Tag: cross bronx expressway

Top 10 games I played for the first time in 2025

Top 10 games I played for the first time in 2025

2025 is coming to a close. How did the year fly by so quickly? It simultaneously felt like the longest and shortest year of my life. It was the best of times, sometimes the worst of times, but there definitely was a lot of board gaming. This past year, I attended a bunch of game conventions, wrote a gaming piece for The Guardian and continued to manage our all stuff, no fluff board game review podcast The Five By. Go subscribe and listen! And with that, here are the 10 games I played for the first time in 2025.

10. Neko Syndicate

Making sushi deliveries to please the boss and take over the syndicate.

This little tableau builder about delivering sushi so that you can be the top feline clan was a pleasant surprise for me. I barely just played it earlier this month, but I cannot stop thinking about it – and how many decisions I would’ve made differently! Each player begins with one card in their tableau, which gives you an option between two action choices. As you lay down more cards in a pyramid shape, the more actions you get with each round, but you’re limited to the action path you’ve created. Between collecting fish from your supply, transporting them along subway lines, and moving them up for sushi delivery – which sometimes requires rice for nigiri – it’s a hefty little puzzle that makes my brain work overtime. Highly recommend playing with sushi, of course!

9. Before the Guests Arrive

That frantic dance when people are coming over and clutter is everywhere!

I often joke that I love having people regularly because that deadline is what keeps me on top of cleaning and keeping the house tidy. In Before the Guests Arrive, this cute little Japanese card game, there’s an impending deadline to pick up all the clutter before guests arrive, and everyone in the household has to help – including the grandparents! The game is played out over a series of cards dealt out onto the table in an interlocking series of columns and rows. On your turn, you pick up all the cards in a row or column, and then you can use one family member to put items away. The puzzle though is that each family member is assigned only to tidy up specific types of items and limited by the number of hands on their cards. One thing’s for sure, this game is much more fun than tidying up!

8. Molly House

Avoiding the authorities so that we can party!

In Molly House, players take the roles of the gender-defying mollies of early 18th century London. This historical game theme about the queer community from that era is so unique that I never could have imagined it hitting store shelves. I’m so glad this game got published! I love everything this game represents, from the design process as a 2021 Zenobia Award Finalist to the message of the game: finding joy in your community, even if constables and others are trying to destroy it. Players draft cards representing gestures, desires and encounters frowned upon by society, so that they can host festivities with the help of their fellow mollies.

7. Galactic Cruise

Love the chonky pieces in Galactic Cruise!

This massive board game offers players the chance to go on a luxury space cruise! As a first-time company, you’re building cruise rocket ships, enhancing the company network, inventing new technologies and growing your workforce. So many things to juggle at the same time – but ultimately, you will need to achieve company goals and keep your customers happy. This game very much feels like it was designed by Vital Lacerda game, in which game play is composed of small actions in order to eventually do a grand action, but it’s surprisingly not. Even the artwork is designed by Ian O’Toole, a frequent Lacerda collaborator, so it has the look and the feel of a Lacerda game. It’s crunchy, heavy and full of iconography. Thank goodness each player gets a personal book player aide for the game. 

6. Hot Streak

Racing school mascots! I’m always partial to the bear. Go Bruins!

Who knew a game about racing school mascots down a field – and betting on them – would be so fun? Who will win between the bear, king, hot dog or fish mascot? It’s anyone’s guess, kinda sorta! Players make bets but they also seed the deck of cards dictating actions for each mascot. When the game starts, each card is flipped over one at a time, and the mascots are off the races. It’s chaotic fun – especially when mascots get knocked down, and yes, you can also bet on that, in addition to who you think will win or place. The game is delightful and the packaging equally clever, with the grassy field they’re racing on unfurling from its game box like a giant paper towel roll.

5. Galileo Galilei

Does Bohemian Rhapsody enter your head when you see this? Just asking for a friend.

Galileo Galilei takes us to the Scientific Revolution where astronomers like Galileo were looking upwards to the sky and observing constellations and major objects, while lecturing at the universities and writing books for libraries. What I love most about this game is the use of the rondel, shaped in a quarter circle for this game using a telescope and its arc. Where the telescope points, players have access to a fixed action and a moving action, and when the turn is over, the moving action part is removed and slid over to the bottom of the arc, where it won’t be in play for a few more turns after a couple more moving actions are used. It’s such a clever rondel mechanism, forcing you to make decisions about how to best combo your next action. But be careful! Having too much knowledge will bring suspicion from the Church, and heretical ideas will be punished with an inquisition. 

4. MicroMacro: Downtown Detective

MicroMacro: Downtown Detective. Find clues and solve crimes while on your phone!

MicroMacro: Downtown Detective is an app available at the IOS app store or on Google Play. It’s the digital implementation of one of my favorite games: MicroMacro Crime City, lovingly referred to as Who Killed Waldo? It’s a game played over a large map, where you get a birds-eye view of a bustling city and people going about their business. But if you look close enough, you can see the crime and mischief that residents are up to, and you have to solve the case by observing what’s happening. This app does the same thing, giving you three cases free, and then 22 more with the app purchase. I love solving these mysteries, and now I can do it anywhere on my phone when I have 5-10 minutes of down time. They even released a few more cases as a holiday bonus this month! I successfully found the escaped reindeer!

3. Cross Bronx Expressway

Working to house the vulnerable populations so they don’t end up in the Corrections system.

Cross Bronx Expressway is the third game of the Irregular Conflict Series by GMT. It follows six decades of south Bronx history from the 1940s-1990s, and how urban development and construction of the highway negatively affected the Bronx population, a shifting demographic with each decade. It has a collective loss condition so players need to kinda work together while working to achieve their objectives, split between the public, private and community sectors. The game is brutal – and there is so much history represented in the game cards. It’s a rich gaming experience that highlights how quickly people can fall through the cracks and neighborhood problems can compound so quickly. Much like real life, there are a multitude of challenges to overcome to keep vulnerable people off the streets and out of the prison system. 

2. That’s Not A Hat

That cupcake is most definitely not a hat.

Quite literally the game I’ve played the most this year. That’s Not A Hat comes in a small box filled with cards that shows a black and white doodled item on the front and an arrow pointing in a direction on the back. This game is all about gift giving. Everyone loves gifts, right? And, naturally, if you’re receiving a gift, you have to give a gift, too, to someone else. The game is literally memory musical chairs. Cards begin face up in front of you, but as people start giving gifts, those cards go face down – and they start moving around the table in front of a different person. It’s hard enough remembering what’s in front of you, let alone what someone else has given you. It’s hilarious fun, in a brain-melty quick sort of way, especially if there are adult beverages involved.

1. S.E.T.I.

We found the alien race in S.E.T.I. There is intelligent life out there in the galaxy!

S.E.T.I., also known as the Search for Extra Terrestrial Intelligence, is my top game of 2025. It has all the things I love about strategic games: multi-use cards, technology upgrades, space aliens and a rotating board to represent ever-shifting planetary positions, making timing a key game mechanism. You’re a scientist on Earth upgrading equipment to analyze incoming data more efficiently, boosting telescope signal capacity or increasing resources. The board is laid out with three sets of rings that rotate when technology is researched, making planets orbit across the board, potentially making them farther from where your launched probes need to get to. And as you move through the galaxy, alien races wait to be discovered – and then even more fun begins! 

And that’s my top 10 games that I played for the first time in 2025. What have you all enjoyed playing in 2025? Here are also my previous top 10 lists that go way, way back. Thanks for making it down this far, and I hope you had a wonderful holiday season with lots of gaming and merriment. Here’s to even more adventures in 2026!

Chris and I running away from the chaos that was 2025. Happy New Year, everyone!
SDHistCon 2025: Queen of Spies, Microverse, a video with Volko

SDHistCon 2025: Queen of Spies, Microverse, a video with Volko

It’s November, friends, which means SDHistCon! I decided to fly into San Diego this year for reasons, which then created a different set of problems because many of us weren’t sure at the start of the con if our flights were still going to exist by the end of the convention. Luckily, the worst that happened to me was a flight delay. 

I flew in early enough on Thursday to catch the first of two pre-convention events, which was a late lunch and hanging out at Stone Brewing at Liberty Station. I know I’ve said it before, but I always appreciate pre-convention events because it gives you a chance to get to know people in person out of the Discord – before all the gaming commences. 

The early arrivers to San Diego met up at Stone Brewing.

The second event was at Eppig Brewing, where OMG – they had an ube cider. It was delightful! Highly recommended if you like ube! These are the things I miss from not living in California anymore. Eppig Brewing is right on the waterfront and it was great catching up with even more people while enjoying the cool weather. 

Hanging out with friends at Eppig Brewing!

Friday

I started the day with Indonesia. Thanks, Andrew Heim, for running two games of this simultaneously! It’s been a long time since I’ve played a Splotter game, but this one and Food Chain Magnate are my favs from them. In Indonesia, you’re producing and shipping goods – rice, spice, rubber, siap faji and oil – across the country on boats. The brutal thing about this game is that if you have product to ship, it has to ship, even if you lose money paying to use other people’s boats to get the city that demands it. Weirdly, our cities never made it past level one. Lastly, the font for this game always makes me laugh. It totally reminds me of the font that everyone used in the 2000s for their wedding invitations. 

Shipping my goods across Indonesia. The fancy pieces for Andrew’s game was a nice touch.

Next up was Microverse, a game that I got to play at Origins this past summer. It’s a fast-paced 4x game that plays in about an hour where players are alien factions are fighting in space – and not have their home planet blown up. So this past summer, my home planet got annihilated because I miscalculated how much speed someone could use to get to me. I vowed to prevent that from happening in this game.

Microverse is currently on the P500 for GMT.

Well … I was doing so well until the end, when someone attacked me and blew up my home planet. GAAAHH! The designer, Sam London, assured me that I put up a good fight though! That made me feel a little better. Kinda. I did back this game on the P500 so I am very much looking forward to this game!

Sam London ran his game that included John Butterfield and me.

I then played a prototype from Taylor Shuss called Quantum Train. It’s a trick-taking that takes place in space! Normal trick-taking rules apply for this game, which has alien suits, but the two highest cards get taken back by the player who played them for the card to be turned into passengers, and the two remaining cards remaining in the trick determine which direction the rocket ship on the board will go.

Moving the rocket ship to make passenger drop-offs in Quantum Train.

The now passenger cards that sit in front of a player have a location on the card where they’d like to get dropped off. When the rocket ship moves to that matching location, players can score their dropped-off passengers for points. Manipulating the rocket ship is a fun trick-taking twist. It really makes you really think about what card to play when you know you cannot win the trick. 

The alien suits — and where that passenger wants to go to — in Quantum Train.

The last game of Friday night was Sidereal Confluence. I love this game, and in the pre-pandemic times, I used to run this game at most conventions I went to. I wasn’t sure if this game was something historical gamers wanted to play, but after some discussion in the SDHistCon Discord, I put it on the schedule and a full table came out to play. Hurray!

I think most everyone here had not played Sidereal Confluence before. They’re in for a treat!

In Sidereal Confluence, you are alien factions with cool technologies that produce resources that you cannot use. So the crux of the game is negotiating, negotiating, negotiating. I put a timer for the negotiation phases so that the game can move along quickly. There’s nothing quite like yelling at people for small cubes and large cubes and grabbing pieces across the board with my giant tweezers. 

Of course I busted out my tweezers for Sidereal Confluence.

Dan Bullock, Brooks Barber, Cory Graham and I ended the night at a tiki bar, of course. We hit up False Idol in downtown San Diego, and the vibe was so cool. And of course, I had to order an ube bae, a drink blended with rum and sugarcane. I can’t resist anything ube. Those are the Filipino rules.

Dan, Brooks, Cory and I doing what we do best — finding the nearest tiki bar.

Saturday

Saturday morning started like any other morning – asking Volko Runhke, THE VOLKO, creator of the COIN system and all-around cool dude, to film a Tiktok with me that used a trending music mix of 4 Non Blondes/Nicki Minaj. I was a little nervous asking him to lipsync a song that contained curse words, but he did amazing! Thanks for participating, Volko! And thanks to Yoni for filming my vision!

What's up, @volko.bsky.social? Having some fun at @sdhistcon.bsky.social with this TikTok trend! #beezinthetrap

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— Meeple Lady (@meeplelady.bsky.social) November 8, 2025 at 1:13 PM

Next up with a game of Cross Bronx Expressway, a game I had originally played at Origins as well, but this time, I played a short scenario that took place in the 1990s. This decade was BRUTAL to the community, the faction I played. The game is a 3P game where the community, private and public sectors work to house vulnerable populations and build infrastructure in the South Bronx during the 1940s-2000s when urban development was basically creating all sorts of havoc. It has a collective loss condition so players need to kinda work together while working to achieve their objectives. In my game, an event removed the one infrastructure the community had, and I could not raise any money because in order to fundraise, you roll a die based on how many infrastructure you had on the board. See the dilemma? I was spiraling!

The 1990s were brutal for Bronx residents, especially for the community faction.

I then played a quick game of Yubibo, which I’ve been describing as Twister with fingers. Players use one hand for the game, and the other to turn a card from their deck, which dictates which person and finger they need to place a stick in between.

As more cards are played, more sticks – and possibly squishy balls – are in play, making everyone really focused in order to hold the precarious stick structure together. If too many sticks fall, the game is over. Man, my fingers were kinda cramping, and it was so difficult getting a good group shot. My fingers were very occupied!

Bruce Mansfield and the rest of us focusing on not dropping sticks in Yubibo.

We then played a quick game of Cat in the Box. This trick-taking game without any suits is seriously a convention staple of mine. We play it all the time! It always amuses me teaching this game to people and telling them that you have to decide what the suit is for a card that you played, and that at any time you can declare you are out of a certain color.  

What suit is this card? Only you know!

The last big game of the night was Game of Thrones. Love playing this game, especially with Dan Bullock and Brooks Barber, who were in the game I played this past summer at Consimworld.

Kathryn, Justin Fassino, O. Shane Balloun, Dan Bullock, Brooks Barber and I are all smiles at the start of this game.

Players are GOT houses trying to capture castles in 10 rounds. There’s always backstabbing, intrigue (as you place order tokens face down and they are all revealed simultaneously) and watching out for the Wildlings. Unfortunately, with SDHistCon closing its doors at 10 p.m. each night, we were unable to finish the game. Conquering Westeros just takes up so much time!

GOT houses all trying to capture castles.

Afterwards we went across the street to Point Break Bar and Grill, where we played even more Yubibo and just hung out until it closed. As much as I love playing all the games at conventions, it’s the moments like where you hang out with friends and share life stories that make it all worthwhile. And man, there are some bonkers stories!

The gang enjoying some Yubibo and libations.

Sunday 

Sunday morning was the annual in-person SDHistCon board meeting. As an SDHistCon advisory board member, I attended the meeting with other board members and we talked about the state of the convention, the growing attendee list, plans for the future and other administrative stuff. The meeting is always open to the public for anyone who would like to attend. 

The SDHistCon Board of Directors and Advisers.

After the meeting, we went outside to play Medusa’s Garden, a game that requires some space and moving around. In this game, one person is Perseus, who turns away from the group and holds up a mirror, their only viewpoint of the group playing behind them. The rest of the group gets a secret card that says they’re Medusa or statues. The game starts when everyone freezes like a statue, and the Medusa player discreetly touches another player, who then falls to the ground after 10 seconds, like a shattering statue. Perseus must figure out who in the group is Medusa. If Medusa can shatter the majority of her statues, Perseus loses. If Perseus identifies Medusa, they win instead. 

Medusa’s Garden is absurdly fun, as you can tell by this photo.

Next up was Harmony of Discord Shogunate, a prototype from Sam London where players are warring Japanese clans trying to take control and complete their secret ambition. The game uses cards in a Pax-style market that has two clans on it and two actions, and on your turn, you can take one of the actions on the card or do an action with any clans on the card. If you take the first card, it’s free; the farther along the market the card is, the more coins it will take to use it. During the game, alliances can be made and broken, and battle resolution plays out in a specific order regarding samurais and others. The designer said this was the very first time this game had been played out in the wild, and he thought we were going to break the design, but the game ended up being really fun with our large group.

Creating chaos in Japan in Harmony of Discord Shogunate.

After that, we played Steel Beasts, another prototype from Sam London. It’s inspired by Tank Duel, a game I first played in New Orleans this summer, except Steel Beasts is played with just a deck of cards instead of including player boards. My experience in tank games are very limited, but I was able to quickly pick up the rhythm of the game as all the stats are printed on the card itself. The game is quick and fast, perfect when you have a small pocket of time in between games. 

Taking down tanks in Steel Beasts.

Mid-afternoon, I was on a panel titled “How do we talk about historical games?” with Dan Thurot and Liz Davidson, moderated by Akar Bharadvaj. We discussed how journalism about historical games fits into the broader conversation about history, how academics study and use historical games for teaching, and the moral/ethical obligations we have about historical games, and other topics. Thanks, Akar, for asking me to be on this panel with two heavyweights in the historical gaming sphere. <insert gif of here of a smiling cat that says “I’m just happy to be included”>

Liz Davidson (from left), me, Dan Thurot and Akar Bharadvaj.

After the panel, a group of us played Terra, a game about cooperation to save the world from environmental destruction. Players draw cards into their hand. If it’s a solution card, they keep it, but if it’s a crisis card, it’s placed face up into the middle of the table. Players then have a chance to play numbered solution cards to add into the crisis number on the crisis card. If they play the first matching solution card, they get 3 points, and the player that played the highest solution card gets 3 points. If crisis cards are not solved, they turn into full-blown crises and a collective loss can happen. 

Terra is an old game, and it’s so weird seeing cutesy artwork on a serious-ish game.

Much like Terra, where players had to work together, players had to do the same thing in Bowie, a game from Dan Bullock. Four players are different versions of David Bowie, and you’re trying to visit locations to record albums while trying to prevent any version of Bowie from dying through the various things that happen living like a rock star, things like threats, dark princes and figures of the occult. 

My Bowie successfully recorded a single in London and stay away from dark princes.

Monday

Monday was the last day of the con. It went by so fast! I started with a quick game of Close Assault, another prototype from Sam London. My experience in tank games has now tripled just from this convention! In this game, you’re playing as two teams of two players, and each team has a couple of cards that act as replacements if your officers die. Game play is similar to Rummy where sets of cards are played for an action that’s printed on the card, and a higher value set can partially or fully beat what your opponent played. I enjoyed the hand management aspect of this game, as well as sometimes hiding out in a house so that my tank doesn’t get destroyed. 

Romero using a house for cover in Close Assault.

Next was a demo of Queen of Spies, a game coming to Gamefound next month by Liz Davidson and David Thompson. I had seen an earlier earlier version of this a year ago, and to see a game’s development and fruition are one of the highlights of attending conventions such as SDHistCon. 

Look at the artwork for Queen of Spies!

Queen of Spies is a solo, story-driven game about espionage and missions in occupied Belgium during World War I where you play as Alice – a former journalist turned spymaster – who runs a secret spy network. The artwork on this is gorgeous, and completing your missions before you run out of time or getting someone in your network imprisoned is hard work!

So cool to hang out with Liz Davidson and see her game develop over the year!

I then picked up a game I won at an auction: The Plum Island Horror. And guess what folks, I’ve already played it! I’ve had a very productive post-convention week. I love the horror theme of the game – as well as all the side jokes in the cards and rulebook – and playing cooperatively like a wargame to stop the hordes of murder zombies will always be a good time. 

The artwork on this is super cool! I love this campy horror look.

And after that, I flew back home on Monday night, after a two-hour delay. The plane was super empty, which was a rare thing for me to see. 

I can’t remember the last time I flew in a plane this empty.

This is my fourth SDHistCon, and I will definitely be back again next year. It’s such an intimate experience being surrounded by designers and gamers alike, and the location is super convenient to the airport as well as plentiful hotels and restaurants nearby.

A full house on Saturday, Day 2 of the convention!

SDHistCon was the last convention I will attend this year – maybe one day I’ll make it to Pax Unplugged, but it’s smack dab in the middle of holiday travel, and I do not want to add another trip during that chaotic time. But for 2026, I’d love to attend an overseas convention. What are some of your favorite non-U.S. conventions? Let me know! And thanks for making it all the way down here. Until next time!