Tag: molly house

Top 10 games I played for the first time in 2025

Top 10 games I played for the first time in 2025

2025 is coming to a close. How did the year fly by so quickly? It simultaneously felt like the longest and shortest year of my life. It was the best of times, sometimes the worst of times, but there definitely was a lot of board gaming. This past year, I attended a bunch of game conventions, wrote a gaming piece for The Guardian and continued to manage our all stuff, no fluff board game review podcast The Five By. Go subscribe and listen! And with that, here are the 10 games I played for the first time in 2025.

10. Neko Syndicate

Making sushi deliveries to please the boss and take over the syndicate.

This little tableau builder about delivering sushi so that you can be the top feline clan was a pleasant surprise for me. I barely just played it earlier this month, but I cannot stop thinking about it – and how many decisions I would’ve made differently! Each player begins with one card in their tableau, which gives you an option between two action choices. As you lay down more cards in a pyramid shape, the more actions you get with each round, but you’re limited to the action path you’ve created. Between collecting fish from your supply, transporting them along subway lines, and moving them up for sushi delivery – which sometimes requires rice for nigiri – it’s a hefty little puzzle that makes my brain work overtime. Highly recommend playing with sushi, of course!

9. Before the Guests Arrive

That frantic dance when people are coming over and clutter is everywhere!

I often joke that I love having people regularly because that deadline is what keeps me on top of cleaning and keeping the house tidy. In Before the Guests Arrive, this cute little Japanese card game, there’s an impending deadline to pick up all the clutter before guests arrive, and everyone in the household has to help – including the grandparents! The game is played out over a series of cards dealt out onto the table in an interlocking series of columns and rows. On your turn, you pick up all the cards in a row or column, and then you can use one family member to put items away. The puzzle though is that each family member is assigned only to tidy up specific types of items and limited by the number of hands on their cards. One thing’s for sure, this game is much more fun than tidying up!

8. Molly House

Avoiding the authorities so that we can party!

In Molly House, players take the roles of the gender-defying mollies of early 18th century London. This historical game theme about the queer community from that era is so unique that I never could have imagined it hitting store shelves. I’m so glad this game got published! I love everything this game represents, from the design process as a 2021 Zenobia Award Finalist to the message of the game: finding joy in your community, even if constables and others are trying to destroy it. Players draft cards representing gestures, desires and encounters frowned upon by society, so that they can host festivities with the help of their fellow mollies.

7. Galactic Cruise

Love the chonky pieces in Galactic Cruise!

This massive board game offers players the chance to go on a luxury space cruise! As a first-time company, you’re building cruise rocket ships, enhancing the company network, inventing new technologies and growing your workforce. So many things to juggle at the same time – but ultimately, you will need to achieve company goals and keep your customers happy. This game very much feels like it was designed by Vital Lacerda game, in which game play is composed of small actions in order to eventually do a grand action, but it’s surprisingly not. Even the artwork is designed by Ian O’Toole, a frequent Lacerda collaborator, so it has the look and the feel of a Lacerda game. It’s crunchy, heavy and full of iconography. Thank goodness each player gets a personal book player aide for the game. 

6. Hot Streak

Racing school mascots! I’m always partial to the bear. Go Bruins!

Who knew a game about racing school mascots down a field – and betting on them – would be so fun? Who will win between the bear, king, hot dog or fish mascot? It’s anyone’s guess, kinda sorta! Players make bets but they also seed the deck of cards dictating actions for each mascot. When the game starts, each card is flipped over one at a time, and the mascots are off the races. It’s chaotic fun – especially when mascots get knocked down, and yes, you can also bet on that, in addition to who you think will win or place. The game is delightful and the packaging equally clever, with the grassy field they’re racing on unfurling from its game box like a giant paper towel roll.

5. Galileo Galilei

Does Bohemian Rhapsody enter your head when you see this? Just asking for a friend.

Galileo Galilei takes us to the Scientific Revolution where astronomers like Galileo were looking upwards to the sky and observing constellations and major objects, while lecturing at the universities and writing books for libraries. What I love most about this game is the use of the rondel, shaped in a quarter circle for this game using a telescope and its arc. Where the telescope points, players have access to a fixed action and a moving action, and when the turn is over, the moving action part is removed and slid over to the bottom of the arc, where it won’t be in play for a few more turns after a couple more moving actions are used. It’s such a clever rondel mechanism, forcing you to make decisions about how to best combo your next action. But be careful! Having too much knowledge will bring suspicion from the Church, and heretical ideas will be punished with an inquisition. 

4. MicroMacro: Downtown Detective

MicroMacro: Downtown Detective. Find clues and solve crimes while on your phone!

MicroMacro: Downtown Detective is an app available at the IOS app store or on Google Play. It’s the digital implementation of one of my favorite games: MicroMacro Crime City, lovingly referred to as Who Killed Waldo? It’s a game played over a large map, where you get a birds-eye view of a bustling city and people going about their business. But if you look close enough, you can see the crime and mischief that residents are up to, and you have to solve the case by observing what’s happening. This app does the same thing, giving you three cases free, and then 22 more with the app purchase. I love solving these mysteries, and now I can do it anywhere on my phone when I have 5-10 minutes of down time. They even released a few more cases as a holiday bonus this month! I successfully found the escaped reindeer!

3. Cross Bronx Expressway

Working to house the vulnerable populations so they don’t end up in the Corrections system.

Cross Bronx Expressway is the third game of the Irregular Conflict Series by GMT. It follows six decades of south Bronx history from the 1940s-1990s, and how urban development and construction of the highway negatively affected the Bronx population, a shifting demographic with each decade. It has a collective loss condition so players need to kinda work together while working to achieve their objectives, split between the public, private and community sectors. The game is brutal – and there is so much history represented in the game cards. It’s a rich gaming experience that highlights how quickly people can fall through the cracks and neighborhood problems can compound so quickly. Much like real life, there are a multitude of challenges to overcome to keep vulnerable people off the streets and out of the prison system. 

2. That’s Not A Hat

That cupcake is most definitely not a hat.

Quite literally the game I’ve played the most this year. That’s Not A Hat comes in a small box filled with cards that shows a black and white doodled item on the front and an arrow pointing in a direction on the back. This game is all about gift giving. Everyone loves gifts, right? And, naturally, if you’re receiving a gift, you have to give a gift, too, to someone else. The game is literally memory musical chairs. Cards begin face up in front of you, but as people start giving gifts, those cards go face down – and they start moving around the table in front of a different person. It’s hard enough remembering what’s in front of you, let alone what someone else has given you. It’s hilarious fun, in a brain-melty quick sort of way, especially if there are adult beverages involved.

1. S.E.T.I.

We found the alien race in S.E.T.I. There is intelligent life out there in the galaxy!

S.E.T.I., also known as the Search for Extra Terrestrial Intelligence, is my top game of 2025. It has all the things I love about strategic games: multi-use cards, technology upgrades, space aliens and a rotating board to represent ever-shifting planetary positions, making timing a key game mechanism. You’re a scientist on Earth upgrading equipment to analyze incoming data more efficiently, boosting telescope signal capacity or increasing resources. The board is laid out with three sets of rings that rotate when technology is researched, making planets orbit across the board, potentially making them farther from where your launched probes need to get to. And as you move through the galaxy, alien races wait to be discovered – and then even more fun begins! 

And that’s my top 10 games that I played for the first time in 2025. What have you all enjoyed playing in 2025? Here are also my previous top 10 lists that go way, way back. Thanks for making it down this far, and I hope you had a wonderful holiday season with lots of gaming and merriment. Here’s to even more adventures in 2026!

Chris and I running away from the chaos that was 2025. Happy New Year, everyone!
SDHist Con 2023: Molly House, Shores of Tripoli, Fire and Stone: Siege of Vienna, Ahoy

SDHist Con 2023: Molly House, Shores of Tripoli, Fire and Stone: Siege of Vienna, Ahoy

On Nov. 2, 2023, I made the trek from Phoenix to San Diego for SDHist Con, an annual historical board game convention that was founded by game designer Harold Buchanan. This year it was held on Nov. 3-5, 2023. It’s my second time attending the convention in person, and after last year’s convention, I knew this one was a must-attend-every-year convention for me. This year, about 150 tickets were handed out, a combination of gamers, designers and publishers alike. It’s the convention to playtest and pitch your game, meet with wargaming companies, and, just overall, enjoy the sea, sun and seafood that San Diego has to offer! 

SDHist Con held a meet and greet the night before the convention at Eppig Brewing.

I arrived late Thursday afternoon, checked into my airbnb (though there are plenty of motels and hotels near the convention location), and met up with Dan Bullock before heading to Eppig Brewing for a pre-convention meet and greet. SDHist Con provided pizza and salad and reserved space for convention goers at an outdoor beer garden overlooking a San Diego marina. I tried all the sour beers Eppig had and they were all quite tasty. 

Dan Bullock and I went over and ran into Candice Harris of BGG!

I met some cool people for the first time and I really enjoyed the evening. More conventions should schedule a meet and greet beforehand! It’s a great time to meet new people in a low-key social setting before diving head-first into nonstop gaming the following morning. 

Me with Candice Harris (center) of BGG and Liz Davidson of Beyond Solitaire.

Friday

On Friday morning, SDHist Con began! This year’s convention was held at the S.E.S. Portuguese Hall of San Diego nestled in the Point Loma Marina area of San Diego. There are lots of restaurants, coffee shops and breweries within walking distance, including Point Loma Seafoods, a seafood counter place where you can buy food and eat at picnic tables overlooking the marina. The hall was such a great location, and it’s quite near the airport, so you don’t really need a car to get around, unless you’re exploring more of San Diego. 

SDHist Con was held at the SES Portuguese Hall in San Diego.

First up, I ran into Alex Knight, designer of Land and Freedom: The Spanish Revolution and Civil War. I really enjoyed his game when I played at Consimworld this past fall and was excited to meet him in person and ask him to sign my game. It’s a great historical game that plays at 3P, fighting against a common enemy while trying to balance your faction’s needs.

Met designer Alex Knight for the first time!

My first game of the con was Shores of Tripoli from Fort Circle Games, a card-driven historical wargame on the First Barbary War. It’s a 2-player game (the Tripolitania and its allies, vs. American and its allies) and I played as the side of the Americans. Each side had their own deck, and the game takes place over 6 years,starting in 1801, with four seasons (a card play each season) in each year. Army. If neither player has achieved victory by the end of 1806, the game ends in a draw. It’s a neat card-driven game that plays in about an hour. Those who played Shorts of Tripoli (there were four games simultaneously going) were entered into a raffle, and I won a copy of the game! 

Playing Shores of Tripoli by Fort Circle Games. I’ve been enjoying their games!

I stopped by to see Dan doing a demo of his game Blood and Treasure. This is such a great game, and I really hope a publisher picks it up soon! I’ve played it twice before and think it’s such a unique game.

Dan Bullock’s Blood and Treasure prototype about military contracts during the Afghanistan War.

I then signed up for a teach of Matthias Cramer’s The Promised Land, a game that covers the Israelian-Arabian conflict between 1960 (end of War of Independence) and 1978 (Camp David). It’s a card-driven mostly political game, but players can go to war while also negotiating the peace treaty as well. The game has a lot of tracks, and in addition to playing a card from your hand, some dice rolls can determine which actions you can take.

Matthias Cramer has a new prototype called The Promised Land.

I learned the game with all these cool people. We played through one war to get the gist of the game before our scheduled time was up. So many games, so little time!

A bunch of us learning The Promised Land with the designer himself! Matthias Cramer is on my left.

Next up was Molly House. This was the game I was most excited to check out at this convention! Molly House, which just wrapped up its BackerKit campaign, is the latest from Wehrlegig Games. Players take the roles of the gender-defying mollies of early 18th century London. Molly House has masquerade balls, back alleys for cruising and moments of joy within the queer community. But, there could be a constable among you that’s threatening to ruin all the fun! 

Molly House was such a fun experience! I can’t wait until this comes out!

I love the inclusive and unique theme, and I know when the final product is released, the components will be top-notch. This demo included fun fancy pieces, and I immediately backed the game after playing it at the con.

I then attended a panel on creating written content, which was hosted by Andrew Bucholtz, and featured Dan Thurot, Candice Harris of Board Game Geek, and The Players Aid. SDHist Con has an entire schedule of panels and discussions in addition to scheduled gaming in the main hall. 

SDHist Con had a whole schedule of panels during the con. Here, Andrew Bucholtz (from left) leads the panel with Dan Thurot, Candice Harris of BGG and the Players Aid.

It was really neat listening to all the panelists discuss their backgrounds and how they got into creating board-game content. I always love listening to fellow writers to get some inspiration! Plus, I got to meet the Players Aid guys for the first time!

I got to meet the guys at Players Aid! They have so much good wargaming content on their channels!

After dinner, I played an unnamed 2-player card prototype from Joe Schmidt. It’s a quick area control that is played out over three rounds, and the map itself is just four different cards, with the player first to 7 points wins the game. Meeples are either pawns (when they’re lying down) or knights (when they’re standing up) Your card has an initiative number, one of two actions you can do, and where the action can take place. It was really easy to pick up and doesn’t require a lot of space on table (or in your bag!), while still being tense and enjoyable.

Joe’s Schmidt’s prototype was a card game on area control where you use knights and pawns. Interested to see how this will develop!

I then played Lost Legacy, a spin-off of Love Letter, where you draw and play a card, with the hopes of finding the “Lost Legacy” card. I had so much fun playing with these cool folks that I actually forgot to take a photo of the game itself!

Joe Schmidt, Liz Davidson, Dan Thurot and Cole Wehrle are about to play Lost Legacy, and Drew Wehrle stopped by for the photo!

I then taught a game of My Favourite Things, a trick-taking icebreaker card game that’s one of my absolute favorites! You never really know how this game will play out when playing with people you don’t know too well, considering a lot of these people I met for the first time in real life at this convention. But it was a hit! My demo copy of the game was sent to me from the publisher, so this may or may not be the final look of the game.

My Favourite Things is just delightful chaos. Look at all the different categories written here.

Players pick a category and ask their neighbor to write down their top 5 favorite things in that category, plus one they hate, into these card sleeves, at the end covering up their number ranking when you slide the card back into the sleeve. You then play these cards as a trick-taking game, guessing the best way you can about which items are ranked more favorably than others. We got some absurd categories and even more absurd things. It was a riot! It was such a fun way to end the first day of SDHist Con. 

Saturday

I began Saturday by teaching Lacrimosa. I always bring a few games with me to SDHist Con in case anyone would be interested in playing a non-wargame. I taught a 3P game and everyone seemed to enjoy it! The theme is unique – we did have a few “Weekend at Bernie’s” jokes about Mozart traveling across Germany – and the components and dual-layer player boards are just exquisite. 

Growing Mozart’s legacy after his death in Lacrimosa.

I then had lunch at Point Loma Seafoods. SDHist Con actually had this place on the convention schedule, which provided an easy option for gamers to have lunch, plus a good reminder to get some food to fuel your day. I had some fish and chips. I was not disappointed! 

I ordered some fish and chips are Point Loma Seafoods. So yum!

I then played Fire and Stone: Siege of Vienna 1683, which places you in one of the most dramatic sieges in history. Each player has their own set of cards, and you’ll be playing them to attack, dig tunnels and advance your forces, while your opponent is doing exactly that, or you can use the event written on the card. I enjoyed taking my Ottomans toward the Habsburgs in the Vienna capital. 

Fire and Stone is a 2P wargame about sieging or defending the city of Vienna.

Fire and Stone plays in about 60-90 minutes, and with its familiar card-driven mechanism and large hex-based map (instead of a daunting map of teeny-tiny ones), it’s one that makes it perfect as a finalist for the 2023 Summit Awards.

SDHist Con founder and game designer Harold Buchanan!

The Summit Award aims to recognize a historical board game published in the preceding year that most broadened the hobby through the ease of teaching and/or play, uniqueness of topic, or novel approach. I’ve played all four of the Summit Awards nominees, and they’re all different yet fantastic games. I’ve reviews Stonewall Uprising and Votes for Women on The Five By, and John Company I had the pleasure of playing at last year’s SDHist Con with Cole and Drew Werhle! The diversity of these games’ themes and accessibility of gameplay are what I would love to see more of in the historical gaming corner of our hobby. 

Tory Brown, designer of Votes for Women, talking about the game’s map.

I then attended a seminar from Tory Brown, the designer of Votes for Women! I seriously was fangirling the entire time. I’ve taught Votes for Women countless times, to experienced gamers and newer gamers alike. The game has appealed to my girlfriends simply because of the topic, and with that, they jumped into a wargame they wouldn’t otherwise and learned what a CDG is. Tory’s seminar also reiterated how much time and commitment it takes to design a game. She said she started in earnest in April 2020, in the midst of the early pandemic, and worked on the game full time, which was finally released earlier this year. I don’t know how all you designers do it! Props to you all and your time-management skills. 

It was so lovely to meet Tory Brown! I asked her to sign my game.

I then stopped by to listen to the start of a demo for Tyranny of Blood: India’s Caste System Under British Colonialism, 1750-1947 by Akar Bharadvaj. The game is the winner of the 2021 Zenobia Award, which is both a competition and a mentoring program in which game designers from underrepresented groups develop and submit historical tabletop game prototypes. I didn’t get a chance to play Tyranny of Blood but hopefully next time!

A look at the Tyranny of Blood prototype by Zenobia winner Akar Bharadvaj.

I then played one of the new factions in Ahoy by Leder Games. Like with all Leder Games, this game just looks so darling, and I have fun playing the Blackfish Brigade. Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking fame on the high seas. The latest Backerkit campaign introduces four new factions, one of which is the Blackfish Brigade whales.

The Blackfish Brigade is one of the four new factions for Ahoy.

In Ahoy, you roll dice at the start of the round and use those dice to fill in sections of your board to take actions. The actions may have certain dice requirements, which will affect which actions you can do on your turn. I did a lot of moving my whale pod around and dropping off fins in order to score area-control points at the end of the round. 

Look at all the cute components in Ahoy!

A big group of us went to get Asian dumplings for dinner down the street at Meet Dumpling. The sweet corn and chicken dumplings hit the spot for me. Look at this fun group! 

Alex Knight (from left), Cole Wehrle, Liz Davidson, me, Dan Bullock, Taylor Shuss, Dan Thurot and Drew Wehrle get dinner at Meet Dumpling.

We then walked over to Craft Creamery for some ice cream, and I seriously squealed when the ice cream of my childhood was being sold at this shop. I spent a lot of time at Fosselman’s Ice Cream after school and totally had to order ube ice cream. 

I had to get ube ice cream from Fosselman’s, which was being sold at Craft Creamery.

When we got back to the hall, the giant Liberty or Death board game was about to start. Look at the costumes! 

Giant Liberty or Death, costumes optional!

I then ran my largest  game of Fit to Print yet at 6P. This game is so, so fun! There’s nothing like being on deadline! Upkeep at 6P was a little daunting but everyone was having a good time analyzing their front page and what they could do better in the next round that nobody seemed to mind the time I spent adding up the scores. 

My glorious Sunday front page! Just ignore the white space though.

Sunday

On Sunday morning, I attended the SDHist Con board meeting, as the public was invited! They talked about the state of the convention, what events are planned for next year, and just overall how they can increase diversity and accessibility at their events. I love hearing discussion on this because it’s a topic that’s near and dear to my heart. There have been countless times I’ve attended events where I’m the only person who looks like me and have even been asked if I’m waiting for my husband or boyfriend. I was not, thank you very much, I was there to play some games. 

The awesome people who make up the SDHist Con member board and advisory board.

SDHIst Con is a convention where I’ve never felt out of place and have always been welcomed. I love schmoozing with all the game designers, listening to their design process, learning new games, and understanding the ins and outs of publishing without our hobby. There’s so much helpful knowledge and feedback being passed around at this intimate, laid-back and friendly convention. And bonus, you also learn a lot of about historical battles and moments in history that people are very passionate about!

The last game of the convention was Heat: Pedal to the Metal, which I was happy to play alongside Harold, fearless leader of SDHist Con! I’ve been playing Heat a lot on Board Game Arena lately, so I was familiar with the game, but it can’t compete with zooming your little plastic car around a hairpin turn and pressing luck by not spinning out.  

The last game of the convention for me: Heat!

And with that, three days of gaming in San Diego came to a close and I began my drive back to Phoenix, which takes about 5.5 hours. Not too bad! I don’t have the dates yet for next year’s convention, but I’ll definitely be there again! I’d love to spend some extra time in San Diego, too, next year. 

Lastly, here are the games I acquired during the convention. I purchased Dan’s The Gods Will Have Blood, a solo game set in France in April 1793 about presiding over trials and influencing the legitimacy of the court, a copy of Shores of Tripoli that I randomly won for playing, and Shikoku 1889. Thanks, Grand Trunk Games for giving me a copy! I can’t wait to get it on table! 

I got a chance to play The Gods Will Have Blood a few days after leaving San Diego. What a cool solo experience! Shikoku 1889 is the last one of this group I haven’t played.

Thanks for reading, friends! Let me know if any of these games look interesting to you. And if you made it all the way down here, here’s a cute photo I took of a driver and his canine companion in San Diego. It’s a sunwoof!

Look at this cool (and ginormous) dog!