Category: Board games

Lisboa: A Masterpiece from Vital Lacerda

Lisboa: A Masterpiece from Vital Lacerda

This review of Lisboa was featured on Episode 46 of The Five By.  Check out the rest of the episode, which also features Mr. Jack, Lords of Waterdeep, Apocrypha and KLASK.

 

Lisboa is a game published by Eagle-Gryphon Games, designed by Vital Lacerda, with gorgeous artwork from Ian O’Toole. It plays 2-4 players, and even though the box says 60-120 minutes, my experience is it plays a little bit longer than that with maximum players.

Before we begin, Lisboa is by far one of the most complicated games I’ve ever had to teach, learn and play. In real life, rules explanation can take about 30 to 45 minutes. So if heavy games are not your bag, feel free to skip ahead five minutes. I totally will not be offended.

Lisboa is gorgeous, from outside the box to the game itself.

Lisboa is beautiful, crunchy and has a little bit of everything that a heavy gamer like myself enjoys. The game has area control, set collection, card drafting and tile placement. And probably most importantly, you get to decide your end-game scoring conditions.

The purplish-blue board game, whose color scheme is reminiscent of the Portuguese tiles the city is known for, is set in 1755, when Lisboa was struck by many natural disasters: an earthquake, fires and a tsunami, pretty much leveling the city. And now we’re all tasked with helping the city recover economically. We are taking turns to clear rubble, build ships and sell goods, get permits to construct public buildings, and set up shops so that the city can prosper. And we all want wigs. Lots and lots of wigs, which are VPs in this game.

The board is divided into two main parts: one side shows all the actions you can do on your turn, and the right side is filled with rubble and street locations for storefronts and public buildings.

The right side of the game features the city of Lisboa, where players are tasked to remove rubble, and build storefronts and public buildings.

What the game boils down to is its multi-use cards, and players picking from one of two actions with those cards from their hand of five cards. You can either tuck the cards into your portfolio, or play cards into the royal court to meet with the king, prime minister or master builder. These two main actions, either tuck or play, however, unlock a spiderweb of many, many other actions.

If you decide to tuck a card, you receive the reward or penalty for tucking that card. And then the card either gives influence for later or some permanent ability. You then can sell goods on an open ship or trade with the nobles, which will require goods. There are four goods in the game: gold, cloths, books and tools. Each noble wants a specific type of good, but all of them will take gold. If you trade the nobles, you can perform two different state actions if you meet the required good for that particular noble.

There are six different state actions you can choose from: recruiting officials (which you place on the board and will affect how other players meet with nobles), acquiring a plan (which you need to build public buildings), building a ship (which gives you influence and wigs when people sell goods to your boat), producing goods (if you have a storefront on the map), meeting the cardinal (which gives you Clergy tiles and benefits), and getting royal favors (which allow you to follow someone’s noble visit).

If you decide to not tuck your card, but instead play a card, you can visit a noble or gain the benefit from the treasury card. To visit a noble, you have to pay influence, and depending on who you visit, you can build a store (which is calculated by the rubble left at that intersection), take a decree card (criteria that will score you wigs at the end of the game), or open a public building (which requires to you already have a building permit of the same color in your possession and workers on the board).

Here are a few of the decree cards that score you VPs at the end of the game if you fulfill them.

As more stores are built in the city, it becomes less expensive to take that action because the rubble slowly get cleared. Rubble cubes are randomly placed at the start of the game so at the intersection of each storefront location, the price is calculated based on how many cubes are still there and which color, with beige being the most expensive and blue the cheapest. When you build, you remove one cube, and then pay the cost of the remaining cubes. And this is how you can collect sets of rubble on your player board, which will then unlock more spaces for cards to tuck and progress the game.

Also, when you satisfy the requirements and build a public building, you then gain the rubble the public building will sit on, and then if there is a storefront along that street where the public building was just placed, then the storefront scores VPs. In all, a storefront can score up to three times, if public buildings are placed on the north, east and west sides of the board.

So after you either tuck a card or play a card, you carry out the actions that correspond with the tucking or playing, and then you take a card from one of the face-up piles and your turn ends. The game is played out over two identical periods. The first period ends when someone collects two sets of rubble or three of the four piles of cards are depleted. The second period ends when someone collects four sets of rubble or three of the four piles of cards are depleted as well.

Lisboa manages to keep other players engaged even when it’s not their turn. As with other Lacerda games, there’s an option to follow another player’s main action. At the end of the game, you score any decrees you’ve collected, the various streets are scored according to who has the most storefronts on that street, and you a couple other items such as ships, influence and money.

I love teaching this game, especially when I have the giant tweezers with me!

The interconnectivity of all these actions is what I love most about Lisboa, which I believe is a masterpiece. Each action isn’t difficult per se, but there are a multitude of microsteps that need to first happen in order for you to do something large like, build a public building.

And that’s the super quick overview of Lisboa! This is Meeple Lady for the Five By Games. You can find me on Facebook, Twitter and Instagram as meeplelady, or on my website, boardgamemeeplelady.com. Thanks for listening. Bye!

State of the Blog

State of the Blog

This week is my blog anniversary! Happy four years to me! It was four years ago that I created my board-gaming alter ego and wrote my first post, and then a month after that, I went to my first BGG Con in 2014.

The blog originally started because the guy I was dating noticed that I was super duper excited about board games all the time, and, since he wasn’t a board gamer, said that I should write about all those things and find my people. So that I did. Around the same time, one of my favorite cooking blogs posted a how-to tutorial on how to start a blog, which I took as a sign, and created my website.

This design is sooo 2014! And I’m totally being serious because this was one of the more popular themes in WordPress that year.

My, how things have changed! (Thanks Wayback Machine for this classic gem!) I also can’t believe I left that awful photo of Caverna in the header for an entire year! Totes shaking my head. I then changed the header photo to Battlestar Galactica a year later and kept it up for almost two years.

I changed my blog’s header photo in 2015 to a much, much better image.

The first two years were just casual entries about gaming, and I feel like I didn’t start devoting extra time to actively creating content and being active on social media until about two years ago.

I also redesigned my website this past January to what it looks like today with my new logo, and 2018 has been by far my busiest blogging year. Woot!

So, if you don’t mind, let’s take a trip down memory lane. I’m digging out some of my favorites posts and blogger moments below.

My most-read post ever: Shogun/Samurai Swords/Ikusa. I get emails about this game surprisingly often, usually someone will remember this game from childhood and look it up in Google and run across my post. Lots of folks super nostalgic about this game!

My favorite photo shoot: Takenoko: Collector’s Edition. This was fun as I actually went outside in the middle of the day to take photos. Isn’t that panda darling? No joke, if my place was burning and I only had time to take one game, this would be it.

My first year-end top games list: Top 10 games I played for the first time in 2016.

A few super personal posts: Why I Play Board Games, Dating and recent Life Updates. Things have changed for me a lot since some of these posts, but it’s still nice to see where I was at that specific point in time.

My most-listened-to interview: I attended GMT’s Weekend at the Warehouse in October 2017 and, that year, I was doing interviews on my SoundCloud channel. I had a great time at the convention and met some really awesome people.

My first foray into a board-gaming podcast: I was co-host and producer of Hooked on Geek for six months, an experience that was invaluable, and shared what I learned during that time.

My first top 100 list: Check it on BGG, which I compiled in March 2018. Feel free to agree or disagree!

My first radio interview on Phoenix’s NPR station: This interview was done for the upcoming Arizona Game Fair.

I started editing rulebooks: My professional background is copyediting, and I feel blessed to be able to combine my two loves. (Where’s my red pen at?)

My first time as a guest on a board-game podcast: Check out Harold on Games as well as his other interviews with wargamers.

I launched an FLGS profile series: My first one was on Imperial Outpost Games in Glendale, Arizona.

I joined another podcast: I’m part of the Five By Games team.

My first article for a major website: I wrote an article on LifeHacker on the best board games for kids.

My goal for the blog was to write weekly, and I think that for more than half of the four years, I stuck with that. I’m proud of the work I’ve done here, and I’m happy to have made so many friends in the board-gaming community along the way.

I’ve learned so much about the ins and outs of the board-game industry, from game design and development to content creation either via writing, videos or podcasts, all the way to running your own game company or convention. For so many people who do this, often times this is not their primary job and that speaks volumes to me that a lot of the content we see is a labor of love.

I have these meeple magnets on my fridge, because who doesn’t love meeples?

I’ve also learned about how important visibility is in the board-game world. When I first started this blog, there didn’t seem to be too many women of color in this sphere, but that number has grown so much in just the few years I’ve been online in this community. It’s been so fantastic!

What warms my heart most are those times when every so often, I’ll get an email or message saying that seeing someone like me, a woman of color playing a heavy game or a wargame, inspired them to check out whatever game I had been writing about. Visibility matters 100 freakin’ percent. And equally important, making all gamers welcome. When you have a large and/or captive audience, it’s important to give a voice to people who aren’t the majority as well as to make sure that the gaming environment is safe for everyone.

In closing, thanks, dear reader, for sticking with me on this fun journey. Here’s to many more years of board gaming and blogging!

And whether you’ve been here for years or this is the first post you’ve read, say hello down below and let me know what you like most about my content.

Hi, I’m Meeple Lady, and I love board games.

Snakes and Lattes Tempe opens in Arizona

Snakes and Lattes Tempe opens in Arizona

Around the corner from downtown Tempe’s Mill Avenue and across the street from Arizona State University on Sixth Street, a new board-game cafe recently moved in: Snakes and Lattes. Snakes and Lattes is a board-game cafe chain from Toronto, Ontario, in Canada, and it has opened its first U.S. location in Arizona.

Snakes and Lattes Tempe had a soft opening last Friday, and the place was already buzzing. The cafe is in the old Z’Tejas building, for locals who remember that restaurant, but the inside has been completely gutted and renovated into a space that chic, modern, functional and inviting for board gamers of all kinds. There are lots of large tables for bigger groups, square tables that can be easily joined and separated, comfy booths, and a bar to sit at.

Snakes and Lattes Tempe is in the old Z’Tejas building in downtown Tempe.

The cafe offers about 3,500 square feet of seating, and occupancy is at about 200 people. There are also two large patios that seat about 25 people, and, in typical Arizona fashion, the patios have misters and heaters to accommodate the desert weather.

Gamers can also sit outside on one of the cafe’s two large patios.

Currently, the game library is at about 700 games, eventually growing to about 1,000 games. The library is color-coded, too, so that people can quickly pick out a game based on group size and skill level.

Some gamers are checking out the wall of games at Snakes and Lattes Tempe.

“If you’re brand new and see a wall of board games, it can be overwhelming,” said Susan Lawver, game curator for Snakes and Lattes Tempe. Lawver has been instrumental in helping shape the cafe and picking out the games for the library. “We’re always looking for game suggestions,” she said.

This coding system and stickers on games help people select a game off the shelf.

Lawver has been training the Game Gurus, who are staff members who can help cafe patrons pick a game and teach it. Game Gurus are supposed to to be able to teach about 200 games and help out with questions. She also plans to designate a game shelf for local publishers and create events such as game design nights, when publishers and game designers can bring in their game for playtesting, tweaking and getting feedback.

This shelf contains heavier strategy games for cafe patrons.

Snakes and Lattes Tempe is also a full-fledged restaurant. The menu is diverse, with appetizers, burgers and sandwiches, salads, naan pizza and an entire category on poutine, as an homage to the cafe’s Canadian roots. Currently, the poutine options include: Classic Poutine, Loaded Poutine, Vegan Disco Fries, Chicken Bite Poutine, Korean Fire Chicken Poutine and All Day Breakfast Poutine.

“The menu is unexpected for a board-game cafe,” Lawver said. “We did a lot of specialty items, and we brought in a chef from Toronto and a local chef to carry the menu.”

And let’s not forget about the drinks. Snakes and Lattes Tempe offers about a dozen craft beers on tap as well as a large selection of wine, canned and bottled beer, cocktails and a full coffee bar.

Snakes and Lattes has a full food and drink menu.

It’s been a busy few months for cafe owner Ben Castanie, from first getting the keys to completely renovating the space to the soft opening.

“We wanted to spend the time and not rush our opening because it’s our first location in the U.S.,” Castanie said. “We want to show the best of what we have to offer and put a lot of thought into what we did, the games, the food, and the alcohol, and we’re not going to stop there. We’re going to do a lot more.”

There’s also a gift shop inside Snakes and Lattes Tempe for various games.

Castanie said they have plans to sign a lease in Charlotte, N.C., and are also looking into another locations in Arizona and possibly Colorado. By the end of the year, he said, they’ll have more good news about future locations.

Susan Lawver and Ben Castanie stand in front the bar at Snakes and Lattes Tempe.

Snakes and Lattes Tempe will have an official, splashier grand opening in November. Lawver said they decided to go with a soft opening as to not overwhelm the staff and ensure that gamers have a great experience.

The cafe aims to draw the attention of ASU students nearby as well as families and gamers alike.

“I think Millennials are looking for more experiences instead of watching more screens. This’ll be a great place to take a date,” she said.

Andrew of Game State Show and his girlfriend, Ali, played at game during their visit to Snakes and Lattes Tempe.

If you go

Snakes and Lattes Tempe is open Tuesday-Sunday and is located at 20 W. Sixth St. in Tempe, Arizona. It’s $5 to play games, or free if you’re just eating. There is metered parking on the street and parking garages nearby. The cafe is also a few blocks from the light-rail stop. To get more information, visit their website, or find them on Twitter and Facebook.

 

RinCon Games 2018: Panels, Women’s Space, A Drink Surprise

RinCon Games 2018: Panels, Women’s Space, A Drink Surprise

This past weekend was RinCon down in Tucson, which is a two-hour drive from Phoenix. Last year, I was only able to attend for one day. This year, the convention invited me to be a special guest, and I got to speak on some panels regarding subjects that are near and dear to me! How frakking awesome is that?

I drove south to Tucson on Friday after work and immediately jumped into a 7-player Sidereal Confluence, my new favorite con game after I busted it out at Strategicon. I’ve been bringing this game to conventions because I figure I can get a large player count for this game, which is absolutely fun and bonkers — if you love live negotiating! I got a chance to play this with friends I saw at Gila Monster, and a good time was had by all.

Sidereal Confluence is a live negotiation and trading game with asymmetrical alien factions.

We then played two games of Deception: Undercover Allies. The original Deception game is my favorite deduction-style game, so it was great playing this expansion. The new roles such as the Inside Man and Protective Detail made for some real nail-biters in finding the murderer. Plus, the microscopes and the police badges are a sweet addition.

I got a chance to play the expansion of my favorite social-deduction game.

On Saturday, I hopped into a game of At the Gates of Loyang, which is from my favorite designer Uwe Rosenberg. This has been one of my grail games to play, as I don’t know anyone local who has it. It’s an older game from 2009 and has the farming and harvest elements that are similar to his other games. I really liked the card-drafting mechanism for Loyang, in which players are placing cards from their hands into the courtyard to later pick two action cards. The player has to both pick a card from their hand and from the courtyard for their two card actions in that round.

I’m playing an Uwe game where I’m planting and harvesting fruits and veggies!

Then in typical Uwe fashion, you can plant and harvest your fruits and vegetables and complete orders from various customers. If you can’t satisfy some customers, then you’ll get a penalty. I need to find a copy of this game for my collection!

I then spoke from my first panel for the convention on diversity and inclusivity. Personally, I don’t have much experience doing public speaking so I’m always a little bit nervous doing these things, but everyone was so friendly that you can’t help but get caught up on discussions about making board gaming a better place for everyone. Topics such as how to promote welcoming spaces came up and how to best amplify those diverse voices in the industry. I was on the panel with Erin Escobedo, Jamie DuBois of Do Better Gaming, Jahmal Brown and Camdon Wright.

There was some good discussion on making gaming more welcoming and inclusive. (Photo by CritHitAZ)

I then met up with RinCon special guest Sarah Reed who taught me how to play her games Oaxaca and Project Dreamscape. It was a real treat finally meeting her in person and hanging out with her all weekend. I love the colorful artwork of Oaxaca and had a little too much fun activating some of the Handicraft Cards to target my opponents.

I love the colorful artwork in Oaxaca. You can target some of your opponents with some of the cards. But ultimately, the game forces you to specialize and be more efficient with gathering and crafting.

Come to think of it, we also started getting a little mean for Project Dreamscape! There’s an option to flip over cards, making it more expensive to get the cards we all want. Both games were really fun to play. I also learned about how Oaxaca came to be and gained useful information about creating prototypes during Sarah’s panel on Game Design, which also included David Short and James Earness of Cheapass Games.

It’s me and game designer extraordinaire Sarah Reed, who is originally from Sacramento. I’m glad we got a chance to meet in real life and hang out!

After that panel, I participated in a women in gaming panel with these lovely ladies: GloryHoundd, Marissa Kelly of Magpie Games, Sarah Reed and Griffin Maria. We talked about our experiences — good and bad — of being a female gamer, the role models we have or wished we had, and what motivates us to create content in a sometimes inhospitable environment. We all had different experiences and come from various corners of the board-game world. It was inspiring to listen to all these women speak.

Loved being on a panel with all these wonderful ladies. Karen Arnold Ewing (behind me in purple) is in charge of the convention and moderated the panel.

The Women’s Space came up in discussions as well. For the first time ever, RinCon dedicated a separate space for women to game in. This room was beyond fantastic — it had fresh-baked goods, snacks and a well-kept stash of products people could dig into.

Who doesn’t love fresh-baked goods? Women do it right!

Whenever I went into the Women’s Space, most folks were gaming but there were a few who just needed a quiet break away from the hustle and bustle of the main gaming areas. I think this is such a wonderful idea and hope that more conventions set up a place like this.

The Women’s Space was set up in a hotel suite away from the main convention floor. It was a nice retreat.

After the panel, I learned Gizmos, which is nothing like Potion Explosion despite marbles and a contraption from which the marbles come out of. It’s a quick engine-building game where you’re building these machines and scoring victory points. Certain machines will increase your capacity to hold various cards, which then will make your engine more efficient.

David Short taught us how to play Gizmos, a quick engine-builder that has marbles and a contraption that spits out marbles.

I then played Coimbra, which is my second time playing this game after Gila Monster. I cannot get enough of this game, with its crunchy decisions in a not-super-long eurogame. It’s essentially dice drafting in which pips matter for the first half of the round, and then the color of the dice matter for the second half of the round in receiving income or resources of the matching dice color. So crunchy! This is one I would love to add to my collection.

I love love this game, even if I’m not very good at it.

Lastly, I played Ginkopolis, which I first played at Arizona Game Fair. This game has card drafting, area control and multi-use cards. We played a 5P game that lasted into the wee hours of the night, briefly interrupted by some Eegee’s frozen treats at midnight. Also, on Friday night at midnight, the convention brought in some free pizza for a pizza party. Such cool perks from the con!

We played a 5P game of Ginkopolis that lasted in the night on Saturday night.

On Sunday morning, I signed up to teach Lisboa, one of my absolute favorite games and which I actually learned at last year’s RinCon, to some women in the Women’s Space. It’s a beast to teach, and I wanted to share my love of this game in a chill environment where people can ask all the questions they want. We got through the first half of the game before the time ended, but it seemed like most of them got the gist of it, enough to figure out if they would want to buy it. Also, the giant tweezers were a bit hit and made it very easy to point out iconography.

Had a good time teaching these ladies Lisboa. Hope they enjoyed the session!

After Lisboa, I purchased Oaxaca and found Sarah to say goodbye to her and have her sign my new game before making the trek back to Phoenix. The biggest surprise of the convention was finding out that RinCon named a drink after me! That is seriously the coolest thing! The drink was super yum and had a dragon on it to match the convention’s theme! Squee!!

I got a drink named after me! My life has totally peaked, and I can die happy.

And just like that, the weekend was over. I had a wonderful time gaming with old and new friends. I loved that the convention is so supportive in creating a safe and inclusive space for all types of gamers, especially with the addition of the Women’s Space. And thanks, RinCon, for having me as a special guest! Can’t wait until next year!

Cheers! And hope to see you at the next convention!

 

Building pyramids in Mexica, and a new podcast!

Building pyramids in Mexica, and a new podcast!

Two entries in one week? Well, folks, I have some news! I’ve joined a group of talented folks on their podcast, The Five By, and today is my first episode with them. Go subscribe! Each episode is about 30 minutes, where 5 different co-hosts give 5-minute game reviews. I’ll also be posting the podcast episodes and the text of my segment here, if I haven’t already talked about the game on the blog. This episode features Near and Far: Amber Mines, Dinosaur Island, 1775: Rebellion, Mexica, Spirits of the Wild! Enjoy!

 

Mexica is a game designed by Wolfgang Kramer and Michael Kiesling. It was originally published in 2002 by Ravensburger and Rio Grande Games. Now it’s made by Iello. Mexica is the third game in the Mask Trilogy, after Tikal and Java.

Mexica is a game for 2 to 4 players, and plays in about 60 to 90 minutes. It’s an action-point selection game with area control. What’s cool about this game is that unlike many other area controls, you’re actually building out the districts on the map. What’s excellent about this game is the pyramids! Solid, study, meaty pyramids of varying heights, from 1 to 4 levels. Super excellent components. It definitely has great table presence and just gorgeous to look at.

The game is played out over two periods, which are played out exactly the same way. Players receive their first set of 9 pyramids, and the other 9 will be available in the second phase. Any pyramids not used in the first period will be added to a player’s supply for later.

Look at the gorgeous components in this game! Pyramids and canals galore.

Player also receive a Pilli Mexica, which is your little meeple. All the Pilli Mexicas start at the temple in the center of the board. The entire board is a grid system, and players use their action points to orthoganally move your Pilli Mexica meeple, construct canals, build bridges, place pyramids, and found a district. Each player has 6 action points to spend during their turn, and can do any number of these actions based on their various costs of doing them.

Before the game starts, you shuffle 15 calpulli tokens and randomly select 8 of them to use for the first period. The next 7 will be used later. Tokens will have numbers for a district size, and prestige points for the player who founded the district, and points for anyone in the district when it’s founded.

These tokens which districts to build during a particular phase. The district has to be the exact size of the number in yellow.

So how do you build districts? On your turn, you can spend 1 action point to place a canal that’s either a single or double square onto the board. Canals can only be placed on open spaces and can only touch other canals diagonally at a corner. As game play continues, these canals will segment areas of the board. The surrounding lake and the temple in the middle also act as borders for districts. When an area is completely closed off by water, a district can be founded.

In addition, your meeple must be sitting inside the district on a square to found a district. When you found a district, which costs 0 action points, take an available token that exactly matches the district size and place it on an empty space inside the district.

Once this is set, the token can never be removed from the place, and this district cannot be broken up on future turns. You then receive the amount of prestige points on the token, and if anyone else happens to be inside your district, they receive the smaller secondary number.

Players can also score prestige points at the end of the period by building pyramids to establish majority. The number of action points to spend to build is equal to the level of the pyramid you’re placing on the board. 1 point for a 1 level, 2 points for a 2 level, etc. To build a temple, your Pilli Mexica must be inside the district you’re placing it in.

The pyramids come in multiple levels, each with a pip on top to show how many level it is.

At the beginning of the game, before any districts are founded, it’s much easier to do this, but you run the risk of your pyramid not being inside a high-value district. Once districts start filling up the board, then you’ll have to become more strategic in how you move your meeple and put down temples.

Once a temple has been placed on the board, it cannot be removed or upgraded. I like how the pyramids have pips on the top of each of them, so that you’re not spending your entire time counting each level. It’s not the number of pyramids that determine majority; it’s the number of pips, which represent the total temple levels.

Another way to get around the board is building canals. Canals enable meeples to enter a district that has already been segmented off. Canals also allow your meeple to travel via an imaginary boat down canals. You’re basically bridge hopping and spending action points to do that. The lake also counts as a body of water when you do this action.

There’s also one last action to collect action point tokens, which give you extra actions for a future turn.

You have 6 action points on your turn, and these are the various actions you can take.

The first period of the game ends when all 8 calpulli tokens are taken placed on the board, or when one player places all 9 of their temples. Scoring happens again for every district founded. Determine which players have the most, second-most and third-most majority in that district, and prestige points are handed out based on the calpulli tokens in that district.

Everything on the board stays on the board. The rest of the calpulli tokens are revealed, everyone gets 9 more pyramids, and the game continues just like the first half.

On the cover of the rulebook, there’s a subtitle that calls Mexica “a game of placement, blocking and majority.” In other words, this game can be all kinds of mean! Meeples cannot pass through each other, so you can completely block a person from exiting or entering a district. That person then has to spend 5 action points to magically teleport to any location on the map, which, when a person has only 6 action points per turn, is a pretty hefty cost. 

The board is starting to fill up!

For people who don’t like games that can be mean, Mexica would not be for you. Also, having 6 action points to choose from can also bring out AP in some players. The person with the prestige points at the end of the game is the winner.

Mexica also has a 2P variant that allows you to place a number of neutral temples across the board to act as competition when scoring up majorities. And that’s Mexica!

This has been Meeple Lady for The Five By. You can find me on Twitter, Instagram and Facebook as Meeple Lady, and on my website, boardgamemeeplelady.com. Thanks for listening!

Friendly Local Game Store: Isle of Games

Friendly Local Game Store: Isle of Games

This profile on Isle of Games is part of an ongoing series about Friendly Local Game Stores I’ve visited. Read other profiles here

I have some friends originally from Tucson who now live in Phoenix, and they’re always talking about a great store down in Tucson. Last year, while I was in Tucson for RinCon, (which I’ll be attending again this year!), my buddy drove me to check out Isle of Games. I also recently had a chance to stop by again during a trip down south.

Isle of Games is a Tucson game store that opened in July 2014. It’s owned by Gordon Holton, who decided to open the store after two other Tucson-area game stores shut down earlier that year.

Isle of Games is a friendly local game store in Tucson.

Having been a frequent customer of the now-shuttered Game Daze stores, Holton asked the managers who had been working there if they were up for running a game store.

“Those guys needed a job, Tucson needed a game store, and I wanted a place to play,” Holton said. “My day job allowed me to invest some money in order to make this work.”

Isle of Games has been open since July 2014.

And that it has. Isle of Games sells a large selection of board games, miniatures, puzzles and brain teasers, and painting and hobby supplies. The store is about 2,700 square feet, and includes space in the back for people to play games. Every time I’ve visited the store, the workers are always very friendly.

What sets this FLGS apart is its large collection of used board games for sale, which, Holton said, brings in a lot of traffic to the store. People can sell their games back for store credit.

I love how all the used games for sale come with a handy-dandy game-box rubber band.

Holton grew up as a gamer kid playing Dungeons and Dragons, chess and Monopoly. He discovered hobby games a little bit later in high school. After getting into video games after that, he rediscovered hobby games again back in 2007.

Holton is a big fan of train games, such as Railways of the World, and Power Grid. He said his third favorite game moves around a bit depending on what he’s playing. But owning a game store, of course, takes up some of that gaming time.

“If you want to play more games, you might want to avoid opening a game store,” Holton jokes.

Isle of Games is about 2,700 square feet, and includes space in the back for people to play.

In spite of having less time to play games, “when a family or gamer comes up and thanks you for being open and having the ability to play games and meet with their gamers,” Holton said, “things like that are the most rewarding about owning a store.”

Information and photos

Isle of Games is located at 7747 E Broadway Blvd, Tucson, AZ 85710. It’s open seven days a week. You can find more information on its Facebook page.

FLGS: Isle of Games

Love National Parks? Let’s go Trekking!

Love National Parks? Let’s go Trekking!

Growing up, my family would take lots of road trips to various points of interests, national parks and other cool locales. We all would even camp at Yosemite for an entire week during our summer vacations. For years, I was the sole setter-upper for my family’s tents. I actually had my own tent growing up, which ended up being really scary this one time bears terrorized our campsite. But that’s a story for another time.

My fondness for road trips and national parks still lingers to this day. And what better way to celebrate national parks by trekking across the country to visit them?

Trekkers travel across the U.S. visiting national parks and score victory points.

Trekking the National Parks is a 2-5 player game that plays in about 30-60 minutes. Designed by Charlie Bink, this second edition has been published by Underdog Games, a new publishing company that Bink has co-founded. The family-friendly and educational board game has players racing across the country to visit national parks and gain victory points.

Before the game starts, 45 stones are randomly drawn from the bag and placed on each location on the map. The game comes with six Major Park cards, but only three are randomly selected for each game. The Park cards are shuffled and placed face down next to the board, and three cards are picked from the deck and placed face up.

Each player then receives two Trek cards, and then five cards are placed face up next to the board to make a market. The rest of the Trek cards will be face down in a deck next to the board. Lastly, players take tents in the color of their choice and a player aid, and place their Trekker meeple on the Start position of the map.

Look at this adorable first-player marker and wooden tents! I also love that each person gets a player aid.

The person to most recently visit a national park becomes the first player. They receive the brown bear meeple. Isn’t he darling?

On a player’s turn, they can take exactly two actions. Players can take the same action and do each action in any order. The available actions are:

  • Draw a Trek card
  • Move
  • Claim a Park card
  • Occupy a Major Park

Drawing a Trek card allows you to take the other future actions, either move or collect icons to claim a Park card or Occupy a Major Park. Cards have a number on them as well as an icon. Note: the number on the card is not the quantity of the icon. Each card has exactly one icon on it. The hand size limit is 12.

Each card has a number, to be used for movement points, and a single icon, which will help you claim or occupy park cards.

To move your Trekker, you must spend one or more cards from your hand to move along a trail on the map. The combined value of your cards must exactly match the number of spaces you’re planning to move. You cannot move through other Trekkers.

If you finish your movement in a space where another Trekker is sitting, that Trekker gets bumped and placed back at the Start position. I’m not going to lie — that’s pretty fun to do. Lastly, if there’s a stone at your final landing spot, you can pick it up.

To claim a park card, you must reveal the exact number of icons from your hand to match one of the Park cards shown face up next to the board and be at the location of the card. Claiming these Park cards nets you victory points.

Each Park card has icon requirements, which will give you victory points when you claim it, and a fact about the national park itself.

The last action is Occupy a Major Park. To occupy a Major Park, you must be at the location of the Major Park and you must reveal cards from that hand that match the number of icons on the card. When you do this, you place one of your wooden tents on the card, unlocking a special ability for you and gaining victory points at the end of the game. This is a neat addition to this second edition. I like how only three Major Park cards are chosen for each game so each game is a bit different.

The red and yellow player have pitched their tent in the Everglades, one of the three Major Parks used in this game.

The game end is triggered when all the stones on the map are collected, or when a player claims their fifth Park card. When this happens, game play continues until everyone has had an equal number of turns for the game. You’ll remember who started the game as they have the bear meeple.

In addition to the victory points for Major Park and Park cards you’ve acquired, you also get bonuses for collecting the most stones. The first-place and second-place winners of each color will get bonus points.

Give me all the stones! Collecting the most of each color will get you VPs at the end of the game.

Trekking the National Parks is perfect for your game collection if you love national parks or are looking for a family game that has the same weight as Ticket to Ride. I also love the personal backstory from Bink and his parents, who had the goal of visiting all the major national parks in the U.S. The park cards contain a fact about each national park and feature photography from Bink’s dad, John. The rulebook also lists information about the rest of the parks that aren’t trail locations on the map. 

The game does have some changes from the first edition. For starters, it only now plays five players instead of six. Occupying a Major Park is also new, and getting those extra powers is a nice touch to the game.

The bonuses for collecting the second-most stones of the different colors are also new. However, the stones are now made of plastic. I do miss the pretty gems of the old game, but I’ll gladly take these plastic stones for the wooden tents and the brown bear, which is the cutest first-player marker ever.

If you’re interested in purchasing the game, click here. And while you’re there, learn more about Underdog Games.

Thank you Underdog Games for sending me Trekking the National Parks! 

Entering the world of Dungeons and Dragons

Entering the world of Dungeons and Dragons

I’ve recently been venturing down a road I’ve never been down before … Dungeons and Dragons.

When non-gamers first learn that I play board games, they often ask, “Oh, like Dungeons and Dragons?” And I would respond, “Nope, not exactly.” I wasn’t one of those gamers who grew up playing D&D or role-playing games. I actually didn’t know anyone who played D&D my entire childhood.

This is a module from Dungeons and Dragons Second Edition, which my buddy has a bunch of.

My only run-in with an RPG was at Game On Expo, and that was a complete accident. But I had such an exciting first-time experience that I wanted to explore what else RPGs had to offer. I’m also probably spoiled that my first dungeon master (DM) was friendly, helpful and wickedly creative. (I mean, he has to be if he’s a co-host of the RPG podcast Full Metal RPG, right?)

I mentioned to one of the guys in my core gaming group that I had fun playing an RPG. He’s like, let me know if you want to do a campaign.

Well, here we are folks, after a few sessions, and I couldn’t be more thrilled. I’m totally upping my nerd level. Woot woot!

Our DM Mark has an entire office library of D&D modules, guidebooks, miniatures and the whole nine yards to lead us on this journey. We are playing second edition D&D and doing “The Keep on the Borderlands.” (No spoilers, people!)

Lots of reading materials for Dungeons and Dragons! He seriously came over with two backpacks full of books and accoutrements.

We’ve only had a few sessions so far. The first session was strictly to generate characters and fill out our character sheets. Man, there are a lot of numbers for that! When I played Dungeon Worlds at Game On, the characters were mostly preset with minimal number filling.

When you start from scratch like we’re doing, we had to decide our characters’ race and class, and, based on that, roll to figure out their ability scores. That took some time because two of us had never played D&D before and we were thumbing through the player’s handbook to get a sense of what each character does. And when those are calculated out, we had to look up the breakdown of each ability based on their scores.

We then had to figure out what equipment each character was carrying and their proficiencies, and a whole host of other things. My two characters are Clara the Cleric, who is human, and Furiosa the Fighter, who is the dwarf. I do love alliteration and use it any chance I get.

Furiosa the Fighter has a cool fire ring. This sheet is double-sided and contains a lot of information.

One thing I realized when we were generating characters was that I had to acquaint myself with all the many different dice. Most people are accustomed to the typical 6-sided dice, but when our DM tells you to roll a d10, I honestly was spending a few seconds to count sides on my dice before picking it up.

To make things easier, I lined up my dice so that I can keep track of which is which. When I posted this photo last week, I was glad to hear that I’m not the only one who has difficulty differentiating the dice when they first enter the world of RPGs.

All the different dice. It took me so much willpower to not purchase any fancy dice at the last game convention I was at. There were some pretty sparkly ones. These ones came from Mark, and they’re lovely as well.

Anyway, wish us luck on our adventure! In addition to my weekly game night, we’re scheduling a separate D&D night, too. In the few sessions we’ve had, I’ve already learned that when there’s a fire, you should probably go over and help. That misstep sent our story zagging off into another indirect direction when we first set off.

Lastly, here’s a clip that we’ve been joking about in our group, saying this is how Mark probably feels DM-ing us newbies.

So, tell me about your first forays in D&D, and do you still play it?

I asked the guys what a mancatcher was and said I needed one of those, and NOBODY laughed at my joke. Sheesh.

Strategicon Gateway 2018: Meeting more L.A. gamers and some alien trading

Strategicon Gateway 2018: Meeting more L.A. gamers and some alien trading

I had the pleasure of dropping into one day of Strategicon in Los Angeles this past weekend. I love going to this convention, as I can visit family while board gaming, to make for a really productive weekend. I arrived early on Saturday morning ready to start gaming with wonderful folks from the board-gaming community. I was very excited to meet Jac, Ben and Albert, as well as see Ruel again, all of whom I had scheduled various games with.

We’re gaming early! Well, at 10 a.m. It was wonderful meeting Jac, Albert and Ben, who just moved to the U.S. recently, in real life!

Our first game for the day was Newton with Jac, Ben and Albert. Even though I had played this game already at Gila Monster, I totally didn’t mind playing it again. This game is super combo-tastic! Jac did an excellent job teaching Newton, and I loved being around her positive and enthusiastic energy. Albert and Ben were also equally fun to hang out with, as all of us ended up gaming together the entire day!

In this game of Newton, I didn’t do as well as my first play of it. My cards did not work as well together this time. We decided to draft cards for our masters, and it really helps even the playing field. (We didn’t draft in my first game of it.) So if you get a chance to play Newton, I highly recommend drafting so that no one player can be overpowered.

Newton is a great midweight game by the same designer who did Lorenzo Il Magnifico, which I love, and Grand Austria Hotel.

Next up was Trickerion, which I volunteered to teach. Ruel was supposed to join us, but his previous game and math trade ran long so he was unable to make it. I brought my beloved copy from home, which includes a gorgeous Meeple Realty insert. This game is a beast to teach, and I’m lucky that the group was patient with me, as there are so many things to remember. I do love this game so much.

Trickerion is one of my absolute favorite games! It’s a heavy worker-placement game that has programming and puzzly aspects. And the board is just gorgeous.

During our game of Trickerion, I ran into Michael of Unfiltered Gamers. We first met at Arizona Game Fair, where we were both part of the “So you want to be a game reviewer?” panel. Michael is a veteran content creator, and it’s always great talking shop with him and learning from him.

Got a chance to catch up with Michael of Unfiltered Gamers, who is based in Southern California, since meeting for the first time in February at Arizona Game Fair.

The gang and I then took a quick dinner break in shifts, as we didn’t want to lose our table in the basement. I love going to Strategicon, but my only complaint is that the basement is HOT AS BALLS. Either the air-conditioning isn’t as strong downstairs or the lack of air circulation, combined with the size of the crowds, makes the entire basement level really, really uncomfortable.

We found ourselves surfacing to the main level to get stronger air-conditioning and fresh air. The basement level holds open gaming and some RPGs, while the main convention floor is strictly for the scheduled gaming. That floor, by the way, is absolutely freezing. I hope the folks who run the convention either get fans in the basement or boost the air-conditioning down there. And this is coming from a person who says 100 degrees in Phoenix is a nice day!

The insanely warm and stuffy basement, in an otherwise wonderful and fun convention.

I then reconnected with Ruel, as our gaming schedules finally aligned, and he taught Welcome To … to me and five other folks.

I love meeting and hanging out with all these cool folks from board-gaming community!

Welcome To is a fun roll-and-write where you’re trying to place numbers into your neighborhood, score objectives and maximize your points, but instead of using dice, the game uses three different decks of cards that are flipped over at each turn. What a neat little game! We played it twice, and it’s a nice short game can play a bunch of folks. The box actually says 1-100 people!

Building my neighborhood in Welcome To. I didn’t realize the blank space is for the name of your city, not your name. Welcome to Meeple Lady sounds a bit odd …

After Welcome To, I impromptu taught a game of Gunkimono, a new retheme of an underrated game I adore, Heartland, which is a cut-throat tile-laying game about farming. Gunkimono uses samurais instead, but I personally love the look and theme of Heartland.

Gunkimono is a retheme of an old classic I love, Heartland. You’re trying to score victory points or honor points based on tiles you put on the board.

I wanted to grab some air and get a drink so I resurfaced up to the ground floor. I ran into the Brothers Murph, who are on one of my favorite podcasts, This Game Is Broken. I completely fangirled out and told them how much I enjoy their antics on the show. They were both super nice!

It’s me and the Brothers Murph! (This is me totally trying to be chill but secretly fangirling inside.)

Lastly, I had time for one more game and busted out Sidereal Confluence. This game is absolute bonkers, and I’ve secretly been wanting to play this at a convention so I wrangle up a lot of folks to play with me! It’s a live trading/negotiation game that plays up to nine players in about two hours. Each player is a unique asymmetrical alien race trying to use their technology converters to create resources.

The thing is, though, you don’t have the resources to run your converters, but the other aliens do. And this is where trading comes into play. Sidereal Confluence plays through six rounds, with each round comprised of 10 minutes of trading, as well as an economy phase and confluence phase. Anything goes during trading, and agreements are binding or else you’ll lose victory points.

Sidereal Confluence is an asymmetrical live-trading card game. And yep, it’s just as fun as it sounds!

If you like trading games, this game is soooo much fun! And while the game is strictly just cards, Sidereal grows into quite a table hog as more converters come into play. In each round, alien races can also research technologies, which will net victory points for the researcher, and then that technology will be available for all players in the next round. When I first stated teaching the game, I could see some confused looks and, to be honest, I wasn’t 100 percent sure folks would be down for it. But they assured me they wanted to play, and everyone ended up having a good time. I know I sure did!

I got to run a seven-player Sidereal Confluence game at Strategicon. Achievement unlocked!

Note to self: I am definitely bringing Sidereal to every convention I now to go. It’s so much fun! I also believe that a higher player count makes for a better experience, as the resource economy isn’t so starved. And with that, my very full day of hanging out with amazing gamers came to an end. I know I say it often, but I’m truly lucky to be part of such an awesome community. I can’t wait to hit up Strategicon next year!

Friendly Local Game Store: Dice House Games

Friendly Local Game Store: Dice House Games

This profile on Dice House Games is part of an ongoing series about Friendly Local Game Stores I’ve visited. Read other profiles here

I’m originally from Los Angeles, so I visit Southern California often to visit family. Whenever I’m driving back to Phoenix, I love to stop by Dice House Games in Fullerton. I’ve purchased games there before because the selection is huge, with floor-to-ceiling shelves of games. I think I may have even bought the store’s second-the-the-last copy of Battlestar Galactica a while back.

Dice House Games in Fullerton, California, has been open for 10 years.

Dice House Games is owned by Tuan Le, and he opened it over 10 years ago. It was almost by accident that he ended up in the board game business. In 1995, an ex-girlfriend of his suggested that he get a job at the now-closed Game Castle because, at the time, he was an artist and she thought the game store had artwork similar to his style and that he’d enjoy working there.

Le got a job at Game Castle, and, while working at there, he learned the ins and outs of operating a game store, eventually moving up to become general manager. When Game Castle closed down in 2008, Le figured he had the knowledge and wherewithal to open up a board game shop himself — directly across the street from where Game Castle had originally operated. (Game Castle moved to another location prior to its closing.)

Dice House Games is stocked from ceiling to floor with board games, Magic the Gathering, gaming supplies and miniatures.

Dice House Games has over 2,000 board games for sale in a space that’s about 1,000 square feet. Le said that gamers tell him that the store has the best selection of board games in Southern California. The store also sells Magic the Gathering cards, X-Wing miniatures, gaming supplies and, of course, lots of dice.

Games, games and more games! I do love this Doctor Who door cover.

The store’s location is also a major perk. It’s located just a few miles from the busy campus of Cal State Fullerton, which means that there’s a new batch of customers every year to keep the board game community thriving. And those customers who shopped at Game Castle also ended up shopping at Dice House Games as well.

“I love talking to people,” he said. “I treat my store like a bar. People come in, and we talk about family, life and the job. I love having that face-to-face interaction with people.”

Gamers were at the Dice House Games playing on a recent Sunday. Fun fact: I’ve gamed with one of these guys at Strategicon for Advanced Civilization, an epic game that went for over 13 hours.

Different nights of the week have different scheduled events for X-Wing play, Magic the Gathering or RPGs, with Sundays reserved for open board gaming. Gamers can bring a game to play or borrow one from the gaming library.

Le doesn’t game as much as he’d like to because he’s busy running the store. His favorite games are co-ops, and he loves Pandemic, Last Night on Earth and pretty much anything zombie related.

Tuan Le owns Dice House Games. He loves talking with the people who come into his store.

“I don’t like arguing,” Le said. “I don’t get much out of winning, personally. The social aspect of board gaming is really the most appealing thing to me.”

“It’s all about building the community and the gaming experience,” he said.

Information and photos

Dice House Games is at 2493 E Chapman Ave., Fullerton, CA 92831. It’s open seven days a week. You can find more information on its website and Facebook page.

Correction: The story has been modified to correct the year and location Game Castle closed. 

FLGS: Dice House Games