Tag: Game of Thrones

SDHistCon 2025: Queen of Spies, Microverse, a video with Volko

SDHistCon 2025: Queen of Spies, Microverse, a video with Volko

It’s November, friends, which means SDHistCon! I decided to fly into San Diego this year for reasons, which then created a different set of problems because many of us weren’t sure at the start of the con if our flights were still going to exist by the end of the convention. Luckily, the worst that happened to me was a flight delay. 

I flew in early enough on Thursday to catch the first of two pre-convention events, which was a late lunch and hanging out at Stone Brewing at Liberty Station. I know I’ve said it before, but I always appreciate pre-convention events because it gives you a chance to get to know people in person out of the Discord – before all the gaming commences. 

The early arrivers to San Diego met up at Stone Brewing.

The second event was at Eppig Brewing, where OMG – they had an ube cider. It was delightful! Highly recommended if you like ube! These are the things I miss from not living in California anymore. Eppig Brewing is right on the waterfront and it was great catching up with even more people while enjoying the cool weather. 

Hanging out with friends at Eppig Brewing!

Friday

I started the day with Indonesia. Thanks, Andrew Heim, for running two games of this simultaneously! It’s been a long time since I’ve played a Splotter game, but this one and Food Chain Magnate are my favs from them. In Indonesia, you’re producing and shipping goods – rice, spice, rubber, siap faji and oil – across the country on boats. The brutal thing about this game is that if you have product to ship, it has to ship, even if you lose money paying to use other people’s boats to get the city that demands it. Weirdly, our cities never made it past level one. Lastly, the font for this game always makes me laugh. It totally reminds me of the font that everyone used in the 2000s for their wedding invitations. 

Shipping my goods across Indonesia. The fancy pieces for Andrew’s game was a nice touch.

Next up was Microverse, a game that I got to play at Origins this past summer. It’s a fast-paced 4x game that plays in about an hour where players are alien factions are fighting in space – and not have their home planet blown up. So this past summer, my home planet got annihilated because I miscalculated how much speed someone could use to get to me. I vowed to prevent that from happening in this game.

Microverse is currently on the P500 for GMT.

Well … I was doing so well until the end, when someone attacked me and blew up my home planet. GAAAHH! The designer, Sam London, assured me that I put up a good fight though! That made me feel a little better. Kinda. I did back this game on the P500 so I am very much looking forward to this game!

Sam London ran his game that included John Butterfield and me.

I then played a prototype from Taylor Shuss called Quantum Train. It’s a trick-taking that takes place in space! Normal trick-taking rules apply for this game, which has alien suits, but the two highest cards get taken back by the player who played them for the card to be turned into passengers, and the two remaining cards remaining in the trick determine which direction the rocket ship on the board will go.

Moving the rocket ship to make passenger drop-offs in Quantum Train.

The now passenger cards that sit in front of a player have a location on the card where they’d like to get dropped off. When the rocket ship moves to that matching location, players can score their dropped-off passengers for points. Manipulating the rocket ship is a fun trick-taking twist. It really makes you really think about what card to play when you know you cannot win the trick. 

The alien suits — and where that passenger wants to go to — in Quantum Train.

The last game of Friday night was Sidereal Confluence. I love this game, and in the pre-pandemic times, I used to run this game at most conventions I went to. I wasn’t sure if this game was something historical gamers wanted to play, but after some discussion in the SDHistCon Discord, I put it on the schedule and a full table came out to play. Hurray!

I think most everyone here had not played Sidereal Confluence before. They’re in for a treat!

In Sidereal Confluence, you are alien factions with cool technologies that produce resources that you cannot use. So the crux of the game is negotiating, negotiating, negotiating. I put a timer for the negotiation phases so that the game can move along quickly. There’s nothing quite like yelling at people for small cubes and large cubes and grabbing pieces across the board with my giant tweezers. 

Of course I busted out my tweezers for Sidereal Confluence.

Dan Bullock, Brooks Barber, Cory Graham and I ended the night at a tiki bar, of course. We hit up False Idol in downtown San Diego, and the vibe was so cool. And of course, I had to order an ube bae, a drink blended with rum and sugarcane. I can’t resist anything ube. Those are the Filipino rules.

Dan, Brooks, Cory and I doing what we do best — finding the nearest tiki bar.

Saturday

Saturday morning started like any other morning – asking Volko Runhke, THE VOLKO, creator of the COIN system and all-around cool dude, to film a Tiktok with me that used a trending music mix of 4 Non Blondes/Nicki Minaj. I was a little nervous asking him to lipsync a song that contained curse words, but he did amazing! Thanks for participating, Volko! And thanks to Yoni for filming my vision!

What's up, @volko.bsky.social? Having some fun at @sdhistcon.bsky.social with this TikTok trend! #beezinthetrap

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— Meeple Lady (@meeplelady.bsky.social) November 8, 2025 at 1:13 PM

Next up with a game of Cross Bronx Expressway, a game I had originally played at Origins as well, but this time, I played a short scenario that took place in the 1990s. This decade was BRUTAL to the community, the faction I played. The game is a 3P game where the community, private and public sectors work to house vulnerable populations and build infrastructure in the South Bronx during the 1940s-2000s when urban development was basically creating all sorts of havoc. It has a collective loss condition so players need to kinda work together while working to achieve their objectives. In my game, an event removed the one infrastructure the community had, and I could not raise any money because in order to fundraise, you roll a die based on how many infrastructure you had on the board. See the dilemma? I was spiraling!

The 1990s were brutal for Bronx residents, especially for the community faction.

I then played a quick game of Yubibo, which I’ve been describing as Twister with fingers. Players use one hand for the game, and the other to turn a card from their deck, which dictates which person and finger they need to place a stick in between.

As more cards are played, more sticks – and possibly squishy balls – are in play, making everyone really focused in order to hold the precarious stick structure together. If too many sticks fall, the game is over. Man, my fingers were kinda cramping, and it was so difficult getting a good group shot. My fingers were very occupied!

Bruce Mansfield and the rest of us focusing on not dropping sticks in Yubibo.

We then played a quick game of Cat in the Box. This trick-taking game without any suits is seriously a convention staple of mine. We play it all the time! It always amuses me teaching this game to people and telling them that you have to decide what the suit is for a card that you played, and that at any time you can declare you are out of a certain color.  

What suit is this card? Only you know!

The last big game of the night was Game of Thrones. Love playing this game, especially with Dan Bullock and Brooks Barber, who were in the game I played this past summer at Consimworld.

Kathryn, Justin Fassino, O. Shane Balloun, Dan Bullock, Brooks Barber and I are all smiles at the start of this game.

Players are GOT houses trying to capture castles in 10 rounds. There’s always backstabbing, intrigue (as you place order tokens face down and they are all revealed simultaneously) and watching out for the Wildlings. Unfortunately, with SDHistCon closing its doors at 10 p.m. each night, we were unable to finish the game. Conquering Westeros just takes up so much time!

GOT houses all trying to capture castles.

Afterwards we went across the street to Point Break Bar and Grill, where we played even more Yubibo and just hung out until it closed. As much as I love playing all the games at conventions, it’s the moments like where you hang out with friends and share life stories that make it all worthwhile. And man, there are some bonkers stories!

The gang enjoying some Yubibo and libations.

Sunday 

Sunday morning was the annual in-person SDHistCon board meeting. As an SDHistCon advisory board member, I attended the meeting with other board members and we talked about the state of the convention, the growing attendee list, plans for the future and other administrative stuff. The meeting is always open to the public for anyone who would like to attend. 

The SDHistCon Board of Directors and Advisers.

After the meeting, we went outside to play Medusa’s Garden, a game that requires some space and moving around. In this game, one person is Perseus, who turns away from the group and holds up a mirror, their only viewpoint of the group playing behind them. The rest of the group gets a secret card that says they’re Medusa or statues. The game starts when everyone freezes like a statue, and the Medusa player discreetly touches another player, who then falls to the ground after 10 seconds, like a shattering statue. Perseus must figure out who in the group is Medusa. If Medusa can shatter the majority of her statues, Perseus loses. If Perseus identifies Medusa, they win instead. 

Medusa’s Garden is absurdly fun, as you can tell by this photo.

Next up was Harmony of Discord Shogunate, a prototype from Sam London where players are warring Japanese clans trying to take control and complete their secret ambition. The game uses cards in a Pax-style market that has two clans on it and two actions, and on your turn, you can take one of the actions on the card or do an action with any clans on the card. If you take the first card, it’s free; the farther along the market the card is, the more coins it will take to use it. During the game, alliances can be made and broken, and battle resolution plays out in a specific order regarding samurais and others. The designer said this was the very first time this game had been played out in the wild, and he thought we were going to break the design, but the game ended up being really fun with our large group.

Creating chaos in Japan in Harmony of Discord Shogunate.

After that, we played Steel Beasts, another prototype from Sam London. It’s inspired by Tank Duel, a game I first played in New Orleans this summer, except Steel Beasts is played with just a deck of cards instead of including player boards. My experience in tank games are very limited, but I was able to quickly pick up the rhythm of the game as all the stats are printed on the card itself. The game is quick and fast, perfect when you have a small pocket of time in between games. 

Taking down tanks in Steel Beasts.

Mid-afternoon, I was on a panel titled “How do we talk about historical games?” with Dan Thurot and Liz Davidson, moderated by Akar Bharadvaj. We discussed how journalism about historical games fits into the broader conversation about history, how academics study and use historical games for teaching, and the moral/ethical obligations we have about historical games, and other topics. Thanks, Akar, for asking me to be on this panel with two heavyweights in the historical gaming sphere. <insert gif of here of a smiling cat that says “I’m just happy to be included”>

Liz Davidson (from left), me, Dan Thurot and Akar Bharadvaj.

After the panel, a group of us played Terra, a game about cooperation to save the world from environmental destruction. Players draw cards into their hand. If it’s a solution card, they keep it, but if it’s a crisis card, it’s placed face up into the middle of the table. Players then have a chance to play numbered solution cards to add into the crisis number on the crisis card. If they play the first matching solution card, they get 3 points, and the player that played the highest solution card gets 3 points. If crisis cards are not solved, they turn into full-blown crises and a collective loss can happen. 

Terra is an old game, and it’s so weird seeing cutesy artwork on a serious-ish game.

Much like Terra, where players had to work together, players had to do the same thing in Bowie, a game from Dan Bullock. Four players are different versions of David Bowie, and you’re trying to visit locations to record albums while trying to prevent any version of Bowie from dying through the various things that happen living like a rock star, things like threats, dark princes and figures of the occult. 

My Bowie successfully recorded a single in London and stay away from dark princes.

Monday

Monday was the last day of the con. It went by so fast! I started with a quick game of Close Assault, another prototype from Sam London. My experience in tank games has now tripled just from this convention! In this game, you’re playing as two teams of two players, and each team has a couple of cards that act as replacements if your officers die. Game play is similar to Rummy where sets of cards are played for an action that’s printed on the card, and a higher value set can partially or fully beat what your opponent played. I enjoyed the hand management aspect of this game, as well as sometimes hiding out in a house so that my tank doesn’t get destroyed. 

Romero using a house for cover in Close Assault.

Next was a demo of Queen of Spies, a game coming to Gamefound next month by Liz Davidson and David Thompson. I had seen an earlier earlier version of this a year ago, and to see a game’s development and fruition are one of the highlights of attending conventions such as SDHistCon. 

Look at the artwork for Queen of Spies!

Queen of Spies is a solo, story-driven game about espionage and missions in occupied Belgium during World War I where you play as Alice – a former journalist turned spymaster – who runs a secret spy network. The artwork on this is gorgeous, and completing your missions before you run out of time or getting someone in your network imprisoned is hard work!

So cool to hang out with Liz Davidson and see her game develop over the year!

I then picked up a game I won at an auction: The Plum Island Horror. And guess what folks, I’ve already played it! I’ve had a very productive post-convention week. I love the horror theme of the game – as well as all the side jokes in the cards and rulebook – and playing cooperatively like a wargame to stop the hordes of murder zombies will always be a good time. 

The artwork on this is super cool! I love this campy horror look.

And after that, I flew back home on Monday night, after a two-hour delay. The plane was super empty, which was a rare thing for me to see. 

I can’t remember the last time I flew in a plane this empty.

This is my fourth SDHistCon, and I will definitely be back again next year. It’s such an intimate experience being surrounded by designers and gamers alike, and the location is super convenient to the airport as well as plentiful hotels and restaurants nearby.

A full house on Saturday, Day 2 of the convention!

SDHistCon was the last convention I will attend this year – maybe one day I’ll make it to Pax Unplugged, but it’s smack dab in the middle of holiday travel, and I do not want to add another trip during that chaotic time. But for 2026, I’d love to attend an overseas convention. What are some of your favorite non-U.S. conventions? Let me know! And thanks for making it all the way down here. Until next time! 

Consimworld 2025: Congress of Vienna, Pax Penning, Spindletop

Consimworld 2025: Congress of Vienna, Pax Penning, Spindletop

Last month, I braved the hot, hot sun, like we do about this time, and attended Consimworld in Tempe. It was nonstop gaming for five straight days for me, even though Consimworld went from the night of July 11 and all the way to July 19. Cory Graham, who is a local, and Dan Bullock came out as usual, but we were lucky to have Brooks Barber, whose design Sykes-Picot just came out,  join in on the fun, too, as well as my local gaming buddy Mark, who popped into the convention when he wasn’t working.

The gang’s all here: Dan, Brooks, Mark, Cory and me.

July 11

We got to the Tempe Mission Palms, which is in downtown Tempe, for doors to open at 8 p.m. and we started with Rebel Princess. Such an awesome trick-taking game, with even cooler artwork, and it’s a game I played multiple times at Origins Game Fair, the convention I went to in June. 

Avoiding princes and their proposals in Rebel Princess.

We then played Winter Rabbit. It’s a semi-cooperative game set in the world of Cherokee folk stories. Each player takes on the role of one of the animals, and villagers are working together to gather resources for winter and complete tasks. You, however, cannot complete your own task so you have to rely on other players for that. You also have tokens you can place onto the board, but you also draw tokens to place on the board, and those areas will produce resources once it’s full of tokens. The mischievous winter rabbit is also in the draw bag and if you pull one out when a location is producing, then no resources are generated. 

Sorta working together for the winter in Winter Rabbit.

Winter Rabbit was a 2021 Zenobia Award finalist and 2nd-place winner! The Zenobia Award is a competition and a mentoring program in which game designers from underrepresented groups develop and submit historical tabletop game prototypes. 

July 12

We started Saturday morning with a groovy game of Cosmic Frog. Players are 2-mile tall frog creatures – each with their own different abilities – harvesting land and gathering them in your gullet in order to store them in your inter-dimensional storage vault. Yeah, the premise is a little bonkers, but it’s nice to find a strategic game that plays 6 players in about 60-90 minutes. And while setup for the game is by no means quick, gameplay ramps up pretty quickly. It’s a fun puzzle swallowing up terrains in order to disgorge them in a specific order. But watch out, other frogs can raid your vault if they knock you to the Outer Dimensions. 

The psychedelic game that is Cosmic Frog.

We then played our annual CSW game of Pax Pamir II. I know I say it at every convention when Pax Pamir gets on table, but it’s so nice to dive into a game that you already know how to play, and each game of it is always so different because of how the cards interact with each other, and how faction alliances are formed or broken. 

Always love getting Pax Pamir on table.

Next up was an epic 6P game of Game of Thrones! This game hardly gets on table anymore, but when we do, I remember how much fun the game is! The goal of the game is to capture 10 areas that have castles and strongholds – no easy feat when everyone is out to attack you. The crux of the game involves secretly assigning orders face down and then resolving each of them in turn order based on where you are on the Iron Throne, one of three tracks that can change based on bidding that happens throughout the game. In addition to combat with each other, you also have to worry about the wildlings attacking your lands. I played as House Baratheon and came in second place. Not too shabby!  

Cue the Game of Thrones theme song …

We then played this card game called Hollow. Players are trying to gather a specific set of cards based on their objective, either from the dirt or other players. But if you collect certain types of cards, your hollow husk card flips over and then you have a different set of objectives. Hollow’s artwork is somehow a combination of sinister and whimsy. 

The artwork for Hollow is sinister and whimsy.

The last game we played was Battlestar Galactica. So say we all! It’s one of my absolute favorite games, and even though us humans lost, the game was so fun with all the tension and finger pointing! I blame the loss on not being able to pick my favorite character, Helo, because I had to pick a support character before picking a military leader. The cylons drove us into the ground! 

So say we all! I hate those freaking toasters!

July 13

On Sunday, I arrived at CSW a bit after lunch and we played Pax Penning. This game took pretty much the entire game to wrap my head around, and by then it was too late! Players take on the role of small kings, local chieftains and wealthy peasants who have been invited by the first Christian king of Sweden to participate in his nationbuilding. You’re also placing your influence into other player’s houses, while leveraging royal connections. You do this by rolling dice at the start your turn and checking for pairs, the pairs representing which options from the bowls containing royals you can use on your turn. Roll low pairs, and you can only access the low ones.

This game was so hard to wrap my head around — until it was too late!

Similarly to other Pax games, the royal connections, which determine what action you can do, move along a quasi-bowl market, which circulates as players take their turn. The entire game is played on a cloth board, and there are gemstones that mark the influence behind your and other people’s shields. 

We then played Crisis: 1914, a card-building game that takes place in 1914 after the assassination of Archduke Franz Ferdinad and his wife, which plunged Europe into a diplomatic crisis that eventually turned into the first World War. The game is a card-driven tableau-builder for 1 to 5 players, where players are world powers trying to use diplomatic pressure to score prestige to prevent WWII from happening. I had played this a year ago and enjoyed it just the same! 

Avoiding starting World War I in Crisis: 1914.

Consimworld does an opening ceremony on Sunday night, and it began with a nice tribute to the late Rodger B. MacGowan, an artist, game developer, art director and magazine publisher who has been active in the wargame industry since the 1970s. He created the popular C3i magazine, which will be restarting this fall with Rodger’s son at the helm. The CSW audience clapped upon hearing this. Eric Lee Smith was the guest of honor for the convention, and he went up and spoke about his decades-long career in the industry and a new project he will be starting. 

Rodger B. MacGowan passed away earlier this year.

The last game of Sunday night was Spindletop, a prototype from Brooks on the origins of oil in Texas. Texagons are the bestagons! I do love that very cool map. The game is an economic euro, in which you’re dealt a hand of cards, and you play cards to take actions on the board, among them looking for oil, putting up derricks, creating rail lines or building production facilities, to ultimately sell oil and make a profit.

Texagons are the bestagons!

Cards are suited by color and number, and you can only take the action printed on the card in the area that matches the color, or you can spend multiple cards as wild. At the end of the round, two of your leftover cards will be used with five community cards in order to gain the best poker hand. I had an agonizing time deciding which cards to play during my round when faced with the possibility of getting a high-value poker hand, which may or may not happen when the river is revealed. Looking forward to seeing this game’s development!

July 14

Most of Monday was spent playing Congress of Vienna, a diplomatic strategy card-driven game. It’s the diplomatic struggle between France, and a coalition of Russia, Great Britain and Austria, along with their Prussian, Spanish, Portuguese and Swedish allies. It plays similarly to the classic Churchill, an excellent 3-player game on WWII where players are Roosevelt, Churchill and Stalin. Congress of Vienna, though, feels like a 3 vs 1 throughout most of the game, until it no longer suits each individual other world power. It’s a tricky balance of working together to stop France while trying to push your troops across your fronts.

Debating all the issues in Congress of Vienna. The left side is the map with all the army units.

Each round consists of a strategic theater where players use cards from their hands to debate an issue. Issues that that pass will play out on the map in the next phase of the round. The back-and-forth negotiation added such drama to the game, as we all enjoyed trying — the key word here — to take down France. 

After that long and heavy game, we finished the night with two trick-takers. The first one was Schadenfreude, a delightful trick taking game where the second-highest card wins the trick. And the person who scores 40 first will trigger the end of the game, but the person with the second-highest score wins! I love this simple twist to an already tried and true mechanism, and it was so fun to play because you’re actively rooting for someone to zoom past you on the score track. When you collect tricks, if you have doubles of the same number card, they cancel out in scoring. So fun and a little diabolical! 

True to its name, you’re rooting for your opponents to score past you in Schadenfreude.

We ended the night with a fun game of Cat in the Box, one of the best trick-takers out there! Players are trying to win the number of tricks they predicted, but cards are not colors, so when you play the card, you assign it a suit and mark it on the main board. As the game goes on, fewer and fewer cards are available to play as other players have claimed them, and if you cannot play a card on your turn, you create a paradox. Like with regular trick taking games, you can announce that you do not have a specific colored card, which you then mark as well on your little player card. It’s such a fun puzzle — and during those last one to two turns, you can start panicking as you are basically hoping another player causes a paradox before your turn. 

Trying to avoid paradoxes in Cat in the Box.

July 15

Tuesday morning was a game of Fruit, which is Dan’s prototype that I’ve talked about in previous convention posts about United Fruit’s banana trade and its economic and political effects on Latin America during the period of 50 years in the early 1900s. This is my third time playing this game, and I love seeing the different iterations of this game. It’s much more streamlined than the first time I played it at Circle DC in 2024, and I had my best showing for this game! I love the secret priorities, which are ranked, and I have a much better understanding of how various actions will affect the government, and whether or not you want to turn it democratic or authoritarian. 

Exporting bananas in Central American ports in Fruit.

We then played Nemesis, a semi-cooperative board game where horrible things happen to you on a spaceship you’re trying to escape from. Meanwhile, each player has their own personal agenda, which may or may not be helpful to your cause. Exploring the nooks and crannies of this ship is important but also very dangerous, as you will more than likely make some noise, and a nasty creature pops up from the air van to take stabs at you. Nobody really wants to work together, but it’s clear that you’ll eventually have to. 

In space, no one can hear you scream — except the aliens.

Our game of Nemesis was put on paused because dinner reservations and evening plans. For dinner, we ventured into Phoenix to eat at Beckett’s Table. The food was fantastic, and everyone really enjoyed what they ordered.

Had a wonderful dinner at Beckett’s Table!

With our bellies full, we walked across the street to Undertow to have another immersive tiki bar experience. Each reservation is for 90 minutes, and there’s so many yummy drinks to choose from while you lounge in a cargo hold of a 19th century ship.

The gang before our first round of drinks. I will not say how many rounds we finished at.

After dinner and our tiki bar experience, we went back to the convention to finish our game of Nemesis. Alas, the aliens proved too destructive and we were not able to escape. I also miscalculated and went into cryogenic sleep in the hopes that my teammates would steer our vessel to safety, but they did not.

You should be proud of us for finishing up our game after all our evening festivities.

July 16

Wednesday morning was a game of The Barracks Emperors. I could have never predicted a trick-taking game from GMT in the theme of the Roman Empire. The board is a grid where emperor cards are placed, and each player takes turns placing cards that surround those cards. When an emperor card is surrounded, the player who placed the highest card, like a trick, claims the emperor card. You gain points for collecting sets of emperors. At the end of your turn, you gain a card in the market based on the value of the card you played. The lower value of the card, the more options you can choose from. 

Trick-taking in the Roman Empire.

We played a quick game of Vibes, which has the most adorable artwork in the style of kids art class! Players take turns swapping their cards with someone else’s card. If nobody is picking you, you can raise your hand with a card in hand and play it in front of you before the active player swaps with you. You are trying to get all five cards in front of you to vibe, meaning they all have the same shape or all different shapes. 

Vibes has the cutest artwork!

We then dropped off Brooks at the airport for his flight back home, and I, of course, made them all pose for a photo. 

One final group shot!

We then busted out Dan’s new prototype Andor, based on the TV show. It’s a card-driven 2-player game, in which the rebels are trying to ambush, infiltrate, recruit and sabotage empire forces as the empire is trying to build out the death star and jail rebel forces. Players simultaneously play a card to determine initiative, and then you get a certain number of action points to use on your turn in addition to the event that’s printed on the card you played. It’s very tense and would definitely love to see this out in the world. 

Dan created a tense 2P game in his prototype Andor, based on the TV show.

We had about 20 minutes to fill before my friend arrived, so Dan and I played a quick game of Let’s Make a Bus Route, a darling flip-and-fill about making a bus route through Japan. You’ve got tourists who want to see the sights, students who want to go to school, and elderly folks who need a ride. Players are using the same board, so if you start crossing another person’s route, that creates traffic, which is bad if you have the most at the end of the game. 

Picking up tourists and seniors in Let’s Make a Bus Route.

And now we’re at the last game of the convention: Dominant Species: Marine, another convention favorite. You are all sea species trying to survive and dominating in the ocean’s harsh climate and volcanic vents. There are a lot of actions you can take, but once you pass an action spot on the board, you cannot go to one above unless you recall all your pieces and start over. This makes the game so much more than your basic euro action selection game.  

Trying to dominate the ocean floor and make my opponents go extinct.

And that was my time at CSW this year! We survived the heat, especially while walking around Mill Avenue during meal breaks, and I had a great time hanging out with friends and seeing gamers who I see every year. I appreciate the main ballroom is open 24/7, a much-appreciated convenience that adds to the chill atmosphere of this convention. I have some traveling lined up in the next few months, so my next board game convention will be SDHistCon in November. Hope to see you there!