game! Love how you’re stuck with how the cards were dealt to you.

We ended the night with my absolute favorite game ever: Battlestar Galactica. We played a 6P game, and us humans narrowly avoided disaster! The game ended really late, and there was a point that people were asking, “are they a cylon or just super loopy and tired?” I love this game so much. 

So say we all! The humans were victorious against the toasters.

Friday

On Friday morning, we played another Chudyk game: Bear Valley. This was a push-your-luck game where you’re trying to make a path in the woods and not run into the bar.

Is this Cocaine Bear the game?

I’m so bad at push-your-luck games because I tend to take it all the way to the edge, and unfortunately, the bear got me. You can also end up lost in the woods if you don’t plan your escape correctly. 

You don’t want to get lost in Bear Valley!

I then played a 2P game of Revive. Ever since I played this game a few months prior, I have not been able to stop thinking about it. I love the combo-ing of the actions, the hand management (in the sense that you can’t play your cards again until you refresh), and the multi-use cards, which you can tuck into your board from either side, so you can get different benefits. This game is so fun! 

Revive is a game that I want to play over and over again.

Next up was Tyrants of the Underdark. I hadn’t played this in years, but I remember when I first played it years ago I played it a lot. It’s a cool deck-builder area control set in the Dungeons and Dragons world (a world I’m not too familiar with). Cards enable you to send and move troops out, or send spies infiltrate the board for control. There’s also an action to promote cards, which removes them from your deck but will still score VPs for you at the end of the game. Just don’t do what I did and promote powerful cards too early! 

Look at my red army taking over! But alas, that didn’t last too long.

The rest of the evening was spent playing a few more casual games as some of my friend’s family came over: Giant Codenames and Just One. These are always a hit!

Akropolis is one of my favorite filler games.

We closed out the night with more Scout and Akropolis. Akropolis, one of my favorite games of 2022, is a quick and elegant filler game that streamlines drafting and tile-laying. Players are building out their cities with tiles they’ve drafted (that are shaped with 3 hexagons), and scoring each colored district requires acquiring the scoring tile for that same color. It’s a neat puzzle, whether you build up or out! 

Giant Codenames makes it easy for people to gather around a table and read all the cards.

Saturday

Saturday was an epic day of Twilight Imperium! We busted out our giant war suns, which definitely set the mood for this game. I played as the Yssaril Tribes, a faction I had never played before, but unfortunately, I got super pinned in the far reaches of the universe and wasn’t able to be as effective as I wanted to be. Our game lasted from morning to early evening. 

Look at how bonkers that war sun is! Seriously, one year I will figure out how to do well in this game.

After dinner, we played a game of Villagers. This game is so fun! I like to joke how it’s tech tree the game with cute artwork, and I don’t think that description is too far off. Players are drafting characters into their village, and some villagers can hold more specialized versions of themselves, which give better bonuses or powers. Sometimes though to play a specific person, you’ll need to unlock a technology for that card — if you have it, you pay yourself; if you don’t, the bank will pay the person who has it. As you build out your village, you can draft even more people and/or build more buildings. Scoring happens twice in the game, and then you calculate end-game bonuses to see who wins. 

The artwork in Villagers is delightful.

And if you’ve been reading along, we played another game of Red 7 to close out the night. Good times!

Sunday

Sunday was the last day we were all going to be in Atlanta. Friendship Con went so fast! We started the day with Dune Imperium and added the Rise of Ix expansion, which was my first time playing that expansion. It added airships to the game, and a new board where you bid on some really strong technologies. I thought about purchasing this expansion but haven’t gotten around to it yet. 

I played an expansion to Dune: Imperium for the first time.

Lastly, we played a final Chudyk game: Impulse. This felt like the most Chudyk game that we played all weekend (sorry, Cocaine Bear!). Impulse uses multi-use cards to explore, expand, exploit and exterminate in outer space, and the game comes with these little rocket ships. The game has a map of cards, and you seed the Impulse track with tech cards from your hand. The game is a race to 20 points. It was so hard to wrap my head around this game, but I feel like now that I’ve got a play under my belt, it’ll be easier to jump into. Shoot, it took me quite a few games to understand the flow of Glory to Rome and now can almost jump into any game without a problem. 

Exploring space and collecting multi-use cards in Impulse.

And with that, we had to leave for the airport to fly back home. I had a great time in Atlanta with all these people. There’s something so special about spending five days with the same group of folks, year after year after year. Lots of laughs, yummy food, conversation and, of course, gaming. Can’t wait for next year! So, which of these games have you played?  

Thanks for another fun Friendship Con!
We went to the Philippines and played some games! 

We went to the Philippines and played some games! 

In February, my husband and I went to the Philippines and had an amazing time with family in the Manila area. We even visited two other islands! For those unfamiliar, the Philippines has over 7,500 islands, with Luzon the biggest and most populous island and it’s where the nation’s capital Manila is located. It has been decades since I’ve gone back to the motherland, and there is something truly special about connecting with relatives you haven’t seen in person in a long while, while being around the culture and people just like you — all the Filipinos! 

During my trip, I was able to squeeze in some gamine and visited a Gaming Library store (the one inside Alter Ego in Mangaluyong City) and buy some games. The employees were really nice and answered my questions about games, mainly if the Tagalog version of a particular game was similar to the English version or was it something different. I ended up purchasing Just One — in Tagalog! 

The cards in this version of Just One are all in Tagalog.

I also asked if they had a copy of the card game Darna at ang Nawawalang Bato, and they searched high and low to give me a demo copy that was a little beat up. It absolutely did not matter to me its condition, as I was so happy to take it! Darna is a Filipina superheroine that first appeared in 1950. 

I’m so happy to finally own a copy of this game, which is now out of print.

I also purchased my own sungka game at another store in the mall. Sungka is a Filipino mancala-type game that uses this wooden board and seashells as the counters.

I played a lot of games of sungka with my grandma growing up.

I also played a bunch of games with my game-loving family. During one weekend, we played a bunch of games outdoors near the pool. My cousin gifted us Games of the Generals, a Stratego-type “fog of war” game where you’re trying to capture your opponent’s Flag by marching your army pieces, which has a hierarchical order to their strengths. The game can play 3 players, with one person playing as the arbiter, who determines which piece wins battles, as you and your opponent can only see what’s behind your metal pieces. You and your opponent then only can deduce which army piece eliminated your piece, and a lot of the game is remembering where your opponent’s potentially strong pieces are. You can also play as a 2-player game, and in that version, when a battle happens, players reveal the two pieces in the battle, and you both can figure out which piece is stronger. I also learned this game is also called Salpakan, which means to slap. Let the slapping commence! 

I eventually could not hide my flag and my opponent captured it during this game.

Next up was chess. (I am very bad at chess but I know all the rules to play it. My nephew totally kicked my butt!) I also learned that when their pawn gets to the other side of the board, it gets promoted to a stronger piece. I told Chris that I never saw that on “Queen’s Gambit,” and he’s like, it doesn’t happen when people are good at playing chess. 🙃

I really should be playing more chess to improve my game. It’s one of the first games I learned.

We also played backgammon on an old set from Greece. My cousin owned this board after a neighbor gave it to her before they moved, but she never played it, so she gifted it to us. One of the pieces is missing, so there’s a 10 peso coin on the board in its place, and it’ll always remind me that it came from the Philippines. 

My cousin gave me this older backgammon set from Greece.

If you ever attend a Filipino party, there’s always mahjong. This is the quintessential gambling game that Filipinos love to play. The rules are a little different depending on each culture, but it’s a game that I’ve grown up playing and it always makes me feel nostalgic for the family parties of my childhood. 

Trying to complete my hand of tiles during our mahjong game.

My other cousin also owned this charming deck of Byzantine-themed playing cards that Byzantine Time Traveler designed and sells. I was able to buy a deck when we visited the Ayala Museum in Makati later in the trip.

The artwork for this deck is just delightful and super informative!

Lastly, we also played a lot of Pusoy Dos. According to Wikipedia, “Pusoy dos (or Filipino poker, also known as chikicha or sikitcha), a variation of big two, is a popular type of “shedding” card game.” The object of the game is to be the first to discard your hand by playing poker hands to the table. I played A LOT of this game in college because it’s fast, strategic and can be played with any deck of cards. The lowest value card, according to the rules I play, is the 3 of spades and the highest is the 2 of diamonds. I use the the mnemonic Daly City High School to remember the order of the suits. When someone plays a pair of 4’s, then the next person has to play 4’s of a higher suit or a higher pair in general. If everyone passes, then that person can lead the next thing to beat.

I have the 2 of diamonds, which is the highest card the version of Pusoy Dos we play.

In addition to spending time in the Manila area, we island hopped to Coron in Palawan as well as Boracay. Though a little remote and rural, Coron was breathtakingly gorgeous. I had never ever seen water so clean and clear — it was just like a movie set!

The water in Coron is so crystal clear, with a bright turquoise tint to it!

We took an all-day boat tour to explore small nearby islands and we snorkeled, kayaked, hiked and swam, even eating a seafood lunch on picnic tables with food cooked on the boat. We especially loved seeing the fish, the Twin Lagoon Lake and Kayagan Lake, which requires climbing 163 steps up and 204 steps down to access the lake. And then you need to climb the reverse of that to get back to your boat! Just stunning! 

We purchased a Go Pro right before we left, and we got so many photos during our water excursions!

During our time in the Philippines, we also visited Boracay, which has a completely different vibe than Palawan. Boracay is a resort town with lots of hotels, restaurants and water activities.

The white sand beaches of Boracay. It was about 9 a.m. and the crowds hadn’t woken up yet.

We signed up for helmet diving, which is walking across the ocean floor in a pressurized helmet. It takes a little getting used to to pressurize your ears as you climb down the ladder, but nothing too bad. It was so much fun! We did helmet diving on Valentine’s Day and snapped this photo. 

Happy Valentine’s Day from Boracay!

Overall, the Philippines is a must-recommend travel destination! The Manila area is just like a big city — densely populated with lots of traffic — but it was nice staying in a walkable city with access to so many restaurants, malls and things to do. For the other islands, we took small planes via Philippine Airlines, and stayed at beautiful resorts there. Most everyone speaks English in the country, the food is so diverse, yummy and cheap (based on the U.S. dollar exchange rate), and the hospitality is top-notch.

Some Filipino street food — chicken and pork isaw — at a small eatery on the University of the Philippines campus.

We did so much and visited so many places in two weeks, and I’m so grateful to be able to spend time with my relatives. Can’t wait to go back (hopefully it won’t be decades until we return) and visit other islands next time!

An overhead shot from the airplane of Coron Island in the province of Palawan.
War Room: Where Axis and Allies meets Diplomacy

War Room: Where Axis and Allies meets Diplomacy

I recently got a chance to play another all-day game of the global WWII game War Room. And by all day, the game continued on for about 8 hours before folks decided to wrap it up because it seemed inevitable that the Axis were going to win in one to two turns. After 8 hours, we had taken seven turns, so it could conceivably have continued for another one to two hours — and it was getting late already. I’ve played this game twice already, and this time I was on the Axis’ team as scrappy little Italy holding on to assist stronger Axis powers and being a big pain in the butt against Great Britain’s navy in the Mediterranean. 

War Room is a 2-6 player game where players take on nations during WWII: three people will be the Allies as the U.S., Great Britain and Russia, while the rest will play as the Axis: Japan, Germany and Italy. Players can also play only the Pacific theater with 2-3 players if you can’t manage to round up enough folks for an all-day game. While it plays similarly to Axis and Allies (with some streamlining during combat), the preplanning of military orders and discussing strategy with teammates are very reminiscent of Diplomacy — but without the backstabbing!

War Room is so large that players need command staves!

First off, to play War Room, you need a very, very large table, and preferably another side table or two to place the battle boards. The player board is a puzzly configuration of a giant circle, similar to those world maps you’ve seen in war movies. Each player receives a slim rectangular box containing command markers and flag tokens, as well as a cardboard pegboard and pegs keep track of their resource tracks.

The game also comes with a million plastic pieces, representing infantry, tanks, planes and bombers, and an assortment of ships, from submarines (yellow ones specifically!) and aircraft carriers and others in between. For those who opted for a game upgrade, the game also comes with large branded sand timers and command staves to move your forces across Europe.  

Each stack of units is assigned a number, which will come into play when you assign orders for them.

There are seven phases of War Room: Direct National Economy, Strategic Planning, Movement Operations, Combat Operations, Refit and Deploy, Morale, and Production. 

Game play isn’t too difficult, if you’re familiar with either Axis or Allies, but there’s plenty of room to make errors. During the Strategic Planning phase, players secretly write out orders on their O&P chart to reveal simultaneously at the end of this phase. Some countries have more command boxes than others, so you’ll have to strategize which units you want to move to which location, and orders can’t be changed once the phase ends.

These fancy sand timers will tell you when time is up!

During this time you’ll also be bidding with your oil resources to pick turn order. Sometimes it’s better to go after everyone has made their move, while other times you want to first so that your troops get pinned. 

Players write down commands on their O&P chart. Italy has 6 commands; others have more.

Pinning happens when an enemy unit moves into your location. If you had planned to move that unit out during Strategic Planning, it now is stuck. During the Movement phase, armies can move one space, or many spaces along the train rail route in friendly spaces. 

You can see the railroad tracks going through Germany and other countries.

As forces move into contested areas, battles happen! Players move their units to the provided combat boards, both both sea battles and land battles. Each side places their forces based on the chart and they roll color-sided dice to determine who is the victor. Various units give you a different number of dice (increasing your odds of winning), and they also may take more damage, while others will get wiped out upon immediate hits. The chart makes it so easy to figure it out. Player roll all their dice and assign hits. If units are damaged, players can spend resources to keep them in play. If they’re destroyed, they go to the Morale Board, which then calculates stresses for the next round. 

This combat board simplifies battles. It tells you how many dice to roll and how much damage units can take.

A country suffers morale penalties when it receives too much stress at the end of the round. Such penalties include no rail usage or disrupted supply lines. These are not good, and it’s hard to lower these penalties once you’ve moved into a higher category, which can be seen in a circle on the turn order track in the middle of the board. 

After the stresses are calculated, players can order new troops or forces by buying them during the production phase. You can write down the calculations for these on your player board. When you put new pieces of plastic on the board, they enter the game at your factory locations, and the factories’ smokestacks show how many items may be placed there for production. But they are not quite available yet to your armies. They’re being “produced” and will be available for use in two rounds. When you produce forces, you move your resource markers down based on how much you’ve spent. 

Units that were destroyed get placed on the Morale Board, which is used to calculate a nation’s stress level.

Then so begins the next turn, which is the first phase: Direct National Economy. You calculate your income based on all the territories you control. This is really easy to figure out because you’ll have the individual card for that territory and it’ll tell you how much oil, iron and OSR (other strategic resources), and you’ll move your little peg up your box. 

Each player gets one of these boxes, which stores your command markers underneath the peg board that tracks your resources. These were all the territories I controlled at the time.

The game continues until the Allies control both Greater Germany and Japan, or the Axis controls two of the following areas: the Eastern United States, Great Britain or Moscow. Players can also play a 6-turn variant if they are unable to devote that much time for a full game.

I’ve quite enjoyed my two plays of War Room, with each game being completely different. I’ve learned that moving across the Pacific takes a long time (I played as the United States in my first game), and Italy, while small, can be strategically helpful to Germany and Japan. War Room is such an epic game — to look at on a table and to play! The tension never eases up, and while it does require a time commitment, the game moves quickly and there’s never a dull moment!