Category: Conventions

SDHistCon 2025: Queen of Spies, Microverse, a video with Volko

SDHistCon 2025: Queen of Spies, Microverse, a video with Volko

It’s November, friends, which means SDHistCon! I decided to fly into San Diego this year for reasons, which then created a different set of problems because many of us weren’t sure at the start of the con if our flights were still going to exist by the end of the convention. Luckily, the worst that happened to me was a flight delay. 

I flew in early enough on Thursday to catch the first of two pre-convention events, which was a late lunch and hanging out at Stone Brewing at Liberty Station. I know I’ve said it before, but I always appreciate pre-convention events because it gives you a chance to get to know people in person out of the Discord – before all the gaming commences. 

The early arrivers to San Diego met up at Stone Brewing.

The second event was at Eppig Brewing, where OMG – they had an ube cider. It was delightful! Highly recommended if you like ube! These are the things I miss from not living in California anymore. Eppig Brewing is right on the waterfront and it was great catching up with even more people while enjoying the cool weather. 

Hanging out with friends at Eppig Brewing!

Friday

I started the day with Indonesia. Thanks, Andrew Heim, for running two games of this simultaneously! It’s been a long time since I’ve played a Splotter game, but this one and Food Chain Magnate are my favs from them. In Indonesia, you’re producing and shipping goods – rice, spice, rubber, siap faji and oil – across the country on boats. The brutal thing about this game is that if you have product to ship, it has to ship, even if you lose money paying to use other people’s boats to get the city that demands it. Weirdly, our cities never made it past level one. Lastly, the font for this game always makes me laugh. It totally reminds me of the font that everyone used in the 2000s for their wedding invitations. 

Shipping my goods across Indonesia. The fancy pieces for Andrew’s game was a nice touch.

Next up was Microverse, a game that I got to play at Origins this past summer. It’s a fast-paced 4x game that plays in about an hour where players are alien factions are fighting in space – and not have their home planet blown up. So this past summer, my home planet got annihilated because I miscalculated how much speed someone could use to get to me. I vowed to prevent that from happening in this game.

Microverse is currently on the P500 for GMT.

Well … I was doing so well until the end, when someone attacked me and blew up my home planet. GAAAHH! The designer, Sam London, assured me that I put up a good fight though! That made me feel a little better. Kinda. I did back this game on the P500 so I am very much looking forward to this game!

Sam London ran his game that included John Butterfield and me.

I then played a prototype from Taylor Shuss called Quantum Train. It’s a trick-taking that takes place in space! Normal trick-taking rules apply for this game, which has alien suits, but the two highest cards get taken back by the player who played them for the card to be turned into passengers, and the two remaining cards remaining in the trick determine which direction the rocket ship on the board will go.

Moving the rocket ship to make passenger drop-offs in Quantum Train.

The now passenger cards that sit in front of a player have a location on the card where they’d like to get dropped off. When the rocket ship moves to that matching location, players can score their dropped-off passengers for points. Manipulating the rocket ship is a fun trick-taking twist. It really makes you really think about what card to play when you know you cannot win the trick. 

The alien suits — and where that passenger wants to go to — in Quantum Train.

The last game of Friday night was Sidereal Confluence. I love this game, and in the pre-pandemic times, I used to run this game at most conventions I went to. I wasn’t sure if this game was something historical gamers wanted to play, but after some discussion in the SDHistCon Discord, I put it on the schedule and a full table came out to play. Hurray!

I think most everyone here had not played Sidereal Confluence before. They’re in for a treat!

In Sidereal Confluence, you are alien factions with cool technologies that produce resources that you cannot use. So the crux of the game is negotiating, negotiating, negotiating. I put a timer for the negotiation phases so that the game can move along quickly. There’s nothing quite like yelling at people for small cubes and large cubes and grabbing pieces across the board with my giant tweezers. 

Of course I busted out my tweezers for Sidereal Confluence.

Dan Bullock, Brooks Barber, Cory Graham and I ended the night at a tiki bar, of course. We hit up False Idol in downtown San Diego, and the vibe was so cool. And of course, I had to order an ube bae, a drink blended with rum and sugarcane. I can’t resist anything ube. Those are the Filipino rules.

Dan, Brooks, Cory and I doing what we do best — finding the nearest tiki bar.

Saturday

Saturday morning started like any other morning – asking Volko Runhke, THE VOLKO, creator of the COIN system and all-around cool dude, to film a Tiktok with me that used a trending music mix of 4 Non Blondes/Nicki Minaj. I was a little nervous asking him to lipsync a song that contained curse words, but he did amazing! Thanks for participating, Volko! And thanks to Yoni for filming my vision!

What's up, @volko.bsky.social? Having some fun at @sdhistcon.bsky.social with this TikTok trend! #beezinthetrap

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— Meeple Lady (@meeplelady.bsky.social) November 8, 2025 at 1:13 PM

Next up with a game of Cross Bronx Expressway, a game I had originally played at Origins as well, but this time, I played a short scenario that took place in the 1990s. This decade was BRUTAL to the community, the faction I played. The game is a 3P game where the community, private and public sectors work to house vulnerable populations and build infrastructure in the South Bronx during the 1940s-2000s when urban development was basically creating all sorts of havoc. It has a collective loss condition so players need to kinda work together while working to achieve their objectives. In my game, an event removed the one infrastructure the community had, and I could not raise any money because in order to fundraise, you roll a die based on how many infrastructure you had on the board. See the dilemma? I was spiraling!

The 1990s were brutal for Bronx residents, especially for the community faction.

I then played a quick game of Yubibo, which I’ve been describing as Twister with fingers. Players use one hand for the game, and the other to turn a card from their deck, which dictates which person and finger they need to place a stick in between.

As more cards are played, more sticks – and possibly squishy balls – are in play, making everyone really focused in order to hold the precarious stick structure together. If too many sticks fall, the game is over. Man, my fingers were kinda cramping, and it was so difficult getting a good group shot. My fingers were very occupied!

Bruce Mansfield and the rest of us focusing on not dropping sticks in Yubibo.

We then played a quick game of Cat in the Box. This trick-taking game without any suits is seriously a convention staple of mine. We play it all the time! It always amuses me teaching this game to people and telling them that you have to decide what the suit is for a card that you played, and that at any time you can declare you are out of a certain color.  

What suit is this card? Only you know!

The last big game of the night was Game of Thrones. Love playing this game, especially with Dan Bullock and Brooks Barber, who were in the game I played this past summer at Consimworld.

Kathryn, Justin Fassino, O. Shane Balloun, Dan Bullock, Brooks Barber and I are all smiles at the start of this game.

Players are GOT houses trying to capture castles in 10 rounds. There’s always backstabbing, intrigue (as you place order tokens face down and they are all revealed simultaneously) and watching out for the Wildlings. Unfortunately, with SDHistCon closing its doors at 10 p.m. each night, we were unable to finish the game. Conquering Westeros just takes up so much time!

GOT houses all trying to capture castles.

Afterwards we went across the street to Point Break Bar and Grill, where we played even more Yubibo and just hung out until it closed. As much as I love playing all the games at conventions, it’s the moments like where you hang out with friends and share life stories that make it all worthwhile. And man, there are some bonkers stories!

The gang enjoying some Yubibo and libations.

Sunday 

Sunday morning was the annual in-person SDHistCon board meeting. As an SDHistCon advisory board member, I attended the meeting with other board members and we talked about the state of the convention, the growing attendee list, plans for the future and other administrative stuff. The meeting is always open to the public for anyone who would like to attend. 

The SDHistCon Board of Directors and Advisers.

After the meeting, we went outside to play Medusa’s Garden, a game that requires some space and moving around. In this game, one person is Perseus, who turns away from the group and holds up a mirror, their only viewpoint of the group playing behind them. The rest of the group gets a secret card that says they’re Medusa or statues. The game starts when everyone freezes like a statue, and the Medusa player discreetly touches another player, who then falls to the ground after 10 seconds, like a shattering statue. Perseus must figure out who in the group is Medusa. If Medusa can shatter the majority of her statues, Perseus loses. If Perseus identifies Medusa, they win instead. 

Medusa’s Garden is absurdly fun, as you can tell by this photo.

Next up was Harmony of Discord Shogunate, a prototype from Sam London where players are warring Japanese clans trying to take control and complete their secret ambition. The game uses cards in a Pax-style market that has two clans on it and two actions, and on your turn, you can take one of the actions on the card or do an action with any clans on the card. If you take the first card, it’s free; the farther along the market the card is, the more coins it will take to use it. During the game, alliances can be made and broken, and battle resolution plays out in a specific order regarding samurais and others. The designer said this was the very first time this game had been played out in the wild, and he thought we were going to break the design, but the game ended up being really fun with our large group.

Creating chaos in Japan in Harmony of Discord Shogunate.

After that, we played Steel Beasts, another prototype from Sam London. It’s inspired by Tank Duel, a game I first played in New Orleans this summer, except Steel Beasts is played with just a deck of cards instead of including player boards. My experience in tank games are very limited, but I was able to quickly pick up the rhythm of the game as all the stats are printed on the card itself. The game is quick and fast, perfect when you have a small pocket of time in between games. 

Taking down tanks in Steel Beasts.

Mid-afternoon, I was on a panel titled “How do we talk about historical games?” with Dan Thurot and Liz Davidson, moderated by Akar Bharadvaj. We discussed how journalism about historical games fits into the broader conversation about history, how academics study and use historical games for teaching, and the moral/ethical obligations we have about historical games, and other topics. Thanks, Akar, for asking me to be on this panel with two heavyweights in the historical gaming sphere. <insert gif of here of a smiling cat that says “I’m just happy to be included”>

Liz Davidson (from left), me, Dan Thurot and Akar Bharadvaj.

After the panel, a group of us played Terra, a game about cooperation to save the world from environmental destruction. Players draw cards into their hand. If it’s a solution card, they keep it, but if it’s a crisis card, it’s placed face up into the middle of the table. Players then have a chance to play numbered solution cards to add into the crisis number on the crisis card. If they play the first matching solution card, they get 3 points, and the player that played the highest solution card gets 3 points. If crisis cards are not solved, they turn into full-blown crises and a collective loss can happen. 

Terra is an old game, and it’s so weird seeing cutesy artwork on a serious-ish game.

Much like Terra, where players had to work together, players had to do the same thing in Bowie, a game from Dan Bullock. Four players are different versions of David Bowie, and you’re trying to visit locations to record albums while trying to prevent any version of Bowie from dying through the various things that happen living like a rock star, things like threats, dark princes and figures of the occult. 

My Bowie successfully recorded a single in London and stay away from dark princes.

Monday

Monday was the last day of the con. It went by so fast! I started with a quick game of Close Assault, another prototype from Sam London. My experience in tank games has now tripled just from this convention! In this game, you’re playing as two teams of two players, and each team has a couple of cards that act as replacements if your officers die. Game play is similar to Rummy where sets of cards are played for an action that’s printed on the card, and a higher value set can partially or fully beat what your opponent played. I enjoyed the hand management aspect of this game, as well as sometimes hiding out in a house so that my tank doesn’t get destroyed. 

Romero using a house for cover in Close Assault.

Next was a demo of Queen of Spies, a game coming to Gamefound next month by Liz Davidson and David Thompson. I had seen an earlier earlier version of this a year ago, and to see a game’s development and fruition are one of the highlights of attending conventions such as SDHistCon. 

Look at the artwork for Queen of Spies!

Queen of Spies is a solo, story-driven game about espionage and missions in occupied Belgium during World War I where you play as Alice – a former journalist turned spymaster – who runs a secret spy network. The artwork on this is gorgeous, and completing your missions before you run out of time or getting someone in your network imprisoned is hard work!

So cool to hang out with Liz Davidson and see her game develop over the year!

I then picked up a game I won at an auction: The Plum Island Horror. And guess what folks, I’ve already played it! I’ve had a very productive post-convention week. I love the horror theme of the game – as well as all the side jokes in the cards and rulebook – and playing cooperatively like a wargame to stop the hordes of murder zombies will always be a good time. 

The artwork on this is super cool! I love this campy horror look.

And after that, I flew back home on Monday night, after a two-hour delay. The plane was super empty, which was a rare thing for me to see. 

I can’t remember the last time I flew in a plane this empty.

This is my fourth SDHistCon, and I will definitely be back again next year. It’s such an intimate experience being surrounded by designers and gamers alike, and the location is super convenient to the airport as well as plentiful hotels and restaurants nearby.

A full house on Saturday, Day 2 of the convention!

SDHistCon was the last convention I will attend this year – maybe one day I’ll make it to Pax Unplugged, but it’s smack dab in the middle of holiday travel, and I do not want to add another trip during that chaotic time. But for 2026, I’d love to attend an overseas convention. What are some of your favorite non-U.S. conventions? Let me know! And thanks for making it all the way down here. Until next time! 

SDHistCon: New Orleans: WWII Museum, Arabian Struggle, Latitude 29

SDHistCon: New Orleans: WWII Museum, Arabian Struggle, Latitude 29

This is the true story of 14 wargamers picked to live in an airbnb. Find out what happens when people stop being polite — and start getting real. SDHistCon: New Orleans. Weekend spoiler: It was a great time! 

I hopped onto a plane on Aug. 7 and visited New Orleans for the first time ever. Harold Buchanan, founder of SDHistCon, assembled the Board of Directors and Board of Advisors, which I am a part of, to hang out in the Big Easy, see some history, eat good food and, of course, play some games! 

The SDHistCon group that came out!

Accommodations

We all stayed at the Joe Hotel, which was a lovely boutique hotel/airbnb that had a living room, dining room, kitchen and backyard patio with a grill — so plenty of space for lounging and gaming. We booked up the entire place.

We moved coffee tables around and put up the big tables for gaming.

Most everyone else went home on Aug. 10, but I stuck around for another day to explore the city even more — there’s just endless things to do! For my extra night, I got a room at the Higgins Hotel, which was a block over from Joe Hotel. It was really easy getting around and walking to places from this area of the city, and not as hectic as say staying in the French Quarter. 

The Higgins Hotel is across the street from the WWII Museum.

Games I played

I played a total of four games during this long weekend. First up was Tank Duel, a card-based game for 1 to 8 players that depicts tank-to-tank warfare on the Eastern Front of World War II in the early to mid-1940s. It was my first time playing this — it was chaotic fun, even if my tank broke and then caught on fire. The deck is made up of multi-use cards, and they’re used for everything from initiative, actions, cover modifier, terrain effect, target number to card effects. We played a short scenario for 8 players, four tanks for Russia and four tanks for Germany. Such a good wargame option for a large group, and gameplay is anywhere from 60 to 180 minutes depending on the scenario! 

My tank broke and caught on fire! Sad!

I also got a chance to play Dan Bullock’s Fruit game again about United Fruit’s banana trade and its economic and political effects on Latin America during the period of 50 years in the early 1900s. This version was pretty much the same version I had played the previous month at Consimworld, but Dan added drafting back into this play. Players’ primary interests during this game was an exciting mix as there was a lot of going back and forth, especially between Guatemala and Honduras over contested areas. The game ended up in a three-way tie at the end, which Akar Bharadvaj winning from a tie-breaker. 

Some bananas were eaten during our play of Fruit.

Dan, Akar and I got a chance to play Arabian Struggle, a card-driven conflict wargame set in the Arabian Peninsula in the early years of the 20th century. Three players each play one faction seeking to gain power over Arabia: the Hashemites, the Rasheedis, and the Saudis. The game plays for 60-90 minutes, and plays take turns playing a card for their hand for action points, or they can trigger the event, which then the card will be discarded from the game. Each card shows your faction’s strength, and one card is flipped over during each battle, with strengths added to the strengths of pieces on the board. Events that are good for your faction also give you strength during battles, so it’s a constant battle deciding how to play a card on your turn. The goal of the game is to have the most victory points at the end of the three eras, or you can either have control of four key cities, or have more than 12 VPs at any time. 

Three factions are trying to take control of Arabia.

I also got a group to play That’s Not A Hat, which I talked about in Episode 161 on The Five By. I always describe the game as a cross between Memory and Musical Chairs. It’s hilarious and I love it so much — surely it isn’t hard to remember what’s on the card face-down in front of you? Apparently, it can be, with even one person saying, “I can’t believe how bad my memory is.” This small card game is always a crowd pleaser at the end of the night. It’s so very easy to lose track of your cupcake.

Trying to remember what card you have in That’s Not A Hat.

Places I visited

One of our field trips was to the WWII Museum. This place is great! There’s so much information, immersive exhibits and historical artifacts. You can also buy a second-day pass for $15 with regular admission in case you want to return to check out more stuff, which I did! I enjoyed the showcase on the Pacific Theater as well as the exhibit on the Monument Men, an Allied WWII unit who returned works of art that were stolen by the Nazis. 

One of the best museums I’ve been to!

We also enjoyed a ride on the Creole Queen riverboat to visit the Jean Lafitte National Historical Park and Chalmette Battlefield. I enjoyed the narration by a local historian while we sailed down the Mississippi River. New Orleans has such a storied history, including many battles over control by different nations, which definitely can be seen today in the diversity of its rich culture. 

Learning about New Orleans history on a boat ride!

Upon arriving at the historical park and battlefield, we got a little tour of the battlefield, along with more information about its history, as well as a quick tour around the visitor center. 

Learned about the Battle of New Orleans in 1815.

On my extra day, I got a chance to visit the Los Isleños Museum in St. Bernard Parish. An Isleño is a descendant of Canary Islanders who arrived in the territory of Louisiana during the late 18th century. Through their interaction with the natural environment and neighboring communities in the region, the Isleños of Louisiana have developed a unique identity and culture. 

I ventured out to the Los Isleños Museum in St. Bernard Parish.

The museum has a plaque commemorating St. Malo, a small fishing village that existed nearby that was the first permanent settlement of Filipinos in the United States. Those Filipinos caught fish and shrimp as they were in an environment similar to the wet tropics of home in the Philippines. What do the Canary Islanders and the Filipinos have in common in this era? The Spanish, who ruled New Orleans from 1763-1803. The Filipinos were essentially escaped enslaved people who jumped from those Spanish Galleons.

Standing in front of the plaque commemorating St. Malo, the first Filipino settlement in the U.S.

I also got to visit Faulkner House Books, which is a small bookstore housed where William Faulkner lived in New Orleans. He lived on the ground floor of this house in 1925 in the French Quarter where he completed his first novel “Soldier’s Pay.” I took a lot of Faulkner in college, so the student in me was feeling a little giddy.

The doors to Faulkner House Books. Naturally, I did some book shopping.

Lastly, I got to see a concert at Champions Square in New Orleans. Champions Square is this outdoor festival plaza next to the Caesars Superdome. It was so easy to get to and enter, and I had a great time watching Teddy Swims live, even if I was sweating buckets in the hot humid heat.   

I didn’t even realize Teddy Swims was on town and got lucky with a last-minute ticket!

Places I ate and drank 

Oh man, the food and drinks were incredible in New Orleans. I am still thinking about all the places we ate. Here are the restaurants: 

  • Brennan’s: Loved the duck confit mash I had. And of course, we ordered the bananas foster, which originated from this very establishment.
Brennan’s makes the bananas foster table-side!
  • Peche: Amazing seafood and even more amazing fried okra and grilled eggplant. 
Half the group enjoyed a lovely dinner at Peche.
  • Meril: Their special that day was Chicken In A Waffle Cone. The chicken strips were so tender and flavorful. Sculpturally, a work of art, too, to look like an ice cream cone! 
This Chicken in a Waffle Cone was amazing.
  • Sun Chong: This instagram-worthy restaurant is an Asian American concept inspired by Korean and Cajun letters, and it’s the chef’s love letter to his Korean grandmother. I ordered the I Love You, which has vodka, lychee, dragon fruit and lime juice, as well as miso brussels sprouts with peanuts and a  drum po’boy sandwich. 
Started my amazing meal with an I Love You.
  • Cafe Du Monde: Of course I had to visit this place for beignets! It’s mostly outdoor seating, and I enjoyed very powdery fried goodness with a cup of cafe au lait. I should not have worn black that day. 
The powder sugar got everywhere!
  • Cafe Fleur De Lis: Had a savory catfish and grits here, where the grits were so incredibly fluffy and not – dare I say –  gritty. The bartender told me that their secret ingredient is cream cheese.
Catfish and grits for brunch. Yums!

And the list of bars:

A delightful meal and tiki drinks at Beachbum Berry’s Latitude 29
  • Beachbum Berry’s Latitude 29: What a delightful tiki bar! Great drinks and yummy Asian fusion food! On those rare occasions that I see pandan on a drink menu, I have to order it. And it did not disappoint!
  • Carousel Bar: This place was hopping on a Saturday night. Enjoyed a refreshing Fleur de Lis drink and checked out the rotating bar that looks like the center of a carousel. 
The Carousel bar slowly rotates!
  • Napoleon House: A building intended for Napoleon to live in after his exile, this famous house has a restaurant and bar. Such a cool historic vibe!
Jason Matthews knows showed us all these cool bars.
  • Sazerac House: I signed up for a free tour of the three-story museum, which includes 3 cocktail samples. Lots of interactive displays and clips explaining the history New Orleans has had with its alcoholic drinks and why the Sazerac cocktail is officially the city drink. Such an elegant space and a nice break from the bustle of the city. 
The vibe at the Sazerac House was just so cool!

And that was my time in New Orleans. Even though I am allergic to shellfish, I still partook in all the decadent food the city had to offer – and it was plenty. Loved learning all about the history from the field trips as well as walking through the French Quarter and being transported to another time in history.

I will never tire walking down the historic New Orleans streets.

I want to say a big thank you to Harold, Andrew and Pratik for planning this and for having me. I’m proud to be a part of the SDHistCon advisory board, as this organization works hard to bring historical games to a broader audience with its annual convention as well as its Summit Awards. Tickets are out for this year’s convention on Nov. 7-10 in San Diego! Hope to see you there! 

Consimworld 2025: Congress of Vienna, Pax Penning, Spindletop

Consimworld 2025: Congress of Vienna, Pax Penning, Spindletop

Last month, I braved the hot, hot sun, like we do about this time, and attended Consimworld in Tempe. It was nonstop gaming for five straight days for me, even though Consimworld went from the night of July 11 and all the way to July 19. Cory Graham, who is a local, and Dan Bullock came out as usual, but we were lucky to have Brooks Barber, whose design Sykes-Picot just came out,  join in on the fun, too, as well as my local gaming buddy Mark, who popped into the convention when he wasn’t working.

The gang’s all here: Dan, Brooks, Mark, Cory and me.

July 11

We got to the Tempe Mission Palms, which is in downtown Tempe, for doors to open at 8 p.m. and we started with Rebel Princess. Such an awesome trick-taking game, with even cooler artwork, and it’s a game I played multiple times at Origins Game Fair, the convention I went to in June. 

Avoiding princes and their proposals in Rebel Princess.

We then played Winter Rabbit. It’s a semi-cooperative game set in the world of Cherokee folk stories. Each player takes on the role of one of the animals, and villagers are working together to gather resources for winter and complete tasks. You, however, cannot complete your own task so you have to rely on other players for that. You also have tokens you can place onto the board, but you also draw tokens to place on the board, and those areas will produce resources once it’s full of tokens. The mischievous winter rabbit is also in the draw bag and if you pull one out when a location is producing, then no resources are generated. 

Sorta working together for the winter in Winter Rabbit.

Winter Rabbit was a 2021 Zenobia Award finalist and 2nd-place winner! The Zenobia Award is a competition and a mentoring program in which game designers from underrepresented groups develop and submit historical tabletop game prototypes. 

July 12

We started Saturday morning with a groovy game of Cosmic Frog. Players are 2-mile tall frog creatures – each with their own different abilities – harvesting land and gathering them in your gullet in order to store them in your inter-dimensional storage vault. Yeah, the premise is a little bonkers, but it’s nice to find a strategic game that plays 6 players in about 60-90 minutes. And while setup for the game is by no means quick, gameplay ramps up pretty quickly. It’s a fun puzzle swallowing up terrains in order to disgorge them in a specific order. But watch out, other frogs can raid your vault if they knock you to the Outer Dimensions. 

The psychedelic game that is Cosmic Frog.

We then played our annual CSW game of Pax Pamir II. I know I say it at every convention when Pax Pamir gets on table, but it’s so nice to dive into a game that you already know how to play, and each game of it is always so different because of how the cards interact with each other, and how faction alliances are formed or broken. 

Always love getting Pax Pamir on table.

Next up was an epic 6P game of Game of Thrones! This game hardly gets on table anymore, but when we do, I remember how much fun the game is! The goal of the game is to capture 10 areas that have castles and strongholds – no easy feat when everyone is out to attack you. The crux of the game involves secretly assigning orders face down and then resolving each of them in turn order based on where you are on the Iron Throne, one of three tracks that can change based on bidding that happens throughout the game. In addition to combat with each other, you also have to worry about the wildlings attacking your lands. I played as House Baratheon and came in second place. Not too shabby!  

Cue the Game of Thrones theme song …

We then played this card game called Hollow. Players are trying to gather a specific set of cards based on their objective, either from the dirt or other players. But if you collect certain types of cards, your hollow husk card flips over and then you have a different set of objectives. Hollow’s artwork is somehow a combination of sinister and whimsy. 

The artwork for Hollow is sinister and whimsy.

The last game we played was Battlestar Galactica. So say we all! It’s one of my absolute favorite games, and even though us humans lost, the game was so fun with all the tension and finger pointing! I blame the loss on not being able to pick my favorite character, Helo, because I had to pick a support character before picking a military leader. The cylons drove us into the ground! 

So say we all! I hate those freaking toasters!

July 13

On Sunday, I arrived at CSW a bit after lunch and we played Pax Penning. This game took pretty much the entire game to wrap my head around, and by then it was too late! Players take on the role of small kings, local chieftains and wealthy peasants who have been invited by the first Christian king of Sweden to participate in his nationbuilding. You’re also placing your influence into other player’s houses, while leveraging royal connections. You do this by rolling dice at the start your turn and checking for pairs, the pairs representing which options from the bowls containing royals you can use on your turn. Roll low pairs, and you can only access the low ones.

This game was so hard to wrap my head around — until it was too late!

Similarly to other Pax games, the royal connections, which determine what action you can do, move along a quasi-bowl market, which circulates as players take their turn. The entire game is played on a cloth board, and there are gemstones that mark the influence behind your and other people’s shields. 

We then played Crisis: 1914, a card-building game that takes place in 1914 after the assassination of Archduke Franz Ferdinad and his wife, which plunged Europe into a diplomatic crisis that eventually turned into the first World War. The game is a card-driven tableau-builder for 1 to 5 players, where players are world powers trying to use diplomatic pressure to score prestige to prevent WWII from happening. I had played this a year ago and enjoyed it just the same! 

Avoiding starting World War I in Crisis: 1914.

Consimworld does an opening ceremony on Sunday night, and it began with a nice tribute to the late Rodger B. MacGowan, an artist, game developer, art director and magazine publisher who has been active in the wargame industry since the 1970s. He created the popular C3i magazine, which will be restarting this fall with Rodger’s son at the helm. The CSW audience clapped upon hearing this. Eric Lee Smith was the guest of honor for the convention, and he went up and spoke about his decades-long career in the industry and a new project he will be starting. 

Rodger B. MacGowan passed away earlier this year.

The last game of Sunday night was Spindletop, a prototype from Brooks on the origins of oil in Texas. Texagons are the bestagons! I do love that very cool map. The game is an economic euro, in which you’re dealt a hand of cards, and you play cards to take actions on the board, among them looking for oil, putting up derricks, creating rail lines or building production facilities, to ultimately sell oil and make a profit.

Texagons are the bestagons!

Cards are suited by color and number, and you can only take the action printed on the card in the area that matches the color, or you can spend multiple cards as wild. At the end of the round, two of your leftover cards will be used with five community cards in order to gain the best poker hand. I had an agonizing time deciding which cards to play during my round when faced with the possibility of getting a high-value poker hand, which may or may not happen when the river is revealed. Looking forward to seeing this game’s development!

July 14

Most of Monday was spent playing Congress of Vienna, a diplomatic strategy card-driven game. It’s the diplomatic struggle between France, and a coalition of Russia, Great Britain and Austria, along with their Prussian, Spanish, Portuguese and Swedish allies. It plays similarly to the classic Churchill, an excellent 3-player game on WWII where players are Roosevelt, Churchill and Stalin. Congress of Vienna, though, feels like a 3 vs 1 throughout most of the game, until it no longer suits each individual other world power. It’s a tricky balance of working together to stop France while trying to push your troops across your fronts.

Debating all the issues in Congress of Vienna. The left side is the map with all the army units.

Each round consists of a strategic theater where players use cards from their hands to debate an issue. Issues that that pass will play out on the map in the next phase of the round. The back-and-forth negotiation added such drama to the game, as we all enjoyed trying — the key word here — to take down France. 

After that long and heavy game, we finished the night with two trick-takers. The first one was Schadenfreude, a delightful trick taking game where the second-highest card wins the trick. And the person who scores 40 first will trigger the end of the game, but the person with the second-highest score wins! I love this simple twist to an already tried and true mechanism, and it was so fun to play because you’re actively rooting for someone to zoom past you on the score track. When you collect tricks, if you have doubles of the same number card, they cancel out in scoring. So fun and a little diabolical! 

True to its name, you’re rooting for your opponents to score past you in Schadenfreude.

We ended the night with a fun game of Cat in the Box, one of the best trick-takers out there! Players are trying to win the number of tricks they predicted, but cards are not colors, so when you play the card, you assign it a suit and mark it on the main board. As the game goes on, fewer and fewer cards are available to play as other players have claimed them, and if you cannot play a card on your turn, you create a paradox. Like with regular trick taking games, you can announce that you do not have a specific colored card, which you then mark as well on your little player card. It’s such a fun puzzle — and during those last one to two turns, you can start panicking as you are basically hoping another player causes a paradox before your turn. 

Trying to avoid paradoxes in Cat in the Box.

July 15

Tuesday morning was a game of Fruit, which is Dan’s prototype that I’ve talked about in previous convention posts about United Fruit’s banana trade and its economic and political effects on Latin America during the period of 50 years in the early 1900s. This is my third time playing this game, and I love seeing the different iterations of this game. It’s much more streamlined than the first time I played it at Circle DC in 2024, and I had my best showing for this game! I love the secret priorities, which are ranked, and I have a much better understanding of how various actions will affect the government, and whether or not you want to turn it democratic or authoritarian. 

Exporting bananas in Central American ports in Fruit.

We then played Nemesis, a semi-cooperative board game where horrible things happen to you on a spaceship you’re trying to escape from. Meanwhile, each player has their own personal agenda, which may or may not be helpful to your cause. Exploring the nooks and crannies of this ship is important but also very dangerous, as you will more than likely make some noise, and a nasty creature pops up from the air van to take stabs at you. Nobody really wants to work together, but it’s clear that you’ll eventually have to. 

In space, no one can hear you scream — except the aliens.

Our game of Nemesis was put on paused because dinner reservations and evening plans. For dinner, we ventured into Phoenix to eat at Beckett’s Table. The food was fantastic, and everyone really enjoyed what they ordered.

Had a wonderful dinner at Beckett’s Table!

With our bellies full, we walked across the street to Undertow to have another immersive tiki bar experience. Each reservation is for 90 minutes, and there’s so many yummy drinks to choose from while you lounge in a cargo hold of a 19th century ship.

The gang before our first round of drinks. I will not say how many rounds we finished at.

After dinner and our tiki bar experience, we went back to the convention to finish our game of Nemesis. Alas, the aliens proved too destructive and we were not able to escape. I also miscalculated and went into cryogenic sleep in the hopes that my teammates would steer our vessel to safety, but they did not.

You should be proud of us for finishing up our game after all our evening festivities.

July 16

Wednesday morning was a game of The Barracks Emperors. I could have never predicted a trick-taking game from GMT in the theme of the Roman Empire. The board is a grid where emperor cards are placed, and each player takes turns placing cards that surround those cards. When an emperor card is surrounded, the player who placed the highest card, like a trick, claims the emperor card. You gain points for collecting sets of emperors. At the end of your turn, you gain a card in the market based on the value of the card you played. The lower value of the card, the more options you can choose from. 

Trick-taking in the Roman Empire.

We played a quick game of Vibes, which has the most adorable artwork in the style of kids art class! Players take turns swapping their cards with someone else’s card. If nobody is picking you, you can raise your hand with a card in hand and play it in front of you before the active player swaps with you. You are trying to get all five cards in front of you to vibe, meaning they all have the same shape or all different shapes. 

Vibes has the cutest artwork!

We then dropped off Brooks at the airport for his flight back home, and I, of course, made them all pose for a photo. 

One final group shot!

We then busted out Dan’s new prototype Andor, based on the TV show. It’s a card-driven 2-player game, in which the rebels are trying to ambush, infiltrate, recruit and sabotage empire forces as the empire is trying to build out the death star and jail rebel forces. Players simultaneously play a card to determine initiative, and then you get a certain number of action points to use on your turn in addition to the event that’s printed on the card you played. It’s very tense and would definitely love to see this out in the world. 

Dan created a tense 2P game in his prototype Andor, based on the TV show.

We had about 20 minutes to fill before my friend arrived, so Dan and I played a quick game of Let’s Make a Bus Route, a darling flip-and-fill about making a bus route through Japan. You’ve got tourists who want to see the sights, students who want to go to school, and elderly folks who need a ride. Players are using the same board, so if you start crossing another person’s route, that creates traffic, which is bad if you have the most at the end of the game. 

Picking up tourists and seniors in Let’s Make a Bus Route.

And now we’re at the last game of the convention: Dominant Species: Marine, another convention favorite. You are all sea species trying to survive and dominating in the ocean’s harsh climate and volcanic vents. There are a lot of actions you can take, but once you pass an action spot on the board, you cannot go to one above unless you recall all your pieces and start over. This makes the game so much more than your basic euro action selection game.  

Trying to dominate the ocean floor and make my opponents go extinct.

And that was my time at CSW this year! We survived the heat, especially while walking around Mill Avenue during meal breaks, and I had a great time hanging out with friends and seeing gamers who I see every year. I appreciate the main ballroom is open 24/7, a much-appreciated convenience that adds to the chill atmosphere of this convention. I have some traveling lined up in the next few months, so my next board game convention will be SDHistCon in November. Hope to see you there! 

Origins 2025: Cross Bronx Expressway, Rebel Princess, Hot Streak

Origins 2025: Cross Bronx Expressway, Rebel Princess, Hot Streak

Last month, I flew to Columbus, Ohio, to attend Origins Game Fair for the first time! It’s by far the biggest convention I’ve gone to – at almost 20,000 attendees – but even though it was large, the convention was easy to navigate and get around in.

The open gaming area on Saturday at Origins.

I stayed across the street from the south entrance of the Columbus Convention Center, so all I had to do was cross the street to enter the building. And that was totally convenient, as it was hot and humid during my time there, something this desert dweller was not at all used to. 

My hotel, the Canopy, as well as a bunch of other hotels, was just across the street.

Wednesday

I flew out from Phoenix and arrived in Columbus on Wednesday late afternoon and immediately hit the open gaming room after getting my badge. The convention center had plenty of space to game, whether in the ginormous open gaming space, which had both open tables and tables for scheduled games, or just all the little tables and nooks found around the convention center. I never had any trouble finding a place to sit, game or charge my phone.

Lots of cute photo ops around the convention floor!

I met up with Amanda Panda, and we saw this giant gummy bear in the open gaming area, and I had to take a photo with it. (Please excuse my frizzy hair from the humidity.)

Do not eat the giant gummy bear.

The booth was selling Rummy Gummies, a little card game where you’re trying to make a Rummy-style set of matching color gummy bears. But there are also gummy worms in the deck, which activate if too many are discarded, making you do things like trade hands or go in the other direction. 

I picked up Rummy Gummies to play with my nieces.

The next game I played was Rebel Princess, the first game of many played during this con. It was such a hit with every single I busted this game out! Rebel Princess is a trick taking game where you’re a princess trying to avoid proposals from princes and a frog, who is the absolute worst. The game goes on for five rounds, with rules that slightly change each round, and you play this like a normal trick-taking game but you don’t want to collect any of the prince suited cards or the frog, as they will give you point — and you don’t want any points. Unless you’re gunning to be the Rebel of the Ball, then you want all them, and it will subtract to your total points. 

The artwork in Rebel Princess is just delightful. Watch out for that frog though. He is the worst.

We then borrowed Panda Panda from the convention library. The goal of the game is to collect a very specific combination of cards, which are lettered from A to G, with the A’s having 10 cards in the deck all the way to the G having one card in the deck. On your turn, you can play a card or discard a card, which may trigger the passing of a card to an opponent. You win if you start your turn with a completed set. I ended up buying the game in the vendor hall when it opened on Thursday. 

This cute card game has you building out your hand of cards to be exactly like one on the cheat sheet.

Next up was Fork, a very adorable trick-taking game where you simultaneously play cards in a trick, and, depending on the hierarchy of the animals, you may be able to win cards for scoring. The hierarchy order is is Foxes, Owls, Rabbits and Kale. On your turn, you pick a suit to be played, and then everyone plays their cards. The player who then played a fox can score an owl or rabbit. If an owl survives, it can score on a rabbit, and so forth. Any leftover kale also scores points if it doesn’t get eaten by the rabbit. 

Fork is a cute trick-taking game where your animals can eat other animals or be eaten.

I hung out with these cool people that Amanda Panda introduced me to on Wednesday as we played all the previously mentioned card games. And Jamie Daggers hung out with us and painted at the table!

(From left), Cosmic Ben, Amanda Panda, Jamie Daggers, me and Dicey Vim.

Thursday

At the crack of dawn on Thursday (OK, 7:30 a.m.), I met up with Tim Fowler and Patrick Hillier for coffee and 3P cribbage out on a patio at the convention center.

It’s always good to see Patrick (we usually see each other at Granite Game Summit), and I finally got to meet Tim in person!

I am very rusty at the scoring for cribbage, most especially in the morning hours when my brain hadn’t quite woken up yet to math, but I was able to hold my own in the end as white! The scores were so close! 

Look at that photo finish! Patrick ended up beating us.

I then met up with Corey (idontknowrules), an old friend who had used to live in Arizona but had moved away to Ohio about four years ago. We miss you, Corey! That morning, Corey, his friend Jon and I had all signed up to play Fort Circle’s First Monday in October, a game about the history of the U.S. Supreme Court. I got a chance to take a tour of the Supreme Court in March during Circle DC, but did not get a chance to play with the designer then, so I’m so glad I got a chance to play it here! First Monday in October was among the many scheduled games offered by Armchair Dragoons in the open gaming area. I spent half my time time there during the con learning historical games.

Kevin Bertram of Fort Circle is teaching us First Monday in October.

The game recreates SCOTUS history from 1789 to present day, and players are advocating for the court cases they want to win and shaping the philosophy of the court, which are represented by four tracks: commerce clause, equality and liberty, free speech, and executive power. Players take three actions per turn, and actions include placing their clerks on cases on the docket track, encouraging justices to retire, supporting judicial nominees or moving up the robing room, which offers benefits during your actions. I really enjoyed learning about the history and made agonizing decisions between furthering my philosophical goals versus the court cases coming through. We all enjoyed the constant push and pull of the court, and bringing down the hammer when you were the last person to take a turn in the round!

We’re influencing the makeup of the Supreme Court of the United States!

We then had lunch at North Market, a cool indoor market with food vendor stalls, that was across the street from the convention center. Lots of yummy options! I ended up getting a Philly chicken steak from Marlow’s Cheesesteaks. The sandwich was so ginormous that I ate it over two meals!

North Market is one block away from the convention center. Lots of food options!

After lunch, we hit the vendor hall, which had board game companies selling games as well as all the cool nerd-adjacent gear such as dice, shirts, puzzles and artwork. The local bookstores even had booths there! I always love people watching, seeing all the different stalls and shopping, of course! I visited the Molly House booth and took this awesome photo with a local drag queen who was at the booth! 

Two fancy ladies at the Molly House booth!

That evening, I finally got a chance to play Hot Streak. Omg, this game is such a riot! It’s a racing game about school mascots who run down a field, and the players make bets on who they think will win, place or get knocked down. The game also involves seeding a deck of cards that will provide actions for specific mascots. It’s chaotic fun — we all laughed so hard! It’s hard not to when you’re rooting for a hot dog! 

This game is so chaotic but hilarious!

I then got a chance to learn Weather Machine from my favorite game designer Vital Lacerda. This was such a beast to learn! You are scientists who are tampering with the weather by collecting research data, conducting experiments, publishing papers and developing prototype machines to eliminate extreme weather. Like with any Lacerda game, it’s an intricate and complicated series of small steps to be able to finally do one grand action, and hope it scores points or an objective. My brain just about melted— and we probably should not have started learning it at 8 p.m. — but I enjoyed the brain burn and would definitely play Weather Machine again. 

I think Weather Machine from Lacerda’s most complicated game, and this is coming from someone who loves Lisboa and can teach it on any given day.

To end Thursday night, we did a quick game of Mountain Goats, a quick push-your-luck game where you’re trying to get your goat to the top of the mountain by rolling a group of dice. You can divide your dice however you want so that an exact total of one or more dice will move your goat up its matching path. The goat meeples were too cute, but I think at 3P, the game felt a little long for what it was.  

High on a hill was a lonely goatherd …

Friday

Friday morning, I signed up to learn Littoral Commander: The Baltic, which was being taught in the Armchair Dragoons area. The Baltic game pits Russia against the U.S., and we played the short scenario that included 3 actions per side for 3 turns. It was my first time playing a game in the Littoral Commander system, and there were so many decisions for those few turns, such as outfitting our ships with various technologies and managing resources for battle. Since we only had 3 turns in our game, we didn’t have to worry about using our powerful guns too early in the game, but ultimately, the dice failed the U.S. and we lost to Russia. 

We tried fighting off the Russians in the Baltics but we were not successful.

Next up was Power Grid: Outpost, which is a version of one of my favorite games, Power Grid, but this time in space! If you know the base game, this will be easy to pick up because it is similar with a few interesting twists! First up, you have a player board where future power plants and worker shelters sit. Secondly, there is no resource market, but instead just a market for workers. You need workers to power your plants, and if you’re later in turn order, those workers can get very pricey because you’re hiring them each round, unless you have a shelter that can house them in space.

You need to make space for your power plants and shelter by placing these pieces on the main board.

Each planet functions like a city in the regular game except it can additionally house one shelter or one plant. These wooden pieces are removed from your player board and placed on the main game board, so that you can put a plant or shelter card that you won during bidding onto your player board. If you cannot put a wooden piece onto the main board, you do not have room to build a power plant, and thus cannot power cities. 

Powering planets in space in Power Grid: Outpost.

We then played two more games of Rebel Princess, one at 3P and the next one at 4P. Each game has been so different based on the round cards and the variety of princess powers. At this point, I had purchased its expansion at the vendor hall, which included even more princess and round cards, as well as some special promos they had including the Carmenisa tile, which has a shiny metallic mirror on it. 

Friday night, I met friends at Land-Grant Brewing Company, a beer-garden type place that had food trucks and great beer. I had the watermelon ale, and it was so refreshing! Good times hanging out in the fresh air with friends!

Such a fun brewery and outdoor space. There were three food trucks there that night, too!

Saturday

I started Saturday teaching two games, the first of which was Dune: Imperium. This game is such a solid deck-builder combination and worker placement game, and I am always down to teach it. We didn’t play with any expansions as there was one new person playing it but the game was still a hit!

Dune: Imperium is a solid blend of deck builder and worker placement.

Next up, I taught Arcs, one of my top 10 games of 2024. My two friends had never played Arcs before, and even though it so clearly states in the rule book that you shouldn’t play with the Lore and Leaders cards in your first game, I didn’t listen to it … and I think it created a lot of unnecessary chaos and a little bit of frustration. So listen to Cole, folks! Anyway, there was one point where I had no more ships on the board because they were all on my opponent’s boards and the warlord ambition had not been declared a that round. I eventually got them back, but there was no way to catch up to the person leading by a lot. Everyone still enjoyed the game though, but they definitely said they will try it first without the Leaders and Lore cards next time.

Battling it out in space and declaring ambitions in Arcs.

I then met up with Jason Carr to learn Microverse, a card-driven space 4x game that plays in about 60 minutes. Can you believe it? The game is played with a deck of cards, which have one of four actions on them: Build, Colonize, Explore and Mobilize. Players play as different factions, with a home planet on their side of the universe. On a player’s turn, they can play one or more cards to generate resource points to use toward an action. There’s also a Senate phase after each person takes their turn in a round that changes up the rules for that round. I got annihilated when an enemy traveled seven distance and attacked my home planet. I gotta defend my home turf better! Would definitely play this again, and with such a short play time compared to other 4X games, it would not be a problem to get this on table!

The last game on Saturday was Cross Bronx Expressway. I have been trying to learn this game at the past few historical game conventions I’ve been to, so I was so happy to get in on a demo with Jason. First up, look at that cover! Definitely the coolest board game cover I’ve seen on a historical game. The designer, Non-Breaking Space, had a personal connection with the graffiti artist BG183 and was able to use his artwork for the box.

Look at that cover! I don’t think I’ve seen a GMT game this size that’s done a horizontal cover.

The game follows six decades of south Bronx history from the 1940s-1990s, and how urban development negatively affected the Bronx population. It’s a 3P game where players take on the roles of Private, Public and Community institutions, as they try to save the city from bankruptcy and protect the vulnerable population. At the end of each decade, a census is tallied to determine which factions have achieved their objectives — and at what cost. It is such a rich gaming experience that highlights how quickly people can fall through the cracks and neighborhood problems can compound in the blink of an eye. I cannot say enough great things about this game, and I’m so looking forward to when my copy will arrive. You can still preorder this game on the P500!

The Cross Bronx Expressway board showcases the different neighborhoods in South Bronx.

Sunday 

Unbeknownst to me, as it was my first time at Origins, the convention also offers all sorts of panels for people to attend. I started my Sunday at the “All About Self-Publishing” writing panel featuring Sarah Hans, Cat Rambo, Aaron Rosenberg and Laura VanArendonk Baugh. I particularly enjoyed how they started the session by collecting questions from the audience in order to know what types of topics to cover. It was a great discussion about some ins and outs of self-publishing. I wish we had more time, actually to talk more!

The panel included (from left) Laura VanArendonk Baugh, Cat Rambo, Sarah Hans and Aaron Rosenberg.

After the panel, I returned to the open gaming area for the Armchair Dragoons Sunday raffle. You received a raffle ticket every time you played a game that they had set up on the schedule, and there were so many prizes! Alas, I did not win anything in the end, but that’s OK.

Lots of raffle prizes from Armchair Dragoons!

I then met up with Nathan Fullerton, who taught us a demo of his game Journey to Skyhaven, which will be published by First Fish Games. 

Nathan and I have run into each other at the last four conventions I’ve been to!

Journey to Skyhaven is a card-driven cozy herding game where you are hiking across terrain while trying to have the most sparkling, content and plump little creatures when you finish your hike. When you play a card, you move a certain number of spaces while using up stamina. Playing cards in a certain order can combo some victory points or net you some resources to continue your trek.

This is the prototype for Journey to Skyhaven, which will be published by First Fish Games.

Lastly, we played one last game of Rebel Princess with three people. It was good to end the convention on a high note with such a fun game!

The last game at Origins! Like Cinderella, I had to leave the ball (and grab my luggage) to go home.

I went back to my hotel, grabbed my luggage and headed off to the airport. In the beginning, I was a little nervous heading to this con by myself, as my husband had to cancel last minute (and he’s actually been to this convention before), but I was able to easily slip into games and meet up with some friends and make new ones! It was also great seeing people I’ve gamed with at Circle DC and SDHistCon and play historical games with them, and I finally got to meet Armchair Dragoons in person! 

Armchair Dragoons had a whole bunch of historical games scheduled. Loved hanging out in this area!

And for those wondering, I did do some shopping at the vendor hall. The Rebel Princess expansion was not the only game I bought! And I totally had to buy the Origins dice set as it had the cute little Origins mascot Crit on them! 

Overall, I played 18 games, including a couple repeats of Rebel Princess, which I do not mind at all. I have since taught my local gaming group the game, and they all enjoyed it. Did any of these games tickle your fancy? Or have you played any of the games I purchased at the convention? I have yet to get Galileo Galilei on table, but hopefully soon! My next convention is coming up! This weekend, in fact, is Consimworld, happening right here in my backyard!

I was so amused by this giant Agricola happening at Origins!
Circle DC 2025: Painkillers, SCOTUS, Chalice of Poison, Cherry blossoms

Circle DC 2025: Painkillers, SCOTUS, Chalice of Poison, Cherry blossoms

This year, Circle DC, an annual convention held by historical game publisher Fort Circle, was held on March 28-30, 2025. It was mostly held at the DC History Center, with a few gaming opportunities at satellite locations, and while that main location presented some challenges, mainly closing at 8 p.m. each day, we figured out how to make it work and continue gaming even later.

The former Carnegie Library now holds an Apple Store, which is why the Circle DC had to shut its doors at 8 p.m., and the DC History Center upstairs.

Fort Circle did the best they could do with the upheaval in the nation’s capital. Plus, one of convention highlights, in addition to all the gaming and seeing friends, was the cherry blossoms. I was in heaven! I mean, look at that! 

Oh my! The cherry blossoms were in full bloom in D.C.!

I arrived in D.C. on Wednesday night to meet some non-convention friends (and play some backgammon in Arlington) and then I wanted to spend Thursday sightseeing. I ended up at the Jefferson Memorial early Thursday morning and made my way on foot through the city.

The Thomas Jefferson Memorial is across the Tidal Basin.

I also visited the Spy Museum, which had all kinds of neat exhibits and history about spies and their contraptions. Lots of secrets!

Yes, the Germans strapped cameras onto pigeons to take spy photos during WWI.

The current special exhibit “Bond in Motion” is about the vehicles used by superspy James Bond. I’m a sucker for James Bond movies and couldn’t resist this photo-op.

Channeling my inner spy while racing down the mountainside.

I then walked over to the National Portrait Gallery to roam the halls and see some artwork, such as see this lovely angel.

Angel by Abbot Handerson Thayer.

And of course, I sauntered over to the Presidential Portraits to look at former President Barack Obama’s presidential portrait. 

Obama’s portrait was done by Kehinde Wiley, whose colorful work I adore.

Near the National Portrait Gallery portrait gallery was where the guys and I met up for dinner. We had Cuban food at Cuba Libre, and a few Cuba Libres, too!

We did not play Cuba Libre at Cube Libre. But we ordered some!

Afterwards, we went to Astro Beer Hall for the pre-convention mixer. These pre-con events are always a good opportunity to catch up with people who arrived in town for the convention.

Circle DC reserved a side room for convention attendees.

Friday

My first event on Friday was a VIP tour of the U.S. Supreme Court. I was bummed that I couldn’t take any photos in any of the main areas, but we did begin our tour in the very room where the justices rule on the law. Outside in the hall, however, I was allowed to take some photos of some architecture and this fancy elevator. 

The fancy elevator inside the SCOTUS building had an attendant inside running it.

Our nice tour guide took us to the law library and a few conference rooms, where previous chief justices’ portraits were hanging. The tour guide did verify my question about the basketball court in the building, which sits above the courtroom, “the highest court in America,” he said. 

Our cool SCOTUS VIP tour. We are all standing in front of the statue of John Marshall, the fourth chief justice of the Supreme Court of the United States and the longest-serving one, too. Photo from Nathan Pinckney

I then took a Lyft back to the DC History Center and checked in to get my badge. The convention was held on the second floor of the building, in two large rooms, one open space in the middle and a few smaller rooms.

The DC History Center had two larger rooms for gaming and one open area space in between the two rooms, as well as a few smaller rooms.

My first game of Friday was Painkillers, designed by Brooks Barber, about the American opioid epidemic in the 1990s. This prototype centers on five states: Ohio, Kentucky, Pennsylvania, West Virginia and Virginia, and players are different pharmaceutical companies expanding into these areas to get people hooked, but without them dying. Meanwhile, evidence is being collected from federal officials in order to potentially prosecute these companies. The game is bleak, and playing as one of the Big Pharms showcased how insidious those companies were. We all ended up losing as the game had a collective loss condition once so many deaths occurred. Brooks said he was going to tinker with the end-game conditions, and I’m very much looking forward to see where this game goes.

Painkillers showcases the devastation that the opioid epidemic did in this part of the U.S. in the 1990s.

After that, I taught a game of Castle Combo, one of my favorite shorter games of late, a game that lasts a quick nine rounds. Players are buying either castle cards or village cards for their 3×3 tableau, and depending what you buy, you can combo end-game scoring and/or collect resources for purchasing future cards.

Building out my little 3×3 tableau in Castle Combo.

Building out your tableau a certain way in the hopes of finding a card for a specific slot is such a fun puzzly experience. Very satisfying when it all works out!

Everyone enjoyed learning and playing Castle Combo!

I then popped by to see a demo of Fruit, Dan Bullock’s prototype. I first played this last year at Circle DC and it’s neat to see the development of this game with each convention.

The Fruit board has had some tweaks since I last saw it.

Next up was Tournament at Avalon, a Medieval-themed trick-taking game with special abilities. You’re battling players with different suits: arrows, swords, deception, sorcery and alchemy, which is wild. Each player is a character with a companion, and the goal is to take the fewest number of tricks while inflicting injury onto others. Players play cards into a melee, and if you cannot follow suit, you will be shamed and get 5 points of injury. Also, if you play the same number as someone else, you enter a feint and can’t lose in the melee. It was all kinds of chaos. 

Ready for some melee with alchemy!

After a nice dinner of Southeast Asian food at Laos in Town, we walked on over to Wunder Garten, where we had rented some cabanas to continue gaming. On Friday night, we ended up in the main center booth and played a few games. Naturally, the place was decked out for cherry blossom festival.

Of course I had to take a photo in the cherry blossom throne!

While there, we played another trick-taking game called Man-Eating House, a Japanese card game about a haunted house. There are children in the house who are trying to get out, ghosts, a dog and an old man. Depending on what’s played in the trick, some actions activate (there’s a flow chart that comes with the game), but ultimately, the old man can’t be beat – unless you’re the dog. He’s a good boy. 

I had the old man in Man-Eating House.

The last game on Friday night was Phantom Ink. I’ve ended many long convention days with this game – and it is still a hit! Players break up into two teams and each team has a ghost and the rest of the players are mediums. The two ghosts agree on the same clue, and each team has to guess the clue before the other team does. A team does this by handing two questions to their ghost, who picks one question and reveals an answer one letter at a time. The active team at any time can stop the ghost from writing out more letters as this is all done in front of everyone. Sometimes you think you have no idea what the clue is, but when it all comes together — and it often does — it’s just so magical. 

Phantom Ink continues to be a crowd pleaser!

Saturday

I started the day with a WWI – Tactics to Doctrine prototype from NB. So full disclosure, I signed up for this game because there was an opening, not knowing that this was an actual hex and counter! TIL that day that Tactics to Doctrine is one such system, and while at times I felt like that dog learning the rules in that board game meme, NB did a great job explaining the game at the Battle of Verdun. I soaked in as much information as I could, read the chits and quickly understood that yes, that is indeed a giant hill that the Germans need to travel up. Our demo did one push, which was four turns. 

France trying to hold off the Germans, who are trying to move up a really big hill.

After a quick lunch, I saw some convention friends, including Rodney Smith, who I have not seen in years, since BGG Spring 2018! We had a fun chat about conventions and it was just so cool to see him and catch up. 

Rodney Smith is one of the nicest people in the industry!

I then said hi to Candice Harris, who, unfortunately, I didn’t get a chance to game with this con. I had a great time gaming with Candice at SDHistCon last year when we played Gibberers. Last year, she also invited me on the BGG Podcast Episode #40 where we talk about our favorite board games based on TV shows.

Always such a pleasure to see Candice!

I then got a chance to play Chalice of Poison, a prototype from Akar Bharadvaj about Iraq invading Iran in the 1980s right after Iran’s Islamic Revolution. This 2P game pits the two countries against each other, with Iraq, starting from a military disadvantage, pushing its way across the center of the board, and Iran desperately trying to hang onto their cubes before they get lost to dissident groups. The game ended in 1983, which pretty much every bystander who walked by and had previously played the game said it had also happened to them that year or 1984. 

It’s Iraq vs Iran in 1980 in Chalice of Poison.

We then played two quick games of Rainbow, first as a 2P, which I don’t recommend, but the game was so fun at 4P. It’s an ADORABLE trick-taker! It has regular trick-taking rules, with some tweaks and there are no suits. Subsequent players must follow with a higher value run or set, or they can play a single card. At the end of the trick, whoever played the biggest combo (i.e. the number of cards), they get first pick from scoring cards placed in the middle of the table. The cards they played into this trick will then become scoring cards for future rounds. It’s such a cool mechanism seeding future scoring cards, and you can be strategic in which cards you play because it might not be worth it to play double 6s if you are only scoring 2 points this turn. It was also nice meeting Board Game Apprentice who joined the game. 

Look at all the rainbows and horsies! Such a delight!

After the DC History Center closed at 8 p.m., we found ourselves back at Wunder Garten, this time under the glorious fuchsia lights in a different cabana. It was a little hilarious setting up for a conclave under this environment.

Dan Bullock explaining how to play Habemus Papam.

Yes, we played Habemus Papam, where up to 6 players are using influence to elect the next pope. I love negotiating games, and, while I did poorly in this game, it was still fun wheeling and dealing with fellow cardinals to push your agenda.

Using my influence to get the pope I want elected!

Sunday

I started the day with a stop by Pearl’s Bagels for a yummy breakfast lox sandwich. The line wasn’t too long like it was the day before when it was seriously a block long. I also love their little french bulldog logo. So cute!

I love me a good lox bagel sandwich!

Then I walked on over to the DC History Center and arrived a little before it opened at 10 a.m. Got to chat with these fun people!

Day 3 of Circle DC!

I then sat down for a demo of Junfa: Struggle for China, a prototype from Carlos Felipe Sanchez. The game takes place in 1920s China when competing warlords were fighting for power.

This prototype takes place in 1920s China where warlords were trying to take over.

The new game designer said he was really interested in this era and hasn’t seen a game on this topic in the historical gaming sphere. The game had area control and a political theater, as well as tracks marking influence from Soviet, Chinese, Western and Japanese powers.

Carlos Felipe Sanchez, the designer of Junfa, is the guy second from the right.

Each day of Circle DC had a raffle for a bunch of board games and other cool prizes. On Sunday, one lucky person won this glorious Sebastian Bae shirt, and that person was Brooks Barber. Brooks, I better see that shirt at SDHistCon! 

The iconic Sebastian Bae shirt. It’s called fashion, look it up!

Giant Diplomacy was also in full force! I think there was actually a second room for Diplomacy as well.

If I had an extra day to spare, I would’ve gotten in on that Giant Diplomacy action!

And with that, I left DC to fly back to Phoenix. Despite some of the chaos leading up to the convention – and my Airbnb canceling on me the month prior, leaving me scrambling to find a new and affordable hotel room in Arlington – Circle DC was such a fun, intimate convention, full of games and prototypes alike. I like hearing about people’s historical interests and learning new mechanisms and projects. I can’t wait to go again next year. And maybe I’ll get to see more cherry blossoms. What a treat!

Yes, more cherry blossoms at the Tidal Basin. I am 100% that person enjoying the scenery.

And for those wondering, the next two conventions I’m planning to go to are Origins in June (it’ll be my first time – send me advice if you’ve gone already!) and Consimworld, an annual favorite right in my backyard! Come out to the desert in July — it’s a dry heat!

Granite Game Summit 2025: House of Fado, I’m Stuck in the Lift, Galactic Cruise

Granite Game Summit 2025: House of Fado, I’m Stuck in the Lift, Galactic Cruise

Earlier this month, my husband and I went to Granite Game Summit in Nashua, New Hampshire, for the second year in a row. The weather was very chilly (by desert people standards), but the people and gaming were fire! 

This year, G2S was held on March 6-9, 2025. Chris won a badge last year so we decided to attend again this year after having such a great time last year. We flew from Phoenix straight into Manchester-Boston Regional Airport, which was about a 15 minute drive from the convention hotel, the Doubletree in Nashua. We landed on Thursday afternoon and headed to the hotel where I saw some snow. 

I know it’s muddy snow but I was still mesmerized! It was 90 degrees the previous week in Phoenix.

We checked in and said hello to Kimberly, an amazing human and one of the co-organizers of G2S. She said that about 600 tickets were sold for the event. The convention had lots of seating, in both masked and unmasked areas, and two food trucks came to the hotel each day, so lots of food options on site, including the hotel restaurant.

Saying hello to Kimberly, one of the Granite Game Summit organizers.

The first game we played was House of Fado, designed by Vital Lacerda and João Quintela Martins. Marc, a local gamer we had met last year, taught the game on the fly as he just took the box off the gaming shelf and started reading. Very impressive! 

Marc, in the back right, taught our first game of the convention: House of Fado.

The game is set in Portugal when restaurants serve traditional food alongside musical performances of fado, a music genre that can be traced back to the 1820s. It’s a 4P game where players are managing restaurants, attracting customers, and contracting and promoting fadistas and musicians to gain prestige for their fado house. It features a similar bump mechanism as Lacerda’s The Gallerist, and true to a Lacerda game, a lot of different actions need to be done in order to do the one big action you want to eventually do. Over the past few years, Lacerda has been releasing shorter versions of his flagship games. And to me, House of Fado feels most similar to his longer crunchy games, even though it only plays in about 30-60 minutes. 

The action spots sit between two sections so you have choices. If you get bumped, you get a bonus!

A group of us then went to get dinner at Chen Yang Li, which is down the street from the hotel. We ordered drinks and multiple peking ducks and feasted like kings! So yummy!

Scorpion drinks come with giant straws for sharing!

After dinner, a group of us played I’m Stuck in the Lift, a bonkers party game in which you and other players guess which floor the elevator will stop on. But you all secretly and simultaneously have the option to push the elevator up and down floors. If you guess correctly – or get really lucky with your predictions – you score VPs. The game lasts for 11 very quick rounds and plays up to 8 players. 

I’m Stuck in the Lift was very on-brand for the evening as the hotel elevator had some issues that night.

We then played a 8P game of Chicken!, a unique push-your-luck game about chickens and eggs, but really, you’re really pushing the luck of the next player. Players roll up to two times in an attempt to get the most chickens, but if you roll three foxes, your turn is over. Also, if you get eggs during your roll, you add more dice to your hand, and some of those dice can be higher rewards but with more risks. 

Counting your chickens before the foxes get you!

On Friday, we began the day by playing the trick-taking game Fibonachos, taught by Daniel Newman. At the start of the round, nacho cards are dealt to players, and a “spicy card” from a separate deck is flipped over for scoring after the round. The player left of the dealer starts the round by playing a card.

Daniel always has so a bag of trick-taking games so it was cool to try them all out this weekend.

Other players have to play suit if they can, and if they can’t, they can play a fibonacho card instead. The fibonacho card does not become trump though if there’s only one card in the round. A second fibonacho card must be played, and the higher value card wins the trick. I like the unique twist of the uncertainty of being able to take a trick is dependent on if another player plays a fibonacho card. When everyone plays their entire hands, everyone counts their spicy points and if your total equals a Fibonacci number (1, 2, 3, 5, 8, 13, 21), then you score the next Fibonacci number instead as your total. 

Spicy cards in Fibonacho. The name just cracks me up!

Next up was Castle Combo. I’ve been playing this game a lot recently and even reviewed it on the latest episode of The Five By where we talk about affordable games. Castle Combo is a tableau-building game where players will draft 9 cards to create a 3×3 grid at the end of the game. There are two market rows – the village and castle – and players can only purchase a card from the row that the king’s messenger is in. Once purchased, players place that card into their tableau, potentially receiving immediate benefits or end-of-game benefits, depending on the card. I really like the spatial puzzle in this game, as some cards give you victory points based on its location in your grid or what it’s surrounded by, and you may spend a few rounds waiting for that perfect card to show up in the market. Players also can receive keys to wipe the market or move the king’s messenger to a different row. A lot of depth in a small card game!

Creating my 3×3 tableau in Castle Combo. The artwork is so cute.

We then played another trick-taking game called Kansas City. I loved the look of this game with its sleek black art deco design and a stylistic representation of different industries in Kansas City. In this game, players are trying to win a fixed number of tricks. In our 4P game, zero tricks is zero points, 1 trick 5 points, 2 tricks 10 points, 3 tricks 15 points, 4 tricks 5 points and 5+ tricks zero points. When you lose a trick, you can designate a card to be trump by removing it from your hand and placing it in front of you. This gives people information about what cards are left in play in people’s hands and also allows you to manipulate your game play to win the optimal number of tricks. You don’t want to be stuck with trump cards after you’ve won three tricks because then that might mean you don’t gain as many points as winning just the three tricks. 

The art style for Kansas City is so pretty!

We then headed out for a fun lunch at The Hidden Pig, a gastropub in Nashua. Everything was yummy and these guys are always so fun to hang out with!

So happy we got a chance to hang out with Patrick, Eric and Chip!

After lunch, we played Party Mix, a new prototype from Chip Beauvais where you push your luck to collect your favorite snack mix items. Players get a secret starting ingredient and at the end of the game, those ingredients are worth 2 points instead of 1 point for other ingredients. On your turn, you can stick your hand inside the party mix bag and grab as many items as you’d like. The more you grab, the more likely you’ll bust. For every pair of the same item, you must return another item to the bag. If you collect three pairs of items, you bust and it’s the end of your turn. The items you do collect, you place into your muffin cup and count them up at the end of the game. The player who received the least number of items for the round gets a card that gives you an ability. 

Chip handed out a bag of Chex Mix for the winner of each demo.

Chris and I then played a quick 2P game of Othello, which was one of the door prizes for G2S, which you receive for spinning the wheel. We also received This Is Not A Hat, which is insanely hilarious but got to play after this weekend. Anyway, in Othello, one player is white and one player is black, and on your turn, you place one of your tokens onto the board. If you trap your opponent’s pieces in a row or column and have one of your pieces at the other end, you flip over all those pieces into your color. Such a fun classic game! And I was reminded that I used to play a lot of this game on a phone app called Reversi. 

I have not played Othello in years! Yes, I beat Chris.

We then played the Japanese card game In Front of the Elevator, a game I had purchased during our Japan trip last year. In this game, players are trying to get more of their family members to the front of the line to get into the elevator. The order of who can sneak past another person is as follows: girls can sneak past boys, boys in front of moms, moms in front of dads, dads in front of grandmas, grandpas in front of grandmas, and little girls in front of grandpa. At each elevator, only the first three to four people will score points each round. 

I love the artwork for Saashi games. This bottom elevator will score four people, with the fourth person in line scoring the most points.

I also brought Before the Guests Arrive, a game where you’re cleaning up your home before people arrive. Nobody likes a messy house! At the start of the game, you lay out 10-13 cards in an interlocking series of rows and columns, and on your turn, you choose a row or column and take all the cards in it and place them in front of you. After taking cards, you can tidy up with one family member, and depending on how many hands they have on their card, that’s how many items they can put away. Each family member can also only up specific types of items, so collecting the matching sets of cards would help score more VPs. The game abruptly ends when the guests arrive, a card shuffled into the bottom of the deck. 

Nothing like a deadline of people coming over to make you tidy up!

We then played Not It, a very fast-paced card where you play a card from your hand that doesn’t match any of the elements on the three dice that come out of the dice tower. The dice have symbols, colors and backgrounds on them (white, stripes or polka dots). If your card has any of these matching elements, you get a penalty card. The first player to get rid of their cards wins the game. For anyone who has played the card game Set, this is the reverse of that game! 

The peace sign card would give me a penalty since the stripes match one of the dice characteristics.

The last game we played on Friday was Stationfall, taught by the awesome Tiffany Leigh. So glad I got to meet her in real life! Our Stationfall game included 7 people, and it was all kinds of bonkers! In the game, there were 17 characters in play, and players are secretly two of those identities, one being your main person and the other your secondary identity, leaving 3 characters not tied to anyone On your turn, you can activate any of the characters and have them do your bidding, which ideally would be helping your character achieve their objectives for more VPs, but dang, that space station is so large and it takes so long to get anywhere! Also, the game lasts a fixed number of rounds and at the end, the ship blows up, so if you aren’t able to evacuate the blast, you won’t be eligible to win the game. Our game was especially tough as nobody was the medical robot, which make it really difficult for people to heal while the telepathic rat was just running amok on the ship. What an experience!

The chaotic adventure of Stationfall! Watch out for that telepathic rat.

After our game ended, we spent some time with Kimberly and Suzi just chilling before the convention doors closed up for the night at midnight.

Love hanging out with Suzi and Kimberly!

On Sunday, we started the day with a demo of The Transit of Venus designed by Nathan Fullerton, who I had met at SDHistCon last year. Nathan lives in New Hampshire and it was good to see him again at this convention! 

Nate Fullerton was one of the guest designers at the convention.

The Transit of Venus is a cooperative cribbage game where four centuries of astronomers are working to see the celestial event. It was a little mind blowing working together to set up the crib for other players because all players need to be able to surpass the Venus peg on the board at the end of the game or else everyone loses. Cribbage scoring rules apply otherwise, and players get milestone cards with abilities when they pass certain spots on the track. Such a neat cooperative twist on a classic game! 

The cooperative nature of the Transit of Venus through us for a loop — a good loop!

I then taught a 3P game of Fromage, also one of my favorite games of 2024! I love the timing mechanism of the game and how crunchy it is for a game that plays in about an hour. Players have three cheese workers in their hand, and you can place one worker to make cheese and one to collect resources in the cheese board quadrant that’s immediately in front of you. This is simultaneously done and after everyone is finished with their placement, the cheese board rotates, placing a new quadrant in front of everyone. You also only get your worker back when the worker is facing you again at the start of the round. So your cheese worker can be held up on the board from 1-3 rounds depending on the rewards you gain or the type of cheese you produce. 

The rotating board timing mechanism for Fromage is so good!

The big game we played on Sunday was Galactic Cruise, and it took up a majority of the day. Galactic Cruise is gorgeous and very crunchy. It feels like a Lacerda but it’s not, and it even looks like it because the artwork was done by Ian O’Toole! In Galactic Cruise, players are creating cruise rocket ships to send passengers to their favored destinations. Naturally, that requires a lot of planning, and again, much like Lacerda games, a lot of turns have to be taken in order to do the grand thing you want to do. 

Lots of things happening in Galactic Cruise. So crunchy!

Players also have a personal board with bonuses they can unlock as thresholds are met and rocket ships are sent into space. Action spots on the main board have two actions you can choose from, but you can also expand your network to take actions on adjacent spots if you are connected to them. Each player has a little menu of actions available and what all the symbols mean on the board. Had a great time playing this heavy euro, and I really liked all the details they put into this game, from the dual-layer player boards to the unique rooms you can add to your cruise rocket ship, including a board game convention and a massage lounge. Sounds like it’d be a fun trip! 

We finished the game after 5 hours, which included about an hour of teach. Thanks, Ryan, for teaching!

Chris and I then attended a G2S trivia event. For those that know me, I LOVE TRIVIA, and this was such a delight to join up with gamer friends and collectively pull all the random-knowledge bits stuck in our brain. We had a great group, and we played 2nd in the game. My favorite category was the final category in which board game covers were printed on sheets of paper, but if you look closely, other elements that don’t belong to that board game cover were photoshopped onto it and it was our job to name those other games.   

Go team Mechanical Keyboard Switch Sampler Pack!

And with that, Chris and I grabbed a quick dinner and then said bye to friends because it was late Saturday night. We had to leave early for Boston the next morning to catch our flight, and it was also the weekend of the time change, so we were losing an hour of sleep. Chris and I love coming to this convention and we had a wonderful time hanging out with friends and playing new games. All in all, I played 15 games over the course of a few days.

Love attending G2S. Lots of gaming in such a chill and inclusive environment!

The next convention for me will be Circle DC, which starts on March 28 in Washington, D.C. I’m also excited to do some sightseeing before the con and see some friends in town. Cross your fingers for me that I get to see cherry blossoms in bloom!

SDHistCon 2024: Giant John Company, Shakespeare’s First Folio, Hell-Raisers in Kanawha County

SDHistCon 2024: Giant John Company, Shakespeare’s First Folio, Hell-Raisers in Kanawha County

I think about the conventions I go to every year, and half of them are in the historical gaming sphere. Am I a wargamer? Some people would say I am not because I haven’t actually played a hex and counter game — like ever. But I love learning about history, I love learning about people’s design projects, and I love playing all types of games. And I’ve been lucky to have met and gamed with some of the coolest and interesting people in the hobby! 

Earlier this month, I attended SDHistCon in San Diego, held in the SES Portuguese Hall in the Point Loma neighborhood. There is a good selection of hotels and food areas within walking distance from the convention, and it’s really close to the San Diego Airport. I arrived from Phoenix on Thursday late afternoon, checked into my hotel, and went over to the pre-convention meetup at Eppig Brewing. 

The turnout at the Eppig Brewing pre-convention event on Thursday night.

I love this meetup as it gives people a chance to meet in person or catch up with old friends before all the gaming gets underway on Friday. This year, SDHistCon continued through Monday, Veterans Day, instead of ending on Sunday like previous years. I enjoyed having that extra day to game before driving back to Phoenix!

SDHistCon founder and game designer Harold Buchanan.

Friday

The first game on Friday was Queen of Spies, a prototype from Liz Davidson and David Thompson. Queen of Spies is a bag-pull game, inspired by female spies and their networks during the world wars. Alice is the leader, and the other women belong to different cells, and they move through the town to fulfill objectives, train up, research technology and deal with officials when one of them gets caught. Our mission for our game was to gather pigeons and train them to become spies. Players decide which spies enter which locations to take an action, but those decisions require time, which is in short supply. And if strangers meet at once location, an alert token gets placed into the bag, making them more susceptible to getting caught.

I really enjoyed the tension created by the limited number of time cubes. When you decide to place a spy at a location, a certain number of cubes get placed there as well, and they come off one at a time during turns. When different locations use different amounts of times, it delays that space’s activation, creating an interesting puzzle about where to place your resources. Can’t wait to see this printed!

Always a great time hanging out with David Thompson and Liz Davidson!

Next up was Gibberers. This game was bonkers — and so incredibly innovative! Taylor Shuss brought this gen of a Japanese game from Gen Con where players create a new language with a specific number of words, and they must use those new words to get other players to guess new words on a card. You always start with words for Yes, No, I and Understand. We then created new words for 14 more words. Some of the useful words we created were living, hot, thing, person, etc. 

Gibberer was one of my favorite games this weekend. It’s the type of game that you’ll be talking about for a long time!

You then speak and try to communicate in this new made-up language that probably sounds like gibberish to someone walking by. And having yes and no to pair with new words helped communicate if the object is something that it’s not. And as you progress with each new round, you add words to your new dictionary. Readers, let me tell you that we were talking in this language throughout the rest of the con! What a lovely experience. Zeby lopa-lopa! (translation: I understand.) 

I then attended a seminar called: Games as History: Academic Preservation of Board Games that featured three professors (2 from Stanford and 1 from UC Irvine) who digitally archive board games. Liz hosted the talk, and I learned about the challenges of collecting archival material for game preservation, which aren’t necessarily about the board game itself. The panelists also discussed the changing mindset about how libraries can indeed rent out board games like any other resource material they have on hand, but that sometimes they don’t have the hobby knowledge and/or space for them, and they don’t know where to start. Yay for libraries!

The panel included (from left) Aaron Trammel of UC Irvine, Henry Lowood of Stanford and Kathleen Smith of Stanford. Liz moderated the panel.

I then got a chance to play a prototype of Shakespeare’s First Folio. I love me some Shakespeare and this trick-taking, resource gathering card game fits the bill. Players start with a hand of cards (cards are divided into three suits: histories, tragedies and comedies), which are used to win tricks during the first phase of the game. If you win the trick, you collect that card into your score pile for later. For the rest who didn’t win the trick, you collect the resources printed on your card, either paper, type, ink or money. 

Fort Circle Games said the artwork in the middle of this card is pretty final.

The second phase of the game starts with players trading resources (one of each) to publish a play from the market, or paying money to hire workers who give you special abilities. You can also take a gamble to draw chits from the bag, which could potentially net you more resources, or take a rolled dice from the market that also has resources on it. At the end of the game, the cards in your personal pile are scored if you have sets of the same number, or if you have straights of the same suit. I love the artwork for this game, and I can’t wait to play it in Washington, D.C., in 2025 at Fort Circle’s Circle DC convention, which will be held at the Folger Shakespeare Library in March.

The cards I had at the end of the game. I could not for the life of me make a run!

One of the restaurants we eat at frequently at the con is Ketch. It’s close and nearby, and the menu is large enough for all kinds of eaters. Unless it’s a busy Saturday night, you can usually just walk into here to get a meal.

Dan Bullock, Kathryn, Sebastian Bae and I at dinner at Ketch.

The last game of the night was Rock Hard: 1977. This game is a worker-placement euro, but was very surprised how well the theme was incorporated into its design. Gameplay just oozed rock ‘n’ roll! Players are up-and-coming musicians who have to work their regular job to pay for recording demos, create records or hire PR. And those jobs are either day, night or after-hours!

The hustle of an up-and-coming musician! It’s a rock hard life!

As your chops, reputation and song list grows, which are tracked on these very cool dials on the player boards, you’ll be able to perform at bigger and bigger venues, gaining more money and potentially more chops or reputation. And yes, you can crank that dial to 11! If you want to make a second action during a phase, you can spend “candy” to do so, but if you use too much “candy,” your craving might get too high and you’ll end up in recovery. You might end up with a skiing problem. As the game progresses, you’ll be able to skip your regular job because gigs are paying enough, paving the way to become a full-fledged rock star. Rock on, party people! 

I loved the dials and the character boards for this game. The money felt pretty authentic, too, with those nice design touches.

Saturday

I started the day with Pax Pamir, which has become a staple at every single convention I’ve gone to. It’s always so nice to slide into a game you’ve played before countless of times!

Love getting Pax Pamir on table! It’s such a beautiful game to look at.

It was a tense 4P game, which ended in a three-way tie, with yours truly a few points away from the rest of the pack. I should’ve switched my alliances! 

Dan and I played with Brooks Barber (second from left) and Artur Carvalho.

I then got to meet this lovely gentleman in person. Pete Skaar always leaves a nice comment on my blog posts. We got a chance to talk about games and his family in the San Diego area. Thanks, Pete, for always reading along! 

It was nice finally meeting you in person, Pete!

I then played a prototype from Taylor Shuss called Love Potion Factory. Players are placing meeples into a factory to collect resources and trade them in for potions and victory points. If you’re the first player to come into a space, you get one resource of that type. The second person then gets 2 resources, etc. As the main board fills up, there’s a danger that the meeples will come together because they’re magnetic, which then ends your turn and clears off the board. It starts to get a little stressful placing your meeples, and there were a few times I jumped because the meeples snapped together. Super duper fun! 

When meeples get too close in the Love Potion Factory, it shuts down the factory and all the meeples go home.

I then taught a quick game of Bonsai, a tile laying game where each player is cultivating their own bonsai tree. I really enjoy the choices for this game (essentially gather resources or lay down resources), and the game creates such a gorgeous table presence when over. Each game randomly chooses three sets of objectives, where you can claim one or push your luck to claim a higher-valued one, skipping the lower-valued one permanently. If you want to learn more about the game, I did a review of Bonsai on The Five By Episode 148

My bonsai tree may look wonky but I got achieved some high-value objective cards!

Next up was a pretty-finished prototype of Hell-Raisers of Kanawha County from Milda Mathilda and Luke Evison, coming next from Wehrlegig Games. This game is set during the Paint Creek–Cabin Creek Strike, a confrontation between striking coal miners and coal operators in Kanawha County, West Virginia: The strike lasted from April 18, 1912, through July 1913.

In Hell-Raisers of Kanawha County, two people are playing as the companies and one person is playing the side of the miners.

Games like this are exactly why I attend historic gaming conventions — to learn about these moments in history that affected a group of people and/or culture and how this event influenced present day. The strike was one of the most violent conflicts in American labor union history, and this game captured the tension between the miners and coal companies. The game also featured prominent labor figures such as Mary “Mother” Jones.

Drew Wehrle (second from right) and Joe Schmidt (right) teaching me and JP the game, with Amanda and Nathaniel looking on.

I then attended a seminar called How Professional and Hobby Wargames Connect. I learned a little bit about the unclassified processes of real life wargamers who work with the military and how they have turned some of that work into published games into the hobby industry. Liz also ran this panel, and I enjoyed attending these very academic seminars. Thanks, SDHistCon, for having these on the schedule! 

Liz running the panel that includes Akar Bharadvaj (from left), Maurice Suckling and Sebastian.

I then played a quick demo of another game from Taylor Shuss, this time about parking requirement laws when creating a shopping area. You’re drafting various tetromino shapes and objectives to place on your board. The first half of the game features various businesses with a whole bunch of parking spaces. Then in the second phase of the game, you’re adding different businesses on top of those parking squares while trying to fulfill a second set of objectives. 

This prototype deals with parking lots and shopping centers.

On Saturday night, I got invited to participate in the celeb game of giant John Company. This game was ginormous, including plastic ships, a substantial elephant, and our family members enclosed in these Victorian-looking photo frames. In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. According to the Board Game Geek description, the wrestles many of the key themes of imperialism and globalization in the 19th and 19th centuries and how those developments were felt domestically.

Look at all the cool people I got to hang out with during our game! This was before the yelling started.

The game featured 16 players, split into four people per family. The Hastings family included venerable war game designers Mark Herman, Ananda Gupta, Sebastian Bae … and me. LOL Ananda suggested using the strategy of putting a bunch of writers out there on the board, which helped for a bit, but it did no good under the bad leadership of a chairman who seemed to just completely mismanage the funds.

The Hastings family: Mark Herman, Ananda Gupta, Sebastian and me.

The game included a lot of wheeling and dealing, and some forceful yelling to get the chairman to do our bidding. (The yelling mostly came from Sebastian.) What an awesome experience to play with all these cool people! Cole Wehrle did a great job of making his game ginormous!

Love all the work put into this giant game, including the Lego cannons!

Sunday

I started my morning attending a public SDHistCon board meeting. I wanted to hear about the state of the convention as board members discussed how to make it grow and be more accessible to all types of historical gamers. SDHistCon does online conventions a year, as well as SDHistCon East held in Newport, Rhode Island, at the U.S. Naval War College Museum. 

The SDHistCon board had a public board meeting to talk about the organization

I then attended an announcement of the Zenobia award winner. The Zenobia Award is both a competition and a mentoring program in which game designers from underrepresented groups develop and submit historical tabletop game prototypes. This year’s winner was The Porters, designed by Lucas Cockburn, Neco Cockburn and Alex Goss. The game tells the story of Black porters on the Canadian railways who were working to organize unions. The grand prize for the award is $1,000 and a travel grant to a game convention of their choice.

Akar and Liz talked about the Zenobia finalists and announced this year’s winner.

I then taught a game of Arcs to Trevor and Treg. Arcs is quickly becoming one of my favorite games of the year, and I’ve been teaching this game every week for the past few weeks to different groups of people.

Arcs is just gorgeous! I’ve been teaching this game every week for the past month.

It’s a sci-fi strategy game where you seize initiative using multi-use cards and declare ambitions, while destroying opponent ships and capturing their workers. I love the gameplay mechanisms and the look of the board and components. 

Had a great time playing with Trevor Bendor and Treg Julander, even if I did lose because people kept taking my resources, costing me majorities!

I then got a chance to play LetterLine Junction from Ido Magal, a roll-and-write railway game where you’re creating words with the limited number of letters you have in order to complete your path. If you love word puzzles, this was a fun challenge, as we did not get good letters! At the start of the game, you roll the dice to determine your letter pool, and as you collect more iron from the map, you can roll for more letters or buy shares in various columns or rows, from which letters in those columns will boost your share price. You also have to collect wood from the board in order to cross mountains, while making sure revenue is higher than your debt. 

In LetterLine Junction, you use a small pool of letters to spell words and make a route between cities. We probably should not have used Q’s!

I always bring a couple of non-historic games to events like these because it amuses me a little bit to get a bunch of wargamers playing offbeat games. I mean, last year’s My Favorite Things was a big hit! After dinner, we played Wandering Towers, which, I think, is always a fun time. You move towers to fill your potions, and you move your wizards into the keep. But that darn keep won’t stop moving, and now you’re accidentally stuck inside a tower that someone moved over you. Sometimes people forget where their wizardis, which often leads to “Hmm, I thought my dude was in this tower.” It’s hilarious fun — and it’s a short game!

Did I park my wizard here? Who can remember in Wandering Towers!

The last game of the night was Phantom Ink. This game is AMAZING! It’s a clever party large-group game that manages to keep everyone engaged throughout the game. Players split off into two groups of mediums who try to guess an object that one person on their team, the designated spirits, knows. The mediums choose two cards from their hands that have random questions and give them to their spirit, and the spirit chooses one to answer — one letter at a time.

Can you guess the clues? Yeah, sometimes we couldn’t either, and it was hilarious.

The mediums at any time can say “Silencio!” if they can guess the answer. Or if they don’t want too much of their word revealed as it may give the other team a clue, even though they don’t know what the question is. It’s really entertaining when a round goes off the rails, but it rarely completely comes undone. One team usually ends up getting the word before the end of the game. I also did a review on it on The Five By Episode 150.

Phantom Ink was a big hit to close out Sunday night!

Monday

Monday was the last day of SDHistCon. Some friends had already flown out this morning, but I got a chance to play a few games before I drove back to Phoenix. I played Nathan Fullerton’s prototype of The Most Insignificant Office, a card game about who will become vice president to George Washington. The different suits represent different men, and players are playing one card into their scoring pile and, depending on the round, a card or two or three into the middle, which then will be shuffled. Players then vote for or against the cards to be tabulated into votes for a specific person, and if it gets approved, that person moves up on the track. Hopefully the cards you put into your pile match the person in second place behind George Washington at the end of the game. Because if George isn’t No. 1, then everyone loses. 

Back during George Washington’s time, the person with the second-most votes became VP.

The last game of the convention I played was Bread by Xoe Allred. It’s the end of the world, and you need bread to survive. Players play through a deck of cards where they can gather or build in their bunker, but you need bread in order to quell unrest. I love the artwork on this, and working together is harder than it looks! 

We are all looking for bread to survive the apocalypse.

And that ended my four-day convention in San Diego. It had been an exhausting few weeks leading up to this convection, so I was glad to step away and unplug for a few days with good company.

Taylor, Liz, Andrew Bucholtz and I before Taylor and Liz left town.

The convention is always so inviting, and I love meeting new people and learning about their game designs. By the time this post goes to print, I have already attended Rincon in Tucson (more on that coming soon), but the next historic gaming convention I’ll be going to will be Circle DC in March. Hope to see you there one day. And let me know which of these games you’re interested in! 

The main gaming area at SDHistCon has tons of seating!
Consimworld 2024: After Pablo, Crisis: 1914, Red Dust Rebellion

Consimworld 2024: After Pablo, Crisis: 1914, Red Dust Rebellion

Every summer for the past few years, when the Arizona heat is often at its most brutal, I take a week off work to attend Consimworld in Tempe. The laid-back convention has consistently been one of my favorite cons, a weeklong event where you’ve seemingly got all the time in the world to play anything from a historical game to a trick-taker. This year CSW was held on July 12-20, 2024. 

Consimworld took place on July 12-20 this year at the Tempe Mission Palms.

Saturday, July 13

My first day at Consimworld was that Saturday, and I taught a 3P game of White Castle to buddies Mark and Dan Bullock, who was in town for the con. I’ve been playing this game a lot for the past few months.

Me making Mark and Dan take photos!

I really enjoy White Castle, and we all decided to play the game again now that everyone knew what the rules were.

One of my recent favorites: White Castle! (Not a hamburger game)

The filler game of this convention, and a delightful gem of a game overall, is Cat in the Box. It’s a trick-taking game where you declare the suit as you play it. Each game is such a clever puzzle where you try not to cause a paradox by being unable to play a card because someone else had already claimed it on a previous turn. 

See how there’s no colors on the cards? In Cat in the Box, you pick the suit when you play the card.

We then played another trick-taking game, Joraku. I really like how this trick-taking game incorporates area control with a map, with each section of the map changing value as the game progresses. By the end, soldiers are making their way toward Kyoto, the highest-value sector at the end. It’s a neat small-box game.

In Joraku, soldiers are making their way left toward Kyoto to score.

Sunday, July 14

We started the day with After Pablo, a unique game dealing with the aftermath of Pablo Escobar’s death. Yes, that Pablo Escobar. The Mexican and Colombian cartels are trying to gain control of the drug market and smuggle the illegal white powder into America. There’s area control, market manipulation and hand management, as smuggling the goods across the border requires certain cards that match the mode of transportation available at the checkpoint. You also want to avoid going to jail, as your cubes will get caught up on the “jail track.” Best to find that lawyer to get you out sooner than later! Such a weird game, and I mean that in the best possible way!

Running a cartel is hard work! Pablo Escobar knew what was up.

We then had lunch at our usual Mexican food spot across the street: Fuzzy’s Taco Shop. The margaritas are pretty nice.

The gang’s all here! Dan, Mark and Cory Graham and I all go to Fuzzy’s every year.

Next up was a game of Pax Pamir. This is one of the games we play at every Consimworld, and there is something so chill about playing a game you’ve played before, especially when you win on the last turn because the last Dominance Check is worth double the points. 

I finally got a chance to bust out my copy of this game!

We then played Dan Bullock’s new prototype: Fruit. I played this game at Circle DC and each play of it has been memorable! Fruit is about United Fruit’s banana trade and its economic and political effects on Latin America during a period of 50 years in the early 1900s. We played this game twice during this year’s CSW. I really enjoy having secret priorities and trying to sus out who has a stake in which country, all while trying to keep countries afloat or not, so that they can possibly complete their national objectives. “There’s always grievances in the banana stand,” they say! 

Dan Bullock’s gorgeous prototype. It’s also helpful for learning the geography of Central America.

Sunday night was the opening reception, as well as a raffle for all the conventiongoers! I did not win anything though. John Krantz, founder of the convention, likes to update us about the state of the con and other news.

A crowd shot of the Consimworld conventiongoers.

Monday, July 15

We started Monday with another convention classic: Maria! This 3P game based on the War of Austrian Succession, and, even though I feel like it was my best showing in the game as France and Bavaria, we still lost in turn 7 to Prussia, Saxony and the Pragmatic Army.

I love Maria! If anyone knows of a copy for sale, hit me up!

We then played Dynasty: The Era of Five Dynasties. Players spend action points to expand their military, build armies, collect taxes and play event cards. Ultimately, they are trying to overthrow the emperor, who has a different set of actions for the game. 

In Dynasty, you’ve trying to overthrow the emperor — but then you’ll get a target on your back.

Lastly, we played another convention favorite: Dominant Species Marine. I like how you’re limited to taking action spots underneath ones you’ve already taken, so timing is critical in the game, unless you gain a special pawn because you have a majority. Such a good game, but dang, it’s hard to stay alive and dominant in the ocean! 

Always a good time playing this game! And the board is just so pretty to look at.

Tuesday, July 16

Our first game of the day was a demo of VUCA Simulations’ new game: New Cold War. They had a gorgeous prototype at the con of a world map.The game is a card-driven game about the global geopolitical events from 1989-2019. Players are one of the four world powers: Russia, China, U.S. and EU, and you get three cards each round to play, with objective goals you can score during each round. The world powers are somewhat aligned, but ultimately, it’s each world power for themselves. I completed two objective cards so I was able to win on the 8th turn. Go, EU!

VUCA Simulations was at the convention, and I got to demo their newest game: New Cold War.

I then successfully took a game off my Shelf of Opportunity. My husband owns Fate of the Elder Gods, but I had never played it before. Dan and Cory both thought there was a really interesting mechanism in the game, the one where bad things could occur if an opponent did a specific thing at a very specific time. The game is set in the Cthulhu world, and you’re a cultist trying to summon a Great Old One by collecting spell cards and traveling to locations on the altar board. It’s a neat system playing matching spell cards to go to the location you want to activate and place your cultists. The game comes with lots of colorful minis, too! 

First time playing Fate of the Elder Gods! I could not summon my Great Old One fast enough.

The last game of the day was Crisis: 1914. I was super excited to play this game, which just came out. In June 28, 1914, the assassination of the Archduke Franz Ferdinand, and his wife, Sophie Duchess of Hohenberg, plunged Europe into a diplomatic crisis that turned into a war that engulfed the world. Players are using their diplomatic pressure to score prestige, and most importantly, prevent WWI from happening. Crisis: 1914 is a card-driven tableau-builder for 1 to 5 players. The game is so incredibly tense in its card play, yet accessible at about a two-hour run time. 

Trying to stop World War I from happening in Crisis: 1914.

Tuesday night was a treat as the guys and I went to UnderTow in Phoenix. It’s a dark immersive bar that’s Tiki themed like you’re sitting in a cargo hold of an old-world ship, complete with all kinds of sounds: a creaky boat, rain and thunder, and the occasional cannon explosion. I liked how the portholes made it seem like you’re sailing the seven seas!

We had such a fun experience at UnderTow!

The drink menu, which was printed in this fun old-time pirate-ship map, offered all types of artistically crafted libations. I made reservations a month prior, and each reservation is a 90-minute seating. What a fun night out! 

Looks at this gorgeous drink!

Wednesday, July 17

Wednesday morning started with another playtest of Fruit. And then we played Let’s Make a Bus Route. I love this game and have played it often already ever since buying it from Japan in June. It’s a roll and write where you’re completing bus routes on the same map as everyone else. You score points for picking up commuters and tourists, as well as elderly passengers, and taking them to see what they want to see. But if you circle back onto a street that someone’s already marked, you’re creating traffic. It’s fine to create traffic but don’t be the person who creates the most traffic, as that’ll be negative points at the end.  

I bought this charming roll and write from when I went to Japan in June.

I then taught a game of Dune: Imperium with the Rise of Ix expansion. Dune: Imperium is such a perfect game, and even though there are a few expansions of the game, I like Ix the best. I love having those airships out, and it doesn’t overly complicate the game like the most recent expansion of it does, in my opinion. Don’t at me, people! 

I really like the Rise of Ix expansion for Dune: Imperium.

We then ended the day with another game of Let’s Make a Bus Route and Cat in the Box, which is most definitely the filler MVP of the convention. 

Thursday, July 18

On Thursday, I had time just for one game: Red Dust Rebellion, which should be released at the end of the year. You all know I love me some COIN, and this latest COIN is set on Mars! How cool is that?! There’s even a haboob chit, which is another name for a dust storm, something us Arizonans are very well acquainted with, that occur on Mars.

Red Dust Rebellion is the new COIN game from GMT that’s coming out at the of this year.

Red Dust Rebellion tells the story of the Martian revolts of the 2250’s and the rise of Martian nationalism. The four factions are Martian Government, the Corporations, the Red Dust Movement, and the Church of the Reclaimer. As with other COINS, some of the factions are semi-allied, but the Church of the Reclaimer plays completely different than any other faction I’ve encountered. The Church of the Reclaimer can actually spend its hand of cards to skip the line to take a turn! I also learned about the Aldrin Cycler, because it really does take that long to ship supplies from Earth to Mars, a neat mechanism that the Corporations, which are Earth-controlled, must contend with. I’m so looking forward to this game!

It was so fun playing with Kai Jensen and Jeff Carr!

And that was the last game I played at Consimworld this year. I enjoy everything about Consimworld – the length of it, the convenience of the con in relation to walk-able restaurants and transportation, and just the overall chill vibe of it. It’s what keeps me coming back every year to hang out with friends and play games. And maybe next year will be the year I’ll try a Monster Game!

The main ballroom at Consimworld.
Circle DC 2024: Meeple Lady goes to Washington 

Circle DC 2024: Meeple Lady goes to Washington 

Last week, I traveled to Washington, D.C., to attend Circle DC, a convention held on April 5-7 hosted by Fort Circle in the nation’s capital! Votes for Women was my top game of 2023, so I wanted to support the game’s publisher, plus check out some sights and sounds in D.C. One of my goals this year is to attend more conventions. Circle DC is a great convention for historical game designers; I actually played more prototypes than published games! 

Spring in Washington, D.C.

Prior to the convention’s start, Fort Circle hosted a reception at Astro Beer Hall, where we got to meet fellow convention-goers and eat some yummy food. These mixers are always a nice start before all the gaming about to take place for the next few days. 

Hanging out with Drew Wehrle, Yoni Goldstein, Dan Bullock and Liz Davidson.

Friday 

The convention was held at Planet Word museum in a private events room. I stayed a hotel a little over a mile away and walked to the convention.

The Planet Word museum, where Circle DC was held this year.

I first played a prototype by Liz Davidson of Beyond Solitaire and David Thompson called Night Witches. This is coming to Kickstarter soon from Fort Circle, and the game is about the all-female pilots of the Soviet 588th Night Bomber Regiment working together to fly harassment missions on the Eastern Front during WWII. The game will include a 10-mission campaign, with individual maps bound together in a spiral notebook. Players go on missions as pilots to avoid spotlights, evade attacks and ultimately kill Nazis, while managing their resources such as fuel, stress levels and bombs. This is Liz’s first design and I can’t wait for it to come out! 

Liz Davidson and David Thompson’s prototype of Night Witches.

Next up was Volko Ruhnke’s newest prototype, Hunt for Blackbeard, which will also be published by Fort Circle. I’ve played multiple COIN games from Volko and this was quite a departure from those usual games. This is a 2-player hidden movement game where the colony of Virginia and its Royal Navy are tracking down the notorious pirate Blackbeard, whose fleet is living that pirate life down in North Carolina. The game is set up with blocks placed in a recessed board, with the Royal Navy side seeing all blanks, while Blackbeard is sailing from point to point carrying out his piracy. 

Blackbeard hiding from the Royal Navy in North Carolina.

A big group of us went out to dinner to Ella’s Wood Fired Kitchen with Sebastian Bae and friends, some of whom are members of the Georgetown University Wargaming Society.

The last game of the night was Fruit, Dan Bullock’s latest prototype, about United Fruit in Latin America during a period of 50 years during the early 1900s. Each country has its own national objective, and the players, as business people, have secret priorities, ranked in priority The game begins with drafting cards and then taking actions with those cards while triggering events on the card itself. This is a very early playtest, but I’m excited to see how this game develops! 

Exporting bananas in Fruit.

We ended Friday night with drinks at the Moxy Hotel at Lucha Rosa. Cheers!

Cheers! Dan, Yoni and I found a rooftop bar in the Moxy Hotel near the convention.

Saturday

The first game I played on Saturday was Chicago ’68 by Yoni Goldstein. This game takes place during the 1968 Democratic National Convention protests. One side plays as the Establishment, and the other side plays as the Demonstrators. The game takes place over five rounds; each round has two phases that is daytime and nighttime. Each player plays from two decks of action cards, depending on daytime or nighttime. Players are attempting to seed the bag with their delegates, as one delegate is pulled at the end of each round. Whoever controls the majority at the end of the game wins. I really enjoyed this game, and while this is a prototype, the game feels pretty solid to me.

Chicago ’68 is a historical game about the 1968 Democratic National Convention protests.

Next up was Rafter Five, a cute little Oink game that I’ve been carrying around recently. Players are building planks with skinny strips of paper that one of the rafters have to stand on. The rafters are originally standing on top of the two Oink game boxes stacked on top of each other, and the game quickly evolves into a dexterity game of paper, rafters and placing a treasure chest on the newly placed plank. Placing all your treasure chests are required for victory.

Trying not to drop any treasure chests or rafters in Rafter Five.

It’s a delightful yet nerve-wracking dexterity game in which you’ll eventually have to pick up a rafter meeple that may or may not be keeping a bunch of planks in place. Or if you’re really mean, you place the plank in a precarious place so it’ll fall off and penalize your opponent. 

Ryan Heilman, Tim Densham of Catastrophe Games, Chris and Wendy from Dice Tower, and I play Rafter Five before it all came tumbling down.

I then played a prototype for Peace 1905, which is about the Treaty of Portsmouth during the Russo-Japanese war. It can be played as a 2P game with Japan vs Russia, or a 3P game, adding Teddy Roosevelt as the third nation who is trying to achieve balance between the issues the other countries are negotiating. Players place face-down cards one at a time to vote on issues, and if there’s a giant difference between the two sides, the tension increases between the two nations. If tensions are really high, an event card will trigger where the two countries can participate in some party or billiards to reduce the tension. Teddy wins if both sides are in a tie.

Negotiating the Treaty of Portsmouth to end the Russo-Japanese War.

I then played Union Stockyards, an economic game about the meatpacking district in Chicago during the Gilded Age. I had such a hard time making money in this game, as the livestock market was constantly in flux! Players are also increasing brand recognition, building polyomino shaped buildings to connect to a network, and constructing houses in various cities in the hopes the train network will enter that market. But if there is worker dissatisfaction, they strike, essentially losing one action during the round. 

The meatpacking industry in Union Stockyards.

Circle DC held a raffle each day; the grand prize for Saturday’s raffle was the Dune bucket.

The crowd on Saturday night at Circle DC.

I totally put all my tickets for this but did not win. Liz Davidson was the lucky recipient! 

You know I totally stuck my hand in this. It’s much softer than it looks!

I then played Arcs, the latest game from Leder Games and designed by Cole Wehrle, who taught us how to play. I enjoyed playing this game so much – I think it’s now my favorite Leder game! Set in space, Arcs is a sci-fi strategy game that uses multi-use cards to construct ships, battle, move and repair. 

Playing Arcs with Mark Herman, Dan Bullock and Brook, with Cole Wehrle teaching us.

Players play cards to take actions, and if you can beat the initiative order and suit of a previous player, you can play multiple actions related to that suit. Players also need to declare ambitions, which are objectives by which you can score VPs, but each round starts with a blank slate as to which ambitions will score. The board and components are gorgeous, and I can see a lot of replayability with this game, as your actions are tied to the hand of cards dealt to you each round. Cole said this game will be shipping soon to backers. 

The Arcs board is just gorgeous.

Sunday

On the last day of the convention, I signed up to play Bosses of the Senate from Chonky Fire Games, a prototype set in the ambitious political world of the Gilded Age. Players take on the roles of different political ideologies and play as teams in order to pass your faction’s legislative goals and balance that with the will of the people. I love historical games that are team-based (e.g. Angola, a game I love to play at Consimworld), and this one did not disappoint. There was negotiation and trash-talking, and I enjoyed the back and forth of the politics to control seats in Congress. It also had some luck regarding how different types of agendas gain approval points, which was a fun touch. 

Placing our tokens on various agendas that may or may not benefit you, but would benefit your team.

I stuck around for the Sunday raffle, held at 2 p.m. that day since people were heading home and eventually, I made my trek to the airport to catch my flight back to Phoenix. I had a great time at Circle DC and met so many new people and got to hang out with some of my favorite people in the industry. 

I didn’t get a chance to game with Tory Brown but we were able to hang out at other events.

The convention was nonstop, and it seriously felt like most everyone I talked to was working on some type of historical game. I loved hearing about their projects, their interests, how they got into game design and just hanging out with so many smart and interesting people. I definitely have plans to attend Circle DC next year, and hopefully explore more of the city!

Me with Kevin Bertram, owner and founder of Fort Circle.

And the touristy stuff …

I landed in DC a day prior to the start of the convention and was able to do some exploring. I took a nice long walk from my hotel to visit the Smithsonian National Postal Museum. 

A very, very expensive and rare stamp: the Inverted Jenny.

I then walked by the U.S. Capitol and the Supreme Court and took some photos there. 

Stopping by the U.S. Capitol to take a photo.

Lastly, I joined some board gamers at the Nationals Game that Kevin had organized. We got some sweet seats, even though I was a little unnerved by the foul balls coming over the net. We were that close!

About 10 minutes after this photo, it started pouring the game was on rain delay!

It was so easy getting around the D.C. area via subway and bus. I love being in a walkable city! There’s so much more to see for next time. And with that, the next historical gaming convention I’m attending will be Consimworld here in the Phoenix area, which will be in July. Hope to see you there!

The view from my plane as we took off.
Granite Game Summit 2024 (plus Boston and Salem)

Granite Game Summit 2024 (plus Boston and Salem)

My husband and I took a trip to New England earlier this month to attend Granite Game Summit in Nashua, New Hampshire, which is an hour north of Boston. The convention was on March 7-10, 2024. I had never been to Granite Game Summit, but Chris had and enjoyed attending a few times when he lived on the East Coast.

The convention is held at the Doubletree Hotel in Nashua every year, and attendance is capped at 525 people. We also got to explore Boston and Salem, Massachusetts, before the convention. More on that at the end of this post! And before we begin, this is probably one of the longest convention recaps I’ve written. I played 30 different games — mostly card games and trick-takers, with a sprinkling of euros and party games — over the course of 3.5 days, which made my little gamer heart very, very happy.

Our lovely hotel for the convention.

Thursday

We checked into the convention Thursday night after some sightseeing in Massachusetts, and yup, I did get a chocolate chip cookie — the best! First and foremost, Granite Game Summit organizers required masks in the main rooms of the convention hall. Upon checking in, you sign the giant convention poster and at the end of the convention, organizers flip a coin onto it and one person gets a free badge for next year.

The convention this year was space themed.

There was also Granite Game Summit backdrop, which of course I took photos in front of, and there were raffles for lots of games, as well as a convention library and gamer library. 

Chris and I taking a photo in front of the convention backdrop!

It was so good to see our friend Kimberly, whom we hadn’t seen since before the pandemic. She’s one of the organizers of Granite Game Summit and is a wonderful person all around.

Me and Kimberly, one of the Granite Game Summit organizers. She’s the best!

All along the main room are tables with gamers’ games situated on them and numbers. You are free to play any game that’s on those tables as long as you return it. There are also little paper numbers next to each pile of games to take with you so you remember where to return that game. The main room closes each night at midnight but the room with the convention library is open 24/7, as well as other rooms and areas that are mask optional at the other side of the lobby.

The Granite Game Summit library, which is available 24/7 during the convention.

After grabbing a late dinner, we attended the Getting Tricky With It & Newcomer Meetup, which was all about trick-taking games (mostly).

The schedule for the convention.

First up was Scout, one of my top 10 games of 2023. Love Scout! It’s a very solid ladder-climbing game and not technically a trick-taker, but it has an added twist that you can’t rearrange your hand of cards. The cards have numbers on the top and bottom of it, and when you get your hand, you must decide right then and there if you want to play it that side up, or turn the entire hand upside down and play with those numbers. As you pull cards from the middle of your hand, you can potentially line up pairs, triples or runs.

Scout is one of those games that I keep coming back to. It’s super portable, too!

We then played Cat in the Box, a true trick-taking game that takes the genre, dare I say, out of the box! The cards in your hand are in black and white, and as you play them, you declare what suit they are and mark it with your token on the main player board. You also need to declare when you’re out of a specific colored card to play a priority suit. As cards get played to win tricks and tokens fill up the board, there comes a point when no cards can be played – as there’s only one card of each suit and number in the deck – thus creating a paradox where everyone loses. The cat artwork is too cute. 

Don’t cause a paradox! Cat in the Hat is a unique twist on trick-taking games.

Next up is Inflation, also a trick-taking game played out over 12 rounds where you’re trying to win the exact number of tricks you bid on. Tricks are won by forming the highest number from your cards played. But with each round, you play each subsequent card to the left of your previous card, adding another digit to your overall number. The cards go up to 10, but as soon as you play your 10, the 1 of the 10 is covered, turning the card into a zero. 

Making very big numbers in Inflation.

Up next was Chicken!, a game I reviewed on The Five By. This is a quick push-your-luck game where you’re trying to roll more chickens than foxes. But your roll can also lay eggs, which adds dice to your roll. As more dice get added to your roll, it’s likelihood of getting more foxes increases, but then so do the rewards. I dig the retro orange artwork of the game. And it comes in a little tube.

Don’t let too many foxes into your henhouse!

We then played Nokosu Dice. Oh man, I still totally regret not backing the Kickstarter for this! It’s a trick-taking game where you also draft dice, which then count as cards during game play. The last remaining dice after drafting will then become the leading suit color and number. Such a fun game, and I hope to find one in my upcoming trip to Japan later this summer. 

Nokosu Dice is such a great game! I need to track down a copy of this!

Charms was the next trick-taker we played. There are two decks of cards, charms and numbers, and they are shuffled together and dealt out. On your first turn, you play two cards, one number and one charm. On subsequent turns, you play one card, either changing a number or the charm in order to win tricks. A charming game! 

Charms is a neat trick-taker where you can affect the number or the charm suit.

We played these games late into the night. Our first day at Granite Game Summit was a success!

Gamer friends with boxes upon boxes of trick-taking games.

Friday

On Friday morning, I ran into Chip Beauvais, designer of Jackpot Payout, a game I had worked on the rules for a few years back. Jackpot Payout is a light deck-building game where you flip cards like you’re at a slot machine. It’s a fast-paced game and very family-friendly!

We’re playing Jackpot Payout with the game’s designer, Chip Beauvais.

We then played Chroma Cube, another game from Chip. Chroma Cubes is a roll-and color game. Roll these chonky dice with various symbols, and decide how you want to spend them by coloring in sections of a coloring sheet. This game was so delightful and very chill! I forget how much fun coloring is! We bought this game from Chip. 

Chroma Cubes is a roll-and-color that’s so satisfying!

Chris and I then took a lunch break from the food trucks outside. Wicked Tasty Trucks was there Friday through Sunday during the day through 5 p.m. This made it very easy to get food while at the con, and there were also numerous other options within walking distance from the hotel as well as the small convenience store inside the DoubleTree. 

One of the food trucks that showed up at the convention. Very convenient for gamers!

After lunch, we played Don’t Llama Dice. My husband enjoys Renier Knezia games so tried it, with neither of us having played the original Llama game. The artwork has lots of colorful rainbows. Players are trying to shed their hand of cards. On their turn, they can roll the dice or quit the round. If you roll the dice, you can discard one card from your hand of six cards that match each die.  If you roll dice that don’t match anything they have, they must take a card from llama row. If you can’t take anything from llama row, then it’s llama drama, which forces you to take the rest of the llama row cards and the round ends. Each numbered card counts only once for scoring negative points, and llamas count was negative 10 points.

Don’t Llama Dice is so colorful!

We then played White Castle (and no, it is not a hamburger game). I really liked this publisher’s Red Cathedral so I had high hopes for this game. And it did not disappoint! Players are working to become the most influential clan in Japan’s Himeji stronghold. It’s a Euro-style game where you take three actions in each round, a total of nine actions in the entire game, but of course, you may be able to combo actions depending on which of the dice you choose for your action. 

The main board for White Castle.

The red, white and black dice (equal to the total number of players plus 1) sit on these dainty cardboard bridges in ascending order, and you may have to pay to place a dice on an action slot or receive money depending on what dice is sitting there already. Overall, players can tend the gardens, defend the castle or progress up the social ladder of the nobility. The economy is extremely tight and if there’s a bad roll, everyone is choosing from less-than-ideal dice, but I love how crunchy the game is for a game that’s under 2 hours, even shorter with 2P! Chris and I immediately played the game again after playing it. 

As you place meeples onto the board, you unlock more resources to potentially gain.

For dinner that night, a group of us walked a few blocks over to Chen Yang Li for drinks and dinner, including peking duck.

They cut the duck right at your table when you order it.

The dinner was so tasty, and we had so much food! With the duck order, you get duck pancakes, a duck stir fry with veggies and duck soup. Yums!

Cheers to gamer friends!

After dinner, we played this ridiculously fun game called Himmelsstürmer, a Parker Bros game from 1991 that’s also known as the Great Balloon Race. It’s a roll-and-move game with hot-air balloons, and each player has an objective for three balloons to get to the finish line. On their turn, they roll the dice and can move any one of the balloons — and hope an opponent unknowingly moves your balloons, too. There are a few spots on the board that will make the balloon go backwards or get struck by lightning and start over. Fun times! 

Will your balloons make it to the finish line?

We then played a big game of 6 Nimmt. This game is a classic and can accommodate so many people. Always a fun crowd pleaser.

I haven’t seen some of these people since before the pandemic!

Players simultaneously play a card and cards in sequential order get added to the row its closest in number to. Rows can only hold five cards, so the sixth  one will bust it. It’s fast-paced, easy to teach and nothing beats seeing your opponent’s agony over picking up a bunch of bulls because they busted a row. 

In 6 Nimmt, avoid the bulls!

After that, we played Letter Tricks, a trick-taking card game that features suited cards with letters instead of numbers. When you win a trick, you take all the letter cards, and at the end of the game you try to create the largest word you can with your letters. What a clever twist to this genre! I love word games in all forms!

A trick-taker with letters instead of numbers so you can spell words? Count me in!

The next game we played was Don’t Drop Your Ring. Players are trying to complete their bids for winning a number of tricks or else the ring will fall off their finger, which is represented by a clear card with a ring on it placed over a card of a hand. This had some cool components but it kind of fell flat as the bidding and drafting mechanism made this game more fiddly than it was worth.

The clear card on top of the hand in Don’t Drop Your Ring moves closer and closer to falling off.

The last game we played on Friday night was Trump, Tricks, Game! a trick-taking game with  bear, wolf, wild boar and mouflon cards . A different animal is the leading suit in one of four rounds, and the cards you gain from the tricks you win will create the hand of cards for the next round. 

Different animals are the leading suit in this game depending on the round.

Saturday

On Saturday morning, we decided to stop by Designer Alley. Granite Game Summit set up a few tables for designers to showcase their up-and-coming games. We played Chip Beauvais’ daughter’s game Peep Over, and it was so cute! She hand-drew teenage peeps trying to have a sleepover, not get into arguments with mom and provide the right type of snacks. The movie posters were excellent. Chef’s kiss! 

Who doesn’t want to watch this movie?

Chris and I then played Surrealist Dinner Party. The Edward Gorey-esque artwork of surrealist characters in history drew us in as did the components, including a silver platter where resources for the multi-course menu are placed. The Surrealists are invited to the table where they can socialize, dine and then leave when satiated. In the end though, the game did not have as much substance as we would’ve liked. 

Love the artwork style on Surrealist Dinner Party but the game wasn’t for me.

We then learned Crisis, a game I actually own but have never played. I really enjoyed this one! It’s a crunchy economic game that plays in about 2 hours where players assume the role of business leaders trying to rebuild their companies and create value at a particularly challenging time in Axia.

I had never played Crisis before (even though I own it), but I really enjoyed it and can’t wait to play again!

If players fail to prosper or meet certain benchmarks, the game gets incrementally harder. Our game didn’t get punishing at all thought since we were playing at the basic level but I cannot wait to teach this to my gaming group at home on hard mode! Thanks Gil Hova for teaching the game! 

It was nice to meet game designer Gil Hova and game with him!

I then got a chance to play the most adorable push-your-luck game ever Spots! Players roll dice to place on their spotted dogs (and one cow) but if you have too many dice pips buried in the doghouse that you can’t place on your cards, all your progress on your animal cards get wiped. You can also collect bones to reroll your dice. Super enjoyable!

Spots is the cutest push-your-luck game that delightfully uses dice pips in a thematic way!

We then played Nana, in the original Korean version and animal artwork, and people have described this game as a combination between Go Fish and Memory. The object of the game is to win three sets of three cards, or two sets of cards that equal seven, or a set of 7s. On your turn, you play your highest or lowest card, or you can ask your opponent to play their highest or lowest card. As the round continues, you’ll start to deduce which cards your opponents have and force them to play so that you can complete your sets.

Nana, which is called Trio in America, is a blend between Go Fish and Memory.

Maskmen, a ladder climbing game from Oink Games, is also a neat puzzle game. Players play one to three cards on their turn of the same type of wrestler and resolve the strength of the  wrestler. At the start of the round, we don’t know which wrestler is the strongest, but as cards are played, more information is declared and sorted, which can help you shed more cards quicker, if you have the right cards in your hand. So basically, you’re seeding the strength of the wrestlers with the cards you play in the hopes of being able to shed your entire hand.

Maskmen is also from Oink Game, the makers of Scout.

Up next was Billabong, a racing game in which kangaroos are leaping across the board to cross the finish line. Kangaroos can move one space in any direction, or leap over a single kangaroo and land an equal number of spaces on the other side of that guy. If you line up kangaroos, you can keep jumping over them to get ahead. So fun! And just found out it’s available to play online on Yucata.de. 

Hop over kangaroos to get to the finish line in Billabong!

I then played An Infamous Trafic for the first time. This game was brutal. Players are creating supply chains to conduct opium trades in 19th century China. The economy is so fragile as players rely on smugglers to get their product onto land while ensuring  that the region doesn’t become a failed state, which will affect your company’s investments and bottom line. I honestly had no idea how to succeed in this game.

I played An Infamous Traffic for the first time. This economy in this game is so fragile!

Next up was Towers of Am’Harb. The rulebook for this game was substantial and in the end, we realized that it was just a Tower of Hanoi game where you activated sectors in this manner to place pieces for area control. The artwork looked great, but the font on the box cover was hard to read. This was a miss for me. 

Towers of Am’Harb is an area majority game that uses the Tower of Hanoi mechanism to activate sectors.

We then played NMR9, a very fun spatial puzzle game where you stack polyominoes higher and higher without leaving gaps underneath. The polyominoes are number shaped, and on each turn, a card is flipped over to determine which number everyone simultaneously places onto their tableau.

NMB9 is an excellent puzzly filler game.

We then played a big game of Phantom Ink. This is a great party game that can accommodate up to eight players. Players split up into two teams, with one spirit for each team. The rest of the players are mediums trying to figure out the one clue that the two spirits know. In order to deduce an answer, each team gives their spirit question cards to answer and the spirit reveals the answer one letter at a time to their table, with their team telling the spirit to stop at any time if they think they know the answer to the question. The other team may not know what question you gave your spirit but you don’t want to reveal too much for the other team to deduce. Our team was on a roll that night! 

Some of the questions we gave to our spirit to figure out the clue. Our team rocked!

We closed out Saturday night with Hamsterrolle, a dexterity game that involves a giant wheel. Players are trying to be first to place all their pieces onto the wheel, but as more pieces get placed on it, the wheel starts to roll, and eventually gravity will take over and pieces will fall out on your turn. Think Animal Upon Animal but with a wheel!

I honesty love this photo. Thanks, Kimberly for taking this!

Sunday

Sunday was our last morning in Nashua, as we had to drive back to fly out of Logan Airport in Boston that evening. We started the day with a quick and silly game, Pirates’ Blast. It’s a kids game where you’re trying to shoot cannons to move your pirate ship into your opponent’s cove. I can see why kids love this.

Chris squeezing air into his cannon to propel his ship.

We then played Dandelions, a cute area control game where you’re spreading your dandelion seeds across different gardens. Players roll a group of dice and draft them into gardens. But you can also float, puff and gust to move around the seeds.

Spread your dandelions across the fields!

Chris and I then played another game of Billabong. I am so bad at maneuvering my kangaroos to do combo jumps across the board. 

The last game we played at Granite Game Summit was Pick-A-Pepper, a game about collecting chiles and making hot sauces! The game is divided into two phases: the first phase is collecting chiles by playing cards in front of them. The highest combination gets first pick at the cards in the market to put into their ingredient display. This continues until the second phase where players are making hot sauces or collecting more cards in the display.

Making hot sauces in Pick-A-Pepper.

And then it was time to say goodbye to friends. Womp womp. Chris and I had a great time at the convention. Flying into Boston and heading north into Nashua was not a problem, and the hotel had a fair number of restaurants within walking distance, in addition to the daily food trucks. There are also a few grocery stores nearby, including a Whole Foods and a Target.

Saying our goodbyes at Granite Games Summit.

The convention library as well as gamers’ personal game library made it a nonstop four days of gaming and discovering lots of new-to-me games. Chris and I didn’t even bring any games to the con, and there was never not a time we weren’t gaming, unless we were getting food. We can’t wait to go back. And we definitely will, as Chris won a free badge for next year! Remember that coin flip I mentioned at the beginning? Thanks, Granite Game Summit! 

Our badges had a QR code on the back that made it easy to sign up for things and enter the raffles.

And for the touristy stuff …

Before Granite Game Summit, we flew in a few days before to explore Boston and squeeze in a day visit to Salem, Massachusetts, before heading to Nashua.

One highlight was visiting the Boston Library to have tea in the Courtyard Tea Room. I made reservations a month prior to the visit so that the hubby and I could enjoy tea, cute sandwiches and darling pastries. Pinkies up! 

Afternoon tea at the Boston Library was such a fun experience! The teeny sandwiches and desserts were delightful!

We also took a look around the library itself, which had an older section and the gorgeous Bates Hall, and a more modern lively section that included a live taping of a Boston Public Radio interview.

I love me some gorgeous libraries!

Another highlight was walking on the Freedom Trail to visit historic landmarks from American history (and Assassin’s Creed 3, apparently!). The red-brick line across the city makes it easy to navigate! Boston is a very walkable city, and public transportation is so easy and convenient!

The Old South Meeting House was the organizing point for the Boston Tea Party in 1773.

We then rented a car when we left Boston to drive up to Salem (but before heading to Nashua) to visit the House of Seven Gables, an iconic house made famous by Nathaniel Hawthorne’s book of the same name. I even got to climb the secret staircase. I learned a little bit about the history of the area as well as how this iconic house came to be.

Me in front of the iconic House of Seven Gables, made famous by the author Nathaniel Hawthorne.

We also visited the Salem Witch Museum. The first half was a little hokey, with its outdated display of life-size figurines whose stages lit up when the film-projector-type voice narrated what happened in Salem in the late-1690s. But the second half of the exhibit had some interesting factoids and the connotations of being a witch.

The Salem Witch Museum in Salem, Massachusetts.

And that sums up our trip back east. I’m so glad we got to spend a little bit of time. in Boston but there’s so much more I want to see! I’m already adding to my to-see list for next year’s trip. If you made it down this far, thanks for reading! And stay tuned for another game convention I’m going to in April (also on the East Coast).