Tag: dominant species marine

Consimworld 2025: Congress of Vienna, Pax Penning, Spindletop

Consimworld 2025: Congress of Vienna, Pax Penning, Spindletop

Last month, I braved the hot, hot sun, like we do about this time, and attended Consimworld in Tempe. It was nonstop gaming for five straight days for me, even though Consimworld went from the night of July 11 and all the way to July 19. Cory Graham, who is a local, and Dan Bullock came out as usual, but we were lucky to have Brooks Barber, whose design Sykes-Picot just came out,  join in on the fun, too, as well as my local gaming buddy Mark, who popped into the convention when he wasn’t working.

The gang’s all here: Dan, Brooks, Mark, Cory and me.

July 11

We got to the Tempe Mission Palms, which is in downtown Tempe, for doors to open at 8 p.m. and we started with Rebel Princess. Such an awesome trick-taking game, with even cooler artwork, and it’s a game I played multiple times at Origins Game Fair, the convention I went to in June. 

Avoiding princes and their proposals in Rebel Princess.

We then played Winter Rabbit. It’s a semi-cooperative game set in the world of Cherokee folk stories. Each player takes on the role of one of the animals, and villagers are working together to gather resources for winter and complete tasks. You, however, cannot complete your own task so you have to rely on other players for that. You also have tokens you can place onto the board, but you also draw tokens to place on the board, and those areas will produce resources once it’s full of tokens. The mischievous winter rabbit is also in the draw bag and if you pull one out when a location is producing, then no resources are generated. 

Sorta working together for the winter in Winter Rabbit.

Winter Rabbit was a 2021 Zenobia Award finalist and 2nd-place winner! The Zenobia Award is a competition and a mentoring program in which game designers from underrepresented groups develop and submit historical tabletop game prototypes. 

July 12

We started Saturday morning with a groovy game of Cosmic Frog. Players are 2-mile tall frog creatures – each with their own different abilities – harvesting land and gathering them in your gullet in order to store them in your inter-dimensional storage vault. Yeah, the premise is a little bonkers, but it’s nice to find a strategic game that plays 6 players in about 60-90 minutes. And while setup for the game is by no means quick, gameplay ramps up pretty quickly. It’s a fun puzzle swallowing up terrains in order to disgorge them in a specific order. But watch out, other frogs can raid your vault if they knock you to the Outer Dimensions. 

The psychedelic game that is Cosmic Frog.

We then played our annual CSW game of Pax Pamir II. I know I say it at every convention when Pax Pamir gets on table, but it’s so nice to dive into a game that you already know how to play, and each game of it is always so different because of how the cards interact with each other, and how faction alliances are formed or broken. 

Always love getting Pax Pamir on table.

Next up was an epic 6P game of Game of Thrones! This game hardly gets on table anymore, but when we do, I remember how much fun the game is! The goal of the game is to capture 10 areas that have castles and strongholds – no easy feat when everyone is out to attack you. The crux of the game involves secretly assigning orders face down and then resolving each of them in turn order based on where you are on the Iron Throne, one of three tracks that can change based on bidding that happens throughout the game. In addition to combat with each other, you also have to worry about the wildlings attacking your lands. I played as House Baratheon and came in second place. Not too shabby!  

Cue the Game of Thrones theme song …

We then played this card game called Hollow. Players are trying to gather a specific set of cards based on their objective, either from the dirt or other players. But if you collect certain types of cards, your hollow husk card flips over and then you have a different set of objectives. Hollow’s artwork is somehow a combination of sinister and whimsy. 

The artwork for Hollow is sinister and whimsy.

The last game we played was Battlestar Galactica. So say we all! It’s one of my absolute favorite games, and even though us humans lost, the game was so fun with all the tension and finger pointing! I blame the loss on not being able to pick my favorite character, Helo, because I had to pick a support character before picking a military leader. The cylons drove us into the ground! 

So say we all! I hate those freaking toasters!

July 13

On Sunday, I arrived at CSW a bit after lunch and we played Pax Penning. This game took pretty much the entire game to wrap my head around, and by then it was too late! Players take on the role of small kings, local chieftains and wealthy peasants who have been invited by the first Christian king of Sweden to participate in his nationbuilding. You’re also placing your influence into other player’s houses, while leveraging royal connections. You do this by rolling dice at the start your turn and checking for pairs, the pairs representing which options from the bowls containing royals you can use on your turn. Roll low pairs, and you can only access the low ones.

This game was so hard to wrap my head around — until it was too late!

Similarly to other Pax games, the royal connections, which determine what action you can do, move along a quasi-bowl market, which circulates as players take their turn. The entire game is played on a cloth board, and there are gemstones that mark the influence behind your and other people’s shields. 

We then played Crisis: 1914, a card-building game that takes place in 1914 after the assassination of Archduke Franz Ferdinad and his wife, which plunged Europe into a diplomatic crisis that eventually turned into the first World War. The game is a card-driven tableau-builder for 1 to 5 players, where players are world powers trying to use diplomatic pressure to score prestige to prevent WWII from happening. I had played this a year ago and enjoyed it just the same! 

Avoiding starting World War I in Crisis: 1914.

Consimworld does an opening ceremony on Sunday night, and it began with a nice tribute to the late Rodger B. MacGowan, an artist, game developer, art director and magazine publisher who has been active in the wargame industry since the 1970s. He created the popular C3i magazine, which will be restarting this fall with Rodger’s son at the helm. The CSW audience clapped upon hearing this. Eric Lee Smith was the guest of honor for the convention, and he went up and spoke about his decades-long career in the industry and a new project he will be starting. 

Rodger B. MacGowan passed away earlier this year.

The last game of Sunday night was Spindletop, a prototype from Brooks on the origins of oil in Texas. Texagons are the bestagons! I do love that very cool map. The game is an economic euro, in which you’re dealt a hand of cards, and you play cards to take actions on the board, among them looking for oil, putting up derricks, creating rail lines or building production facilities, to ultimately sell oil and make a profit.

Texagons are the bestagons!

Cards are suited by color and number, and you can only take the action printed on the card in the area that matches the color, or you can spend multiple cards as wild. At the end of the round, two of your leftover cards will be used with five community cards in order to gain the best poker hand. I had an agonizing time deciding which cards to play during my round when faced with the possibility of getting a high-value poker hand, which may or may not happen when the river is revealed. Looking forward to seeing this game’s development!

July 14

Most of Monday was spent playing Congress of Vienna, a diplomatic strategy card-driven game. It’s the diplomatic struggle between France, and a coalition of Russia, Great Britain and Austria, along with their Prussian, Spanish, Portuguese and Swedish allies. It plays similarly to the classic Churchill, an excellent 3-player game on WWII where players are Roosevelt, Churchill and Stalin. Congress of Vienna, though, feels like a 3 vs 1 throughout most of the game, until it no longer suits each individual other world power. It’s a tricky balance of working together to stop France while trying to push your troops across your fronts.

Debating all the issues in Congress of Vienna. The left side is the map with all the army units.

Each round consists of a strategic theater where players use cards from their hands to debate an issue. Issues that that pass will play out on the map in the next phase of the round. The back-and-forth negotiation added such drama to the game, as we all enjoyed trying — the key word here — to take down France. 

After that long and heavy game, we finished the night with two trick-takers. The first one was Schadenfreude, a delightful trick taking game where the second-highest card wins the trick. And the person who scores 40 first will trigger the end of the game, but the person with the second-highest score wins! I love this simple twist to an already tried and true mechanism, and it was so fun to play because you’re actively rooting for someone to zoom past you on the score track. When you collect tricks, if you have doubles of the same number card, they cancel out in scoring. So fun and a little diabolical! 

True to its name, you’re rooting for your opponents to score past you in Schadenfreude.

We ended the night with a fun game of Cat in the Box, one of the best trick-takers out there! Players are trying to win the number of tricks they predicted, but cards are not colors, so when you play the card, you assign it a suit and mark it on the main board. As the game goes on, fewer and fewer cards are available to play as other players have claimed them, and if you cannot play a card on your turn, you create a paradox. Like with regular trick taking games, you can announce that you do not have a specific colored card, which you then mark as well on your little player card. It’s such a fun puzzle — and during those last one to two turns, you can start panicking as you are basically hoping another player causes a paradox before your turn. 

Trying to avoid paradoxes in Cat in the Box.

July 15

Tuesday morning was a game of Fruit, which is Dan’s prototype that I’ve talked about in previous convention posts about United Fruit’s banana trade and its economic and political effects on Latin America during the period of 50 years in the early 1900s. This is my third time playing this game, and I love seeing the different iterations of this game. It’s much more streamlined than the first time I played it at Circle DC in 2024, and I had my best showing for this game! I love the secret priorities, which are ranked, and I have a much better understanding of how various actions will affect the government, and whether or not you want to turn it democratic or authoritarian. 

Exporting bananas in Central American ports in Fruit.

We then played Nemesis, a semi-cooperative board game where horrible things happen to you on a spaceship you’re trying to escape from. Meanwhile, each player has their own personal agenda, which may or may not be helpful to your cause. Exploring the nooks and crannies of this ship is important but also very dangerous, as you will more than likely make some noise, and a nasty creature pops up from the air van to take stabs at you. Nobody really wants to work together, but it’s clear that you’ll eventually have to. 

In space, no one can hear you scream — except the aliens.

Our game of Nemesis was put on paused because dinner reservations and evening plans. For dinner, we ventured into Phoenix to eat at Beckett’s Table. The food was fantastic, and everyone really enjoyed what they ordered.

Had a wonderful dinner at Beckett’s Table!

With our bellies full, we walked across the street to Undertow to have another immersive tiki bar experience. Each reservation is for 90 minutes, and there’s so many yummy drinks to choose from while you lounge in a cargo hold of a 19th century ship.

The gang before our first round of drinks. I will not say how many rounds we finished at.

After dinner and our tiki bar experience, we went back to the convention to finish our game of Nemesis. Alas, the aliens proved too destructive and we were not able to escape. I also miscalculated and went into cryogenic sleep in the hopes that my teammates would steer our vessel to safety, but they did not.

You should be proud of us for finishing up our game after all our evening festivities.

July 16

Wednesday morning was a game of The Barracks Emperors. I could have never predicted a trick-taking game from GMT in the theme of the Roman Empire. The board is a grid where emperor cards are placed, and each player takes turns placing cards that surround those cards. When an emperor card is surrounded, the player who placed the highest card, like a trick, claims the emperor card. You gain points for collecting sets of emperors. At the end of your turn, you gain a card in the market based on the value of the card you played. The lower value of the card, the more options you can choose from. 

Trick-taking in the Roman Empire.

We played a quick game of Vibes, which has the most adorable artwork in the style of kids art class! Players take turns swapping their cards with someone else’s card. If nobody is picking you, you can raise your hand with a card in hand and play it in front of you before the active player swaps with you. You are trying to get all five cards in front of you to vibe, meaning they all have the same shape or all different shapes. 

Vibes has the cutest artwork!

We then dropped off Brooks at the airport for his flight back home, and I, of course, made them all pose for a photo. 

One final group shot!

We then busted out Dan’s new prototype Andor, based on the TV show. It’s a card-driven 2-player game, in which the rebels are trying to ambush, infiltrate, recruit and sabotage empire forces as the empire is trying to build out the death star and jail rebel forces. Players simultaneously play a card to determine initiative, and then you get a certain number of action points to use on your turn in addition to the event that’s printed on the card you played. It’s very tense and would definitely love to see this out in the world. 

Dan created a tense 2P game in his prototype Andor, based on the TV show.

We had about 20 minutes to fill before my friend arrived, so Dan and I played a quick game of Let’s Make a Bus Route, a darling flip-and-fill about making a bus route through Japan. You’ve got tourists who want to see the sights, students who want to go to school, and elderly folks who need a ride. Players are using the same board, so if you start crossing another person’s route, that creates traffic, which is bad if you have the most at the end of the game. 

Picking up tourists and seniors in Let’s Make a Bus Route.

And now we’re at the last game of the convention: Dominant Species: Marine, another convention favorite. You are all sea species trying to survive and dominating in the ocean’s harsh climate and volcanic vents. There are a lot of actions you can take, but once you pass an action spot on the board, you cannot go to one above unless you recall all your pieces and start over. This makes the game so much more than your basic euro action selection game.  

Trying to dominate the ocean floor and make my opponents go extinct.

And that was my time at CSW this year! We survived the heat, especially while walking around Mill Avenue during meal breaks, and I had a great time hanging out with friends and seeing gamers who I see every year. I appreciate the main ballroom is open 24/7, a much-appreciated convenience that adds to the chill atmosphere of this convention. I have some traveling lined up in the next few months, so my next board game convention will be SDHistCon in November. Hope to see you there! 

Consimworld 2021: Attending A Convention Again

Consimworld 2021: Attending A Convention Again

A few weeks ago, on Aug. 28-Sept. 4, Consimworld held its annual convention in Tempe, and it was my first in-person convention since late 2019 because of the pandemic. My friends and I were going back and forth about attending something like this in person, and after attending the first day, we felt safe enough to attend during the week. 

The convention was capped at 200 people, a group smaller than the usual amount, but in all honesty, even on the busiest day (the weekends), it did not feel like that many people were in attendance all at once. The convention kept the same space as previous years and tables were placed more spread apart. While masks were optional per Arizona rules, there were people masked up. I also didn’t mingle as much during the con and instead played with my usual groups. All these things helped calm my nerves about the whole situation, and I had such a great time gaming nonstop for many, many days. 

The entrance to the ballroom for Consimworld. I mostly gamed on tables in the foyer, which was close to the outside doors.

The night before the convention, my buddy Dan Bullock flew into town, and I taught him two of my favorite Hollandspieles. We played The Field of the Cloth of Gold and Brave Little Belgium

Hollandspiele’s The Field of the Cloth of Gold is a perfect filler game.

Aug. 28

Dan and I arrived bright and early on Saturday morning to game. And like by early, I mean around 10 a.m. I am not a morning person.

We are ready to play games! As you can see, it wasn’t too crowded when we arrived Saturday morning.

We started this day by playing Red Cathedral as a 2P. I really enjoyed this game — I think its resource wheel is such a great game mechanism — but the scoring for two players threw me for a loop. The person with the second majority for a cathedral tower only gets one-third of the points. I think I will stick to 3-4P for this game. 

I just love this resource wheel in Red Cathedral.

We then played what’s becoming to be our annual game of Maria. This 3P game based on the War of Austrian Succession is so good — and since we’ve been playing it every year, we’ve gotten much better at playing it. 

Let’s go Prussia, Saxony and Pragmatic Army! I was holding my own until one of my armies transferred ownership.

Next up was a 3P game of Iberian Gauge. So this first game was such a learning experience, and we learned the hard way that the three people playing should not have started railroad companies far away from each other on the map! Our company stock prices were so low! Despite that — and the endless money exchanging that can bog down the game a bit — I already enjoy this game much better than its predecessor Irish Gauge

Our first ill-fated game where us three did not start near each other.

We ended our day with Mexica, one of the meanest but most gorgeous games out there. Look at all those chonky, fun pyramids! *Making grabby hands gesture* This game is very cut-throat. Mean people will take over your district and block you from coming in. And by mean people, I mean me.

Mexica is such a gorgeous game. I adore these resin pyramids.

Aug. 29

On Sunday, Dan taught us Cuba Libre, a game I actually own but had never got on table. This is one of the shortest COIN games, clocked in at 3 hours, and a smaller deck with four propaganda cards. For those unfamiliar, propaganda cards are shuffled into the deck at certain intervals, and when one of those cards comes up, the table checks if one faction has achieved their objective and wins the game. We lost so badly to Dan.

First time playing Cuba Libre! This is one of the shortest COIN games out there.

Next up was Underwater Cities. My gaming group and I have been playing this game a lot online and it was a little chaotic to play in real life after being used to the program doing everything for you. There are just so many bits and pieces! Nonetheless, I enjoyed this game and won for the first time ever. 

In Underwater Cities, I like how your hand of cards affects which actions you’ll take.

I then played another game of The Field of the Cloth of Gold. Seriously, best filler game ever. Including the teach, this game is probably about 20 minutes long. Easy peasy, and yet so agonizing! 

I ended the day with a game of Meltwater. And while I feel like I’ve played games where the game board is disappearing on you (i.e. Survive: Escape from Atlantis), the bleakness of this game is just so brutal. Humanity is dealing with the effects of nuclear fallout, and the only habitable place on earth is Antarctica, which is slowly being polluted with radiation. My people did not survive.

The world is ending, and Antarctica is the only place that’s habitable for humans.

Aug. 30

I started the day with an in-person demo from Dan, co-designer of In the Shadows. I enjoyed the card play of this game, which involves suits, initiatives and action points, and how certain outcomes are resolved through its own deck. I like that much better than rolling a die. This game is on GMT’s P500 as part of the company’s Lunchtime Games series, games that run about 20-60 minutes.

We busted out Dan’s prototype of In The Shadows.

We then played Tigris and Euphrates. It’s my first time playing this Renier Knezia classic. We didn’t build many temples during the game, except for me, and that made a world of difference in my winning score. That said, I had no idea what I was doing the entire game. Beginner’s luck I guess, but would definitely play this again. 

This temple ended up being the only one built in this game.

Monday nights are Consimworld’s welcome ceremony. I popped in for a minute to take this photo but didn’t want to spend too much time in a smaller room as it felt a little crowded to me. Nonetheless, the crowd was much smaller this year because of the attendance cap, for which I’m grateful for. 

This room is usually super packed, but it’s a much smaller crowd this year. At left is John Kranz, convention organizer.

The last big game of the evening was Barrage. Dang, this game is so crunchy! I have only played it once two years ago at Consimworld 2019 (a prototype, no less!), but I knew back then that this brain-burner of a game would totally be up my alley. We played with the expansion, giving players asymmetrical powers. I love the game’s brutality, but also how everyone knows when all the water will flow so that you can plan accordingly. 

Please send water. I love this deluxified version of this game with its 3D board.

We winded down the day with a game of Mandala. Along with The Field of the Cloth of Gold, Mandala is another recent favorite 2P game.

Once all six colors are represented, the mandala scores and cards are added to your cup for set collection.

Players are placing cards into their fields or mountains, and when all the colors are represented, the mandala is scored. Part area control, hand management and set collection, Mandala is a tense abstract in which you get to choose how your set collections will score. Pretty neat, and it has a gorgeous cloth mat that accompanies the game. 

Aug. 31

During the course of the convention, Angola! was one of the games sitting on our table, which prompted a considerable number of people stopping by and commenting on the game. “This is such a good game!” they’d comment, which completely piqued my interest in getting it on table during the con, but we ended up scrambling to find a fourth player. At the 11th hour, like literally 9:59 a.m., we had found someone available to play at our 10 a.m. game. Success!

We wargaming with plexi and everything! What a fun experience!

Angola! is probably one of the most unique wargames I’ve ever played — it’s played in teams and you pre-program your commands. Wuuut!! Two factions are backed from the U.S. (FNLA and UNITA), and the other two are backed by the Soviets (FAPLA and MPLA). It’s a neat element I have not encountered. Also, if more wargames were team-based, I can see people being less intimated to jump into these types of games.

My deck of cards, which you preprogram for each turn. As the game progresses, you have more of your deck to choose from.

At the start of each turn, players program their cards, which represent chit stacks on the board, including the card that’s a blank bluffing card, and one by one, each player plays a card and takes an action. As the game progresses, your hand of cards gets bigger while the win condition thresholds get lower for the different teams. There’s also a mechanism for if your team is falling behind: you’ll be able to draw random cards from the foreign aid deck for reinforcement. 

During the game, you assign column chits to your troops on the board. When you play the matching card, you activate the stack.

Next up was Pax Pamir 2, my top game of 2019 . So sleek, so entrenched in history, and so approachable, one that I can see getting on table often once I get my copy. (Which I hope is soon from the Kickstarter late last year!)

Lots of armies on the map!

The last game of the night was a four-player game of Iberian Gauge. Since this was a second play for most of us playing, we did make the error of starting too far away from each other. That combined with another player made our company stocks skyrocket, which made for a very different game than the last. 

Sept. 2

Thursday of the convention was my last day gaming. I had been looking forward to a game of Dominant Species: Marine all week. I had only played the original one time many years ago, but I remember really enjoying it but also getting crushed by the glaciers. Also, that game was very long. Marine, however, is a 4P game, instead of the original 6P, and this immensely helps with the playtime. Alas, there are no more cones in the game.

Isn’t this gorgeous? Players also receive their own play board, where you keep your ability card and which elements you can survive in.

A big difference in this game is that each species doesn’t have base abilities; you get ability cards to choose at the start of the game that give you a special power. Also, when you put a pawn on an action location, it resolves immediately, instead of waiting for everyone to place their pawns and resolving the actions down the action board. Similar to the old game, once you take an action, you can’t take an action above where you’re just placed, unless you reset and take all your pawns back. I enjoyed the few times I had a special pawn (which is gained from when you dominate in an element), which unlocks special actions on the board only available to special pawns and can also bump regular pawns. 

Dominant Species: Marine — where are all the cones? The removal of cones, and the streamlining of game play, makes this games shine.

Lastly, I got to play Praga Caput Regni. I can’t believe it’s taken me so long to play this game. Instant love! It’s a crunchy euro that adds a timing element. Players are working to improve New Prague City by building city walls, bridges, the cathedral or other civic projects. On your turn, you take an action that’s depicted on the Action Crane, which moves every turn. Sometimes the action costs money if it’s too early in the wheel, while other times, the action will give you VPs because nobody has taken that action in a while. Very clever! Plus, the king loves eggs. (Those are worth VPs at the end, too).

This looks like a very busy board, and it is, in the most euro way possible.

And that was Consimworld 2021! Thank you for making it down to the bottom of this post. I took extra days off after this convention so I could isolate and take a COVID-19 test, which came back negative, just to make sure I don’t get others sick. Overall, I had a great time. Everyone seemed respectful of keeping their distance, and the Tempe Mission Palms, where the convention was held made sure tables were spread out and that regular sanitizing occurred. Thanks Consimworld for having me! And hope to see you all there next year! 

Congrats! You’ve completed your bridge building. Now give me all the eggs!