Tag: dune: imperium

Origins 2025: Cross Bronx Expressway, Rebel Princess, Hot Streak

Origins 2025: Cross Bronx Expressway, Rebel Princess, Hot Streak

Last month, I flew to Columbus, Ohio, to attend Origins Game Fair for the first time! It’s by far the biggest convention I’ve gone to – at almost 20,000 attendees – but even though it was large, the convention was easy to navigate and get around in.

The open gaming area on Saturday at Origins.

I stayed across the street from the south entrance of the Columbus Convention Center, so all I had to do was cross the street to enter the building. And that was totally convenient, as it was hot and humid during my time there, something this desert dweller was not at all used to. 

My hotel, the Canopy, as well as a bunch of other hotels, was just across the street.

Wednesday

I flew out from Phoenix and arrived in Columbus on Wednesday late afternoon and immediately hit the open gaming room after getting my badge. The convention center had plenty of space to game, whether in the ginormous open gaming space, which had both open tables and tables for scheduled games, or just all the little tables and nooks found around the convention center. I never had any trouble finding a place to sit, game or charge my phone.

Lots of cute photo ops around the convention floor!

I met up with Amanda Panda, and we saw this giant gummy bear in the open gaming area, and I had to take a photo with it. (Please excuse my frizzy hair from the humidity.)

Do not eat the giant gummy bear.

The booth was selling Rummy Gummies, a little card game where you’re trying to make a Rummy-style set of matching color gummy bears. But there are also gummy worms in the deck, which activate if too many are discarded, making you do things like trade hands or go in the other direction. 

I picked up Rummy Gummies to play with my nieces.

The next game I played was Rebel Princess, the first game of many played during this con. It was such a hit with every single I busted this game out! Rebel Princess is a trick taking game where you’re a princess trying to avoid proposals from princes and a frog, who is the absolute worst. The game goes on for five rounds, with rules that slightly change each round, and you play this like a normal trick-taking game but you don’t want to collect any of the prince suited cards or the frog, as they will give you point — and you don’t want any points. Unless you’re gunning to be the Rebel of the Ball, then you want all them, and it will subtract to your total points. 

The artwork in Rebel Princess is just delightful. Watch out for that frog though. He is the worst.

We then borrowed Panda Panda from the convention library. The goal of the game is to collect a very specific combination of cards, which are lettered from A to G, with the A’s having 10 cards in the deck all the way to the G having one card in the deck. On your turn, you can play a card or discard a card, which may trigger the passing of a card to an opponent. You win if you start your turn with a completed set. I ended up buying the game in the vendor hall when it opened on Thursday. 

This cute card game has you building out your hand of cards to be exactly like one on the cheat sheet.

Next up was Fork, a very adorable trick-taking game where you simultaneously play cards in a trick, and, depending on the hierarchy of the animals, you may be able to win cards for scoring. The hierarchy order is is Foxes, Owls, Rabbits and Kale. On your turn, you pick a suit to be played, and then everyone plays their cards. The player who then played a fox can score an owl or rabbit. If an owl survives, it can score on a rabbit, and so forth. Any leftover kale also scores points if it doesn’t get eaten by the rabbit. 

Fork is a cute trick-taking game where your animals can eat other animals or be eaten.

I hung out with these cool people that Amanda Panda introduced me to on Wednesday as we played all the previously mentioned card games. And Jamie Daggers hung out with us and painted at the table!

(From left), Cosmic Ben, Amanda Panda, Jamie Daggers, me and Dicey Vim.

Thursday

At the crack of dawn on Thursday (OK, 7:30 a.m.), I met up with Tim Fowler and Patrick Hillier for coffee and 3P cribbage out on a patio at the convention center.

It’s always good to see Patrick (we usually see each other at Granite Game Summit), and I finally got to meet Tim in person!

I am very rusty at the scoring for cribbage, most especially in the morning hours when my brain hadn’t quite woken up yet to math, but I was able to hold my own in the end as white! The scores were so close! 

Look at that photo finish! Patrick ended up beating us.

I then met up with Corey (idontknowrules), an old friend who had used to live in Arizona but had moved away to Ohio about four years ago. We miss you, Corey! That morning, Corey, his friend Jon and I had all signed up to play Fort Circle’s First Monday in October, a game about the history of the U.S. Supreme Court. I got a chance to take a tour of the Supreme Court in March during Circle DC, but did not get a chance to play with the designer then, so I’m so glad I got a chance to play it here! First Monday in October was among the many scheduled games offered by Armchair Dragoons in the open gaming area. I spent half my time time there during the con learning historical games.

Kevin Bertram of Fort Circle is teaching us First Monday in October.

The game recreates SCOTUS history from 1789 to present day, and players are advocating for the court cases they want to win and shaping the philosophy of the court, which are represented by four tracks: commerce clause, equality and liberty, free speech, and executive power. Players take three actions per turn, and actions include placing their clerks on cases on the docket track, encouraging justices to retire, supporting judicial nominees or moving up the robing room, which offers benefits during your actions. I really enjoyed learning about the history and made agonizing decisions between furthering my philosophical goals versus the court cases coming through. We all enjoyed the constant push and pull of the court, and bringing down the hammer when you were the last person to take a turn in the round!

We’re influencing the makeup of the Supreme Court of the United States!

We then had lunch at North Market, a cool indoor market with food vendor stalls, that was across the street from the convention center. Lots of yummy options! I ended up getting a Philly chicken steak from Marlow’s Cheesesteaks. The sandwich was so ginormous that I ate it over two meals!

North Market is one block away from the convention center. Lots of food options!

After lunch, we hit the vendor hall, which had board game companies selling games as well as all the cool nerd-adjacent gear such as dice, shirts, puzzles and artwork. The local bookstores even had booths there! I always love people watching, seeing all the different stalls and shopping, of course! I visited the Molly House booth and took this awesome photo with a local drag queen who was at the booth! 

Two fancy ladies at the Molly House booth!

That evening, I finally got a chance to play Hot Streak. Omg, this game is such a riot! It’s a racing game about school mascots who run down a field, and the players make bets on who they think will win, place or get knocked down. The game also involves seeding a deck of cards that will provide actions for specific mascots. It’s chaotic fun — we all laughed so hard! It’s hard not to when you’re rooting for a hot dog! 

This game is so chaotic but hilarious!

I then got a chance to learn Weather Machine from my favorite game designer Vital Lacerda. This was such a beast to learn! You are scientists who are tampering with the weather by collecting research data, conducting experiments, publishing papers and developing prototype machines to eliminate extreme weather. Like with any Lacerda game, it’s an intricate and complicated series of small steps to be able to finally do one grand action, and hope it scores points or an objective. My brain just about melted— and we probably should not have started learning it at 8 p.m. — but I enjoyed the brain burn and would definitely play Weather Machine again. 

I think Weather Machine from Lacerda’s most complicated game, and this is coming from someone who loves Lisboa and can teach it on any given day.

To end Thursday night, we did a quick game of Mountain Goats, a quick push-your-luck game where you’re trying to get your goat to the top of the mountain by rolling a group of dice. You can divide your dice however you want so that an exact total of one or more dice will move your goat up its matching path. The goat meeples were too cute, but I think at 3P, the game felt a little long for what it was.  

High on a hill was a lonely goatherd …

Friday

Friday morning, I signed up to learn Littoral Commander: The Baltic, which was being taught in the Armchair Dragoons area. The Baltic game pits Russia against the U.S., and we played the short scenario that included 3 actions per side for 3 turns. It was my first time playing a game in the Littoral Commander system, and there were so many decisions for those few turns, such as outfitting our ships with various technologies and managing resources for battle. Since we only had 3 turns in our game, we didn’t have to worry about using our powerful guns too early in the game, but ultimately, the dice failed the U.S. and we lost to Russia. 

We tried fighting off the Russians in the Baltics but we were not successful.

Next up was Power Grid: Outpost, which is a version of one of my favorite games, Power Grid, but this time in space! If you know the base game, this will be easy to pick up because it is similar with a few interesting twists! First up, you have a player board where future power plants and worker shelters sit. Secondly, there is no resource market, but instead just a market for workers. You need workers to power your plants, and if you’re later in turn order, those workers can get very pricey because you’re hiring them each round, unless you have a shelter that can house them in space.

You need to make space for your power plants and shelter by placing these pieces on the main board.

Each planet functions like a city in the regular game except it can additionally house one shelter or one plant. These wooden pieces are removed from your player board and placed on the main game board, so that you can put a plant or shelter card that you won during bidding onto your player board. If you cannot put a wooden piece onto the main board, you do not have room to build a power plant, and thus cannot power cities. 

Powering planets in space in Power Grid: Outpost.

We then played two more games of Rebel Princess, one at 3P and the next one at 4P. Each game has been so different based on the round cards and the variety of princess powers. At this point, I had purchased its expansion at the vendor hall, which included even more princess and round cards, as well as some special promos they had including the Carmenisa tile, which has a shiny metallic mirror on it. 

Friday night, I met friends at Land-Grant Brewing Company, a beer-garden type place that had food trucks and great beer. I had the watermelon ale, and it was so refreshing! Good times hanging out in the fresh air with friends!

Such a fun brewery and outdoor space. There were three food trucks there that night, too!

Saturday

I started Saturday teaching two games, the first of which was Dune: Imperium. This game is such a solid deck-builder combination and worker placement game, and I am always down to teach it. We didn’t play with any expansions as there was one new person playing it but the game was still a hit!

Dune: Imperium is a solid blend of deck builder and worker placement.

Next up, I taught Arcs, one of my top 10 games of 2024. My two friends had never played Arcs before, and even though it so clearly states in the rule book that you shouldn’t play with the Lore and Leaders cards in your first game, I didn’t listen to it … and I think it created a lot of unnecessary chaos and a little bit of frustration. So listen to Cole, folks! Anyway, there was one point where I had no more ships on the board because they were all on my opponent’s boards and the warlord ambition had not been declared a that round. I eventually got them back, but there was no way to catch up to the person leading by a lot. Everyone still enjoyed the game though, but they definitely said they will try it first without the Leaders and Lore cards next time.

Battling it out in space and declaring ambitions in Arcs.

I then met up with Jason Carr to learn Microverse, a card-driven space 4x game that plays in about 60 minutes. Can you believe it? The game is played with a deck of cards, which have one of four actions on them: Build, Colonize, Explore and Mobilize. Players play as different factions, with a home planet on their side of the universe. On a player’s turn, they can play one or more cards to generate resource points to use toward an action. There’s also a Senate phase after each person takes their turn in a round that changes up the rules for that round. I got annihilated when an enemy traveled seven distance and attacked my home planet. I gotta defend my home turf better! Would definitely play this again, and with such a short play time compared to other 4X games, it would not be a problem to get this on table!

The last game on Saturday was Cross Bronx Expressway. I have been trying to learn this game at the past few historical game conventions I’ve been to, so I was so happy to get in on a demo with Jason. First up, look at that cover! Definitely the coolest board game cover I’ve seen on a historical game. The designer, Non-Breaking Space, had a personal connection with the graffiti artist BG183 and was able to use his artwork for the box.

Look at that cover! I don’t think I’ve seen a GMT game this size that’s done a horizontal cover.

The game follows six decades of south Bronx history from the 1940s-1990s, and how urban development negatively affected the Bronx population. It’s a 3P game where players take on the roles of Private, Public and Community institutions, as they try to save the city from bankruptcy and protect the vulnerable population. At the end of each decade, a census is tallied to determine which factions have achieved their objectives — and at what cost. It is such a rich gaming experience that highlights how quickly people can fall through the cracks and neighborhood problems can compound in the blink of an eye. I cannot say enough great things about this game, and I’m so looking forward to when my copy will arrive. You can still preorder this game on the P500!

The Cross Bronx Expressway board showcases the different neighborhoods in South Bronx.

Sunday 

Unbeknownst to me, as it was my first time at Origins, the convention also offers all sorts of panels for people to attend. I started my Sunday at the “All About Self-Publishing” writing panel featuring Sarah Hans, Cat Rambo, Aaron Rosenberg and Laura VanArendonk Baugh. I particularly enjoyed how they started the session by collecting questions from the audience in order to know what types of topics to cover. It was a great discussion about some ins and outs of self-publishing. I wish we had more time, actually to talk more!

The panel included (from left) Laura VanArendonk Baugh, Cat Rambo, Sarah Hans and Aaron Rosenberg.

After the panel, I returned to the open gaming area for the Armchair Dragoons Sunday raffle. You received a raffle ticket every time you played a game that they had set up on the schedule, and there were so many prizes! Alas, I did not win anything in the end, but that’s OK.

Lots of raffle prizes from Armchair Dragoons!

I then met up with Nathan Fullerton, who taught us a demo of his game Journey to Skyhaven, which will be published by First Fish Games. 

Nathan and I have run into each other at the last four conventions I’ve been to!

Journey to Skyhaven is a card-driven cozy herding game where you are hiking across terrain while trying to have the most sparkling, content and plump little creatures when you finish your hike. When you play a card, you move a certain number of spaces while using up stamina. Playing cards in a certain order can combo some victory points or net you some resources to continue your trek.

This is the prototype for Journey to Skyhaven, which will be published by First Fish Games.

Lastly, we played one last game of Rebel Princess with three people. It was good to end the convention on a high note with such a fun game!

The last game at Origins! Like Cinderella, I had to leave the ball (and grab my luggage) to go home.

I went back to my hotel, grabbed my luggage and headed off to the airport. In the beginning, I was a little nervous heading to this con by myself, as my husband had to cancel last minute (and he’s actually been to this convention before), but I was able to easily slip into games and meet up with some friends and make new ones! It was also great seeing people I’ve gamed with at Circle DC and SDHistCon and play historical games with them, and I finally got to meet Armchair Dragoons in person! 

Armchair Dragoons had a whole bunch of historical games scheduled. Loved hanging out in this area!

And for those wondering, I did do some shopping at the vendor hall. The Rebel Princess expansion was not the only game I bought! And I totally had to buy the Origins dice set as it had the cute little Origins mascot Crit on them! 

Overall, I played 18 games, including a couple repeats of Rebel Princess, which I do not mind at all. I have since taught my local gaming group the game, and they all enjoyed it. Did any of these games tickle your fancy? Or have you played any of the games I purchased at the convention? I have yet to get Galileo Galilei on table, but hopefully soon! My next convention is coming up! This weekend, in fact, is Consimworld, happening right here in my backyard!

I was so amused by this giant Agricola happening at Origins!
Consimworld 2024: After Pablo, Crisis: 1914, Red Dust Rebellion

Consimworld 2024: After Pablo, Crisis: 1914, Red Dust Rebellion

Every summer for the past few years, when the Arizona heat is often at its most brutal, I take a week off work to attend Consimworld in Tempe. The laid-back convention has consistently been one of my favorite cons, a weeklong event where you’ve seemingly got all the time in the world to play anything from a historical game to a trick-taker. This year CSW was held on July 12-20, 2024. 

Consimworld took place on July 12-20 this year at the Tempe Mission Palms.

Saturday, July 13

My first day at Consimworld was that Saturday, and I taught a 3P game of White Castle to buddies Mark and Dan Bullock, who was in town for the con. I’ve been playing this game a lot for the past few months.

Me making Mark and Dan take photos!

I really enjoy White Castle, and we all decided to play the game again now that everyone knew what the rules were.

One of my recent favorites: White Castle! (Not a hamburger game)

The filler game of this convention, and a delightful gem of a game overall, is Cat in the Box. It’s a trick-taking game where you declare the suit as you play it. Each game is such a clever puzzle where you try not to cause a paradox by being unable to play a card because someone else had already claimed it on a previous turn. 

See how there’s no colors on the cards? In Cat in the Box, you pick the suit when you play the card.

We then played another trick-taking game, Joraku. I really like how this trick-taking game incorporates area control with a map, with each section of the map changing value as the game progresses. By the end, soldiers are making their way toward Kyoto, the highest-value sector at the end. It’s a neat small-box game.

In Joraku, soldiers are making their way left toward Kyoto to score.

Sunday, July 14

We started the day with After Pablo, a unique game dealing with the aftermath of Pablo Escobar’s death. Yes, that Pablo Escobar. The Mexican and Colombian cartels are trying to gain control of the drug market and smuggle the illegal white powder into America. There’s area control, market manipulation and hand management, as smuggling the goods across the border requires certain cards that match the mode of transportation available at the checkpoint. You also want to avoid going to jail, as your cubes will get caught up on the “jail track.” Best to find that lawyer to get you out sooner than later! Such a weird game, and I mean that in the best possible way!

Running a cartel is hard work! Pablo Escobar knew what was up.

We then had lunch at our usual Mexican food spot across the street: Fuzzy’s Taco Shop. The margaritas are pretty nice.

The gang’s all here! Dan, Mark and Cory Graham and I all go to Fuzzy’s every year.

Next up was a game of Pax Pamir. This is one of the games we play at every Consimworld, and there is something so chill about playing a game you’ve played before, especially when you win on the last turn because the last Dominance Check is worth double the points. 

I finally got a chance to bust out my copy of this game!

We then played Dan Bullock’s new prototype: Fruit. I played this game at Circle DC and each play of it has been memorable! Fruit is about United Fruit’s banana trade and its economic and political effects on Latin America during a period of 50 years in the early 1900s. We played this game twice during this year’s CSW. I really enjoy having secret priorities and trying to sus out who has a stake in which country, all while trying to keep countries afloat or not, so that they can possibly complete their national objectives. “There’s always grievances in the banana stand,” they say! 

Dan Bullock’s gorgeous prototype. It’s also helpful for learning the geography of Central America.

Sunday night was the opening reception, as well as a raffle for all the conventiongoers! I did not win anything though. John Krantz, founder of the convention, likes to update us about the state of the con and other news.

A crowd shot of the Consimworld conventiongoers.

Monday, July 15

We started Monday with another convention classic: Maria! This 3P game based on the War of Austrian Succession, and, even though I feel like it was my best showing in the game as France and Bavaria, we still lost in turn 7 to Prussia, Saxony and the Pragmatic Army.

I love Maria! If anyone knows of a copy for sale, hit me up!

We then played Dynasty: The Era of Five Dynasties. Players spend action points to expand their military, build armies, collect taxes and play event cards. Ultimately, they are trying to overthrow the emperor, who has a different set of actions for the game. 

In Dynasty, you’ve trying to overthrow the emperor — but then you’ll get a target on your back.

Lastly, we played another convention favorite: Dominant Species Marine. I like how you’re limited to taking action spots underneath ones you’ve already taken, so timing is critical in the game, unless you gain a special pawn because you have a majority. Such a good game, but dang, it’s hard to stay alive and dominant in the ocean! 

Always a good time playing this game! And the board is just so pretty to look at.

Tuesday, July 16

Our first game of the day was a demo of VUCA Simulations’ new game: New Cold War. They had a gorgeous prototype at the con of a world map.The game is a card-driven game about the global geopolitical events from 1989-2019. Players are one of the four world powers: Russia, China, U.S. and EU, and you get three cards each round to play, with objective goals you can score during each round. The world powers are somewhat aligned, but ultimately, it’s each world power for themselves. I completed two objective cards so I was able to win on the 8th turn. Go, EU!

VUCA Simulations was at the convention, and I got to demo their newest game: New Cold War.

I then successfully took a game off my Shelf of Opportunity. My husband owns Fate of the Elder Gods, but I had never played it before. Dan and Cory both thought there was a really interesting mechanism in the game, the one where bad things could occur if an opponent did a specific thing at a very specific time. The game is set in the Cthulhu world, and you’re a cultist trying to summon a Great Old One by collecting spell cards and traveling to locations on the altar board. It’s a neat system playing matching spell cards to go to the location you want to activate and place your cultists. The game comes with lots of colorful minis, too! 

First time playing Fate of the Elder Gods! I could not summon my Great Old One fast enough.

The last game of the day was Crisis: 1914. I was super excited to play this game, which just came out. In June 28, 1914, the assassination of the Archduke Franz Ferdinand, and his wife, Sophie Duchess of Hohenberg, plunged Europe into a diplomatic crisis that turned into a war that engulfed the world. Players are using their diplomatic pressure to score prestige, and most importantly, prevent WWI from happening. Crisis: 1914 is a card-driven tableau-builder for 1 to 5 players. The game is so incredibly tense in its card play, yet accessible at about a two-hour run time. 

Trying to stop World War I from happening in Crisis: 1914.

Tuesday night was a treat as the guys and I went to UnderTow in Phoenix. It’s a dark immersive bar that’s Tiki themed like you’re sitting in a cargo hold of an old-world ship, complete with all kinds of sounds: a creaky boat, rain and thunder, and the occasional cannon explosion. I liked how the portholes made it seem like you’re sailing the seven seas!

We had such a fun experience at UnderTow!

The drink menu, which was printed in this fun old-time pirate-ship map, offered all types of artistically crafted libations. I made reservations a month prior, and each reservation is a 90-minute seating. What a fun night out! 

Looks at this gorgeous drink!

Wednesday, July 17

Wednesday morning started with another playtest of Fruit. And then we played Let’s Make a Bus Route. I love this game and have played it often already ever since buying it from Japan in June. It’s a roll and write where you’re completing bus routes on the same map as everyone else. You score points for picking up commuters and tourists, as well as elderly passengers, and taking them to see what they want to see. But if you circle back onto a street that someone’s already marked, you’re creating traffic. It’s fine to create traffic but don’t be the person who creates the most traffic, as that’ll be negative points at the end.  

I bought this charming roll and write from when I went to Japan in June.

I then taught a game of Dune: Imperium with the Rise of Ix expansion. Dune: Imperium is such a perfect game, and even though there are a few expansions of the game, I like Ix the best. I love having those airships out, and it doesn’t overly complicate the game like the most recent expansion of it does, in my opinion. Don’t at me, people! 

I really like the Rise of Ix expansion for Dune: Imperium.

We then ended the day with another game of Let’s Make a Bus Route and Cat in the Box, which is most definitely the filler MVP of the convention. 

Thursday, July 18

On Thursday, I had time just for one game: Red Dust Rebellion, which should be released at the end of the year. You all know I love me some COIN, and this latest COIN is set on Mars! How cool is that?! There’s even a haboob chit, which is another name for a dust storm, something us Arizonans are very well acquainted with, that occur on Mars.

Red Dust Rebellion is the new COIN game from GMT that’s coming out at the of this year.

Red Dust Rebellion tells the story of the Martian revolts of the 2250’s and the rise of Martian nationalism. The four factions are Martian Government, the Corporations, the Red Dust Movement, and the Church of the Reclaimer. As with other COINS, some of the factions are semi-allied, but the Church of the Reclaimer plays completely different than any other faction I’ve encountered. The Church of the Reclaimer can actually spend its hand of cards to skip the line to take a turn! I also learned about the Aldrin Cycler, because it really does take that long to ship supplies from Earth to Mars, a neat mechanism that the Corporations, which are Earth-controlled, must contend with. I’m so looking forward to this game!

It was so fun playing with Kai Jensen and Jeff Carr!

And that was the last game I played at Consimworld this year. I enjoy everything about Consimworld – the length of it, the convenience of the con in relation to walk-able restaurants and transportation, and just the overall chill vibe of it. It’s what keeps me coming back every year to hang out with friends and play games. And maybe next year will be the year I’ll try a Monster Game!

The main ballroom at Consimworld.
Friendship Con 2023: Ark Nova, BSG and multiple Chudyk games

Friendship Con 2023: Ark Nova, BSG and multiple Chudyk games

Hello, friends! It’s been a busy few months (I feel like all of adulthood is saying this phrase over and over again but I digress). In between multiple trips and family coming to visit, I managed to get some gaming in. Most notably, last month I saw my friends in Atlanta where we met up for our annual Friendship Con. 

Upon arriving in Atlanta on a Wednesday night, we all went out for dinner at Ponce City Market. This place is so neat! It’s a big fancy food court inside a converted Sears building from the 1920s. I most definitely enjoyed this Thai iced tea popsicle from King of Pops. 

This mixed-use place in Atlanta has so many different food stalls and shops — something for everyone.

My friends in Atlanta surprised us with swag bags that contained this amazing Twilight Imperium 3-D printed war sun. Behold its gloriousness!

This war sun is ready to do some damage! It’s ginormous!

The swag bag, which had our names printed out, also contained the Critters of War board game and game and card component holders. Always a fun surprise! 

My friends who hosted Friendship Con this time around gave us these awesome goodies! Plus a war sun that I forgot to add to the photo.

The first game to kick off the convection for me was Air, Land and Sea: Critters of War. This was a fun 2P game where players use 12 of their 18 cards to try to win majorities in the air, land and sea theaters. Some cards are played face-up or you can use the backside of a card, which is the same for all the cards in your deck. The game is fast-paced and tactical, and you play 3 quick rounds to determine the winner.

We immediately opened Critters of War to play.

We then played Red 7. I can’t believe I keep forgetting how great this game is! The goal is to play all the cards in your hands first by beating a card that’s always been played. If you can’t do that, you can also play a card to change the rule in play so that you can somehow beat the cards that have been played. I really should add a copy for my collection. 

Thursday

The next day, I taught a game of Trajan, my favorite Stefan Feld game. It’s a point salad where your actions are determined by moving your pieces around a rondel, and if you end certain pieces in a space that matches the pieces where a Trajan tile is sitting, you can combo your actions. There are a lot of ways to score — from shipping cards, having points in the Senate to pick up end-game goals, construction and even area control. 

Love me some rondels and Trajan!

I then learned how to play Ark Nova. This game has been on my radar for a while but have never gotten a chance to play it. Friends, I LOVE THIS GAME. It satisfies many itches for me — puzzle placement, hand management and cute animals, and I especially enjoy the mechanism to trigger the end game, which is when your two opposing scoring tracks (prestige and conservation points) cross each other, and the biggest gap between those two points results in the winner. What a fun race! 

I’m building out my zoo in Ark Nova! Gotta get those conservation points!

While we played Trajan and Ark Nova, another group of folks were playing Fortress America. Old school! 

The other table was playing this classic!

I then played FlowerFall, a unique game by Carl Chudyk, who designed Glory to Rome. In this game, you are literally making flowers fall! It’s an area control of sorts, think Carcassonne, where you’re making the biggest continuous path of flowers with patterned cards that are at the mercy of gravity. It’s very hard to beat gravity. 

If you told me that Carl Chudyk made a gravity-based card game, I’d think you were lying to me.

We then played Scout, my favorite trick-taking game of late. The game has a twist though: once you’re dealt your cards, you cannot rearrange them at all. You can either use the numbers at top, or flip the entire hand over and use the cards at the bottom of the card, for which they’re different. It feels like Bohnanza in that sense, but you can take card or cards from the middle of your hand, and then make runs or pairs with the leftover cards as they slide together. Super fun and since it’s an Oink Game, it comes in a very small-size box. 

Scout is such a great game! Love how you’re stuck with how the cards were dealt to you.

We ended the night with my absolute favorite game ever: Battlestar Galactica. We played a 6P game, and us humans narrowly avoided disaster! The game ended really late, and there was a point that people were asking, “are they a cylon or just super loopy and tired?” I love this game so much. 

So say we all! The humans were victorious against the toasters.

Friday

On Friday morning, we played another Chudyk game: Bear Valley. This was a push-your-luck game where you’re trying to make a path in the woods and not run into the bar.

Is this Cocaine Bear the game?

I’m so bad at push-your-luck games because I tend to take it all the way to the edge, and unfortunately, the bear got me. You can also end up lost in the woods if you don’t plan your escape correctly. 

You don’t want to get lost in Bear Valley!

I then played a 2P game of Revive. Ever since I played this game a few months prior, I have not been able to stop thinking about it. I love the combo-ing of the actions, the hand management (in the sense that you can’t play your cards again until you refresh), and the multi-use cards, which you can tuck into your board from either side, so you can get different benefits. This game is so fun! 

Revive is a game that I want to play over and over again.

Next up was Tyrants of the Underdark. I hadn’t played this in years, but I remember when I first played it years ago I played it a lot. It’s a cool deck-builder area control set in the Dungeons and Dragons world (a world I’m not too familiar with). Cards enable you to send and move troops out, or send spies infiltrate the board for control. There’s also an action to promote cards, which removes them from your deck but will still score VPs for you at the end of the game. Just don’t do what I did and promote powerful cards too early! 

Look at my red army taking over! But alas, that didn’t last too long.

The rest of the evening was spent playing a few more casual games as some of my friend’s family came over: Giant Codenames and Just One. These are always a hit!

Akropolis is one of my favorite filler games.

We closed out the night with more Scout and Akropolis. Akropolis, one of my favorite games of 2022, is a quick and elegant filler game that streamlines drafting and tile-laying. Players are building out their cities with tiles they’ve drafted (that are shaped with 3 hexagons), and scoring each colored district requires acquiring the scoring tile for that same color. It’s a neat puzzle, whether you build up or out! 

Giant Codenames makes it easy for people to gather around a table and read all the cards.

Saturday

Saturday was an epic day of Twilight Imperium! We busted out our giant war suns, which definitely set the mood for this game. I played as the Yssaril Tribes, a faction I had never played before, but unfortunately, I got super pinned in the far reaches of the universe and wasn’t able to be as effective as I wanted to be. Our game lasted from morning to early evening. 

Look at how bonkers that war sun is! Seriously, one year I will figure out how to do well in this game.

After dinner, we played a game of Villagers. This game is so fun! I like to joke how it’s tech tree the game with cute artwork, and I don’t think that description is too far off. Players are drafting characters into their village, and some villagers can hold more specialized versions of themselves, which give better bonuses or powers. Sometimes though to play a specific person, you’ll need to unlock a technology for that card — if you have it, you pay yourself; if you don’t, the bank will pay the person who has it. As you build out your village, you can draft even more people and/or build more buildings. Scoring happens twice in the game, and then you calculate end-game bonuses to see who wins. 

The artwork in Villagers is delightful.

And if you’ve been reading along, we played another game of Red 7 to close out the night. Good times!

Sunday

Sunday was the last day we were all going to be in Atlanta. Friendship Con went so fast! We started the day with Dune Imperium and added the Rise of Ix expansion, which was my first time playing that expansion. It added airships to the game, and a new board where you bid on some really strong technologies. I thought about purchasing this expansion but haven’t gotten around to it yet. 

I played an expansion to Dune: Imperium for the first time.

Lastly, we played a final Chudyk game: Impulse. This felt like the most Chudyk game that we played all weekend (sorry, Cocaine Bear!). Impulse uses multi-use cards to explore, expand, exploit and exterminate in outer space, and the game comes with these little rocket ships. The game has a map of cards, and you seed the Impulse track with tech cards from your hand. The game is a race to 20 points. It was so hard to wrap my head around this game, but I feel like now that I’ve got a play under my belt, it’ll be easier to jump into. Shoot, it took me quite a few games to understand the flow of Glory to Rome and now can almost jump into any game without a problem. 

Exploring space and collecting multi-use cards in Impulse.

And with that, we had to leave for the airport to fly back home. I had a great time in Atlanta with all these people. There’s something so special about spending five days with the same group of folks, year after year after year. Lots of laughs, yummy food, conversation and, of course, gaming. Can’t wait for next year! So, which of these games have you played?  

Thanks for another fun Friendship Con!
Friendship Con 2022: Phoenix

Friendship Con 2022: Phoenix

It’s July and the summer is halfway over! The heat in Phoenix is getting to be unbearable (112 degree days, anyone?), and one way to combat the heat is by staying inside and playing board games. During the last week of June, my two friends flew to Phoenix to visit my friend and me so that we could host this year’s Friendship Con! I look forward to this week every year so that I can disconnect from work and just hang out and play games with friends for five days! 

We love good swag here at Friendship Con. We got water canteens for everyone, plus a variety of stickers.

Wednesday

We kicked off gaming with QE! This has been my go-to short-ish game of late. The game is just bonkers because it’s essentially no-limit betting! Nations are secretly bidding on industry tokens, which are worth VPs and other points for set collection purposes, and the winner is the one with the most VPs. But if you’re the person who bid the most during the game, you’re immediately ineligible to win, despite possibly having the most VPs. It also has an element of hidden information because only the starting bidder on each turn can see everyone’s bid.

QE is a delightful game of no-limit bidding!

We then played a game of Container. I can never quite wrap my head around this economic simulation game, in which you’re building factories, producing goods, selling goods, storing goods, auctioning off goods and storing them on your island, but I always have a good time playing it! The trick is that you can’t really do any single of these things from your port (except build factories and produce goods), but instead they have to come from other player’s supply chains and warehouses. I also enjoy the auction element of this game: bidding on ships that get to the island, ships that you don’t always completely full of goods. The final score is also calculated based on a personalized secret objective card where goods are worth different points, but the goods that you have the most of are removed from scoring. 

Shipping and bidding on goods in Container. Dang, those supply chain issues just get to you!

Wingspan was next. From its superb components (don’t you just want to chomp on those eggs like they’re filled with chocolate?) and engine-building game play, Wingspan never disappoints. And while I haven’t deluxified my game (other than a giant 3D printed bird that I use as the first-player marker), the game just feels so lux and fun to play with. There’s also something super satisfying about the combos and activating your birds, while learning all about them. I also enjoy that as the rounds progress, you’re left with fewer real actions, yet with the birds you have laid out in your tableau, it feels like you’re doing even more with each turn. 

All the pretty birds — and some murder birds — in Wingspan.

We decided to continue the nature theme with a game of Cascadia. This puzzly tile-laying drafting game is always such a delight to play, even if the player to your right keeps taking your salmon tokens! It was one of the top 10 games I played in 2021, and every game is slightly different based on the random animal goals that are selected for each game. It’s gorgeous and easy to teach, and I can’t stop recommending this game to people!

The beauty of the Pacific Northwest is evident in the artwork of Cascadia.

We then took a quick break for dinner. I cooked a giant pot of chicken adobo. Yay! I’ve been trying to learn more Filipino recipes, so I’m glad everyone enjoyed this dish. We ate this over rice and had plenty for leftovers the next day.

Chicken adobo is a Filipino dish made chicken, garlic, soy sauce and vinegar, and served over rice. It’s yummy!

After dinner, we busted out Hello Kitty Monopoly. There is something super Boss Lady about asking your husband and three male gamer friends to play this adorable version of Monopoly, which actually ended up being really cut-throat because we played with the real rules. None of this Free Parking cash collection nonsense. I remarked during the game that its second half felt like the wheeling and dealing chaos of Sidereal Confluence, because we needed to make those monopolies to start bleeding our opponents dry. I loved the metal Hello Kitty character tokens, but for those who aren’t familiar with Sanrio, it was a little difficult to figure which piece was yours. Overall, the game was intense and it did eventually end (not like those games during childhood where everyone just got bored because it went on too long), but I was disappointed that I was never able to buy Hello Kitty’s Hotel (aka Boardwalk).

Hello Kitty Monopoly — all the characters may look cute but they will cut you for your property.

Thursday

Thursday was our D&D day. My friend has worked so hard at painting minis of our individual characters and setting up a game for us as DM. He also gave us sparkly dice to play with! My character was a monk tiefling named Sevi Olum, and she kicked so much butt!

Friendship Con swag also included these sparkly dice for each player for our D&D game.

Our group was Earth’s last hope against an alien invasion, and we worked hard to complete some adventures in a tavern, cave and the sinewy tendrils of a giant eyeball. Ewww! Despite my aversion to eyeballs in general (and not being familiar with too many D&D campaigns), I had a good time with my friends!

The minis are painted, and ready for battle and to save the planet!

We ended our Friday with Just One. Last year, we played a lot of Just One, and I was especially amused that a lot of our inside jokes carried over from those games. It’s truly one of the best party games I’ve ever encountered, and it plays up to seven people. 

Just One is a guaranteed good time!

Friday

We started Friday morning by playing Twilight Imperium: Fourth Edition, but changed it up by adding the Prophecy of Kings expansion. Since we had never played this expansion before, we dealt out three characters from the expansion to each person and chose one to play. This expansion adds mech leaders with some special abilities. I chose the Naaz-Rokha Alliance, which basically looked like space cats with monkey aliens on their backs. 

These space cats look so intimidating!

Our game lasted about 7 hours, which is quite speedy! The game randomly ended though during Agenda, which gave one player 1 VP to put him at 10! We all got thrown off by the agenda card, but the game was close anyway between him and another guy. 

The most epic of board games: Twilight Imperium: Fourth Edition!

After dinner, we played Battlestar Galactica, one of my absolute favorite games ever! I will only play the base game and with 5P, so we enlisted our friend to come over to run the game. I can’t tell you how much I love this game: the paranoia, the semi-cooperativeness, and the fear of secretly being activated halfway in sleeper phase to become a cylon. It’s always such a great experience, no matter if you win or lose, and especially if I get to play as Helo (which I did!). Unfortunately, us humans did not win this time!

Sadly, us humans could not fight off the cylons. But my man Helo is still looking fine.

We ended Friday night with a 3P game of Dune: Imperium. I’ve been enjoying this worker-placement deck builder the most I play it and wish that more games have this combination of mechanisms. The Lost Ruins of Arnak is the only other game that feels similar to this one! Are there other deck builder worker placements that you can think of?

The more times I play Dune: Imperium, the more I’m liking it!

Saturday

We started Saturday with Oath: Chronicles of Empire and Exile. I love, love the adorable artwork and quality components of this game but honestly, something about the chaos of a game in which you need to hang on to your win condition until the start of the next round drives me bonkers. I do enjoy the exploration of the action spaces of the game and moving around the board, but I’ve come to accept that Oath is just not for me. And that’s totally fine! We like what we like!

The gorgeous board and world-building in Oath is top-notch.

I then taught a game of Project L. If you want to learn more about Project L, check out my latest segment on The Five By Episode 123. Project L is a neat engine-builder puzzle where you’re using Tetris pieces to complete cards with puzzles on it for VPs and/or more puzzle pieces. The more cards you solve, the more pieces you’ll have to tackle even bigger puzzles that are worth more points. 

In Project L, you complete the puzzle cards in order to gain VPs and even more pieces.

I then learned how to play Tranquility, a cooperative card game where you work together by putting a card down so that cards fall in ascending order — in silence! This was such a neat yet mildly stressful game because you have to figure out which cards you need to save in your hand to play, or which ones you can discard. If you discard the wrong cards, you and everyone else will get backed into a corner in the display and will be unable to complete the objective. What a fun filler! We actually played this twice because we did badly the first go-around, and we won in our second game!

Tranquility: a silent game of card-counting.

Next, we played Shipwreck Arcana, a deduction and logic game in which players are trying to figure out which fates (numbered chits 1-7) are in your hand while placing drawn fates onto logic cards that can help others figure out which fates are in your hand. I liked the dedication aspect of this game, which reminds me of those logic puzzles growing up.

This logic game relies on placing the correct fates under a card so others can guess which fates you have.

After that, we played Long Shot: The Dice Game. This roll-and-write captures the chaos and excitement of a day at the races. Horses move along the track with each dice roll, and players can choose to bet on horses, buy horses, or collect bonuses. It’s seriously a lot of fun, and even though it’s not your turn, you’re still highly invested in how the race is going and making decisions to win the most money. 

Which horse will cross the finish line first? It’s anyone’s guess in Long Shot: The Dice Game.

For dinner, we ordered some Korean corn dogs for dinner from Two Hands, since these things aren’t readily available on the East Coast. Behold!

Korean corndogs have some crazy combinations such as spicy dogs and potato dogs.

The last game of the night was Alea Iacta Est, a dice worker placement game. I honestly hadn’t heard of this game before, and, despite its goofy 2000s Roman art, I really enjoyed this! Alea Iacta Est is Latin for “The Die is Cast,” and players are using their dice to conquer new provinces and recruit patricians for those provinces. I also thought it was hilarious that unused dice end up in the latrina. 

The artwork on this game just takes me back to the 2000s in board gaming.

Saturday night was the last night we were all together gaming. One guy had to fly back home on Sunday, while the fourth guy was flying back on Monday. Here we are very chipper after long days of gaming!

These guys are the best! One guy from Atlanta couldn’t make it this year. Hopefully he’ll join us in 2023.

Sunday

We began Sunday with a quick 2P game of The Field of the Cloth of Gold. It’s incredibly tense, and the passive-aggressive gift-gifting is just so amusing to me! The game plays in about 20 minutes, and it’s perfect to bust out when you have a small pocket of time.

A gift for me means a gift for you!

My friend who was still in town and I did some thrifting looking for board game deals and books at various second-hand stores throughout the Valley. My big scores for the day were Pipeline, Kraftwagen and Star Cartel. I’m very excited to try out Pipeline next game day! 

My friend also wanted to try Sonoran hot dogs, something of a specialty here in Arizona. A Sonoran hot dog is a hot dog that is wrapped in bacon and grilled, topped with pinto beans, onions, tomatoes, and a variety of additional condiments, often including mayonnaise, mustard, and jalapeño salsa.

You can’t see it underneath the sauce but those hot dogs are indeed wrapped in bacon.

After that, we drove to my friend’s house to play Alien Frontiers, another dice worker-placement game! It’s a game of resource management and planetary development, where you roll your dice and place them on various action spots on the board. You can unlock new technologies as you control locations on the planet as well as by gaining technology cards. This was the first time I had played this game, and I actually won! But I think I got some practice the night before from learning Alea Iacta Est. Apparently, manipulating dice pips to take action spots is my jam! 

It was my first time playing Alien Frontiers, and I won!

In true Friendship Con fashion, we then played a game of Glory to Rome, with Imperium rules, and our game was so ruthless! I built the forum, which required me to have every type of card in my clientele for a victory, and my alleged friend kept preventing me from doing that. Good times though! 

Rome demands all the things!

And lastly, the final game of Friendship Con was another play of Dune Imperium. It was really nice ending our convention with a game I’m very familiar with.

And just like that, five days came and went so quickly! Thanks for making it all the way down here. I played a total of 20 games, sprinkled in with endless snacks, mostly home-cooked meals, and lots of catching up with my dear friends. Last year’s Friendship Con was in Atlanta, and I hope they had as great of a time coming out here to the Valley of the Sun as I did going there in 2021. And with that, we sail into the second half of summer, hoping the weather will cool down, even just a wee bit. Like seriously, I will gladly take 105 degrees here in Phoenix. What are some of your summer plans?

Arizona Game Fair 2022: Our local convention is back!

Arizona Game Fair 2022: Our local convention is back!

It’s been over three years since the last Arizona Game Fair. The previous one had been scheduled for March 2020, but we all know what happened two years ago. This year, the Arizona Game Fair came back in full force, and it was just awesome to see so many familiar faces again in person!

The convention was held on March 10-13, 2022, but I ended up attending just that Friday through Sunday. The previous week, I had been at Dice Tower West and was unable to take that many days off again. Nonetheless, I got lots of gaming in — old games and new ones! 

Friday

I opened my new copy of Sidereal Confluence and dusted out my giant tweezers for the occasion.

An Arizona convention wouldn’t be complete without a game of Sidereal Confluence. I dusted off my giant tweezers to run a 7P game of space trading and bartering on Friday morning. I love this game so much, even if I never do well in it! It’s the perfect con game, where a large group of folks can dedicate a few hours respectfully yelling at each other. 

I wanted to take a photo before the trading madness began!

After the game, I took a break for lunch and then played a series of shorter games while waiting for friends to finish up their game. First up was No Thanks! Always a fun filler and a quick teach!

In No Thanks, each card is worth the number that’s printed on it, and you’re trying to have the lowest score in the game. If you have a chip, you can refuse a card. If not, you’ll end up taking it.

Next up was Favelas, a game I’ve always wanted to play. This cute tile-laying game is based on the iconic buildings in Rio de Janeiro. You’re stacking tiles onto your player board and each round, you score for the color majorities, which are dictated by dice rolled at the start of each round. During your turn though, you can also increase or decrease the pips on a die so that one color can be more or less valuable during scoring. So colorful and puzzly!

Favelas was surprisingly a crunchy puzzle!

Then I taught a game of Seikatsu. I just adore the components of this game! My version, and the Arizona Game Fair library version, has these acrylic poker chips that are used during this tile-laying game. I heard that newer editions aren’t like this? You draw chips from a bag and place it onto the center board. You can either score groups of birds now, or score sets of flowers at the end of the game, based on your perspective from the garden. This visual mechanism to the game is pretty clever!

I love the poker chip pieces in Seikatsu.

I then learned a solitaire game called Orchard. What a neat game! I normally don’t play solo games but I liked playing this. It’s a good quick game to play if you’re waiting for someone at a bar or restaurant, and it’s about the size of a deck of playing cards. In Orchard, you’re laying 9 down cards and overlapping them in order to grow your fruit harvest, and you have mini dice to keep track of your crop size. The game comes with 18 cards, so after you finish your quick 10-minute game, you’re all set to play another with the 9 other cards you separated out. 

The Orchard is a delightful solo game where you’re building up your orchards by overlaying cards of the same exact crop.

The next game I played was Khora. Khora is a civilization-building game set in ancient Greece whose main action turn is similar to that of Twilight Imperium 4 or Puerto Rico. You pick two action tiles to play, and they resolve in the order of the actions, and you spend the whole game working to increase military, economy and culture. Also, the player boards in this game were top-notch. 

Lots of different tracks in Khora. The dual-layer player boards made it easy to track your progress.

I then played Match Me! This co-op game was so much fun! Players are given an identical hand of cards that are essentially color swatches. Each player is given one category on their turn and gives players a clue so that they can play one of their color cards that they think best matches the clue. As the round continues, players are left with fewer cards, making it harder to give a good clue! For example, if the category was fast food, the clue giver would say McDonald’s, and hopefully everyone will play the yellow color face down. 

Match Me is such a fun party game! I wonder if I’ll be able to ever find a copy.

We ended Friday night of the convention with a game of Squaring Circleville, a game I had also played at Dice Tower West.

Friday night fun in Circleville!

Again, I love the historical background of Squaring Circleville, and I enjoy teaching it to folks — especially those who love the rondel mechanism! It’s so satisfying putting the giant cardboard pieces out to show which sections are upgraded.

The Ohio town of Circleville has been officially squared!

Saturday

We started Saturday with a game of Dune: Imperium. I’m enjoying this game more and more with each play. I’m not a huge fan of deckbuilders in general, but this game is the perfect blend of that and worker placement. The game ramps up with each round and it clocks in at under two hours.

The spice must flow in Dune: Imperium.

I then learned Era: Medieval Age, which is an interesting twist on a roll and write. Instead of filling out player boards, you’re using the dice rolls to build out your little kingdom. I enjoyed the puzzle aspect of this, while the resource management for building things and not get attacked. My only complaint was that the player board was a bright yellow and hard to see the different phases and symbols on it. 

If I owned a copy of this game, I’d paint the board so I can see the resources.

We then played a 5P game of Macaron. This cute trick-taking game involves two types of betting — both on the number of bids you think you’ll take as well as which suit, or flavor, is trump. You can also win tricks using some of the cards’ special abilities. Definitely a must-have for fans of trick-taking games. Made me want to get some macarons after the game!

Trying to win tricks and fulfill orders in Macaron.

After dinner, I played a game of Vivid Memories, which I didn’t enjoy. We pored through the rulebook on the spot, and it felt like the most important mechanism of this game was just an afterthought based on how the rulebook was written. The game, while gorgeous, is essentially a drafting game where you’re trying to collect memory cards and fragments in order to thread them on your player board and score. I think the rulebook should’ve stressed the importance of threading more, instead of the drafting, because by the time we realized how the game was supposed to play, we were halfway through round 2. And the game only goes to 3 rounds. 

This is your brain in Vivid Memories, where you’re threading fragments and creating memories.

We ended Saturday night with a game of Dog Lover. I love the artwork on this one, and it’s quickly becoming my go-to 30-45 minute game at the last few gaming events I’ve been to! Who can say no to these doggies?

Look at all these good doggos learning tricks and going on walks.

Sunday

Clinic was right up my alley! There’s just so many crunchy decisions you have to make!

Sunday morning was for Clinic! This was the game I was hoping to play at this convention, and I was so happy that Brian was able to teach it to me! In Clinic, players are building a medical clinic, which requires building rooms; hiring doctors, nurses and orderlies, and getting patients — all the while making sure everyone has a parking space! And the more efficient your clinic is, meaning fewer steps each person has to take to get treated, the better it will be for your bottom line! I also like the spatial element to this game when you’re building rooms, as you can build up and out. 

The car supply situation on the main board is getting out of hand, much like the parking situation on your player board!

While I was helping clean up Clinic, two ladies came by and asked if I was Filipino. And I said yes. They then got super excited about seeing another Filipino lady, and immediately called over another Filipino lady so that we could take a group photo. It just warmed my heart that they got so excited over seeing another person like them at a convention, and just reminds me how important representation is in these gaming spaces. We all got to know each other a bit and exchanged information to schedule a game day sometime! 

These super nice Filipino ladies all introduced themselves to me!

I then played Juicy Fruits, a darling fruit-drafting with chunky wooden pieces! In this game, you’re collecting fruit pieces to fulfill orders and build buildings.

These wooden pieces are so chunky and satisfying to hold!

It reminds me of those childhood puzzle games where you’re moving number pieces to put them back in order, but in this game, you’re moving fruit tiles on your player board, and the farther they move, the more pieces of fruit you collect. Then you can trade your fruit in to fulfill orders or buy buildings for victory points. As you fulfill your orders, your player board opens up and the game can really escalate quickly to the end condition.

Juice Fruits is similar to those childhood puzzle games where you’re moving numbered pieces.

The last game I played at Arizona Game Fair was Long Shot: The Dice Game. It’s also roll-and-write game where you use your dice rolls to fill out your player sheet to buy horses, place bets, influence race movement and use special abilities. And on each roll, at least one horse will move, so you can strategically purchase the horse, or even bet on it. It’s such a riot!  

We’re off at the races! Will your horse win? Who knows!?

And that concludes all the gaming I did at Arizona Game Fair. Thanks for having me! The convention was so chill, and, while it got really busy on Saturday afternoon, there was always a place to game and people to game with. I can’t describe how awesome it felt to do some nonstop convention gaming again, though I don’t recommend doing back to back conventions! As much as I will deny it, I am not a young person anymore! But it does inspire me to attend more conventions this year. Let’s see where 2022 takes us!