Tag: floral

Circle DC 2026: Foxes and Lions, Hammer and Sickle, Rooster and Owl

Circle DC 2026: Foxes and Lions, Hammer and Sickle, Rooster and Owl

Spring is here! And it’s time for a trip to Washington, D.C., for Circle DC, an annual historical gaming convention held by Fort Circle in the nation’s capital! The event took place on April 10-12, 2026, at the DC History Center, but I of course came in a few days before to spend a whole day of sightseeing. I do love me some good museums! 

The DC History Center is upstairs, while an Apple store is downstairs. We have to abide by their business hours.

Wednesday

I flew in on April 8 and had dinner with friends before we headed out to Labyrinth Games and Puzzles, where I was able to catch Liz Davidson and Jason Matthews teaching some games for Wargame Wednesday! 

Jason Matthews and Liz Davidson teaching games at Labyrinth Games.

My friends and I then played a quick game of White Castle. Surprisingly our game took just over an hour, as we all knew how to play, and because the board game store was closing at 9 p.m. 

All of us knew how to play White Castle, so we played it in record time!

 Thursday

For breakfast, I stopped by my favorite D.C. bagel shop, Pearl’s Bagels, for a yummy lox sandwich. I love this place, and luckily it wasn’t too busy that morning. 

I love lox bagel sandwiches. Pearl’s is right near the convention venue.

Then off to the Capitol Mall to visit the National Museum of African American History and Culture. Pro tip: reserve your tickets ahead of time as the museum still requires a timed entrance and then you don’t have to wait in line. The museum was filled with class field trips and many, many visitors. This museum was equal parts heartbreaking, inspirational and beautiful. I could’ve spent the whole day there.

There were many people visiting the National Museum of African American History and Culture.

I then sauntered over to the Smithsonian National Museum of American History nearby specifically went for this exhibit called How Can You Forget Me: Filipino American Stories, about Filipino farmworkers in northern California from 1910-1970.

Love seeing the Tagalog written and having an exhibit about my people!

Steamer trunks were recently discovered and gave a glimpse into the journey these Filipinos made to California to toil away in the fields while also celebrating their culture and joys in a new country. 

Stockton, California, became a destination for Filipino migrants because of the availability of agriculture jobs during the early 1900s.

The museum had so much Americana memorabilia, including stuff from from pop culture artifacts to former First Ladies’ wardrobe. Afterwards, I met up with friends who were getting into town for Circle DC and we all had dinner at Cuba Libre. We did not have time to play Cuba Libre though. 

Always a good time with these people!

After dinner, we went to The Queen Vic for a Circle DC pre-convention mixer. This place felt like an old British pub and we had the whole upstairs for conventiongoers. It’s a chill environment to chat up a bunch of people and put faces to names you’ve been seeing online. 

A cozy British pub in Washington, D.C.

Friday

Convention Day 1! Gaming at the DC History Center takes place from 10 a.m. to 8 p.m., when the Apple store downstairs kicks everyone out. While an 8 p.m. convention closure time is not ideal, we’ve figured out how to make things work as it’s our second year at this venue by going to an after-hours location. 

One of the two largest rooms for Circle DC.

I ran into Volko and said hello upon arriving. We did not film a Tiktok this time around though. I know you all are disappointed.

Volko is one of the nicest people in gaming!

The one game I had on schedule was Foxes and Lions, designed by Paul Wright and Liz Davidson, which is now on the P500. This was THE GAME I was most excited for playing here! It’s in the series of Here I Stand and Virgin Queen, but this one is set in the Italian Renaissance City-States in the age of Machiavelli during 1494 to 1527.  The game depicts the political, military, economic, religious and cultural affairs of five key Italian powers brought to life by players. If that’s your jam, go back this game! 

I played as Milan in Foxes and Lions. I did not have as much money as Venice, who won the game.

Many of these characters I am familiar with – some would say because I watched Borgias, which is a superior show than Showtime’s The Borgias – so it was so cool seeing their cards come up and seeing how this period in history played out in board game form. That Cesare Borgia is quite the killer! We had an epic time!

The end of our five-hour game. So lovely playing with designers Liz Davidson and Paul Wright.

After that, I taught two quick games of Floral, a short pretty card game about building the largest contiguous flower bed. I taught a 2P game, which I don’t recommend at that player count, but the next game at 3P really shined. It became much more competitive and enjoyable. 

Making the biggest orthogonal flower garden in Floral.

Next was dinner time at Rooster and Owl, a Michelin-star restaurant in D.C.

When your name is on the menu!

About 50 of us from the convention signed up for this dining experience, which Circle DC paid for half of the tab. Thanks, Kevin! 

A night of food and drinks at Rooster and Owl.

This became my second time at a Michelin restaurant – the first was Le Bernadin when I was in NYC last fall – and, though the atmosphere was a little loud with the size of our crowd for what otherwise would be such an intimate restaurant, the food was delectable (I signed up for vegetarian options), and the drinks amazing. 

(Clockwise from left) The Night Witch espresso drink, wild mushrooms, badger flame beets and Japanese eggplant.

Saturday 

Saturday morning started with Alex Knight’s Hammer and Sickle. I’ve played Alex’s Land and Freedom before and was excited to try out his new game, which is also on the P500 to order. Hammer and Sickle is about the Russian Revolution, where players take the role of one of four factions during the Russian Civil War in 1918-1921: It’s a fragile alliance game – where the Bolsheviks and Anarchists are aligned, and the New Nations and White Army are aligned – but there can only be one faction who wins the game. 

The four different factions in Hammer and Sickle.

The board shows a map from that time period (though Alex said this art is not the final version of the game), and hammer icons indicate industrial centers, which give powers firepower, and sickle icons produce food to feed workers who can then produce firepower. Gameplay is achieved through cards, which are used for initiative, action points or events. 

The Bolsheviks ended up winning our game.

I then attended a group-teach of the game Fields of Fire, a solitaire game of commanding an army in battle from WWII to all the day to present day. There are many expansions to this game! I was most surprised that this game is all cards (there’s no actual board for the game), and all your gameplay happens on those cards. The designer, Ben Hull, showcased all the different booklets that will teach you the game, which gets progressively more difficult as you continue move toward present day with the different conflicts. Ben also gave out copies of his book, “Ready or Not: The Military Readiness Paradox.” Maybe one day I will try out this board game!

Designer Ben Hull showing how Fields of Fire works.

The last game at the convention premises on Saturday night was an 8P game of Sidereal Confluence. As you may know, this game is one of my ABSOLUTE FAVORITES! It’s an asymmetrical game where players are different alien factions that create resources they don’t need – but can help run other factions’ technology. You’re wheeling and dealing, and running machines. It’s wonderful chaos, and I think we’ll be planning to run this at every convention we can. Who doesn’t wants to yell for green cubes for 10 minutes each round? Don’t worry, I set a timer. 

Our 8P game played in about over 2 hours, plus a little bit of time to setup and explaining the rules. Edward (in the back in the photo below) is a bigger Sidereal Confluence fan than I am, and he masterfully taught the game. Such a fantastic experience!

Our lovely players — before we started the next round and started yelling! It’s called negotiating, people!

So then it was 8 p.m., and with the venue closing, we walked on over to Wunder Garten to hang out and play some more games! This place is large, and there’s plenty of picnic tables, alcohol and food trucks!  First up was Magical Athlete. This game is already absurd and fun, and then playing it in the dark under two cellphone lights just makes it even more magical. 

I actually won 2nd place in one race as Mastermind, when I Bene Gesserit-ed my way by predicting Big Mouth would win the game. And he did!

We then played Decrypto. It was my first time playing this – and this was such a clever word-association party game! Players are two teams, and you’re giving one-word clues to your teammates out loud in front of everyone, so that both teams can guess which three of the four hidden words in this spy billboard contraption are being referenced to this turn. As people write down more clues, they’re able to whittle down what the mystery words are, hopefully. Our game was very intense, and came down to the tiebreaker! And we closed out the bar. 

Interpreting coded messages in Decrypto in spaces you wouldn’t think spies would hang out.

Sunday 

I only played one game on Sunday afternoon: A More Perfect Union. The designer taught us his game, which is getting a reprint from Catastrophe Games this summer through Kickstarter. It’s a card-driven 2-player game about ratifying the U.S. Constitution. Players can play cards for an event and to seize the initiative, and then they play 6 cards for their action rounds in order to campaign, call a convention, use the event or roll on the skulduggery table. It’s a tense push and pull!

Trying to get the U.S. Constitution ratified as the Federalist side.

And then after chatting with friends and having lunch nearby, I headed to the airport to fly back to Phoenix.

Good seeing Cole and Drew Wehrle! I believe they will be in St. Paul in July for SDHistCon North.

For me, even though Circle DC is one of the shorter conventions that I go to — as I only get two full days of gaming because of Sunday travel —  I still had an enjoyable time! Convention time and museum time make the longer plane ride worth it. It’s always good to see friends and play historical games.

Always love seeing these awesome ladies! (From left) Amanda, Liz, me and Kai.

And that’s Circle DC. It’s my third time attending, and it was the fourth Circle DC overall. I’m bummed I couldn’t make the first one! My next convention will be next month across the pond — literally! I will be attending UKGE in Birmingham, England, for one day, that Friday, as I will be in the area. I am beyond excited to attend an overseas convention, as well as enjoy a few days in London on the tail end of a trip I have planned. For those who have been to UKGE, please share your tips! Until next time, friends, cheerio!

Granite Game Summit 2026: French Toast, La Plateau, Spokes

Granite Game Summit 2026: French Toast, La Plateau, Spokes

Happy spring folks! It only seems like yesterday that I was knee-deep in cold weather and snow. Well, it was actually a month ago but who’s counting? Yes, I know this post about Granite Game Summit in New Hampshire is super delayed, but a personal project of mine has been taking up SO MUCH OF MY TIME. That will be revealed in a few months, I promise. 

Convention-goers at the Double Tree in Nashua, N.H.

Anyway, Chris and I went to G2S, as it is also called, on March 5-8, 2026, back when temps were still in the high-30s. It’s a wonderful laid-back convention that we love going to every year, and this year G2S celebrated its 10th anniversary! There were so many game giveaways! We arrived Wednesday night from Boston Logan and spent that night just chilling with friends and settling in. 

Happy 10 years, Granite Game Summit!

Thursday

We started Thursday morning with French Toast. It’s a fun word-association party game where one alien is trying to make the group guess a word but they only know one word at the start of the game: french toast. The others have 6 rounds to guess that word. At the start of each round, the alien places a clue card along a spectrum to indicate the clue is similar or dissimilar to the word. Players then start saying words, and the main alien keeps saying french toast until one of the other players says a word that gets warmer to the main word. Then the main alien starts saying the new word and hopefully future words start warmer and warmer, until everyone else solves the main word. Super fun – we played it a bunch during the convention! 

Aliens learning to communicate in French Toast!

Next up was Up or Down, a puzzly game about building or descending elevators, trying to place as many cards of the same color in a column as possible. You have a hand of cards, and on your turn, you place a card into the middle next to its surrounding numbers in order. Each card has a color and number value and there are six cards in the middle. You then pick a card next to that card you just placed, and it goes into your tableau in front of you, where you can only have 3 columns of ascending or descending numbers. At the end, each column scores points for the number of cards in it multiplied by the number of cards of your largest color group. Been playing this a lot on Board Game Arena.

Making columns of elevators in Up or Down?

I then taught Neko Syndicate, another crunchy puzzle! I reviewed this game on Episode 169 of The Five By, and it is actually one of my top 10 games of 2025. You are rival cat clans trying to have the best sushi empire to take over as the big boss when he dies. What I love about this game is that you’re creating a one-way action path of cards so that you can deliver fish to various locations in the city, so if you suddenly realize that you shouldn’t have placed the rice-making action so far down on your tech tree — and now you have to wait until the next round to deliver nigiri — well that’s your fault.

Delivering yummy sushi to the neighborhoods.

We then wanted to be fancy before dinner, so we played Obsession. This is another game I play frequently on Board Game Arena. It’s so thematic and strategic! Players are various Victorian England families and they want to increase their reputation and throw the best parties. They do this by inviting guests, including some unsavory ones, while managing the service staff to accommodate those people. Service staff need a rest though so they aren’t always immediately available for the next round, so you have to be strategic about which party you throw when and who gets added to the guest list. 

Pinkies up! Let’s throw some fabulous parties!

And then it was dinner time and our annual Peking duck outing. Always a good time, and always so much yummy food. I also highly recommend ordering a scorpion bowl. You’re welcome.

Waiting for our Peking ducks, multiple. Not pictured was the giant scorpion bowl.

The best part of dinner is that it’s walking distance from the hotel – this desert-dwelling lady braved the sprinkling of snow!

Snow in my hair!

After dinner, I learned how to play Hong Kong style Mahjong. I grew up in a Filipino household, where mahjong parties were a significant part of my childhood, so I know how to play Filipino mahjong. I had never played Hong Kong-style before, so it was great learning the new rules and how the other tiles that we Filipinos don’t use in our game are used. We don’t use the dragon and wind tiles. The general gist of mahjong is to complete a hand of tiles, by collecting one pair of tiles and the rest are runs of threes or three of a kind. There are three suits in mahjong, ball, stick and characters, numbered from 1-9. In Hong Kong-style mahjong, players win when their 14 tiles are complete with one pair and 4 sets of three tiles. In Filipino style mahjong, your hand is 17 tiles. Thanks, Suzi, for teaching us this game!

How’s my hand of tiles look?

The last game of the day was Le Plateau. It’s been a month since I was at G2s, and I still cannot stop thinking about this game. Part route-builder, part auction bidding, this game plays out in a fixed number of rounds where you’re trying to win tricks, and those face cards collected in that trick are covered with your team’s tokens on the board in order to build the route formation you bid on at the start of the game. THIS GAME IS SUCH A TRIP! The game plays with a French tarot deck, and based on the bidding round at the start of the game, you can dictate whether you think your hand is good enough to go solo, or pair up into teams (which member of your team gets revealed when you call out a suit after bidding). And based on where the bid falls on this intricate bidding chart, that determines which formation you’re working toward. Lastly, this gorgeous wooden board, amirite? 

Le Plateau comes in this gorgeous wooden board. French Tarot deck sold separately.

Friday

We started Friday morning with Fallout Shelter: The Board Game. Chris spotted this in the G2S library and was curious about it. Chris has played the video game, and I haven’t, but we both enjoy watching the TV show. It’s your basic worker placement, resource gathering game, where you’re building out your vault, avoiding getting sick and battling threats like infestations. This game was much better than we anticipated, as we were expecting a hokey game with a run-of-the-mill IP slapped on it, but it played out like a solid mid-weight euro. I also loved that it came in a metal lunchbox tin. Alas, the game is out of print, which is unfortunate! 

Working to build out my vault in Fallout Shelter: The Board Game.

After another game of La Plateau (by this time I had to play it again as I was obsessed!), a big group of us played Magical Athlete, an absurdly charming race game where crazy characters like a banana, big baby or a flip flop. Each character has a downside and upside, and players draft three characters to participate in three different races to collect VPs to win. It’s chaotic and colorful, and you’ll never know which character will make run away with it. 

The most absurdly fun racing game!

We then played another racing game – this time in a velodrome. Spokes is a cycling game in which you can replace a spoke on the main track with one on your player board in order to speed through a path of spokes in the same matching color. The game takes place over through rotations and the winner who crosses the finish line first wins the game. Each player has a player board that has a rondel with different color spokes, and on your turn, you move through the rondel 1, 2 or 3 spaces and pick the spoke you just passed and that is replaced on the board for you to make your move through it. 

Come slipstream with me in a velodrome!

After dinner, I played Worst in Show. If there’s a dog in a game, I’m so in! And doubly better that this game has an interesting twist on a trick taking game.

Patrick taught us Worst in Show.

In Worst in Show, when you receive your hand of cards, you cannot adjust them in any way. You then decide which dogs are allowed to misbehave, and you place your bid card to the left of those dogs. When a trick gets played, you can play it like a regular trick taker to make your bid, or if you can play a legal card into the trick, you can send one of your misbehaving dogs into the fray. You gain points for playing all of your cards first, as well as matching your bid and playing all your misbehaving dogs. And of course, the artwork is just adorable. I want to pet them all. THEY’RE ALL GOOD DOGS! 

This game has the most adorable artwork by Beth Sobel.

The last game of the night was another trick taker: LetterTricks, a game I’ve played at a previous G2S. In this game, when you win a trick, you can all the letters played in the trick and hopefully you can spell a long word at the end of the game to gain the most points. I always love a good word game, and this time, I was able to spell out “medical” and won the game. 

If there was another word I could spell with all the letters shown, let me know!

Saturday

We started the day with another game of Neko Syndicate. And then we played a board-game edition of Vegetable Stock. This is a fun short market manipulation game where players are drafting, in this game, board games instead of vegetables, and the remaining card on the table will increase the value of that stock. If it goes up too high though, it’ll crash and start back at a low number. After six rounds, players multiply the number of board games you have collected by the final price of that game. The player with the highest score wins! 

Some of the board game cards you can take, hoping the last card will increase its stock.

We then played Floral, a small card game about planting flowers in your garden and competing for the largest contiguous pattern of the same flowers. You have a hand of 3 cards, and on your turn, you play one of your cards into your garden to expand it and then you may fulfill a task from the center of the table. To do this, you grab a card that has stars on it, and if you’re the person with the biggest garden of that type of flower, you score those star VPs. Then you must place a card from your hand into the center pool, and then draw 2 cards from the deck. The cards are divided into six colorful squares of flowers, and you have to cover at least 2 flower beds when expanding your garden. 

Such a pretty card game and comes in a small card box!

Next up was Ruins, a game I also covered on The Five By in Episode 151. Ruins is another small card ladder-shedding game that includes upgrading cards in the deck for the duration of the game. It’s such an interesting to your typical trick-taking games, and while it comes it a small square box, there are a lot of components that come with it, including card sleeves and transparent cards that you slide into the cards you play to upgrade them. It gives each game a different feel based on how people upgrade their cards.

Upgrading my cards in Ruins. The game comes with sleeves!

We then stopped by Designed Alley to play Nathan Fullerton’s prototype Journey to Skyhaven, a game I first played at Origins in 2025. I was excited to see the game’s progress, having enjoyed playing it last time.

Always a fun time gaming with Nathan!

It’s a cozy card-driven herding game where you’re using resources and stamina to journey on a hike while keeping your little creatures clean, content and plump for the harvest festival. On your turn, you play cards in front of you in a line, and if you combo the right type of cards in front of each other, they will give you bonuses and/or victory points.

Hiking my way to the harvest festival in Journey to Skyhaven.

Next up was Can’t Stop, a classic push-your-luck game where you roll dice and move up along tracks of numbers from 2-12 until you can’t make any more legal moves. It’s so very easy to bust in this game because it’s just so fun to keep chucking those four dice on your turn. This game is usually on a hexagon shaped board, like a STOP sign, but this cool version came in this magnetic box that unfolds into the game board. Such clever packaging!

Through magnets and ingenuity, this version of Can’t Stop folds up into a game box.

No Thanks was next, another quick fun card game in which you’re trying to make runs of two or more cards, while attempting to end the game with the least amount of points.  Cards are worth their face value, and in a run, only the lowest card will be scored. The round starts with one card face up from the deck, and you can either take that card or say “No Thanks” and place a chip on it. Everyone does the same thing, one at a time, so at a certain point, you either run out of chips or have to take it, or take the card because you hope it’ll fit into one of your runs later, or it’s accumulated so many chips that it’s worth taking that card. Chips are negative 1 point at the end. 

This card is very tempting with all the chips on it!

After another quick round of French Toast, I taught a game of Come Sail Away, another game I had covered on The Five By on Episode 170. I honestly did not mean to be playing games I covered from our podcast but it was just easier to jump into a game that I had played before and knew how to teach. Hence, we became cruise companies giving people the best vacation. It’s a mancala-style game where you’re picking up passengers from the pier and placing them in guest cabins, dining rooms, salons, bars, pools, libraries and other amenities, and scoring VPs for happy clients and negative points for disgruntled passengers. 

That song totally gets stuck in your head while playing this game.

The event we always attend is Saturday night G2S Trivia Night! We love trivia, and this is always such a fun, chaotic event. Here’s our lovely trivia team. 

We named ourselves the Greatest Way Games.

Even though we didn’t win, we still had a great time. Being surrounded by friends is is the reason Chris and I travel to G2S for every year. They make the convention worth it, especially fearless leader Kimberly, who is one of the convention’s co-founders. 

Post-trivia photo! The best group ever!

Our last night of the convention included an equally chaotic game of Hot Streak. This is such a con gambling game where you’re betting on which mascot will make it to the finish line and also making a bunch of random side bets that include a mascot falling down or if someone finishes in the bottom 2. It’s hilarious as you find yourself screaming and rooting for the hot dog. 

Which mascot is your favorite?

Lastly, we wound down the night with another game of French Toast and then Anomia, a game about yelling the first thing that comes into your head. Players go around flipping a card face up in front of them. Each card has a category and symbol on it. When another player matches the symbol on your card, you have to be the first to yell out a thing from that category on your OPPONENT’S card. It’s so easy to yell something from your card, but those aren’t the rules of the game. It’s fast paced and hysterical, especially when that word never quite leaves your mouth and you just make a weird noise trying.

Name a prime number. Any prime number!

Then on Sunday, we left Nashua early to get back to Boston Logan Airport, where I saw the most Boston thing I could see. 

I wonder if they serve Dunkin’ on the flight?

The convention went by so quickly in New Hampshire when you’re surrounded by friends. Congrats to Granite Game Summit for 10 years – that’s quite the achievement in the board game sphere! My husband and love supporting this inclusive, chill and friendly convention.

Chris and I had a great time as always!

Next up, I will be heading to Washington, D.C., for Circle DC. See you all next time!