Tag: obsession

Granite Game Summit 2026: French Toast, La Plateau, Spokes

Granite Game Summit 2026: French Toast, La Plateau, Spokes

Happy spring folks! It only seems like yesterday that I was knee-deep in cold weather and snow. Well, it was actually a month ago but who’s counting? Yes, I know this post about Granite Game Summit in New Hampshire is super delayed, but a personal project of mine has been taking up SO MUCH OF MY TIME. That will be revealed in a few months, I promise. 

Convention-goers at the Double Tree in Nashua, N.H.

Anyway, Chris and I went to G2S, as it is also called, on March 5-8, 2026, back when temps were still in the high-30s. It’s a wonderful laid-back convention that we love going to every year, and this year G2S celebrated its 10th anniversary! There were so many game giveaways! We arrived Wednesday night from Boston Logan and spent that night just chilling with friends and settling in. 

Happy 10 years, Granite Game Summit!

Thursday

We started Thursday morning with French Toast. It’s a fun word-association party game where one alien is trying to make the group guess a word but they only know one word at the start of the game: french toast. The others have 6 rounds to guess that word. At the start of each round, the alien places a clue card along a spectrum to indicate the clue is similar or dissimilar to the word. Players then start saying words, and the main alien keeps saying french toast until one of the other players says a word that gets warmer to the main word. Then the main alien starts saying the new word and hopefully future words start warmer and warmer, until everyone else solves the main word. Super fun – we played it a bunch during the convention! 

Aliens learning to communicate in French Toast!

Next up was Up or Down, a puzzly game about building or descending elevators, trying to place as many cards of the same color in a column as possible. You have a hand of cards, and on your turn, you place a card into the middle next to its surrounding numbers in order. Each card has a color and number value and there are six cards in the middle. You then pick a card next to that card you just placed, and it goes into your tableau in front of you, where you can only have 3 columns of ascending or descending numbers. At the end, each column scores points for the number of cards in it multiplied by the number of cards of your largest color group. Been playing this a lot on Board Game Arena.

Making columns of elevators in Up or Down?

I then taught Neko Syndicate, another crunchy puzzle! I reviewed this game on Episode 169 of The Five By, and it is actually one of my top 10 games of 2025. You are rival cat clans trying to have the best sushi empire to take over as the big boss when he dies. What I love about this game is that you’re creating a one-way action path of cards so that you can deliver fish to various locations in the city, so if you suddenly realize that you shouldn’t have placed the rice-making action so far down on your tech tree — and now you have to wait until the next round to deliver nigiri — well that’s your fault.

Delivering yummy sushi to the neighborhoods.

We then wanted to be fancy before dinner, so we played Obsession. This is another game I play frequently on Board Game Arena. It’s so thematic and strategic! Players are various Victorian England families and they want to increase their reputation and throw the best parties. They do this by inviting guests, including some unsavory ones, while managing the service staff to accommodate those people. Service staff need a rest though so they aren’t always immediately available for the next round, so you have to be strategic about which party you throw when and who gets added to the guest list. 

Pinkies up! Let’s throw some fabulous parties!

And then it was dinner time and our annual Peking duck outing. Always a good time, and always so much yummy food. I also highly recommend ordering a scorpion bowl. You’re welcome.

Waiting for our Peking ducks, multiple. Not pictured was the giant scorpion bowl.

The best part of dinner is that it’s walking distance from the hotel – this desert-dwelling lady braved the sprinkling of snow!

Snow in my hair!

After dinner, I learned how to play Hong Kong style Mahjong. I grew up in a Filipino household, where mahjong parties were a significant part of my childhood, so I know how to play Filipino mahjong. I had never played Hong Kong-style before, so it was great learning the new rules and how the other tiles that we Filipinos don’t use in our game are used. We don’t use the dragon and wind tiles. The general gist of mahjong is to complete a hand of tiles, by collecting one pair of tiles and the rest are runs of threes or three of a kind. There are three suits in mahjong, ball, stick and characters, numbered from 1-9. In Hong Kong-style mahjong, players win when their 14 tiles are complete with one pair and 4 sets of three tiles. In Filipino style mahjong, your hand is 17 tiles. Thanks, Suzi, for teaching us this game!

How’s my hand of tiles look?

The last game of the day was Le Plateau. It’s been a month since I was at G2s, and I still cannot stop thinking about this game. Part route-builder, part auction bidding, this game plays out in a fixed number of rounds where you’re trying to win tricks, and those face cards collected in that trick are covered with your team’s tokens on the board in order to build the route formation you bid on at the start of the game. THIS GAME IS SUCH A TRIP! The game plays with a French tarot deck, and based on the bidding round at the start of the game, you can dictate whether you think your hand is good enough to go solo, or pair up into teams (which member of your team gets revealed when you call out a suit after bidding). And based on where the bid falls on this intricate bidding chart, that determines which formation you’re working toward. Lastly, this gorgeous wooden board, amirite? 

Le Plateau comes in this gorgeous wooden board. French Tarot deck sold separately.

Friday

We started Friday morning with Fallout Shelter: The Board Game. Chris spotted this in the G2S library and was curious about it. Chris has played the video game, and I haven’t, but we both enjoy watching the TV show. It’s your basic worker placement, resource gathering game, where you’re building out your vault, avoiding getting sick and battling threats like infestations. This game was much better than we anticipated, as we were expecting a hokey game with a run-of-the-mill IP slapped on it, but it played out like a solid mid-weight euro. I also loved that it came in a metal lunchbox tin. Alas, the game is out of print, which is unfortunate! 

Working to build out my vault in Fallout Shelter: The Board Game.

After another game of La Plateau (by this time I had to play it again as I was obsessed!), a big group of us played Magical Athlete, an absurdly charming race game where crazy characters like a banana, big baby or a flip flop. Each character has a downside and upside, and players draft three characters to participate in three different races to collect VPs to win. It’s chaotic and colorful, and you’ll never know which character will make run away with it. 

The most absurdly fun racing game!

We then played another racing game – this time in a velodrome. Spokes is a cycling game in which you can replace a spoke on the main track with one on your player board in order to speed through a path of spokes in the same matching color. The game takes place over through rotations and the winner who crosses the finish line first wins the game. Each player has a player board that has a rondel with different color spokes, and on your turn, you move through the rondel 1, 2 or 3 spaces and pick the spoke you just passed and that is replaced on the board for you to make your move through it. 

Come slipstream with me in a velodrome!

After dinner, I played Worst in Show. If there’s a dog in a game, I’m so in! And doubly better that this game has an interesting twist on a trick taking game.

Patrick taught us Worst in Show.

In Worst in Show, when you receive your hand of cards, you cannot adjust them in any way. You then decide which dogs are allowed to misbehave, and you place your bid card to the left of those dogs. When a trick gets played, you can play it like a regular trick taker to make your bid, or if you can play a legal card into the trick, you can send one of your misbehaving dogs into the fray. You gain points for playing all of your cards first, as well as matching your bid and playing all your misbehaving dogs. And of course, the artwork is just adorable. I want to pet them all. THEY’RE ALL GOOD DOGS! 

This game has the most adorable artwork by Beth Sobel.

The last game of the night was another trick taker: LetterTricks, a game I’ve played at a previous G2S. In this game, when you win a trick, you can all the letters played in the trick and hopefully you can spell a long word at the end of the game to gain the most points. I always love a good word game, and this time, I was able to spell out “medical” and won the game. 

If there was another word I could spell with all the letters shown, let me know!

Saturday

We started the day with another game of Neko Syndicate. And then we played a board-game edition of Vegetable Stock. This is a fun short market manipulation game where players are drafting, in this game, board games instead of vegetables, and the remaining card on the table will increase the value of that stock. If it goes up too high though, it’ll crash and start back at a low number. After six rounds, players multiply the number of board games you have collected by the final price of that game. The player with the highest score wins! 

Some of the board game cards you can take, hoping the last card will increase its stock.

We then played Floral, a small card game about planting flowers in your garden and competing for the largest contiguous pattern of the same flowers. You have a hand of 3 cards, and on your turn, you play one of your cards into your garden to expand it and then you may fulfill a task from the center of the table. To do this, you grab a card that has stars on it, and if you’re the person with the biggest garden of that type of flower, you score those star VPs. Then you must place a card from your hand into the center pool, and then draw 2 cards from the deck. The cards are divided into six colorful squares of flowers, and you have to cover at least 2 flower beds when expanding your garden. 

Such a pretty card game and comes in a small card box!

Next up was Ruins, a game I also covered on The Five By in Episode 151. Ruins is another small card ladder-shedding game that includes upgrading cards in the deck for the duration of the game. It’s such an interesting to your typical trick-taking games, and while it comes it a small square box, there are a lot of components that come with it, including card sleeves and transparent cards that you slide into the cards you play to upgrade them. It gives each game a different feel based on how people upgrade their cards.

Upgrading my cards in Ruins. The game comes with sleeves!

We then stopped by Designed Alley to play Nathan Fullerton’s prototype Journey to Skyhaven, a game I first played at Origins in 2025. I was excited to see the game’s progress, having enjoyed playing it last time.

Always a fun time gaming with Nathan!

It’s a cozy card-driven herding game where you’re using resources and stamina to journey on a hike while keeping your little creatures clean, content and plump for the harvest festival. On your turn, you play cards in front of you in a line, and if you combo the right type of cards in front of each other, they will give you bonuses and/or victory points.

Hiking my way to the harvest festival in Journey to Skyhaven.

Next up was Can’t Stop, a classic push-your-luck game where you roll dice and move up along tracks of numbers from 2-12 until you can’t make any more legal moves. It’s so very easy to bust in this game because it’s just so fun to keep chucking those four dice on your turn. This game is usually on a hexagon shaped board, like a STOP sign, but this cool version came in this magnetic box that unfolds into the game board. Such clever packaging!

Through magnets and ingenuity, this version of Can’t Stop folds up into a game box.

No Thanks was next, another quick fun card game in which you’re trying to make runs of two or more cards, while attempting to end the game with the least amount of points.  Cards are worth their face value, and in a run, only the lowest card will be scored. The round starts with one card face up from the deck, and you can either take that card or say “No Thanks” and place a chip on it. Everyone does the same thing, one at a time, so at a certain point, you either run out of chips or have to take it, or take the card because you hope it’ll fit into one of your runs later, or it’s accumulated so many chips that it’s worth taking that card. Chips are negative 1 point at the end. 

This card is very tempting with all the chips on it!

After another quick round of French Toast, I taught a game of Come Sail Away, another game I had covered on The Five By on Episode 170. I honestly did not mean to be playing games I covered from our podcast but it was just easier to jump into a game that I had played before and knew how to teach. Hence, we became cruise companies giving people the best vacation. It’s a mancala-style game where you’re picking up passengers from the pier and placing them in guest cabins, dining rooms, salons, bars, pools, libraries and other amenities, and scoring VPs for happy clients and negative points for disgruntled passengers. 

That song totally gets stuck in your head while playing this game.

The event we always attend is Saturday night G2S Trivia Night! We love trivia, and this is always such a fun, chaotic event. Here’s our lovely trivia team. 

We named ourselves the Greatest Way Games.

Even though we didn’t win, we still had a great time. Being surrounded by friends is is the reason Chris and I travel to G2S for every year. They make the convention worth it, especially fearless leader Kimberly, who is one of the convention’s co-founders. 

Post-trivia photo! The best group ever!

Our last night of the convention included an equally chaotic game of Hot Streak. This is such a con gambling game where you’re betting on which mascot will make it to the finish line and also making a bunch of random side bets that include a mascot falling down or if someone finishes in the bottom 2. It’s hilarious as you find yourself screaming and rooting for the hot dog. 

Which mascot is your favorite?

Lastly, we wound down the night with another game of French Toast and then Anomia, a game about yelling the first thing that comes into your head. Players go around flipping a card face up in front of them. Each card has a category and symbol on it. When another player matches the symbol on your card, you have to be the first to yell out a thing from that category on your OPPONENT’S card. It’s so easy to yell something from your card, but those aren’t the rules of the game. It’s fast paced and hysterical, especially when that word never quite leaves your mouth and you just make a weird noise trying.

Name a prime number. Any prime number!

Then on Sunday, we left Nashua early to get back to Boston Logan Airport, where I saw the most Boston thing I could see. 

I wonder if they serve Dunkin’ on the flight?

The convention went by so quickly in New Hampshire when you’re surrounded by friends. Congrats to Granite Game Summit for 10 years – that’s quite the achievement in the board game sphere! My husband and love supporting this inclusive, chill and friendly convention.

Chris and I had a great time as always!

Next up, I will be heading to Washington, D.C., for Circle DC. See you all next time!

Consimworld 2023: People Power, Land and Freedom

Consimworld 2023: People Power, Land and Freedom

This year, I was only able to make it for a few days at Consimworld, the annual wargaming convention in Tempe, Arizona. I got sick the week prior (derailing a bunch of other plans), which, of course, left me super bummed, but I made the most of the time there — and got some great gaming in! The convention this year went from Aug. 25-Sep. 1, 2023, at the Tempe Mission Palms, and over 240 people attended. 

The main ballroom at Consimworld, held at Tempe Mission Palms in Tempe, Arizona.

Wednesday

I arrived on Wednesday and started with Brass: Birmingham. This sequel to the classic Martin Wallace game Brass has you developing, building and establishing your industries and network, in an effort to exploit low or high market demands. This game differs from the original as it adds the beer market, and there’s a chance to discard cards from your hand in order to take a wild card. In the original game, you would’ve been stuck with what was in your hand until you drew a card you could use. This was my first time playing Brass Birmingham, and I can see how Birmingham is popular with many gamers. Would definitely play again!

Brass: Birmingham’s color scheme is what I imagine cities looked like during the Industrial Revolution.

I then scoped out the vendor hall and picked up Land and Freedom: The Spanish Revolution and Civil War, a recent release from new designer Alex Knight and Blue Panther Games. This is a three-player wargame where Spain’s three fighting factions — Anarchists, Communists and Moderates — must unite and fight off right-wing army generals aided by Hitler and Mussolini.

Land and Freedom: The Spanish Revolution and Civil War just came out from Blue Panther Games.

This semi-cooperative tug of war is super fun (and not too long at about 90 minutes) and the game is powered by a card-driven mechanism to complete objectives that enable you to seed a draw bag, for which a random chit-pull will give you VPs throughout the game. 

We used a plexi since my copy was brand-new. It’s great for gameplay but bad for photos.

I then had to leave early because I went to a Weezer concert. I had a blast. They were playing in downtown Phoenix, and it’s probably about 10 years since I last saw them in person.

Weezer played a few songs from Pinkerton, which is my favorite album of theirs.

Thursday

Thursday was a full day of gaming! We started with Obsession. I love the theme of this game — think Jane Austen society where parties, gardens and marrying well were your family’s only priority — and it works so well as a resource management, deck-building, worker placement game. Each player plays as a prominent family of the time, and you have a hand of cards that represent different family members.

Your meeples represent servants you employ in Obsession.

On your turn, you’re working to invite people to your parties (playing cards from your hand) to a room in your house (in an effort to upgrade the room). These guests sometimes require servants, of which you have a small army of them and can hire more, and in return, most guests can increase your reputation and/or give you money. Unfortunately, some guests are worth negative points — those rich new money Americans (but they give you a lot of money!) or those cads who are just awful at your parties. After your party, that card is exhausted until you refresh your deck, and your servants get to rest a round until they can be used to help your future guests. It’s such a thematic euro!

Next up was People Power, taught to us by the designer himself Kenneth Tee! I had actually met him on Wednesday and got him to sign my game. (If you must know, I was totally fangirling). I think his friends were very amused. 

Me and People Power designer Kenneth Tee. I had just asked him to sign my game.

So on Thursday, we played Obsession with him and he was kind enough to run a 3P game of People Power. You all know I’ve been waiting for this game FOR YEARS, and even did a fun photoshoot on Instagram when the game arrived earlier this summer, but I haven’t had a chance to get it on table yet. 

Kenneth Tee is about to teach Dan Bullock, Cory Graham and me how to play People Power.

People Power is the latest COIN (CounterINsurgency) game from GMT Games. This one is special to me because it deals with my motherland, the Philippines. Most wargame and board game conventions I go to, I stick out like a sore thumb, and it’s even rarer to play a historical game where that representation is evident. And now it’s here, and I can’t stop raving about it. 

There are over 7,600 islands in the Philippines. This map does a great job of simplifying the main areas for the purpose of the game. I even got to see all the islands I visited this past year.

People Power plays in about 2 hours, which is fairly short for a COIN. And you know what that makes it? Accessible to more people. Seeing people of color as well as not needing a 30-minute video to explain the battle action (I’m looking at you, Pendragon) is one of the very things that would help diversity this very niche area of board gaming. The actions in People Power are streamlined, the player aides are very easy to follow, and, with such a small map, it makes the game tense and fast-moving game to play. And dare I say, this is a COIN that I could actually teach to others? I could not have said that with previous COIN titles. 

We then played a 4P game of Dan Bullock’s prototype: Blood and Treasure, a game about the U.S.-Afghan War and the contractors who would profit from it. Contractors bid for contracts, specialize in industries, and hire workers to complete projects — without getting inspected by the government too much. I enjoy this game the more I play it, but I have to remember it’s not always about completing the most contracts; the name of the game is collecting those government contracts and secretly undercutting your opponents. And with 4P, it’s much more cut-throat.

When Blood and Treasure gets published, we’re all expecting giant chonky pieces in the game, like these weighted chess pieces.

We then played a quick game of Fit to Print! I just received this game in the mail the previous week, and this was surprisingly a big hit! In Fit to Print, you’re all working at a newspaper trying to design A1 (the front page) with a good mix of various articles, photos and advertising while maintaining a balanced set of sad and positive news — in real time! Game play goes for three days (rounds), and each day begins with the reporting phase where you’re simultaneously flipping over pieces from the center of the table one at a time at your little cardboard desk. You then decide if you want to keep that piece for the layout phase or put it back into the middle of the table. You do this for a limited number of minutes, and by the end of it, you’ll have a stack of tiles on your deck. 

I love, love everything about Fit to Print — from its cute artwork to its theme and its gameplay!

Then comes the layout phase: place those tiles onto your blank newspaper page, following guidelines (which you’ll get penalized for not following) and photos next to stories (of which there are three different types) they like. With each day, starting on Friday to Sunday, the size of the paper gets bigger, so it’s such a challenge to figure out how many tiles you’ll need for each day — and if they’ll be able to fit nicely into your template while the clock winds down! 

Consimworld attendees attend the board game auction and raffle.

That evening was the auction and raffle. I stopped by for the raffle part and won this cool game! If any of you have played this, let me know how it is. 

I won a game! That’s always super fun.

We ended Thursday night at Fate Brewing Company for some yummy food and even yummier beer. There are three locations in the Valley, and we went to the one in south Scottsdale. Definitely worth checking out if you’re ever in town. 

Cory, Dan and I enjoy our drinks after a fun day of gaming.

Friday

We started our last day with our annual game of Maria. We play this every year, but I always kind of feel like I’m coming into this game cold. I’m definitely putting a calendar reminder for next year to brush up on the rules for next year’s convention! I must get better at this game! 

Maria is a game based on the War of the Austrian Succession, between 1740 and 1748.

The last game I played at the convention was The North Provenance. I had never heard of this but I was immediately intrigued by the box and card art! It’s a 2P card combo game with multi-use cards where you reprogram Ancients, build Facilities and power up Nodes in an effort to chip away at your opponent’s VPs.

The game has some really net artwork. And depending on if you play it or activate in your tableau, either the protocol or spark action activates.

It’s a constant tug of war, and when your engine gets really built out, the action combinations are so satisfying! 

The box art is also so slick!

I had a great time at this year’s Consimworld, even though I could only make three of its eight-day run. I hope my plans go much more smoothly next year! And for those interested in next year’s convention — mark your calendars! Consimworld 2024 will be held on July 12-20, 2024. Thanks, Consimworld, for having me! 

Dice Tower West: Viva Las Vegas

Dice Tower West: Viva Las Vegas

I initially was unsure if I was going to be able to attend the inaugural Dice Tower West convention due to the impending birth of my niece, but when I found out she wasn’t going to make an appearance until after the convention, I decided to make a quick stop to Las Vegas.

I arrived just after midnight on Thursday night, enough to basically head over to the Westgate Resort (the former Hilton on the north side of the Strip for those familiar with Vegas) and go to bed so that I could hit the ground running that morning. I had a list of four games I wanted to play, and ended up playing three of them, so I was pleased with myself. They were Captains of the Gulf, Wingspan, Forum Trajanum and Passing Through Petra.

Ran into Suzanne and Mandi of the Dice Tower first thing on Friday morning. These ladies are truly inspirational and bring so much to the hobby.

I checked in Friday morning and received a super cool swag bag with the Dice Tower West logo on it. Inside was a free game, a Dice Tower Pin and Dice Tower dice. I also liked that the lanyards were of the thick variety, so that I could decorate it with my Meeple Lady pin as well as all the cool flair I’ve collected from various conventions. Dice Tower West had a decent library, and I particularly enjoyed the section on the convention floor that featured large games like Giant Azul!

Squeee! Look at this Giant Azul! You definitely will not mistake the pieces for Starbursts.

My first game of the day was Captains of the Gulf. @boardgamegeekCA taught me this game, designed by @jasondingr and on my list of to-play games, which is about fishing in the Gulf. The game has multi-use cards and a rondel for actions, which can affect the pacing of game. It has a very Glory To Rome feel to it, where the strength of your actions are based on various upgrades or licenses you have on your fishing boat. And man, overfishing the Gulf has some negative consequences, which made our game resource poor toward the second half. And as I’ve mentioned before, I love how Jason designed this game in honor of his grandfather who was a fisherman in the Gulf. Had a great time playing this!

I was so happy I got a chance to play Captains of the Gulf!

Next up was a bird-themed card game that was surprisingly a little mathy: Piepmatz. @Nettersplays taught this game, in which you’re trying to match sets of birds and collect the most seeds from the bird feeder.

It’s me and the lovely @Nettersplays!

Sounds simple, right? Well, you have to play stronger birds than what’s displayed in the main tableau, which then you’ll receive into your personal tableau the bird you just knocked out, all the while avoiding squirrels and crows. Nobody likes these guys because they will take your cards! The mathy part comes from playing certain cards to overtake the birds in the middle tableau while avoiding the predators.

Piedmatz is not the only bird-themed game I played this at this convention.

I then played a game of Push, which is a fun, quick push-your-luck game that I regret not picking up at BGG Con last year when it was offered as convention swag. I do love push-your-luck games and egging others on by saying, what’s the worst that can happen? Well, you can lose all your points in one particular color! You keep drawing cards and placing them however you want into three columns, with none of the same color or number in each column. If you can’t place a card, you bust. If you don’t bust, you can pick up one of the columns for points, and the next player takes the second column, and so forth. There’s also a card that forces you to roll a color-sided die, and if that color pops up, you lose your entire stash in that color.

Push is a fun push-your-luck card game that anyone can play. It’s a much better Uno.

I then played The Estates. Played it for the first time back at BGG Con, and I most enjoy screwing people over in the game! It’s super cut-throat bidding on blocks, developing the streets and building high-rises.

The bidding in The Estates is so tense and brutal!

Next up was Obsession: Pride, Intrigue and Prejudice set in Victorian England, a deck-builder and worker management game, which was super neat. This particular theme is usually reserved for lighter games and/or card games, so I was pleasantly surprised to see a substantial game set in this era, which, if we’re splitting hairs, the Jane Austen books were actually set in the Regency era, but I digress. I had never heard of this game before so I was happy that @erykmynn taught it to me!

These dapper dudes would probably be fun at your party!

You build your deck of fancy ladies and gents, and sometimes the occasional selfish cad who will just ruin your parties! Each turn, you choose to host an event and play the matching cards from your deck and worker meeples to activate the location and/or the cards, and gain resources. The cool thing about this game is that in addition to managing your deck, you’re also managing your worker meeples as they rest up one round until they’re available again. Unless you spend your turn and reset, in which case, all your cards and workers are available again.

These workers are so exhausted from working your events that they need to rest for one round.

After dinner, which we then discovered our hotel rooms varied WILDLY, we hung out in our friend’s room, which had THREE BATHROOMS. Oh, and a pool table, vintage Playball pinball machine and decor that immediately sends you back to your grandma’s basement.

In case you were wondering what it was like to party in the 1970s.

We played a quick game of Push, and then we launched into my favorite game of the whole convention: Wingspan. Oh. My. Goodness. This game is so darling! It’s a lighter game than I usually would bring to a table, but man, HAVE YOU SEEN THESE EGGS? it’s a chill, short engine builder with gorgeous artwork, and I’m so happy that Netters taught this game to me.

Wingspan is just darling. I can’t wait until I get my copy!

The game plays over four rounds, with objectives that’ll score each round, and you use your allotted set of action cubes to play bird cards on different terrains, collect resources, lay eggs or gain more cards. As you build out on you tableau, when you activate that row next time, you’ll get to activate each card that’s already placed in that row. Bird cards come in various VPs and abilities, and the whole game is just delightful to play.

I love the scientific look of the cards, especially with all the information on these birds.

Next up, I played Mayday! Mayday! It’s a 45-minute drawn-out hidden-role in which good and evil players are trying to make their way into an airplane cockpit. The first group will take 4, and then it gets whittled down to 2, and then one last vote. Each player has three cards, and if you have more broken hearts than whole hearts, you’re a bad guy. I pretty much laid low the entire time and refused entry anyone because I was suspicious with everyone! And guess what? Us baddies won. Woot!

GloryHoundd, Dr. GloryHogg and I are the best cylons ever.

After that, I entered exactly one round of Just Two, a variation that @whatseplaying created using two sets of the game Just One. Instead of writing clues for one word, there’s two words in play, and the rest of the folks just get to pick whichever one they want to give a clue to. Per the usual rules, when two clues match, they’re discarded, and the guesses has a chance to look at the leftover clues. Epic, especially when the guesser picked the correct two words!

We all then went grabbed a nightcap at the casino bar at 2 a.m. and hung out for an hour or so. Good times with all these fun people!

Drannnkkksss with all these cool people!

I began early Saturday with a mind-melting game of Forum Trajanum. My buddy Karlo, who I had met when he lived in Phoenix for a brief period, taught one of the new games from Stefan Feld. Players are working together to build a monument on the main board, while developing their own Colonia on their player board.

Forum Trajanum is one of Stefan Feld’s newest games and it’s super heavy!

The cool mechanism in this game is that you remove two action chits on your player board, pick one and give the second one to the player on your right. Then, you have two actions to choose from, or if you want to do both, then you have to spend workers from your pool. So many agonizing decisions!! But figuring out how it all works together, while trying to score objectives during three periods, was something I couldn’t wrap my head around until way too late into the game. I would definitely play again, probably on more than a few hours of sleep. It’s definitely Feld’s most complex game to date, in my opinion.

Making agonizing decisions about which chit to pass to your neighbor and which one to keep for yourself.

Next I played Gugong with @ruelgaviola and @geekygaymerguy, who I met for the first time and is just as fantastic and friendly in real life! Theo taught Ruel Gugong, and the game immediately went onto his to-buy list. Gugong is set during the Ming Dynasty, and officials want fancy gifts in exchange for favors. On their turn, players use cards in their hand to activate various locations on the map by playing a card in higher value than what’s sitting there already. You place your card down, pick up the old card and put it into your discard pile. Your pile of discarded cards will then become your hand of actions in the next round.

I had a blast playing with all these wonderful people! Insert all the heart-eye emojis!

The game has an added element of managing your cubes from the general supply to your personal supply, a mechanism that I personally love, as well as moving up various tracks on the board and getting bonuses for picking up the right card for the round. I heard the KS version is just gorgeous but I think the base game is just as beautiful, and really, you can just spend a few bucks buying glass beads to replace the jade on the board.

Gugong is such a great midweight euro, and I totally want to add this to my collection.

I then purchased the only game at the con: Targi. Targi is a tense, puzzly 2-player game that I just learned the month before, and it definitely has moments where you can be so mean. I love it! A grid of cards are laid out on the table between two players, and they take turns placing one of their meeples on action spots on the outside border. Where their three meeples intersect can create a fourth and fifth action for the round. But you can’t place your meeple in front of your opponent, so they can block you from gaining resources or collecting cards, and forcing you to take a less-than-ideal action because that’s the last space left. Meanwhile, you’re also building your tableau of tribe cards you’ve collected, which gives you VPs from the cards itself and how you arrange it in front of you. I highly recommend this game! (Even if my buddy Mark is all kinds of mean.)

Mark plotting to take a mean action against me in Targi.

Next, I checked out Drop It from the library, and boy, am I horrible at this game! It’s a light, dexterity game in which you’re dropping various pieces into this plastic contraption, and you get points based on where it lands, a la Plinko. But if your piece lands and touches a piece of the same color or shape, you get zero points. Fun for the kids and light gamers!

I could not for the life of me drop my pieces in a way that they would score!

I then ran into Kevin and showed taught me his new game Calico, which is planning to be on Kickstarter out in the fall. This quilting game that features cats is a puzzly tile-laying game. Players have two hex tiles in their hands, and they place one on their turn into their player board, which starts with three objective tiles on it. The objectives will score points based on what surrounds it as tiles come in various colors and patterns. There are also cat tokens you can gain based on pattern requirements or clusters on the board as those pretty things keep the cats happy.

Calico is a tile-laying game in which you’re scoring objectives and keeping cats content.

We then played Carpe Diem, another Feld game that I really, really like! You’re building a district onto your player board by picking up a tile on the main board at one location. Then, you can only move your meeple into two different spots from that location (making a five-pointed star on the board), so getting somewhere may require a few turns. But by then, the tile you need might not be there. At the end of each round, which there are four of them, you are required to fulfill two objective on the side board. If you cannot fulfill an objective, you get negative points. Each objective intersection can only be scored by one person during the entire game, so it’s also a race to score them first if you can. The game itself is plagued by some production issues (the green and dark green are very hard to distinguish), but overall, it’s a smooth Feld game that plays in about an hour.

I’ve played Carpe Diem twice and have won both times! #winning

Lastly, I taught a game of Newton. It has been about 6 months since I’ve played this so I was a little rusty on the rules, but it’s a fun midweight tight euro game that plays in about two hours. You play cards onto your player board, which allow you to take a specific action depending on the symbol of the card. If you play another card with the same symbol in the same round, then that action’s strength will increase — either moving farther along your route or accessing more powerful cards or covering harder-to-reach bookcases. It’s really satisfying when you make some good combos!

Newton always ends so quickly, and I can never fill up my bookcase!

And then just like that, two days in Las Vegas were over. I’m pretty surprised that I didn’t even hit up the casino because in a previous life pre-board games, I went to Vegas a lot! And like growing up in Los Angeles, it was an easy weekend getaway for fun and some debauchery. What happens in Vegas stays in Vegas, right?

I got a chance to meet Rahdo. What a nice guy! He said the top of my head was really warm.

Before the drive back home to Phoenix, I also visited Meepleville Cafe, but I’m planning to write a longer piece about that cool place next time. Stay tuned! All in all, Dice Tower West was a chill and fun convention. I had a wonderful time hanging out with friends and meeting lots of new gamers! I can’t wait to go back next year, hopefully for longer than two days, as there were lots of other folks I wanted to game with but just didn’t have time for.

Until next time, Dice Tower West! Thanks for creating an inviting and fun gaming space.