Tag: fruit

Consimworld 2025: Congress of Vienna, Pax Penning, Spindletop

Consimworld 2025: Congress of Vienna, Pax Penning, Spindletop

Last month, I braved the hot, hot sun, like we do about this time, and attended Consimworld in Tempe. It was nonstop gaming for five straight days for me, even though Consimworld went from the night of July 11 and all the way to July 19. Cory Graham, who is a local, and Dan Bullock came out as usual, but we were lucky to have Brooks Barber, whose design Sykes-Picot just came out,  join in on the fun, too, as well as my local gaming buddy Mark, who popped into the convention when he wasn’t working.

The gang’s all here: Dan, Brooks, Mark, Cory and me.

July 11

We got to the Tempe Mission Palms, which is in downtown Tempe, for doors to open at 8 p.m. and we started with Rebel Princess. Such an awesome trick-taking game, with even cooler artwork, and it’s a game I played multiple times at Origins Game Fair, the convention I went to in June. 

Avoiding princes and their proposals in Rebel Princess.

We then played Winter Rabbit. It’s a semi-cooperative game set in the world of Cherokee folk stories. Each player takes on the role of one of the animals, and villagers are working together to gather resources for winter and complete tasks. You, however, cannot complete your own task so you have to rely on other players for that. You also have tokens you can place onto the board, but you also draw tokens to place on the board, and those areas will produce resources once it’s full of tokens. The mischievous winter rabbit is also in the draw bag and if you pull one out when a location is producing, then no resources are generated. 

Sorta working together for the winter in Winter Rabbit.

Winter Rabbit was a 2021 Zenobia Award finalist and 2nd-place winner! The Zenobia Award is a competition and a mentoring program in which game designers from underrepresented groups develop and submit historical tabletop game prototypes. 

July 12

We started Saturday morning with a groovy game of Cosmic Frog. Players are 2-mile tall frog creatures – each with their own different abilities – harvesting land and gathering them in your gullet in order to store them in your inter-dimensional storage vault. Yeah, the premise is a little bonkers, but it’s nice to find a strategic game that plays 6 players in about 60-90 minutes. And while setup for the game is by no means quick, gameplay ramps up pretty quickly. It’s a fun puzzle swallowing up terrains in order to disgorge them in a specific order. But watch out, other frogs can raid your vault if they knock you to the Outer Dimensions. 

The psychedelic game that is Cosmic Frog.

We then played our annual CSW game of Pax Pamir II. I know I say it at every convention when Pax Pamir gets on table, but it’s so nice to dive into a game that you already know how to play, and each game of it is always so different because of how the cards interact with each other, and how faction alliances are formed or broken. 

Always love getting Pax Pamir on table.

Next up was an epic 6P game of Game of Thrones! This game hardly gets on table anymore, but when we do, I remember how much fun the game is! The goal of the game is to capture 10 areas that have castles and strongholds – no easy feat when everyone is out to attack you. The crux of the game involves secretly assigning orders face down and then resolving each of them in turn order based on where you are on the Iron Throne, one of three tracks that can change based on bidding that happens throughout the game. In addition to combat with each other, you also have to worry about the wildlings attacking your lands. I played as House Baratheon and came in second place. Not too shabby!  

Cue the Game of Thrones theme song …

We then played this card game called Hollow. Players are trying to gather a specific set of cards based on their objective, either from the dirt or other players. But if you collect certain types of cards, your hollow husk card flips over and then you have a different set of objectives. Hollow’s artwork is somehow a combination of sinister and whimsy. 

The artwork for Hollow is sinister and whimsy.

The last game we played was Battlestar Galactica. So say we all! It’s one of my absolute favorite games, and even though us humans lost, the game was so fun with all the tension and finger pointing! I blame the loss on not being able to pick my favorite character, Helo, because I had to pick a support character before picking a military leader. The cylons drove us into the ground! 

So say we all! I hate those freaking toasters!

July 13

On Sunday, I arrived at CSW a bit after lunch and we played Pax Penning. This game took pretty much the entire game to wrap my head around, and by then it was too late! Players take on the role of small kings, local chieftains and wealthy peasants who have been invited by the first Christian king of Sweden to participate in his nationbuilding. You’re also placing your influence into other player’s houses, while leveraging royal connections. You do this by rolling dice at the start your turn and checking for pairs, the pairs representing which options from the bowls containing royals you can use on your turn. Roll low pairs, and you can only access the low ones.

This game was so hard to wrap my head around — until it was too late!

Similarly to other Pax games, the royal connections, which determine what action you can do, move along a quasi-bowl market, which circulates as players take their turn. The entire game is played on a cloth board, and there are gemstones that mark the influence behind your and other people’s shields. 

We then played Crisis: 1914, a card-building game that takes place in 1914 after the assassination of Archduke Franz Ferdinad and his wife, which plunged Europe into a diplomatic crisis that eventually turned into the first World War. The game is a card-driven tableau-builder for 1 to 5 players, where players are world powers trying to use diplomatic pressure to score prestige to prevent WWII from happening. I had played this a year ago and enjoyed it just the same! 

Avoiding starting World War I in Crisis: 1914.

Consimworld does an opening ceremony on Sunday night, and it began with a nice tribute to the late Rodger B. MacGowan, an artist, game developer, art director and magazine publisher who has been active in the wargame industry since the 1970s. He created the popular C3i magazine, which will be restarting this fall with Rodger’s son at the helm. The CSW audience clapped upon hearing this. Eric Lee Smith was the guest of honor for the convention, and he went up and spoke about his decades-long career in the industry and a new project he will be starting. 

Rodger B. MacGowan passed away earlier this year.

The last game of Sunday night was Spindletop, a prototype from Brooks on the origins of oil in Texas. Texagons are the bestagons! I do love that very cool map. The game is an economic euro, in which you’re dealt a hand of cards, and you play cards to take actions on the board, among them looking for oil, putting up derricks, creating rail lines or building production facilities, to ultimately sell oil and make a profit.

Texagons are the bestagons!

Cards are suited by color and number, and you can only take the action printed on the card in the area that matches the color, or you can spend multiple cards as wild. At the end of the round, two of your leftover cards will be used with five community cards in order to gain the best poker hand. I had an agonizing time deciding which cards to play during my round when faced with the possibility of getting a high-value poker hand, which may or may not happen when the river is revealed. Looking forward to seeing this game’s development!

July 14

Most of Monday was spent playing Congress of Vienna, a diplomatic strategy card-driven game. It’s the diplomatic struggle between France, and a coalition of Russia, Great Britain and Austria, along with their Prussian, Spanish, Portuguese and Swedish allies. It plays similarly to the classic Churchill, an excellent 3-player game on WWII where players are Roosevelt, Churchill and Stalin. Congress of Vienna, though, feels like a 3 vs 1 throughout most of the game, until it no longer suits each individual other world power. It’s a tricky balance of working together to stop France while trying to push your troops across your fronts.

Debating all the issues in Congress of Vienna. The left side is the map with all the army units.

Each round consists of a strategic theater where players use cards from their hands to debate an issue. Issues that that pass will play out on the map in the next phase of the round. The back-and-forth negotiation added such drama to the game, as we all enjoyed trying — the key word here — to take down France. 

After that long and heavy game, we finished the night with two trick-takers. The first one was Schadenfreude, a delightful trick taking game where the second-highest card wins the trick. And the person who scores 40 first will trigger the end of the game, but the person with the second-highest score wins! I love this simple twist to an already tried and true mechanism, and it was so fun to play because you’re actively rooting for someone to zoom past you on the score track. When you collect tricks, if you have doubles of the same number card, they cancel out in scoring. So fun and a little diabolical! 

True to its name, you’re rooting for your opponents to score past you in Schadenfreude.

We ended the night with a fun game of Cat in the Box, one of the best trick-takers out there! Players are trying to win the number of tricks they predicted, but cards are not colors, so when you play the card, you assign it a suit and mark it on the main board. As the game goes on, fewer and fewer cards are available to play as other players have claimed them, and if you cannot play a card on your turn, you create a paradox. Like with regular trick taking games, you can announce that you do not have a specific colored card, which you then mark as well on your little player card. It’s such a fun puzzle — and during those last one to two turns, you can start panicking as you are basically hoping another player causes a paradox before your turn. 

Trying to avoid paradoxes in Cat in the Box.

July 15

Tuesday morning was a game of Fruit, which is Dan’s prototype that I’ve talked about in previous convention posts about United Fruit’s banana trade and its economic and political effects on Latin America during the period of 50 years in the early 1900s. This is my third time playing this game, and I love seeing the different iterations of this game. It’s much more streamlined than the first time I played it at Circle DC in 2024, and I had my best showing for this game! I love the secret priorities, which are ranked, and I have a much better understanding of how various actions will affect the government, and whether or not you want to turn it democratic or authoritarian. 

Exporting bananas in Central American ports in Fruit.

We then played Nemesis, a semi-cooperative board game where horrible things happen to you on a spaceship you’re trying to escape from. Meanwhile, each player has their own personal agenda, which may or may not be helpful to your cause. Exploring the nooks and crannies of this ship is important but also very dangerous, as you will more than likely make some noise, and a nasty creature pops up from the air van to take stabs at you. Nobody really wants to work together, but it’s clear that you’ll eventually have to. 

In space, no one can hear you scream — except the aliens.

Our game of Nemesis was put on paused because dinner reservations and evening plans. For dinner, we ventured into Phoenix to eat at Beckett’s Table. The food was fantastic, and everyone really enjoyed what they ordered.

Had a wonderful dinner at Beckett’s Table!

With our bellies full, we walked across the street to Undertow to have another immersive tiki bar experience. Each reservation is for 90 minutes, and there’s so many yummy drinks to choose from while you lounge in a cargo hold of a 19th century ship.

The gang before our first round of drinks. I will not say how many rounds we finished at.

After dinner and our tiki bar experience, we went back to the convention to finish our game of Nemesis. Alas, the aliens proved too destructive and we were not able to escape. I also miscalculated and went into cryogenic sleep in the hopes that my teammates would steer our vessel to safety, but they did not.

You should be proud of us for finishing up our game after all our evening festivities.

July 16

Wednesday morning was a game of The Barracks Emperors. I could have never predicted a trick-taking game from GMT in the theme of the Roman Empire. The board is a grid where emperor cards are placed, and each player takes turns placing cards that surround those cards. When an emperor card is surrounded, the player who placed the highest card, like a trick, claims the emperor card. You gain points for collecting sets of emperors. At the end of your turn, you gain a card in the market based on the value of the card you played. The lower value of the card, the more options you can choose from. 

Trick-taking in the Roman Empire.

We played a quick game of Vibes, which has the most adorable artwork in the style of kids art class! Players take turns swapping their cards with someone else’s card. If nobody is picking you, you can raise your hand with a card in hand and play it in front of you before the active player swaps with you. You are trying to get all five cards in front of you to vibe, meaning they all have the same shape or all different shapes. 

Vibes has the cutest artwork!

We then dropped off Brooks at the airport for his flight back home, and I, of course, made them all pose for a photo. 

One final group shot!

We then busted out Dan’s new prototype Andor, based on the TV show. It’s a card-driven 2-player game, in which the rebels are trying to ambush, infiltrate, recruit and sabotage empire forces as the empire is trying to build out the death star and jail rebel forces. Players simultaneously play a card to determine initiative, and then you get a certain number of action points to use on your turn in addition to the event that’s printed on the card you played. It’s very tense and would definitely love to see this out in the world. 

Dan created a tense 2P game in his prototype Andor, based on the TV show.

We had about 20 minutes to fill before my friend arrived, so Dan and I played a quick game of Let’s Make a Bus Route, a darling flip-and-fill about making a bus route through Japan. You’ve got tourists who want to see the sights, students who want to go to school, and elderly folks who need a ride. Players are using the same board, so if you start crossing another person’s route, that creates traffic, which is bad if you have the most at the end of the game. 

Picking up tourists and seniors in Let’s Make a Bus Route.

And now we’re at the last game of the convention: Dominant Species: Marine, another convention favorite. You are all sea species trying to survive and dominating in the ocean’s harsh climate and volcanic vents. There are a lot of actions you can take, but once you pass an action spot on the board, you cannot go to one above unless you recall all your pieces and start over. This makes the game so much more than your basic euro action selection game.  

Trying to dominate the ocean floor and make my opponents go extinct.

And that was my time at CSW this year! We survived the heat, especially while walking around Mill Avenue during meal breaks, and I had a great time hanging out with friends and seeing gamers who I see every year. I appreciate the main ballroom is open 24/7, a much-appreciated convenience that adds to the chill atmosphere of this convention. I have some traveling lined up in the next few months, so my next board game convention will be SDHistCon in November. Hope to see you there! 

Consimworld 2024: After Pablo, Crisis: 1914, Red Dust Rebellion

Consimworld 2024: After Pablo, Crisis: 1914, Red Dust Rebellion

Every summer for the past few years, when the Arizona heat is often at its most brutal, I take a week off work to attend Consimworld in Tempe. The laid-back convention has consistently been one of my favorite cons, a weeklong event where you’ve seemingly got all the time in the world to play anything from a historical game to a trick-taker. This year CSW was held on July 12-20, 2024. 

Consimworld took place on July 12-20 this year at the Tempe Mission Palms.

Saturday, July 13

My first day at Consimworld was that Saturday, and I taught a 3P game of White Castle to buddies Mark and Dan Bullock, who was in town for the con. I’ve been playing this game a lot for the past few months.

Me making Mark and Dan take photos!

I really enjoy White Castle, and we all decided to play the game again now that everyone knew what the rules were.

One of my recent favorites: White Castle! (Not a hamburger game)

The filler game of this convention, and a delightful gem of a game overall, is Cat in the Box. It’s a trick-taking game where you declare the suit as you play it. Each game is such a clever puzzle where you try not to cause a paradox by being unable to play a card because someone else had already claimed it on a previous turn. 

See how there’s no colors on the cards? In Cat in the Box, you pick the suit when you play the card.

We then played another trick-taking game, Joraku. I really like how this trick-taking game incorporates area control with a map, with each section of the map changing value as the game progresses. By the end, soldiers are making their way toward Kyoto, the highest-value sector at the end. It’s a neat small-box game.

In Joraku, soldiers are making their way left toward Kyoto to score.

Sunday, July 14

We started the day with After Pablo, a unique game dealing with the aftermath of Pablo Escobar’s death. Yes, that Pablo Escobar. The Mexican and Colombian cartels are trying to gain control of the drug market and smuggle the illegal white powder into America. There’s area control, market manipulation and hand management, as smuggling the goods across the border requires certain cards that match the mode of transportation available at the checkpoint. You also want to avoid going to jail, as your cubes will get caught up on the “jail track.” Best to find that lawyer to get you out sooner than later! Such a weird game, and I mean that in the best possible way!

Running a cartel is hard work! Pablo Escobar knew what was up.

We then had lunch at our usual Mexican food spot across the street: Fuzzy’s Taco Shop. The margaritas are pretty nice.

The gang’s all here! Dan, Mark and Cory Graham and I all go to Fuzzy’s every year.

Next up was a game of Pax Pamir. This is one of the games we play at every Consimworld, and there is something so chill about playing a game you’ve played before, especially when you win on the last turn because the last Dominance Check is worth double the points. 

I finally got a chance to bust out my copy of this game!

We then played Dan Bullock’s new prototype: Fruit. I played this game at Circle DC and each play of it has been memorable! Fruit is about United Fruit’s banana trade and its economic and political effects on Latin America during a period of 50 years in the early 1900s. We played this game twice during this year’s CSW. I really enjoy having secret priorities and trying to sus out who has a stake in which country, all while trying to keep countries afloat or not, so that they can possibly complete their national objectives. “There’s always grievances in the banana stand,” they say! 

Dan Bullock’s gorgeous prototype. It’s also helpful for learning the geography of Central America.

Sunday night was the opening reception, as well as a raffle for all the conventiongoers! I did not win anything though. John Krantz, founder of the convention, likes to update us about the state of the con and other news.

A crowd shot of the Consimworld conventiongoers.

Monday, July 15

We started Monday with another convention classic: Maria! This 3P game based on the War of Austrian Succession, and, even though I feel like it was my best showing in the game as France and Bavaria, we still lost in turn 7 to Prussia, Saxony and the Pragmatic Army.

I love Maria! If anyone knows of a copy for sale, hit me up!

We then played Dynasty: The Era of Five Dynasties. Players spend action points to expand their military, build armies, collect taxes and play event cards. Ultimately, they are trying to overthrow the emperor, who has a different set of actions for the game. 

In Dynasty, you’ve trying to overthrow the emperor — but then you’ll get a target on your back.

Lastly, we played another convention favorite: Dominant Species Marine. I like how you’re limited to taking action spots underneath ones you’ve already taken, so timing is critical in the game, unless you gain a special pawn because you have a majority. Such a good game, but dang, it’s hard to stay alive and dominant in the ocean! 

Always a good time playing this game! And the board is just so pretty to look at.

Tuesday, July 16

Our first game of the day was a demo of VUCA Simulations’ new game: New Cold War. They had a gorgeous prototype at the con of a world map.The game is a card-driven game about the global geopolitical events from 1989-2019. Players are one of the four world powers: Russia, China, U.S. and EU, and you get three cards each round to play, with objective goals you can score during each round. The world powers are somewhat aligned, but ultimately, it’s each world power for themselves. I completed two objective cards so I was able to win on the 8th turn. Go, EU!

VUCA Simulations was at the convention, and I got to demo their newest game: New Cold War.

I then successfully took a game off my Shelf of Opportunity. My husband owns Fate of the Elder Gods, but I had never played it before. Dan and Cory both thought there was a really interesting mechanism in the game, the one where bad things could occur if an opponent did a specific thing at a very specific time. The game is set in the Cthulhu world, and you’re a cultist trying to summon a Great Old One by collecting spell cards and traveling to locations on the altar board. It’s a neat system playing matching spell cards to go to the location you want to activate and place your cultists. The game comes with lots of colorful minis, too! 

First time playing Fate of the Elder Gods! I could not summon my Great Old One fast enough.

The last game of the day was Crisis: 1914. I was super excited to play this game, which just came out. In June 28, 1914, the assassination of the Archduke Franz Ferdinand, and his wife, Sophie Duchess of Hohenberg, plunged Europe into a diplomatic crisis that turned into a war that engulfed the world. Players are using their diplomatic pressure to score prestige, and most importantly, prevent WWI from happening. Crisis: 1914 is a card-driven tableau-builder for 1 to 5 players. The game is so incredibly tense in its card play, yet accessible at about a two-hour run time. 

Trying to stop World War I from happening in Crisis: 1914.

Tuesday night was a treat as the guys and I went to UnderTow in Phoenix. It’s a dark immersive bar that’s Tiki themed like you’re sitting in a cargo hold of an old-world ship, complete with all kinds of sounds: a creaky boat, rain and thunder, and the occasional cannon explosion. I liked how the portholes made it seem like you’re sailing the seven seas!

We had such a fun experience at UnderTow!

The drink menu, which was printed in this fun old-time pirate-ship map, offered all types of artistically crafted libations. I made reservations a month prior, and each reservation is a 90-minute seating. What a fun night out! 

Looks at this gorgeous drink!

Wednesday, July 17

Wednesday morning started with another playtest of Fruit. And then we played Let’s Make a Bus Route. I love this game and have played it often already ever since buying it from Japan in June. It’s a roll and write where you’re completing bus routes on the same map as everyone else. You score points for picking up commuters and tourists, as well as elderly passengers, and taking them to see what they want to see. But if you circle back onto a street that someone’s already marked, you’re creating traffic. It’s fine to create traffic but don’t be the person who creates the most traffic, as that’ll be negative points at the end.  

I bought this charming roll and write from when I went to Japan in June.

I then taught a game of Dune: Imperium with the Rise of Ix expansion. Dune: Imperium is such a perfect game, and even though there are a few expansions of the game, I like Ix the best. I love having those airships out, and it doesn’t overly complicate the game like the most recent expansion of it does, in my opinion. Don’t at me, people! 

I really like the Rise of Ix expansion for Dune: Imperium.

We then ended the day with another game of Let’s Make a Bus Route and Cat in the Box, which is most definitely the filler MVP of the convention. 

Thursday, July 18

On Thursday, I had time just for one game: Red Dust Rebellion, which should be released at the end of the year. You all know I love me some COIN, and this latest COIN is set on Mars! How cool is that?! There’s even a haboob chit, which is another name for a dust storm, something us Arizonans are very well acquainted with, that occur on Mars.

Red Dust Rebellion is the new COIN game from GMT that’s coming out at the of this year.

Red Dust Rebellion tells the story of the Martian revolts of the 2250’s and the rise of Martian nationalism. The four factions are Martian Government, the Corporations, the Red Dust Movement, and the Church of the Reclaimer. As with other COINS, some of the factions are semi-allied, but the Church of the Reclaimer plays completely different than any other faction I’ve encountered. The Church of the Reclaimer can actually spend its hand of cards to skip the line to take a turn! I also learned about the Aldrin Cycler, because it really does take that long to ship supplies from Earth to Mars, a neat mechanism that the Corporations, which are Earth-controlled, must contend with. I’m so looking forward to this game!

It was so fun playing with Kai Jensen and Jeff Carr!

And that was the last game I played at Consimworld this year. I enjoy everything about Consimworld – the length of it, the convenience of the con in relation to walk-able restaurants and transportation, and just the overall chill vibe of it. It’s what keeps me coming back every year to hang out with friends and play games. And maybe next year will be the year I’ll try a Monster Game!

The main ballroom at Consimworld.
Circle DC 2024: Meeple Lady goes to Washington 

Circle DC 2024: Meeple Lady goes to Washington 

Last week, I traveled to Washington, D.C., to attend Circle DC, a convention held on April 5-7 hosted by Fort Circle in the nation’s capital! Votes for Women was my top game of 2023, so I wanted to support the game’s publisher, plus check out some sights and sounds in D.C. One of my goals this year is to attend more conventions. Circle DC is a great convention for historical game designers; I actually played more prototypes than published games! 

Spring in Washington, D.C.

Prior to the convention’s start, Fort Circle hosted a reception at Astro Beer Hall, where we got to meet fellow convention-goers and eat some yummy food. These mixers are always a nice start before all the gaming about to take place for the next few days. 

Hanging out with Drew Wehrle, Yoni Goldstein, Dan Bullock and Liz Davidson.

Friday 

The convention was held at Planet Word museum in a private events room. I stayed a hotel a little over a mile away and walked to the convention.

The Planet Word museum, where Circle DC was held this year.

I first played a prototype by Liz Davidson of Beyond Solitaire and David Thompson called Night Witches. This is coming to Kickstarter soon from Fort Circle, and the game is about the all-female pilots of the Soviet 588th Night Bomber Regiment working together to fly harassment missions on the Eastern Front during WWII. The game will include a 10-mission campaign, with individual maps bound together in a spiral notebook. Players go on missions as pilots to avoid spotlights, evade attacks and ultimately kill Nazis, while managing their resources such as fuel, stress levels and bombs. This is Liz’s first design and I can’t wait for it to come out! 

Liz Davidson and David Thompson’s prototype of Night Witches.

Next up was Volko Ruhnke’s newest prototype, Hunt for Blackbeard, which will also be published by Fort Circle. I’ve played multiple COIN games from Volko and this was quite a departure from those usual games. This is a 2-player hidden movement game where the colony of Virginia and its Royal Navy are tracking down the notorious pirate Blackbeard, whose fleet is living that pirate life down in North Carolina. The game is set up with blocks placed in a recessed board, with the Royal Navy side seeing all blanks, while Blackbeard is sailing from point to point carrying out his piracy. 

Blackbeard hiding from the Royal Navy in North Carolina.

A big group of us went out to dinner to Ella’s Wood Fired Kitchen with Sebastian Bae and friends, some of whom are members of the Georgetown University Wargaming Society.

The last game of the night was Fruit, Dan Bullock’s latest prototype, about United Fruit in Latin America during a period of 50 years during the early 1900s. Each country has its own national objective, and the players, as business people, have secret priorities, ranked in priority The game begins with drafting cards and then taking actions with those cards while triggering events on the card itself. This is a very early playtest, but I’m excited to see how this game develops! 

Exporting bananas in Fruit.

We ended Friday night with drinks at the Moxy Hotel at Lucha Rosa. Cheers!

Cheers! Dan, Yoni and I found a rooftop bar in the Moxy Hotel near the convention.

Saturday

The first game I played on Saturday was Chicago ’68 by Yoni Goldstein. This game takes place during the 1968 Democratic National Convention protests. One side plays as the Establishment, and the other side plays as the Demonstrators. The game takes place over five rounds; each round has two phases that is daytime and nighttime. Each player plays from two decks of action cards, depending on daytime or nighttime. Players are attempting to seed the bag with their delegates, as one delegate is pulled at the end of each round. Whoever controls the majority at the end of the game wins. I really enjoyed this game, and while this is a prototype, the game feels pretty solid to me.

Chicago ’68 is a historical game about the 1968 Democratic National Convention protests.

Next up was Rafter Five, a cute little Oink game that I’ve been carrying around recently. Players are building planks with skinny strips of paper that one of the rafters have to stand on. The rafters are originally standing on top of the two Oink game boxes stacked on top of each other, and the game quickly evolves into a dexterity game of paper, rafters and placing a treasure chest on the newly placed plank. Placing all your treasure chests are required for victory.

Trying not to drop any treasure chests or rafters in Rafter Five.

It’s a delightful yet nerve-wracking dexterity game in which you’ll eventually have to pick up a rafter meeple that may or may not be keeping a bunch of planks in place. Or if you’re really mean, you place the plank in a precarious place so it’ll fall off and penalize your opponent. 

Ryan Heilman, Tim Densham of Catastrophe Games, Chris and Wendy from Dice Tower, and I play Rafter Five before it all came tumbling down.

I then played a prototype for Peace 1905, which is about the Treaty of Portsmouth during the Russo-Japanese war. It can be played as a 2P game with Japan vs Russia, or a 3P game, adding Teddy Roosevelt as the third nation who is trying to achieve balance between the issues the other countries are negotiating. Players place face-down cards one at a time to vote on issues, and if there’s a giant difference between the two sides, the tension increases between the two nations. If tensions are really high, an event card will trigger where the two countries can participate in some party or billiards to reduce the tension. Teddy wins if both sides are in a tie.

Negotiating the Treaty of Portsmouth to end the Russo-Japanese War.

I then played Union Stockyards, an economic game about the meatpacking district in Chicago during the Gilded Age. I had such a hard time making money in this game, as the livestock market was constantly in flux! Players are also increasing brand recognition, building polyomino shaped buildings to connect to a network, and constructing houses in various cities in the hopes the train network will enter that market. But if there is worker dissatisfaction, they strike, essentially losing one action during the round. 

The meatpacking industry in Union Stockyards.

Circle DC held a raffle each day; the grand prize for Saturday’s raffle was the Dune bucket.

The crowd on Saturday night at Circle DC.

I totally put all my tickets for this but did not win. Liz Davidson was the lucky recipient! 

You know I totally stuck my hand in this. It’s much softer than it looks!

I then played Arcs, the latest game from Leder Games and designed by Cole Wehrle, who taught us how to play. I enjoyed playing this game so much – I think it’s now my favorite Leder game! Set in space, Arcs is a sci-fi strategy game that uses multi-use cards to construct ships, battle, move and repair. 

Playing Arcs with Mark Herman, Dan Bullock and Brook, with Cole Wehrle teaching us.

Players play cards to take actions, and if you can beat the initiative order and suit of a previous player, you can play multiple actions related to that suit. Players also need to declare ambitions, which are objectives by which you can score VPs, but each round starts with a blank slate as to which ambitions will score. The board and components are gorgeous, and I can see a lot of replayability with this game, as your actions are tied to the hand of cards dealt to you each round. Cole said this game will be shipping soon to backers. 

The Arcs board is just gorgeous.

Sunday

On the last day of the convention, I signed up to play Bosses of the Senate from Chonky Fire Games, a prototype set in the ambitious political world of the Gilded Age. Players take on the roles of different political ideologies and play as teams in order to pass your faction’s legislative goals and balance that with the will of the people. I love historical games that are team-based (e.g. Angola, a game I love to play at Consimworld), and this one did not disappoint. There was negotiation and trash-talking, and I enjoyed the back and forth of the politics to control seats in Congress. It also had some luck regarding how different types of agendas gain approval points, which was a fun touch. 

Placing our tokens on various agendas that may or may not benefit you, but would benefit your team.

I stuck around for the Sunday raffle, held at 2 p.m. that day since people were heading home and eventually, I made my trek to the airport to catch my flight back to Phoenix. I had a great time at Circle DC and met so many new people and got to hang out with some of my favorite people in the industry. 

I didn’t get a chance to game with Tory Brown but we were able to hang out at other events.

The convention was nonstop, and it seriously felt like most everyone I talked to was working on some type of historical game. I loved hearing about their projects, their interests, how they got into game design and just hanging out with so many smart and interesting people. I definitely have plans to attend Circle DC next year, and hopefully explore more of the city!

Me with Kevin Bertram, owner and founder of Fort Circle.

And the touristy stuff …

I landed in DC a day prior to the start of the convention and was able to do some exploring. I took a nice long walk from my hotel to visit the Smithsonian National Postal Museum. 

A very, very expensive and rare stamp: the Inverted Jenny.

I then walked by the U.S. Capitol and the Supreme Court and took some photos there. 

Stopping by the U.S. Capitol to take a photo.

Lastly, I joined some board gamers at the Nationals Game that Kevin had organized. We got some sweet seats, even though I was a little unnerved by the foul balls coming over the net. We were that close!

About 10 minutes after this photo, it started pouring the game was on rain delay!

It was so easy getting around the D.C. area via subway and bus. I love being in a walkable city! There’s so much more to see for next time. And with that, the next historical gaming convention I’m attending will be Consimworld here in the Phoenix area, which will be in July. Hope to see you there!

The view from my plane as we took off.