Tag: mexica

Consimworld 2021: Attending A Convention Again

Consimworld 2021: Attending A Convention Again

A few weeks ago, on Aug. 28-Sept. 4, Consimworld held its annual convention in Tempe, and it was my first in-person convention since late 2019 because of the pandemic. My friends and I were going back and forth about attending something like this in person, and after attending the first day, we felt safe enough to attend during the week. 

The convention was capped at 200 people, a group smaller than the usual amount, but in all honesty, even on the busiest day (the weekends), it did not feel like that many people were in attendance all at once. The convention kept the same space as previous years and tables were placed more spread apart. While masks were optional per Arizona rules, there were people masked up. I also didn’t mingle as much during the con and instead played with my usual groups. All these things helped calm my nerves about the whole situation, and I had such a great time gaming nonstop for many, many days. 

The entrance to the ballroom for Consimworld. I mostly gamed on tables in the foyer, which was close to the outside doors.

The night before the convention, my buddy Dan Bullock flew into town, and I taught him two of my favorite Hollandspieles. We played The Field of the Cloth of Gold and Brave Little Belgium

Hollandspiele’s The Field of the Cloth of Gold is a perfect filler game.

Aug. 28

Dan and I arrived bright and early on Saturday morning to game. And like by early, I mean around 10 a.m. I am not a morning person.

We are ready to play games! As you can see, it wasn’t too crowded when we arrived Saturday morning.

We started this day by playing Red Cathedral as a 2P. I really enjoyed this game — I think its resource wheel is such a great game mechanism — but the scoring for two players threw me for a loop. The person with the second majority for a cathedral tower only gets one-third of the points. I think I will stick to 3-4P for this game. 

I just love this resource wheel in Red Cathedral.

We then played what’s becoming to be our annual game of Maria. This 3P game based on the War of Austrian Succession is so good — and since we’ve been playing it every year, we’ve gotten much better at playing it. 

Let’s go Prussia, Saxony and Pragmatic Army! I was holding my own until one of my armies transferred ownership.

Next up was a 3P game of Iberian Gauge. So this first game was such a learning experience, and we learned the hard way that the three people playing should not have started railroad companies far away from each other on the map! Our company stock prices were so low! Despite that — and the endless money exchanging that can bog down the game a bit — I already enjoy this game much better than its predecessor Irish Gauge

Our first ill-fated game where us three did not start near each other.

We ended our day with Mexica, one of the meanest but most gorgeous games out there. Look at all those chonky, fun pyramids! *Making grabby hands gesture* This game is very cut-throat. Mean people will take over your district and block you from coming in. And by mean people, I mean me.

Mexica is such a gorgeous game. I adore these resin pyramids.

Aug. 29

On Sunday, Dan taught us Cuba Libre, a game I actually own but had never got on table. This is one of the shortest COIN games, clocked in at 3 hours, and a smaller deck with four propaganda cards. For those unfamiliar, propaganda cards are shuffled into the deck at certain intervals, and when one of those cards comes up, the table checks if one faction has achieved their objective and wins the game. We lost so badly to Dan.

First time playing Cuba Libre! This is one of the shortest COIN games out there.

Next up was Underwater Cities. My gaming group and I have been playing this game a lot online and it was a little chaotic to play in real life after being used to the program doing everything for you. There are just so many bits and pieces! Nonetheless, I enjoyed this game and won for the first time ever. 

In Underwater Cities, I like how your hand of cards affects which actions you’ll take.

I then played another game of The Field of the Cloth of Gold. Seriously, best filler game ever. Including the teach, this game is probably about 20 minutes long. Easy peasy, and yet so agonizing! 

I ended the day with a game of Meltwater. And while I feel like I’ve played games where the game board is disappearing on you (i.e. Survive: Escape from Atlantis), the bleakness of this game is just so brutal. Humanity is dealing with the effects of nuclear fallout, and the only habitable place on earth is Antarctica, which is slowly being polluted with radiation. My people did not survive.

The world is ending, and Antarctica is the only place that’s habitable for humans.

Aug. 30

I started the day with an in-person demo from Dan, co-designer of In the Shadows. I enjoyed the card play of this game, which involves suits, initiatives and action points, and how certain outcomes are resolved through its own deck. I like that much better than rolling a die. This game is on GMT’s P500 as part of the company’s Lunchtime Games series, games that run about 20-60 minutes.

We busted out Dan’s prototype of In The Shadows.

We then played Tigris and Euphrates. It’s my first time playing this Renier Knezia classic. We didn’t build many temples during the game, except for me, and that made a world of difference in my winning score. That said, I had no idea what I was doing the entire game. Beginner’s luck I guess, but would definitely play this again. 

This temple ended up being the only one built in this game.

Monday nights are Consimworld’s welcome ceremony. I popped in for a minute to take this photo but didn’t want to spend too much time in a smaller room as it felt a little crowded to me. Nonetheless, the crowd was much smaller this year because of the attendance cap, for which I’m grateful for. 

This room is usually super packed, but it’s a much smaller crowd this year. At left is John Kranz, convention organizer.

The last big game of the evening was Barrage. Dang, this game is so crunchy! I have only played it once two years ago at Consimworld 2019 (a prototype, no less!), but I knew back then that this brain-burner of a game would totally be up my alley. We played with the expansion, giving players asymmetrical powers. I love the game’s brutality, but also how everyone knows when all the water will flow so that you can plan accordingly. 

Please send water. I love this deluxified version of this game with its 3D board.

We winded down the day with a game of Mandala. Along with The Field of the Cloth of Gold, Mandala is another recent favorite 2P game.

Once all six colors are represented, the mandala scores and cards are added to your cup for set collection.

Players are placing cards into their fields or mountains, and when all the colors are represented, the mandala is scored. Part area control, hand management and set collection, Mandala is a tense abstract in which you get to choose how your set collections will score. Pretty neat, and it has a gorgeous cloth mat that accompanies the game. 

Aug. 31

During the course of the convention, Angola! was one of the games sitting on our table, which prompted a considerable number of people stopping by and commenting on the game. “This is such a good game!” they’d comment, which completely piqued my interest in getting it on table during the con, but we ended up scrambling to find a fourth player. At the 11th hour, like literally 9:59 a.m., we had found someone available to play at our 10 a.m. game. Success!

We wargaming with plexi and everything! What a fun experience!

Angola! is probably one of the most unique wargames I’ve ever played — it’s played in teams and you pre-program your commands. Wuuut!! Two factions are backed from the U.S. (FNLA and UNITA), and the other two are backed by the Soviets (FAPLA and MPLA). It’s a neat element I have not encountered. Also, if more wargames were team-based, I can see people being less intimated to jump into these types of games.

My deck of cards, which you preprogram for each turn. As the game progresses, you have more of your deck to choose from.

At the start of each turn, players program their cards, which represent chit stacks on the board, including the card that’s a blank bluffing card, and one by one, each player plays a card and takes an action. As the game progresses, your hand of cards gets bigger while the win condition thresholds get lower for the different teams. There’s also a mechanism for if your team is falling behind: you’ll be able to draw random cards from the foreign aid deck for reinforcement. 

During the game, you assign column chits to your troops on the board. When you play the matching card, you activate the stack.

Next up was Pax Pamir 2, my top game of 2019 . So sleek, so entrenched in history, and so approachable, one that I can see getting on table often once I get my copy. (Which I hope is soon from the Kickstarter late last year!)

Lots of armies on the map!

The last game of the night was a four-player game of Iberian Gauge. Since this was a second play for most of us playing, we did make the error of starting too far away from each other. That combined with another player made our company stocks skyrocket, which made for a very different game than the last. 

Sept. 2

Thursday of the convention was my last day gaming. I had been looking forward to a game of Dominant Species: Marine all week. I had only played the original one time many years ago, but I remember really enjoying it but also getting crushed by the glaciers. Also, that game was very long. Marine, however, is a 4P game, instead of the original 6P, and this immensely helps with the playtime. Alas, there are no more cones in the game.

Isn’t this gorgeous? Players also receive their own play board, where you keep your ability card and which elements you can survive in.

A big difference in this game is that each species doesn’t have base abilities; you get ability cards to choose at the start of the game that give you a special power. Also, when you put a pawn on an action location, it resolves immediately, instead of waiting for everyone to place their pawns and resolving the actions down the action board. Similar to the old game, once you take an action, you can’t take an action above where you’re just placed, unless you reset and take all your pawns back. I enjoyed the few times I had a special pawn (which is gained from when you dominate in an element), which unlocks special actions on the board only available to special pawns and can also bump regular pawns. 

Dominant Species: Marine — where are all the cones? The removal of cones, and the streamlining of game play, makes this games shine.

Lastly, I got to play Praga Caput Regni. I can’t believe it’s taken me so long to play this game. Instant love! It’s a crunchy euro that adds a timing element. Players are working to improve New Prague City by building city walls, bridges, the cathedral or other civic projects. On your turn, you take an action that’s depicted on the Action Crane, which moves every turn. Sometimes the action costs money if it’s too early in the wheel, while other times, the action will give you VPs because nobody has taken that action in a while. Very clever! Plus, the king loves eggs. (Those are worth VPs at the end, too).

This looks like a very busy board, and it is, in the most euro way possible.

And that was Consimworld 2021! Thank you for making it down to the bottom of this post. I took extra days off after this convention so I could isolate and take a COVID-19 test, which came back negative, just to make sure I don’t get others sick. Overall, I had a great time. Everyone seemed respectful of keeping their distance, and the Tempe Mission Palms, where the convention was held made sure tables were spread out and that regular sanitizing occurred. Thanks Consimworld for having me! And hope to see you all there next year! 

Congrats! You’ve completed your bridge building. Now give me all the eggs!
Tucson’s RinCon 2019: Trains, skulls and a giant rhino

Tucson’s RinCon 2019: Trains, skulls and a giant rhino

Two weekends ago, I went down to Tucson for their annual board game convention RinCon! I particularly love how a bunch of us from the Phoenix area all trek down south to Tucson to game nonstop for a few days. I also love all the unique perks that RinCon offers its convention-goers — from nightly midnight snacks to the wonderfully curated Women’s Space. 

Here’s one of the main rooms at RinCon. The tablecloths are color coded, so you’ll know if a table is reserved for scheduled gaming.

It’s the third year in a row I’ve gone, and the second year in a row I’ve been a special guest. About 600 people attended this year’s convention, which was held again at the Sheraton Tucson Hotel and Suites.

Gamers setting up giant Azul in the RinCon lobby.

Friday

My buddy Mark and I arrived Friday afternoon, and we dove immediately into a game of Mexica. I love, love this game, and it never fails to disappoint! Everyone always falls in love with the game’s components, and, for me personally, I enjoyed easing into a hectic convention with a game I’m quite familiar with. 

Mexica has such table presence! But it can be so mean! The new players in this game learned quickly that blocking people is the way to go.

I then taught a 4-player game of Irish Gauge, a stock-based cube-rail train game. It’s the first title in the Iron Rail series by Capstone Games, first published by Winsome games back in 2007.

These guys are always so fun to game with! I wish they all didn’t live clear across town and, for Mike, in Tucson!

It’s a 3-5 player game that plays in about 60 minutes. Learning the game is easy; there are 4 actions to choose from after the initial stock bidding around. Players are building track to expand their train company, auctioning of stocks, upgrading towns to cities, or calling dividends. When dividends are called, cubes are randomly pulled from a bag, and that determines which routes will pay out. It’s a very stripped down stock game — complete with adorable candy-like train pieces. Irish Gauge was the first of many train games I played during the weekend.

Irish Gauge is a quick 3-5 player stock–based train game.

I then taught a 3-player game Dead Man’s Cabal, a clever puzzly strategy game where players are trying to raise the dead. It has skulls, spells and zombie cards!  Players have a private action, and then everyone does a public action, based on the skulls in play, and each skull represents a board that has actions associated with it. If you don’t have a particular color of that skull in your supply, then you can’t take the action. I really enjoyed this midweight euro! 

So many skulls! This game has been delightful each time I’ve played it.

Next up was Tokyo Metro, an economic stock game from Jordan Draper games. This is probably the heaviest of his games — and a little busier and fiddly, too — where players are investing in stocks and working to increase the values of stocks, as trains pass through rail stations along a giant cloth map of the Japanese metro. Trains only move a certain number of spots, so you’ll have to calculate payout based on that train schedule, and only certain actions will come out each round, based on the action cards that are phased in. I’d love to try this again, as my train was totally melting down by this time of night.  

So many trains, and so many rail lines! Tokyo Metro is based on the Japanese metro.

Then at 11 p.m., I hosted a Mega Game of Welcome To. About 20 people came out, and we used the Halloween expansion pack for our game. Welcome To is a roll-and-write game that doesn’t involve dice but instead cards containing numbers and special abilities that players use to fill out a map of their city. Everyone selects a number simultaneously so it’s a game that can be played out on the big screen in a large group.

GloryHoundd took this photo of me hosting Welcome To on the big screen.

And even though I was nervous running my first mega game ever, I had a great time, and I think everyone did, too. The winner was GloryHoundd, and she received the game, as well as a couple expansion packs, and the second- and third-place winners received some Halloween candy. 

Winner winner chicken dinner! The winners of the Mega Welcome To game.

At midnight, RinCon served its first midnight snack of the convention: Eegee’s. For those unfamiliar, Eegee’s are Tucson-based frozen fruit drinks, and people lined up to get a cup of this sweet treat. All attendees get tickets with their badge, which they trade in for the midnight snacks on Friday and Saturday night. 

Saturday

I then started early on Saturday morning at 8:30 a.m. by teaching a 2P game of Abomination. I love this game so much, and I believe it’ll be more widely available now for more folks to check out! But I like to preface that this is not a short game by any means. Even with our 2P game, it took well over 2 hours. 

Building bodies early on a Saturday morning.

I then was invited to do a noon panel called “How to Teach a Game in 5 Mins.” Five us from the board game industry talked with a group of folks about methods that worked for us for teaching games, whether light or heavy. The discussion included how to teach teenagers how to win graciously as well as empowering new gamers to teach other gamers. Also, we had a legit space scientist Dante Lauretta among us panelists who is a board-game designer and does educational outreach at the Boys and Girls Club in Tucson.

GloryHoundd and I then hung out at the bar after our panel and caught up for a bit while drinking our respective signature drinks. Our drinks were super yummy and provided a midday breather to an already busy day.  

Drannnnkss! GloryHoundd and I both enjoyed our signature convention drinks.

My next game was The Soo Line, where I learned that it’s pronounced like the name Sue and not so. That’s the Valley girl in me coming out!

Always a fun time with Greg, Dr. GloryHogg and Brian!

Anywho, The Soo Line is a 45-minute pick-up-and-deliver stock train game. I made some poor choices for bidding in the beginning and never quite caught up again! How does the Soo Line actually made any money when it has to come all the way across the board? Tell me your secrets, folks!

It was so hard getting the Soo line all the way across the map!

I then joined a group of a dozen people to play Blood on the Clocktower, a giant social-deduction game described to me as similar toWerewolf but gamier. Benjamin led many, many games of this during the entire convention, and it was SUCH. A. BLAST.

Our fearless leader Benjamin running Blood on the Clocktower.

Unlike Werewolf, when you die in Clocktower, you can still have one vote for the rest of the game so that you can help your side win the game. It’s humans vs. demons, and there’s even a character sheet so you can deduce who is which character, and strategically reveal information about yourself or others. 

I was the ravenskeeper, and even though I died, I was instrumental in finding the imp, leading the humans to victory!

After a quick dinner break, I taught a 4P game of Tiny Towns. I was so involved in teaching this game that I completely forgot to take a photo, but friends, let me tell you that I crushed the game. I played a second game of Irish Gauge with 4 different players and immediately after a few games of Strike.

Strike is such a bar game, in which you’re tossing dice into the box stadium, and if there are any pairs, you take back dice into your hand. Players get eliminated when they run out of dice, and the last person standing wins the game. 

Throw in your dice to get more dice! Strike is a fun filler!

I then got to hang out with David Short and taught him and my buddy Rob Watergate. I always get kind of nervous getting games I love to game designers, because they know game mechanisms so well and I’m afraid they’ll find something really off or broken about said game. Luckily, everyone ended enjoying the game! 

The rest of the night was a series of shorter games. We played NMBR 9 (always a good time) and Illusion (I can’t for the life of me figure out these color percentages) before getting pizza for our midnight snack. 

And then some late-night shenanigans 1 a.m. happened with my buddies Mark, Greg and Brian.

We then played Giant Rhino Hero, Point Salad and Skulls. This was my first time playing Giant Rhino Hero and it was a riot! Players are basically stacking cards to build a giant tower for the Rhino Hero to move up in.

This is when it got called than me, though some people might say that it doesn’t take much to reach a height taller than 5’3″!

The tower eventually got much taller than me, and its ultimate demise was captured on video. (Notice that I am in fact standing on a chair!)

Point Salad is a quick card drafting game in which you’re collecting fruits and veggies to score objective cards. And Skulls is a fun bidding, bluffing game that has gorgeous artwork. 

Sunday

I began my day teaching Watergate at the Women’s Space. Folks, I cannot tell you how amazing this space is. I love that RinCon sets aside a suite for women to relax, get away from the crowd, and learn scheduled board games from female GMs. Mari runs the space, which is fully stocked with meeple cookies, snacks and drinks.

A nice couch to chillax on during the convention!
Here’s Mari, who keeps the lovely Women Space up and running.

Two ladies signed to learn Watergate, and they enjoyed the game so much that they switched sides and played again. The same player won both times!

These ladies are ready to go head-to-head in the battle for the White House.

I ended the convention playing another game of Mexica and Coimbra, which was the top game I played in 2018. And in case you were wondering, I crushed my two opponents in Coimbra. 

Coimbra is such a good game. We need to get to get it on table more often!

And just like that, another awesome time in Tucson was had at RinCon. This convention never disappoints, and I love how friendly everyone is here. Karen Arnold Ewing is the chair of the convention, and she succeeds in making this con inclusive and inviting, especially with the incredible women’s space. There are gamers of all ages, and there is definitely something for everyone! 

Here’s RinCon’s fearless leader Karen Arnold Ewing, who, along with an army of volunteers, works tirelessly to put on a wonderful convention.

And just like that, three days of gaming came and went. I had a lot of fun hanging out with friends and meeting new ones, and hosting/teaching games. Thank you so much for having me, RinCon, and I can’t wait to be back next year!

I love these pronoun badges that are provided at every RinCon convention.


Arizona Game Fair 2019: Meeting Vital Lacerda

Arizona Game Fair 2019: Meeting Vital Lacerda

Arizona Game Fair took place recently at the Mesa Convention Center, and I can’t even begin to tell you how awesome the convention was! Now in its third year, the con had over 1,200 attendees. That’s pretty fantastic! Convention founder Andrew Long said the first year had over 300 gamers and the second had 785. I am constantly in awe at how wonderful the Arizona gaming community is.

The convention was one I had been excited about for many, many months. For starters, I never thought I’d ever in a million years meet the designer of one of my absolute favorite games, Lisboa: Vital Lacerda himself! I mean, dude is from Portugal and attends a lot of overseas conventions, which I obviously don’t attend. And they say never meet your heroes because they’re sure to disappoint, but, my friends, I was not disappointed at all. Lacerda is passionate about gaming, friendly, humble and just lovely to be around. He is all about making sure gamers have a good time playing his heavy, intricate games.

It was so freaking hard not to fangirl scream every two seconds when Vital Lacerda was teaching his game. You should all be proud of me, folks!

I arrived Friday afternoon at the convention after working a half day, and I had scheduled a game at 3 p.m. with Chris, Julie, Ken and me to learn On Mars, Lacerda’s upcoming game.

Here we are playing it cool as Vital Lacerda teaches us On Mars.

On Mars is by far his heaviest game, in which astronauts are trying to settle the red planet. This game is nothing like Terraforming Mars, other than the location of the game. Players are collecting resources to explore Mars, build buildings, improve their technologies and gathering scientists. There’s an added element of moving back and forth between the space station and on Mars – for free on the rocket ship that moves as the game progresses or using one of your ships, which can be expensive – which then enables you to take any action on that side of the board. The actions in itself are not hard; the challenge is figuring out how to make your actions work together, in a puzzly interconnectivity that is Lacerda’s signature style. I cannot wait for this game to come out!

I naturally had to bring out the giant tweezers for On Mars. I am so excited for this game!

Chris and I then ordered some Vital LaCider from @CiderCorp and attended a Q&A on Lacerda, with the wonderful special guest Suzanne hosting the panel. She asked some really cool questions about what it’s like to be a game designer all the way to what his favorite pie is. My favorite part of the conversation was when Lacerda said that he’s always learning about new stuff about designing games and that he doesn’t feel like a game designer completely yet. I beg to differ, sir!

I live-tweeted some of the conversation. You can read the whole thread below:

After the panel, there was a Hungry Hungry Hippos tournament. My blue hippo was defective, and I got knocked out in the first round. I did not win one of these cool meeple trophies. Womp womp.

Everyone’s getting ready to chomp down some marbles!

There were plenty of tournaments at all game levels happening throughout the convention, as well as a contest for miniatures painting.

Here’s Andrew, Lord of the Board, sitting with some of the cool meeple trophies for the tournaments.

On Saturday, Chris and I hit the ground running with a 6-player game of Flamme Rouge. These guys placed some chocolate eggs on the track so that we passed them, we got a candy treat.

Benjamin and Steve both run g3gamenight in the northwest Valley, while Scott and Mike live down in Tucson.

In Flamme Rouge, players simultaneously draw four cards and pick one to play for both of their cyclists, their Rouleur and Sprinteur, and you go through the course dealing with inclines and other areas, while utilizing slipstream and avoiding exhaustion if you’re in the front of the pack. I started out strong, but my cyclists lost steam halfway through the game. Super fun!

Flamme Rouge is a fun simultaneous-card-selection and deckbuildng game!

Next up, we played Imhotep. My buddy Mark loves to 3D print things to deluxify his games, and it was really satisfying dropping cubes into these structures. He found these files on Thingiverse.

These structures hold all the giant cubes. I probably should’ve taken a better photo from the side so you can see how they all stack up. Next time!

I then taught a game of Teotihuacan, which meant I busted out my giant tweezers. I’ve taught this game a few times, and I finally feel like I got the hang of this teaching this beast. We ended the game by building the pyramid, and Chris nearly lapped all of us. The worst.

We finished our pyramid, which ended the game a few rounds early.

We then played a quick game of Catch the Moon, which is always a hit with gamers!

Catch the Moon is another great filler that always looks great on table.

Afterwards, I joined 10-player game of Welcome To. I’m pretty bad at this game, but it was still fun to game with all these cool peeps.

My Welcome To neighborhood wasn’t well developed. People trigger those objectives so fast!

Chris and I got asked on Friday to take some photos in costume for a live game on Saturday of The Usual Suspects, hosted by the Game State Show. The suspects’ photos were all lined up in the hallway after their show. Who looks the most suspicious and is guilty? Indeed it is not I.

Look at all these suspicious people! I do love having giant mugshots at home now.

I then took a break to get ready for one of my favorite things to do at a convention: run a ginormous game of Sidereal Confluence. I was able to gather 9 players for this game, which uses ALL THE ALIEN FACTIONS. I had never run a game this large before, but luckily, a few had played it before I had some help in answering questions. There’s a trajectory at the start of the game where I start explaining the rules and then I get a lot of puzzled looks about this game, which makes me worry that I’ve accidentally dragged folks into a 2-hour grudge match, but then once the first round gets underway, things start sorta clicking and people embrace the absurdity of the game, and we just all start yelling at each other for cubes.

Here are all nine players for Sidereal Confluence. Everyone is still pretty relaxed since we haven’t started yet, except GloryHoundd and me, who are already uber excited.

Luckily, we were seated in the far end of the convention floor, as we were all pretty loud, and lots of folks stopped by to see what the game was all about. And they’d see me standing with giant tweezers in hand counting down which players can take a colony they’ve successfully bid on. One person said it sounded like a craps table was happening on the convention floor. That is exactly what it look like – yelling, people throwing cubes, and hands going everywhere on a giant table with a million cards on it.

Sidereal Confluence is such a table hog!

We ended the night talking with Ferdinand of Cardboard Stacker and playing Filipino Fruit Market, which is a unique area-control, trick-taking card game with fruit.

This game by Peer Sylvester is a neat twist on trick taking. I wish it was widely available!

On Sunday, we began the day playing Passing Through Petra, which is a neat puzzly tile/trading game from J. Alex Kevern, who has designed crunchy one-hour games like Gold West and Sentient. Traders travel on a caravan through the desert, and you can welcome various traders into your market and facilitate trade with people who have the goods they want. But filling your market happens in a specific order, so timing your market with the appropriate tiles at the right time for maximum trades is just delightful. I just wish the caravan on the board wasn’t so fiddly though.

I enjoyed the puzzly aspect of Passing Through Petra but not the fiddly caravan mechanism.

I then taught a game of Mexica, which is always a hit with people and has such table presence that people stop by to take a look at the game.

I love how Mexica gets all kinds of mean!

I ended Arizona Game Fair chilling with Kevin Russ and Suzanne, and we played a first games. First up was Krass Kariert.

Chris, Kevin, Suzanne and I all hung out until it was about closing time on Sunday.

Krass Kariert is a quick fun card game in which you’re trying to beat what’s already played, through a simple hierarchy of singles, pairs, runs and triples. But you cannot rearrange your cards! If you need to play a pair, they have to be sitting next to each other. But as you pull cards from your hand, naturally, the gap closes, and you can find new combinations with the cards remaining. Super fun!

Krass Kariert is a fun quick card game from Amigo where everyone wins except the last player to clear their cards.

We of course played some roll-and-writes, too! I did spectacularly horrible in Metro X, but won Cartographer! Suzanne said there’s a bunch of roll-and-writes out there, and it’s all a matter of finding one that you resonate with. I guess I do better with placing tetris tiles and completing objective ones than filling numbers on subway routes.

Cartographer is a puzzle style roll-and-write set in the Roll Player world. It has four objectives for each game, with two scoring during each of the four seasons.

Lastly, there was a special tribute at the entrance for my buddy Tom Wells who had passed away recently at an all-too-young age of 50. I had fond memories playing Arkwright and The Colonists with him in previous conventions, as well as gaming with him on the occasional Saturday morning. His badge was hanging up all weekend.

We’ll miss you, Tom. I still can’t believe you’re gone.

And just like that, three games of gaming came and went. The chill atmosphere, friendly volunteers and wide open space made the convention a pleasure to attend. There were also vendors there such as Eagle-Gryphon Games and Gamelyn Games, as well as wood workers and artists. The convention also had a designated women’s space, which is pretty fantastic, and a separate area for RPGs. There was plenty to do for all the different types of gamers!

There was a lovely space for female gamers who were more comfortable away from the main convention floor, and lots of games scheduled in the space, too.

Thanks again Arizona Game Fair for having me as a guest. I can’t wait to see what’s in store next year. And folks, save the date for next year’s convention: March 20-22, 2020. Hope to see here! We’ve got sunny skies, perfect for outside gaming, and giant cactus!

Chris and I visited the Desert Botanical Gardens after the convention. Fun times!


Building pyramids in Mexica, and a new podcast!

Building pyramids in Mexica, and a new podcast!

Two entries in one week? Well, folks, I have some news! I’ve joined a group of talented folks on their podcast, The Five By, and today is my first episode with them. Go subscribe! Each episode is about 30 minutes, where 5 different co-hosts give 5-minute game reviews. I’ll also be posting the podcast episodes and the text of my segment here, if I haven’t already talked about the game on the blog. This episode features Near and Far: Amber Mines, Dinosaur Island, 1775: Rebellion, Mexica, Spirits of the Wild! Enjoy!

 

Mexica is a game designed by Wolfgang Kramer and Michael Kiesling. It was originally published in 2002 by Ravensburger and Rio Grande Games. Now it’s made by Iello. Mexica is the third game in the Mask Trilogy, after Tikal and Java.

Mexica is a game for 2 to 4 players, and plays in about 60 to 90 minutes. It’s an action-point selection game with area control. What’s cool about this game is that unlike many other area controls, you’re actually building out the districts on the map. What’s excellent about this game is the pyramids! Solid, study, meaty pyramids of varying heights, from 1 to 4 levels. Super excellent components. It definitely has great table presence and just gorgeous to look at.

The game is played out over two periods, which are played out exactly the same way. Players receive their first set of 9 pyramids, and the other 9 will be available in the second phase. Any pyramids not used in the first period will be added to a player’s supply for later.

Look at the gorgeous components in this game! Pyramids and canals galore.

Player also receive a Pilli Mexica, which is your little meeple. All the Pilli Mexicas start at the temple in the center of the board. The entire board is a grid system, and players use their action points to orthoganally move your Pilli Mexica meeple, construct canals, build bridges, place pyramids, and found a district. Each player has 6 action points to spend during their turn, and can do any number of these actions based on their various costs of doing them.

Before the game starts, you shuffle 15 calpulli tokens and randomly select 8 of them to use for the first period. The next 7 will be used later. Tokens will have numbers for a district size, and prestige points for the player who founded the district, and points for anyone in the district when it’s founded.

These tokens which districts to build during a particular phase. The district has to be the exact size of the number in yellow.

So how do you build districts? On your turn, you can spend 1 action point to place a canal that’s either a single or double square onto the board. Canals can only be placed on open spaces and can only touch other canals diagonally at a corner. As game play continues, these canals will segment areas of the board. The surrounding lake and the temple in the middle also act as borders for districts. When an area is completely closed off by water, a district can be founded.

In addition, your meeple must be sitting inside the district on a square to found a district. When you found a district, which costs 0 action points, take an available token that exactly matches the district size and place it on an empty space inside the district.

Once this is set, the token can never be removed from the place, and this district cannot be broken up on future turns. You then receive the amount of prestige points on the token, and if anyone else happens to be inside your district, they receive the smaller secondary number.

Players can also score prestige points at the end of the period by building pyramids to establish majority. The number of action points to spend to build is equal to the level of the pyramid you’re placing on the board. 1 point for a 1 level, 2 points for a 2 level, etc. To build a temple, your Pilli Mexica must be inside the district you’re placing it in.

The pyramids come in multiple levels, each with a pip on top to show how many level it is.

At the beginning of the game, before any districts are founded, it’s much easier to do this, but you run the risk of your pyramid not being inside a high-value district. Once districts start filling up the board, then you’ll have to become more strategic in how you move your meeple and put down temples.

Once a temple has been placed on the board, it cannot be removed or upgraded. I like how the pyramids have pips on the top of each of them, so that you’re not spending your entire time counting each level. It’s not the number of pyramids that determine majority; it’s the number of pips, which represent the total temple levels.

Another way to get around the board is building canals. Canals enable meeples to enter a district that has already been segmented off. Canals also allow your meeple to travel via an imaginary boat down canals. You’re basically bridge hopping and spending action points to do that. The lake also counts as a body of water when you do this action.

There’s also one last action to collect action point tokens, which give you extra actions for a future turn.

You have 6 action points on your turn, and these are the various actions you can take.

The first period of the game ends when all 8 calpulli tokens are taken placed on the board, or when one player places all 9 of their temples. Scoring happens again for every district founded. Determine which players have the most, second-most and third-most majority in that district, and prestige points are handed out based on the calpulli tokens in that district.

Everything on the board stays on the board. The rest of the calpulli tokens are revealed, everyone gets 9 more pyramids, and the game continues just like the first half.

On the cover of the rulebook, there’s a subtitle that calls Mexica “a game of placement, blocking and majority.” In other words, this game can be all kinds of mean! Meeples cannot pass through each other, so you can completely block a person from exiting or entering a district. That person then has to spend 5 action points to magically teleport to any location on the map, which, when a person has only 6 action points per turn, is a pretty hefty cost. 

The board is starting to fill up!

For people who don’t like games that can be mean, Mexica would not be for you. Also, having 6 action points to choose from can also bring out AP in some players. The person with the prestige points at the end of the game is the winner.

Mexica also has a 2P variant that allows you to place a number of neutral temples across the board to act as competition when scoring up majorities. And that’s Mexica!

This has been Meeple Lady for The Five By. You can find me on Twitter, Instagram and Facebook as Meeple Lady, and on my website, boardgamemeeplelady.com. Thanks for listening!

Arizona Game Fair 2018

Arizona Game Fair 2018

Arizona Game Fair happened last weekend, and I’m seriously still on a high from all the whirlwind weekend of gaming, hanging out with old friends and meeting more new ones. This is the second year of Arizona Game Fair, and I already can’t wait to see what’s in store for next year. Save the date, folks — March 29-31, 2019!

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