Tag: bowie

SDHistCon 2025: Queen of Spies, Microverse, a video with Volko

SDHistCon 2025: Queen of Spies, Microverse, a video with Volko

It’s November, friends, which means SDHistCon! I decided to fly into San Diego this year for reasons, which then created a different set of problems because many of us weren’t sure at the start of the con if our flights were still going to exist by the end of the convention. Luckily, the worst that happened to me was a flight delay. 

I flew in early enough on Thursday to catch the first of two pre-convention events, which was a late lunch and hanging out at Stone Brewing at Liberty Station. I know I’ve said it before, but I always appreciate pre-convention events because it gives you a chance to get to know people in person out of the Discord – before all the gaming commences. 

The early arrivers to San Diego met up at Stone Brewing.

The second event was at Eppig Brewing, where OMG – they had an ube cider. It was delightful! Highly recommended if you like ube! These are the things I miss from not living in California anymore. Eppig Brewing is right on the waterfront and it was great catching up with even more people while enjoying the cool weather. 

Hanging out with friends at Eppig Brewing!

Friday

I started the day with Indonesia. Thanks, Andrew Heim, for running two games of this simultaneously! It’s been a long time since I’ve played a Splotter game, but this one and Food Chain Magnate are my favs from them. In Indonesia, you’re producing and shipping goods – rice, spice, rubber, siap faji and oil – across the country on boats. The brutal thing about this game is that if you have product to ship, it has to ship, even if you lose money paying to use other people’s boats to get the city that demands it. Weirdly, our cities never made it past level one. Lastly, the font for this game always makes me laugh. It totally reminds me of the font that everyone used in the 2000s for their wedding invitations. 

Shipping my goods across Indonesia. The fancy pieces for Andrew’s game was a nice touch.

Next up was Microverse, a game that I got to play at Origins this past summer. It’s a fast-paced 4x game that plays in about an hour where players are alien factions are fighting in space – and not have their home planet blown up. So this past summer, my home planet got annihilated because I miscalculated how much speed someone could use to get to me. I vowed to prevent that from happening in this game.

Microverse is currently on the P500 for GMT.

Well … I was doing so well until the end, when someone attacked me and blew up my home planet. GAAAHH! The designer, Sam London, assured me that I put up a good fight though! That made me feel a little better. Kinda. I did back this game on the P500 so I am very much looking forward to this game!

Sam London ran his game that included John Butterfield and me.

I then played a prototype from Taylor Shuss called Quantum Train. It’s a trick-taking that takes place in space! Normal trick-taking rules apply for this game, which has alien suits, but the two highest cards get taken back by the player who played them for the card to be turned into passengers, and the two remaining cards remaining in the trick determine which direction the rocket ship on the board will go.

Moving the rocket ship to make passenger drop-offs in Quantum Train.

The now passenger cards that sit in front of a player have a location on the card where they’d like to get dropped off. When the rocket ship moves to that matching location, players can score their dropped-off passengers for points. Manipulating the rocket ship is a fun trick-taking twist. It really makes you really think about what card to play when you know you cannot win the trick. 

The alien suits — and where that passenger wants to go to — in Quantum Train.

The last game of Friday night was Sidereal Confluence. I love this game, and in the pre-pandemic times, I used to run this game at most conventions I went to. I wasn’t sure if this game was something historical gamers wanted to play, but after some discussion in the SDHistCon Discord, I put it on the schedule and a full table came out to play. Hurray!

I think most everyone here had not played Sidereal Confluence before. They’re in for a treat!

In Sidereal Confluence, you are alien factions with cool technologies that produce resources that you cannot use. So the crux of the game is negotiating, negotiating, negotiating. I put a timer for the negotiation phases so that the game can move along quickly. There’s nothing quite like yelling at people for small cubes and large cubes and grabbing pieces across the board with my giant tweezers. 

Of course I busted out my tweezers for Sidereal Confluence.

Dan Bullock, Brooks Barber, Cory Graham and I ended the night at a tiki bar, of course. We hit up False Idol in downtown San Diego, and the vibe was so cool. And of course, I had to order an ube bae, a drink blended with rum and sugarcane. I can’t resist anything ube. Those are the Filipino rules.

Dan, Brooks, Cory and I doing what we do best — finding the nearest tiki bar.

Saturday

Saturday morning started like any other morning – asking Volko Runhke, THE VOLKO, creator of the COIN system and all-around cool dude, to film a Tiktok with me that used a trending music mix of 4 Non Blondes/Nicki Minaj. I was a little nervous asking him to lipsync a song that contained curse words, but he did amazing! Thanks for participating, Volko! And thanks to Yoni for filming my vision!

What's up, @volko.bsky.social? Having some fun at @sdhistcon.bsky.social with this TikTok trend! #beezinthetrap

[image or embed]

— Meeple Lady (@meeplelady.bsky.social) November 8, 2025 at 1:13 PM

Next up with a game of Cross Bronx Expressway, a game I had originally played at Origins as well, but this time, I played a short scenario that took place in the 1990s. This decade was BRUTAL to the community, the faction I played. The game is a 3P game where the community, private and public sectors work to house vulnerable populations and build infrastructure in the South Bronx during the 1940s-2000s when urban development was basically creating all sorts of havoc. It has a collective loss condition so players need to kinda work together while working to achieve their objectives. In my game, an event removed the one infrastructure the community had, and I could not raise any money because in order to fundraise, you roll a die based on how many infrastructure you had on the board. See the dilemma? I was spiraling!

The 1990s were brutal for Bronx residents, especially for the community faction.

I then played a quick game of Yubibo, which I’ve been describing as Twister with fingers. Players use one hand for the game, and the other to turn a card from their deck, which dictates which person and finger they need to place a stick in between.

As more cards are played, more sticks – and possibly squishy balls – are in play, making everyone really focused in order to hold the precarious stick structure together. If too many sticks fall, the game is over. Man, my fingers were kinda cramping, and it was so difficult getting a good group shot. My fingers were very occupied!

Bruce Mansfield and the rest of us focusing on not dropping sticks in Yubibo.

We then played a quick game of Cat in the Box. This trick-taking game without any suits is seriously a convention staple of mine. We play it all the time! It always amuses me teaching this game to people and telling them that you have to decide what the suit is for a card that you played, and that at any time you can declare you are out of a certain color.  

What suit is this card? Only you know!

The last big game of the night was Game of Thrones. Love playing this game, especially with Dan Bullock and Brooks Barber, who were in the game I played this past summer at Consimworld.

Kathryn, Justin Fassino, O. Shane Balloun, Dan Bullock, Brooks Barber and I are all smiles at the start of this game.

Players are GOT houses trying to capture castles in 10 rounds. There’s always backstabbing, intrigue (as you place order tokens face down and they are all revealed simultaneously) and watching out for the Wildlings. Unfortunately, with SDHistCon closing its doors at 10 p.m. each night, we were unable to finish the game. Conquering Westeros just takes up so much time!

GOT houses all trying to capture castles.

Afterwards we went across the street to Point Break Bar and Grill, where we played even more Yubibo and just hung out until it closed. As much as I love playing all the games at conventions, it’s the moments like where you hang out with friends and share life stories that make it all worthwhile. And man, there are some bonkers stories!

The gang enjoying some Yubibo and libations.

Sunday 

Sunday morning was the annual in-person SDHistCon board meeting. As an SDHistCon advisory board member, I attended the meeting with other board members and we talked about the state of the convention, the growing attendee list, plans for the future and other administrative stuff. The meeting is always open to the public for anyone who would like to attend. 

The SDHistCon Board of Directors and Advisers.

After the meeting, we went outside to play Medusa’s Garden, a game that requires some space and moving around. In this game, one person is Perseus, who turns away from the group and holds up a mirror, their only viewpoint of the group playing behind them. The rest of the group gets a secret card that says they’re Medusa or statues. The game starts when everyone freezes like a statue, and the Medusa player discreetly touches another player, who then falls to the ground after 10 seconds, like a shattering statue. Perseus must figure out who in the group is Medusa. If Medusa can shatter the majority of her statues, Perseus loses. If Perseus identifies Medusa, they win instead. 

Medusa’s Garden is absurdly fun, as you can tell by this photo.

Next up was Harmony of Discord Shogunate, a prototype from Sam London where players are warring Japanese clans trying to take control and complete their secret ambition. The game uses cards in a Pax-style market that has two clans on it and two actions, and on your turn, you can take one of the actions on the card or do an action with any clans on the card. If you take the first card, it’s free; the farther along the market the card is, the more coins it will take to use it. During the game, alliances can be made and broken, and battle resolution plays out in a specific order regarding samurais and others. The designer said this was the very first time this game had been played out in the wild, and he thought we were going to break the design, but the game ended up being really fun with our large group.

Creating chaos in Japan in Harmony of Discord Shogunate.

After that, we played Steel Beasts, another prototype from Sam London. It’s inspired by Tank Duel, a game I first played in New Orleans this summer, except Steel Beasts is played with just a deck of cards instead of including player boards. My experience in tank games are very limited, but I was able to quickly pick up the rhythm of the game as all the stats are printed on the card itself. The game is quick and fast, perfect when you have a small pocket of time in between games. 

Taking down tanks in Steel Beasts.

Mid-afternoon, I was on a panel titled “How do we talk about historical games?” with Dan Thurot and Liz Davidson, moderated by Akar Bharadvaj. We discussed how journalism about historical games fits into the broader conversation about history, how academics study and use historical games for teaching, and the moral/ethical obligations we have about historical games, and other topics. Thanks, Akar, for asking me to be on this panel with two heavyweights in the historical gaming sphere. <insert gif of here of a smiling cat that says “I’m just happy to be included”>

Liz Davidson (from left), me, Dan Thurot and Akar Bharadvaj.

After the panel, a group of us played Terra, a game about cooperation to save the world from environmental destruction. Players draw cards into their hand. If it’s a solution card, they keep it, but if it’s a crisis card, it’s placed face up into the middle of the table. Players then have a chance to play numbered solution cards to add into the crisis number on the crisis card. If they play the first matching solution card, they get 3 points, and the player that played the highest solution card gets 3 points. If crisis cards are not solved, they turn into full-blown crises and a collective loss can happen. 

Terra is an old game, and it’s so weird seeing cutesy artwork on a serious-ish game.

Much like Terra, where players had to work together, players had to do the same thing in Bowie, a game from Dan Bullock. Four players are different versions of David Bowie, and you’re trying to visit locations to record albums while trying to prevent any version of Bowie from dying through the various things that happen living like a rock star, things like threats, dark princes and figures of the occult. 

My Bowie successfully recorded a single in London and stay away from dark princes.

Monday

Monday was the last day of the con. It went by so fast! I started with a quick game of Close Assault, another prototype from Sam London. My experience in tank games has now tripled just from this convention! In this game, you’re playing as two teams of two players, and each team has a couple of cards that act as replacements if your officers die. Game play is similar to Rummy where sets of cards are played for an action that’s printed on the card, and a higher value set can partially or fully beat what your opponent played. I enjoyed the hand management aspect of this game, as well as sometimes hiding out in a house so that my tank doesn’t get destroyed. 

Romero using a house for cover in Close Assault.

Next was a demo of Queen of Spies, a game coming to Gamefound next month by Liz Davidson and David Thompson. I had seen an earlier earlier version of this a year ago, and to see a game’s development and fruition are one of the highlights of attending conventions such as SDHistCon. 

Look at the artwork for Queen of Spies!

Queen of Spies is a solo, story-driven game about espionage and missions in occupied Belgium during World War I where you play as Alice – a former journalist turned spymaster – who runs a secret spy network. The artwork on this is gorgeous, and completing your missions before you run out of time or getting someone in your network imprisoned is hard work!

So cool to hang out with Liz Davidson and see her game develop over the year!

I then picked up a game I won at an auction: The Plum Island Horror. And guess what folks, I’ve already played it! I’ve had a very productive post-convention week. I love the horror theme of the game – as well as all the side jokes in the cards and rulebook – and playing cooperatively like a wargame to stop the hordes of murder zombies will always be a good time. 

The artwork on this is super cool! I love this campy horror look.

And after that, I flew back home on Monday night, after a two-hour delay. The plane was super empty, which was a rare thing for me to see. 

I can’t remember the last time I flew in a plane this empty.

This is my fourth SDHistCon, and I will definitely be back again next year. It’s such an intimate experience being surrounded by designers and gamers alike, and the location is super convenient to the airport as well as plentiful hotels and restaurants nearby.

A full house on Saturday, Day 2 of the convention!

SDHistCon was the last convention I will attend this year – maybe one day I’ll make it to Pax Unplugged, but it’s smack dab in the middle of holiday travel, and I do not want to add another trip during that chaotic time. But for 2026, I’d love to attend an overseas convention. What are some of your favorite non-U.S. conventions? Let me know! And thanks for making it all the way down here. Until next time! 

Consimworld 2022: Wargaming in the desert

Consimworld 2022: Wargaming in the desert

A week before Consimworld, I had mentioned on Twitter that I was excited for the con, and someone had asked if there were any games I was looking forward to playing, and friends, I didn’t have an answer. I felt a little disconnected from the wargaming community this past year, and me not being able to answer that question created a little bit of anxiety, with various thoughts swirling around in my head, the loudest one that said, “do I belong here at this convention?”

Well five days of nonstop gaming in Tempe from Aug. 27-31 shut down my fears about that and I ended up having a wonderful time! There are so many different games you can play in the wargaming sphere, from megagames that last multiple days (something I hope to get into next year!) to 2P card-driven games that can be played in under an hour. Plus, a small highlight of attending an Arizona con during the summer is hearing Midwesterners say, “Oh, 100 degrees isn’t so bad!” when we’re walking to dinner. That #desertlife!

The main room at Consimworld at the Tempe Mission Palms hotel.

My buddy and game designer Dan Bullock arrived on the Friday the day before the con so we did some pre-gaming with a 2P game of Squaring Circleville. I really like the rondel mechanism of this game! My husband usually teaches this game, so I was a little unprepared for teaching it but we got through another enjoyable game of it. 

We’ve succeeded in Squaring Circleville, a real town in Ohio that the game is based on.

Aug. 27

This was the first day of Consimworld! Here’s Dan and me arriving bright and early for gaming!

Dan and I are ready for all the gaming! This was taken before temps hit 110 degrees. It was a hot week!

We started the con with a 3P game of Passtally. This quick filler is such a brain burner! I finally own a copy of it, after playing it at BGG Con Spring eons ago! This is a tile-laying game in which you’re building routes to connect to your markers. You can also build on top of other tiles, which elevates this cute game into super crunchy puzzle. For each turn, you get VPs based on how many tiles your route goes through — horizontally and vertically! 

Passtally is so pretty yet will probably melt your brain.

I then busted out my new copy of Twin Palms, a game I first played at Dice Tower West 2022. I backed the game on Kickstarter and it arrived the day before Consimworld. What luck! Twin Palms is a neat trick-taking card game, where you play pairs of cards and there are only 1-3 suits in the game, depending on player count. The highest pair of cards are determined by a hierarchy of pairs and/or suits, and you may bet before each turn how many tricks you’ll be able to take. It’s a neat twist on an otherwise very familiar mechanism. 

I love the cool retro artwork for this trick-taking game with a twist.

Next up was Pax Pamir. This is a game we play at every single Consimworld, but I am still not very good at it. Players are purchasing cards and creating their tableaus, while trying to gain control of territories at the right moment.  Every game I’ve played is so different. I’m hoping to get my copy from their Kickstarter soon, so maybe there’s a chance for me yet to improve my game! 

Pax Pamir never disappoints! I can never get enough of these components and linen map.

We then played A Study in Emerald, a grail game that’s, for the lack of a better word, insane. The Great Old Ones have taken over the world, and historical figures from the 19th century are either Restorationists fighting against the creatures or Loyalists attempting to defend the status quo. There’s a giant map of Europe, and players are depositing influence into various locations to attack monsters and/or gain cards. There’s hidden roles, deck-building, area control, and possibly zombies! Paranoia is at an all-time high, and when certain markers hit the end of their tracks, the teams compare scores and the side with the lowest score automatically loses. It is quite the experience, and I’m still not sure I’m describing the game correctly! 

A Study in Emerald is quite the experience! And sometimes there are zombies.

The last game on Saturday night was Crescent Moon. This is a new asymmetric area-control game set in the 10th century Middle East, which is laid out in a very small hexagonal-tile map. There are five different factions, and each faction takes 4 actions over the course of 3 rounds, making it a total of 12 actions total. There just aren’t enough actions to do everything you want to do. Each faction has a very clear objective, and the player guides clearly explain what that is and how to best go about your relationship with other factions. And while there are some similarities to Root, there’s a lot more wheeling and dealing to negotiate with your neighbors while you work toward your win conditions. 

A lot happens on this small map for Crescent Moon.

Aug. 28

Sunday began with an epic game of Dune! It was my very first game of this, and we had a complete game with 6 players. I played as the Harkonnen, which excels at treachery, so basically the complete opposite of me in real life. The game plays out over 10 rounds, unless a win condition is triggered (controlling a certain number of strongholds) beforehand. The Dune planet is represented on the main board as a giant circle separated into sectors. At the start of each round, the storm moves, spice shows up on the board and the sandworm can appear to wreak havoc on players’ troops. There’s also battles, which players set up secretly with cards and leaders in their hand and discs showing the number of troops they want to commit. There are also traitor cards, which allow you to activate an opponent’s leaders to immediately lose your conflict. This game is so fun! 

The spice must flow! But watch out for the storm and sandworm — they’re both pretty treacherous.

I would totally love to play this again, especially because I nearly won and lost in the same round! During Round 8, I had a traitor leader card of my opponent I was battling, and I had a 50/50 shot of him using that leader. Unfortunately he didn’t! And I almost lost b/c if I had won that battle, the Bene Gesserit would’ve stolen my victory from me because they had made the prediction (at the beginning of the game per their faction power) that the Harkonnen would’ve won in Round 8. 

We then played La Belle Epoque, a euro-ey cube-pushing wargame. In this game, Central Empires, France, Great Britain and Russia compete with each other to gain control of countries across Europe during the time between the end of the Franco-Prussian War and the start of World War I. The game continues for 9 turns, separated by 3 eras, in which the game could end anytime during the 3rd era with the assassination of Archduke Franz Ferdinand.

We all were learning La Belle Epoque together. It’s a cube-pushing euro-y wargame.

We then ran into Bobby Factor, and it was such a pleasure meeting him in person and gaming all week! He has so many hilarious stories, ones that he’ll love sharing if you ever end up at a convention with him.

These fun guys! From left, Dan, me, Cory Graham, Bobby Factor and Sobhi Youssef.

Aug. 29

Monday began with a game of Dominant Species: Marine. I love, love this game, and I think I played my best game yet! (I came in second, fyi, as the reptiles. Please cheer for me.) I love the worker-placement mechanism of this game, with the limitation that you can only place your worker on a space after your last one on the board, meaning you can’t take an action you’ve already passively skipped. But once dominate in an element, you take a special white pawn that allows you to break some of the worker-placement and unlock some extra action spaces, but most importantly, it allows you to take an extra action before you spend your turn recalling your workers off the board. 

I love the Dominant Species: Marine’s board and color scheme.

I then played a prototype of Vijayanagara: The Deccan Empires of Medieval India 1290-1398. One of the designers Cory Graham is local, and I had a great time gaming with him all week. This COIN-inspired game is so, so good, and I think will usher in a new wave of more accessible wargames. The game is currently on GMT’s P500, and it’s the first game of their new Irregular Conflict Series. Vijayanagara is a 3P game that plays out in about 2 hours, with little downtime for everyone. Players take on the roles of the Delhi Sultanate, the Bahmani Kingdom and the Vijayanagara Empire, and like a COIN game, there’s a deck of cards that determine which two factions can take a turn. But unlike a COIN, the third faction can take a limited command and is still eligible for the next turn. Plus, a good number of events on the cards make it appealing to take the event instead of a full command because it allows your faction to stay eligible, a new twist to other COINs. I can’t wait until this game comes out. 

I really enjoyed playing Vijayanagara: The Deccan Empires of Medieval India 1290-1398. I can’t wait until it’s out!

Aug. 30

Tuesday began with a quick game of Dan’s card game Bowie where you’re playing as four different David Bowie personas trying to stay alive while earning points for recording music. Meanwhile various threats, dark princes and figures of the occult going after them. If any of the Bowies die, everyone loses. 

The Bowies must work together so one of them doesn’t get killed.

We then played Dan’s prototype of Blood and Treasure, a game about the U.S.-Afghan War and the contractors who would profit from it. Players are secretly bidding for market contracts but the trick is you want to bid lower than your opponents but enough so that you’ll receive the cash from your bid. That money can then be used to bid on other contracts but also gain extra pawns to take more actions. Your company will also need to diversify in various industries so that you can collect more contracts and put cubes on them so that when it’s inspection time, you won’t get penalized for non-activity on the contract. It’s an unflattering look at the U.S. government, a unique departure from your usual wargame themes. 

I played a 3P game of Blood and Treasure, a game about American contractors during the U.S.-Afghan war.

Next up was Flashpoint: South China Sea. Harold Buchanan designed this game in the GMT Lunchtime Game series (games that can be played under an hour for two players). I had a chance to playtest this years ago at a previous Consimworld, and I’m so happy to see his design here on table! It’s another accessible wargame that borrows the card-driven game mechanism for its gameplay. Players take on the role of China vs. the U.S., and the game begins with secretly bidding VPs to go first. Players then place economic and diplomatic influence across various regions and countries in the South China Sea to score for VPs each round. I’ll be doing a more in-depth review of this game soon! 

Flashpoint: South China Sea is 2P game that simulates the complex geopolitical contest currently taking place in the South China Sea.

I then played a quick game of Watergate. This is such a tense 2P game, also one that plays in under an hour. One player plays the side of a Washington Post Editor trying to connect Nixon to his informers, while Nixon is trying to hang onto his presidency and not be forced to resign. The cat-and-mouse feel of this game makes this game so good and enjoyable to play. 

Watergate is so tense! Every small move could have giant consequences in this game.

Lastly, I ran a game of Battlestar Galactica, a tradition for Consimworld. This is my absolute favorite game and each game is so much fun, even if us humans lose! So say we all! 

It was such a joy gaming with Harold Buchanan (left) and Bobby! My buddy Mark (back left) joined us for this game.

Aug. 31

On Wednesday, we played a game of Angola. I first learned this game last year (and it was one of my top games that I played in 2021) and have been looking forward to playing another game of it at this con.

Playing Angola a second time, I had a much better grasp on the game. But we still got outmaneuvered!

I played as the FNLA this time around, and it was nice not having to use the blank cards during your turn. I started out strong, getting lucky with the random start of most of my troops being in the north, but then I just got closed in on by FAPLA and by a few turns in, our side had lost the game. Still a great experience (it took most of late-morning to early evening), and I learned a thing or two about clipping chits. 

A similar photo like this got roasted on Twitter because some of the chits were not clipped! The horror!

I then played the working prototype of Forward Ever by designer Sobhi Youssef. This game is set during the U.S. invasion of Grenada, and it’s a trick-taking game where you’re placing influence on the board.. We got through a couple rounds of the game before Sobhi took some notes from some of the players’ feedback. 

We played Sobhi’s prototype for Forward Ever.

Sobhi is also designing After the Last Sky, set during first Palestinian Intifada from 1987-1993. I, unfortunately, didn’t get a chance to play his prototype. Hopefully I’ll get a chance next time we all meet again. There’s been talks to meet up at Harold’s convention in San Diego in November: San Diego Historical Con! I’ve already purchased my ticket for it. Looking forward to more wargaming then! I’ve only ever attended the convention online during the pandemic.

I’m hoping to get a chance to play After the Last Sky next time Sobhi and I are at the same convention.

By then, it was Wednesday evening. We all then thought we were going to do more gaming but instead winded down at a local Mexican place across the street from the hotel, partaking in food, drinks and great conversation. And that was a great ending to my time at Consimworld.

Cheers, Dan! We took a celebratory shot in honor of Dan’s birthday!

During the con, I played 16 games, 17 if you count Squaring Circleville the night before. The convention continued until the following Saturday, but I couldn’t stay the whole week because I had to get ready for another convention. (That post will also be coming down the pike). The only game I purchased during the convention was The Chase of the Bismark, designed by VUCA Simulations, which had a booth at the con.

There was a demo copy of this game during the con. It just looked so awesome!

I enjoyed playing all kinds of games: some new, some old, some under an hour and others that lasted a big chunk of my day. I met some lovely gamers and game designers, and learned more about design and the publishing process during my week with them. Thanks, Consimworld, for having me this year! It’s been a blast! See you next year!