Tag: consimworld

Consimworld 2023: People Power, Land and Freedom

Consimworld 2023: People Power, Land and Freedom

This year, I was only able to make it for a few days at Consimworld, the annual wargaming convention in Tempe, Arizona. I got sick the week prior (derailing a bunch of other plans), which, of course, left me super bummed, but I made the most of the time there — and got some great gaming in! The convention this year went from Aug. 25-Sep. 1, 2023, at the Tempe Mission Palms, and over 240 people attended. 

The main ballroom at Consimworld, held at Tempe Mission Palms in Tempe, Arizona.

Wednesday

I arrived on Wednesday and started with Brass: Birmingham. This sequel to the classic Martin Wallace game Brass has you developing, building and establishing your industries and network, in an effort to exploit low or high market demands. This game differs from the original as it adds the beer market, and there’s a chance to discard cards from your hand in order to take a wild card. In the original game, you would’ve been stuck with what was in your hand until you drew a card you could use. This was my first time playing Brass Birmingham, and I can see how Birmingham is popular with many gamers. Would definitely play again!

Brass: Birmingham’s color scheme is what I imagine cities looked like during the Industrial Revolution.

I then scoped out the vendor hall and picked up Land and Freedom: The Spanish Revolution and Civil War, a recent release from new designer Alex Knight and Blue Panther Games. This is a three-player wargame where Spain’s three fighting factions — Anarchists, Communists and Moderates — must unite and fight off right-wing army generals aided by Hitler and Mussolini.

Land and Freedom: The Spanish Revolution and Civil War just came out from Blue Panther Games.

This semi-cooperative tug of war is super fun (and not too long at about 90 minutes) and the game is powered by a card-driven mechanism to complete objectives that enable you to seed a draw bag, for which a random chit-pull will give you VPs throughout the game. 

We used a plexi since my copy was brand-new. It’s great for gameplay but bad for photos.

I then had to leave early because I went to a Weezer concert. I had a blast. They were playing in downtown Phoenix, and it’s probably about 10 years since I last saw them in person.

Weezer played a few songs from Pinkerton, which is my favorite album of theirs.

Thursday

Thursday was a full day of gaming! We started with Obsession. I love the theme of this game — think Jane Austen society where parties, gardens and marrying well were your family’s only priority — and it works so well as a resource management, deck-building, worker placement game. Each player plays as a prominent family of the time, and you have a hand of cards that represent different family members.

Your meeples represent servants you employ in Obsession.

On your turn, you’re working to invite people to your parties (playing cards from your hand) to a room in your house (in an effort to upgrade the room). These guests sometimes require servants, of which you have a small army of them and can hire more, and in return, most guests can increase your reputation and/or give you money. Unfortunately, some guests are worth negative points — those rich new money Americans (but they give you a lot of money!) or those cads who are just awful at your parties. After your party, that card is exhausted until you refresh your deck, and your servants get to rest a round until they can be used to help your future guests. It’s such a thematic euro!

Next up was People Power, taught to us by the designer himself Kenneth Tee! I had actually met him on Wednesday and got him to sign my game. (If you must know, I was totally fangirling). I think his friends were very amused. 

Me and People Power designer Kenneth Tee. I had just asked him to sign my game.

So on Thursday, we played Obsession with him and he was kind enough to run a 3P game of People Power. You all know I’ve been waiting for this game FOR YEARS, and even did a fun photoshoot on Instagram when the game arrived earlier this summer, but I haven’t had a chance to get it on table yet. 

Kenneth Tee is about to teach Dan Bullock, Cory Graham and me how to play People Power.

People Power is the latest COIN (CounterINsurgency) game from GMT Games. This one is special to me because it deals with my motherland, the Philippines. Most wargame and board game conventions I go to, I stick out like a sore thumb, and it’s even rarer to play a historical game where that representation is evident. And now it’s here, and I can’t stop raving about it. 

There are over 7,600 islands in the Philippines. This map does a great job of simplifying the main areas for the purpose of the game. I even got to see all the islands I visited this past year.

People Power plays in about 2 hours, which is fairly short for a COIN. And you know what that makes it? Accessible to more people. Seeing people of color as well as not needing a 30-minute video to explain the battle action (I’m looking at you, Pendragon) is one of the very things that would help diversity this very niche area of board gaming. The actions in People Power are streamlined, the player aides are very easy to follow, and, with such a small map, it makes the game tense and fast-moving game to play. And dare I say, this is a COIN that I could actually teach to others? I could not have said that with previous COIN titles. 

We then played a 4P game of Dan Bullock’s prototype: Blood and Treasure, a game about the U.S.-Afghan War and the contractors who would profit from it. Contractors bid for contracts, specialize in industries, and hire workers to complete projects — without getting inspected by the government too much. I enjoy this game the more I play it, but I have to remember it’s not always about completing the most contracts; the name of the game is collecting those government contracts and secretly undercutting your opponents. And with 4P, it’s much more cut-throat.

When Blood and Treasure gets published, we’re all expecting giant chonky pieces in the game, like these weighted chess pieces.

We then played a quick game of Fit to Print! I just received this game in the mail the previous week, and this was surprisingly a big hit! In Fit to Print, you’re all working at a newspaper trying to design A1 (the front page) with a good mix of various articles, photos and advertising while maintaining a balanced set of sad and positive news — in real time! Game play goes for three days (rounds), and each day begins with the reporting phase where you’re simultaneously flipping over pieces from the center of the table one at a time at your little cardboard desk. You then decide if you want to keep that piece for the layout phase or put it back into the middle of the table. You do this for a limited number of minutes, and by the end of it, you’ll have a stack of tiles on your deck. 

I love, love everything about Fit to Print — from its cute artwork to its theme and its gameplay!

Then comes the layout phase: place those tiles onto your blank newspaper page, following guidelines (which you’ll get penalized for not following) and photos next to stories (of which there are three different types) they like. With each day, starting on Friday to Sunday, the size of the paper gets bigger, so it’s such a challenge to figure out how many tiles you’ll need for each day — and if they’ll be able to fit nicely into your template while the clock winds down! 

Consimworld attendees attend the board game auction and raffle.

That evening was the auction and raffle. I stopped by for the raffle part and won this cool game! If any of you have played this, let me know how it is. 

I won a game! That’s always super fun.

We ended Thursday night at Fate Brewing Company for some yummy food and even yummier beer. There are three locations in the Valley, and we went to the one in south Scottsdale. Definitely worth checking out if you’re ever in town. 

Cory, Dan and I enjoy our drinks after a fun day of gaming.

Friday

We started our last day with our annual game of Maria. We play this every year, but I always kind of feel like I’m coming into this game cold. I’m definitely putting a calendar reminder for next year to brush up on the rules for next year’s convention! I must get better at this game! 

Maria is a game based on the War of the Austrian Succession, between 1740 and 1748.

The last game I played at the convention was The North Provenance. I had never heard of this but I was immediately intrigued by the box and card art! It’s a 2P card combo game with multi-use cards where you reprogram Ancients, build Facilities and power up Nodes in an effort to chip away at your opponent’s VPs.

The game has some really net artwork. And depending on if you play it or activate in your tableau, either the protocol or spark action activates.

It’s a constant tug of war, and when your engine gets really built out, the action combinations are so satisfying! 

The box art is also so slick!

I had a great time at this year’s Consimworld, even though I could only make three of its eight-day run. I hope my plans go much more smoothly next year! And for those interested in next year’s convention — mark your calendars! Consimworld 2024 will be held on July 12-20, 2024. Thanks, Consimworld, for having me! 

Consimworld 2021: Attending A Convention Again

Consimworld 2021: Attending A Convention Again

A few weeks ago, on Aug. 28-Sept. 4, Consimworld held its annual convention in Tempe, and it was my first in-person convention since late 2019 because of the pandemic. My friends and I were going back and forth about attending something like this in person, and after attending the first day, we felt safe enough to attend during the week. 

The convention was capped at 200 people, a group smaller than the usual amount, but in all honesty, even on the busiest day (the weekends), it did not feel like that many people were in attendance all at once. The convention kept the same space as previous years and tables were placed more spread apart. While masks were optional per Arizona rules, there were people masked up. I also didn’t mingle as much during the con and instead played with my usual groups. All these things helped calm my nerves about the whole situation, and I had such a great time gaming nonstop for many, many days. 

The entrance to the ballroom for Consimworld. I mostly gamed on tables in the foyer, which was close to the outside doors.

The night before the convention, my buddy Dan Bullock flew into town, and I taught him two of my favorite Hollandspieles. We played The Field of the Cloth of Gold and Brave Little Belgium

Hollandspiele’s The Field of the Cloth of Gold is a perfect filler game.

Aug. 28

Dan and I arrived bright and early on Saturday morning to game. And like by early, I mean around 10 a.m. I am not a morning person.

We are ready to play games! As you can see, it wasn’t too crowded when we arrived Saturday morning.

We started this day by playing Red Cathedral as a 2P. I really enjoyed this game — I think its resource wheel is such a great game mechanism — but the scoring for two players threw me for a loop. The person with the second majority for a cathedral tower only gets one-third of the points. I think I will stick to 3-4P for this game. 

I just love this resource wheel in Red Cathedral.

We then played what’s becoming to be our annual game of Maria. This 3P game based on the War of Austrian Succession is so good — and since we’ve been playing it every year, we’ve gotten much better at playing it. 

Let’s go Prussia, Saxony and Pragmatic Army! I was holding my own until one of my armies transferred ownership.

Next up was a 3P game of Iberian Gauge. So this first game was such a learning experience, and we learned the hard way that the three people playing should not have started railroad companies far away from each other on the map! Our company stock prices were so low! Despite that — and the endless money exchanging that can bog down the game a bit — I already enjoy this game much better than its predecessor Irish Gauge

Our first ill-fated game where us three did not start near each other.

We ended our day with Mexica, one of the meanest but most gorgeous games out there. Look at all those chonky, fun pyramids! *Making grabby hands gesture* This game is very cut-throat. Mean people will take over your district and block you from coming in. And by mean people, I mean me.

Mexica is such a gorgeous game. I adore these resin pyramids.

Aug. 29

On Sunday, Dan taught us Cuba Libre, a game I actually own but had never got on table. This is one of the shortest COIN games, clocked in at 3 hours, and a smaller deck with four propaganda cards. For those unfamiliar, propaganda cards are shuffled into the deck at certain intervals, and when one of those cards comes up, the table checks if one faction has achieved their objective and wins the game. We lost so badly to Dan.

First time playing Cuba Libre! This is one of the shortest COIN games out there.

Next up was Underwater Cities. My gaming group and I have been playing this game a lot online and it was a little chaotic to play in real life after being used to the program doing everything for you. There are just so many bits and pieces! Nonetheless, I enjoyed this game and won for the first time ever. 

In Underwater Cities, I like how your hand of cards affects which actions you’ll take.

I then played another game of The Field of the Cloth of Gold. Seriously, best filler game ever. Including the teach, this game is probably about 20 minutes long. Easy peasy, and yet so agonizing! 

I ended the day with a game of Meltwater. And while I feel like I’ve played games where the game board is disappearing on you (i.e. Survive: Escape from Atlantis), the bleakness of this game is just so brutal. Humanity is dealing with the effects of nuclear fallout, and the only habitable place on earth is Antarctica, which is slowly being polluted with radiation. My people did not survive.

The world is ending, and Antarctica is the only place that’s habitable for humans.

Aug. 30

I started the day with an in-person demo from Dan, co-designer of In the Shadows. I enjoyed the card play of this game, which involves suits, initiatives and action points, and how certain outcomes are resolved through its own deck. I like that much better than rolling a die. This game is on GMT’s P500 as part of the company’s Lunchtime Games series, games that run about 20-60 minutes.

We busted out Dan’s prototype of In The Shadows.

We then played Tigris and Euphrates. It’s my first time playing this Renier Knezia classic. We didn’t build many temples during the game, except for me, and that made a world of difference in my winning score. That said, I had no idea what I was doing the entire game. Beginner’s luck I guess, but would definitely play this again. 

This temple ended up being the only one built in this game.

Monday nights are Consimworld’s welcome ceremony. I popped in for a minute to take this photo but didn’t want to spend too much time in a smaller room as it felt a little crowded to me. Nonetheless, the crowd was much smaller this year because of the attendance cap, for which I’m grateful for. 

This room is usually super packed, but it’s a much smaller crowd this year. At left is John Kranz, convention organizer.

The last big game of the evening was Barrage. Dang, this game is so crunchy! I have only played it once two years ago at Consimworld 2019 (a prototype, no less!), but I knew back then that this brain-burner of a game would totally be up my alley. We played with the expansion, giving players asymmetrical powers. I love the game’s brutality, but also how everyone knows when all the water will flow so that you can plan accordingly. 

Please send water. I love this deluxified version of this game with its 3D board.

We winded down the day with a game of Mandala. Along with The Field of the Cloth of Gold, Mandala is another recent favorite 2P game.

Once all six colors are represented, the mandala scores and cards are added to your cup for set collection.

Players are placing cards into their fields or mountains, and when all the colors are represented, the mandala is scored. Part area control, hand management and set collection, Mandala is a tense abstract in which you get to choose how your set collections will score. Pretty neat, and it has a gorgeous cloth mat that accompanies the game. 

Aug. 31

During the course of the convention, Angola! was one of the games sitting on our table, which prompted a considerable number of people stopping by and commenting on the game. “This is such a good game!” they’d comment, which completely piqued my interest in getting it on table during the con, but we ended up scrambling to find a fourth player. At the 11th hour, like literally 9:59 a.m., we had found someone available to play at our 10 a.m. game. Success!

We wargaming with plexi and everything! What a fun experience!

Angola! is probably one of the most unique wargames I’ve ever played — it’s played in teams and you pre-program your commands. Wuuut!! Two factions are backed from the U.S. (FNLA and UNITA), and the other two are backed by the Soviets (FAPLA and MPLA). It’s a neat element I have not encountered. Also, if more wargames were team-based, I can see people being less intimated to jump into these types of games.

My deck of cards, which you preprogram for each turn. As the game progresses, you have more of your deck to choose from.

At the start of each turn, players program their cards, which represent chit stacks on the board, including the card that’s a blank bluffing card, and one by one, each player plays a card and takes an action. As the game progresses, your hand of cards gets bigger while the win condition thresholds get lower for the different teams. There’s also a mechanism for if your team is falling behind: you’ll be able to draw random cards from the foreign aid deck for reinforcement. 

During the game, you assign column chits to your troops on the board. When you play the matching card, you activate the stack.

Next up was Pax Pamir 2, my top game of 2019 . So sleek, so entrenched in history, and so approachable, one that I can see getting on table often once I get my copy. (Which I hope is soon from the Kickstarter late last year!)

Lots of armies on the map!

The last game of the night was a four-player game of Iberian Gauge. Since this was a second play for most of us playing, we did make the error of starting too far away from each other. That combined with another player made our company stocks skyrocket, which made for a very different game than the last. 

Sept. 2

Thursday of the convention was my last day gaming. I had been looking forward to a game of Dominant Species: Marine all week. I had only played the original one time many years ago, but I remember really enjoying it but also getting crushed by the glaciers. Also, that game was very long. Marine, however, is a 4P game, instead of the original 6P, and this immensely helps with the playtime. Alas, there are no more cones in the game.

Isn’t this gorgeous? Players also receive their own play board, where you keep your ability card and which elements you can survive in.

A big difference in this game is that each species doesn’t have base abilities; you get ability cards to choose at the start of the game that give you a special power. Also, when you put a pawn on an action location, it resolves immediately, instead of waiting for everyone to place their pawns and resolving the actions down the action board. Similar to the old game, once you take an action, you can’t take an action above where you’re just placed, unless you reset and take all your pawns back. I enjoyed the few times I had a special pawn (which is gained from when you dominate in an element), which unlocks special actions on the board only available to special pawns and can also bump regular pawns. 

Dominant Species: Marine — where are all the cones? The removal of cones, and the streamlining of game play, makes this games shine.

Lastly, I got to play Praga Caput Regni. I can’t believe it’s taken me so long to play this game. Instant love! It’s a crunchy euro that adds a timing element. Players are working to improve New Prague City by building city walls, bridges, the cathedral or other civic projects. On your turn, you take an action that’s depicted on the Action Crane, which moves every turn. Sometimes the action costs money if it’s too early in the wheel, while other times, the action will give you VPs because nobody has taken that action in a while. Very clever! Plus, the king loves eggs. (Those are worth VPs at the end, too).

This looks like a very busy board, and it is, in the most euro way possible.

And that was Consimworld 2021! Thank you for making it down to the bottom of this post. I took extra days off after this convention so I could isolate and take a COVID-19 test, which came back negative, just to make sure I don’t get others sick. Overall, I had a great time. Everyone seemed respectful of keeping their distance, and the Tempe Mission Palms, where the convention was held made sure tables were spread out and that regular sanitizing occurred. Thanks Consimworld for having me! And hope to see you all there next year! 

Congrats! You’ve completed your bridge building. Now give me all the eggs!
Consimworld 2018: Big Push, Flashpoint: South China Sea, Cataclysm, Mr. President

Consimworld 2018: Big Push, Flashpoint: South China Sea, Cataclysm, Mr. President

It’s been two weeks since Consimworld (I had an LA trip in between since so I apologize for the write-up delay), and all I want to do is play more wargames! Consimworld, short for conflict simulation, is a wargame convention that lasts for eight days in Tempe, Arizona. You need eight days, because some of those games take literally three days to play!

I was lucky enough to be a special guest at the convention, now in its 18th year. I went the entire first weekend, and each day after I got off of work for the rest of the week. I got a lot of gaming in, folks! And of course, it was great seeing out-of-town friends and hanging out.

The front of the gorgeous Tempe Mission Palms, my home away from home for a week.

The convention is super informal; there isn’t a sign-up sheet for gaming. Instead, there’s an Excel file online and you can contact people who have expressed interest in playing a specific game. The only events scheduled are the Mega Games, which require official participation since they take a few days to play. There are also nightly seminars, a large flea market and an auction at the end of the week. I got an excellent deal for Thurn and Taxis at $20!

Consimworld is held at the Tempe Mission Palms, which is right off Mill Avenue in downtown Tempe. That means plenty of food options within walking distance and convenient light-rail access. Pretty darn sweet.

It was great seeing Harold Buchanan (center), of the San Diego area, and Dan Bullock, who is from Milwaukee.

My buddy Dan Bullock, designer of No Motherland Without, came into town and we started the first day by playing Pax Porfiriana, Churchill and John Company. I ended up losing Churchill on the die roll because I was 17 points ahead. It was a fun experience though as we played all 10 rounds, which was my first time playing the long scenario.

I ALMOST won Churchill as FDR in our long scenario. Alas, that die roll.

Harold Buchanan, podcaster and game designer of Liberty of Death, taught us the John Company. I ended up playing this game twice during the convention — first as a 6P and then as a 5P. I liked the experience much more as a 5P. John Company is so bonkers! There’s a lot of randomness in the game, but I’ve come to appreciate that at its heart, it’s a negotiation game moreso than an economic game, which is what I had originally thought it was going into the first game. I ended up winning my second game with zero points. ZERO?!?

Should we let the company burn? But I need to retire first! And watch out for that elephant. John Company is all kinds of bonkers.

Day 2 of Consimworld started with Fire in the Lake, my favorite COIN game from GMT Games. I’m most familiar with this war compared with the other COINs I’ve played, and the board is just gorgeous.

I love using my giant tweezers to pick up cubes.

Dan then picked up a copy of The Big Push, a new game from Hollandspiele, and he cracked it open and learned how to play the game right on the spot! I don’t think I could ever do that; the pressure would be so huge that I’d completely mess up a first play.

The Big Push is the newest game from Hollandspiele, who were at the convention selling games and gave a presentation.

The Big Push is a 2P World War I strategic card game in which you program your cards along various battle areas on the board, and resolve them. The order by which you resolve battles matters, and depending on which cards you play, you can add to your attack or defense value with leftover cards in your hands. Lots of tough decisions about timing and card play in a game that played in about 90 minutes. I’m still kicking myself for not picking up a copy. I did purchase Supply Lines of the American Revolution though!

Lots of tough decisions about where card placement, and if that battle is attacking or defending. Crunchy!

Dan, Harold and I then finished Day 2 with a game of play Battlestar Galactica, my favorite! I ended up being a cylon this time. One guy was being super shifty, so Harold brigged him and I became the CagMiral (Cag and Admiral). I was able to just let resources die down for the cylons to cruise into victory. It was marvelous!

About 270 people attended Consimworld, held at the same hotel for the past 18 years. There were 54 newcomers this year. Some attendees even came in as far as New Zealand and Japan!

I arrived on Day 3 after getting off work. I attended the Welcome Reception, where I learned that the convention has been going strong for 18 years! Even more impressive was that there were a group of folks who had attended every single year. The organizer, John Krantz, is now based out of Texas but used to live in Phoenix when he first started the convention and has kept it at the same location since its inception. Which is awesome for me as a local gamer! The reception also raffled off a lot of games!

Here’s me with John Krantz, organizer extraordinaire of Consimworld.

Dan and I also got a chance to play Flashpoint: South China Sea, Harold’s new game. Flashpoint is a 2P card-driven game that pits China and the U.S. in the hotly-contested area of the South China Sea. The Chinese player works to influence countries while the U.S. is works to maintain influence in the region and keep China in check. Meanwhile, tensions between the two countries can escalate through events and actions that take place.

We’re about to play Harold’s Flashpoint: South China Sea. And Tom Russell hung out with us, too!

The game takes place over four rounds in under 60 minutes, and Dan and I had the chance to play the prototype. At the start of each round, a new crisis card is flipped and the text is triggered. Each player then draws up to a hand size of seven event cards and selects a card to bid for initiative. On each event card, there’s a number for action points as well as an event. When bidding for initiative, the event does not trigger, and the person with the higher number on the selected card is the winner. The winner then gets to decide who goes first.

Here’s the prototype board for Flashpoint: South China Sea.

Players then take turns going back and forth playing a card and taking actions based on the action points on the card. In this phase, no matter what, the event always triggers first, and the text is supposed to be taken literally. Dan and I had to get out of the mindset, a la Twilight Struggle, that the event will only affect you negatively. Some of the event cards will say something like “Chinese remove 1 Economic influence from Vietnam,” which means that the Chinese player can remove either the U.S. or Chinese influence cube from the board. (They will likely remove their opponent’s cube, unless there aren’t any left. In that case, then they have to remove one of their own cubes.)

A sampling of the event cards for Flashpoint. The event always triggers first for this game.

After the round ends, countries are scored based on majorities, and players have the option to add add cubes from the Political Warfare track to boost majority. I really enjoyed playing Flashpoint! There’s so much tension in a relatively short game, making hard decisions about the order to play your cards or forgoing an action you had originally planned to instead reduce the Tension track so you can put influence cubes back on the map. Plus, it plays so quickly in 60 minutes, so every majority and VP matter. I can’t wait until this game comes out!

On Day 4, I attended an evening seminar from Hollandspiele. Tom talked about how he and Mary started the company, and how using a print-on-demand business model allowed them to enter the board-game publishing company. Thus, in having their own company, they can publish the idiosyncratic wargames that they want to.

Here’s me with Tom and Mary Russell, who are Hollandspiele. It was lovely meeting them and seeing how they work so well together.

On Day 5, I played The Grizzled twice and learned how to play Cataclysm: A Second World War. It’s a recent release from GMT Games, and the “learning round” took 2 hours to play. The game uses a chit-pulling mechanism, in which your flags and operations are placed into a cup or put on an initiative track. Play is determined by which chit is pulled, or if you’d like to use an interrupt with your chit on an initiative track.

One of GMT Games’ latest releases is Cataclysm. It’s a very long game, my friends.

I then spent the next two nights playing this game, and we only got to Round 5. The first two rounds breezed by, but by Round 3, whenever you do an action that’s next to another power, they get a flag that’s placed into the cup. So then the length of these future rounds exponentially gets longer as more and more chits need to be pulled from the cup. The box says the game lasts for 90-600 minutes. I believe that!

The Cataclysm maps usually go side by side, but we placed them this way because we were on a round table. So many chits!

On Day 6, I stopped by the room where Mr. President was on display. I sat with Gene Billingsley, Rick and Tom as they playtested a scenario for the upcoming title from GMT Games. Mr. President is a ginormous solo game about being president for four years, about advancing your agenda, dealing with diplomatic and war crises, and keeping the U.S. safe.

This is Mr. President. Not shown is a board to the left that dictates the round sequence and tracks your Cabinet, bipartisan cooperation, scandals and a whole host of other things.

This board is a giant map with a bunch of tracks that tell the story of your diplomatic relations and threat levels in various regions across the world. There are events from Crisis cards that come into play, and at its core, it’s a resource management game. It was so inspiring and humbling to sit in on the playtesting process where they were tinkering with various track values. These guys know so much about that point in history! Mr. President aims to give a deep and immersive experience for the solo gamer. But man, it looks so intimidating!

It’s always great seeing Gene! I hope to make it back to GMT Weekend one year.

Lastly, Harold interviewed me for his awesome podcast, Harold on Games. If I’m being honest, it’s always nerve wracking being on the opposite side of the interview chair. I’m used to interviewing people and asking the questions. Check out the episode and listen to all his other interviews as well!

I first met Harold over a year ago at Strategicon in LA. He hosts his own convention in San Diego in November called SD Historical Con.

And then just like that, an entire week of gaming passed. I had a great time at Consimworld, playing both old and new-to-me games. If you love wargaming, then this is the convention to be at.  Next year’s dates are already set. Hope to see you there on June 22-29, 2019!

Thanks for having me, Consimworld! Can’t wait for next year!