Tag: wingspan pocket

RinCon 2026: Dino Racer, Bordeaux, Moon Colony Bloodbath

RinCon 2026: Dino Racer, Bordeaux, Moon Colony Bloodbath

Every time I get back from a convention, I am on a total high from all the games I played and all the people I played with. And then life moves on, and then you realize weeks have passed and you still haven’t written your convention recap. Well, friends, better late than never, right? Of course it is. And with upcoming travel plans to attend another board game convention, well, there’s nothing like an impending deadline to get cracking. 

Last month, I went to my local Arizona board game convention, RinCon in Tucson, and of course, I use the term local very loosely as Tucson is about a 2-hour drive from the Phoenix area, where I live. The convention was held on Oct. 1-3, 2026, at the Casino del Sol Resort and Hotel.

RinCon is held at Casino del Sol convention area.

Friday

I arrived in Tucson on Friday afternoon just in time for a game of Wyrmspan. It was my first time playing, and the teacher has a very nice deluxified set complete with gems and neoprene mats. It plays very similarly to Wingspan, down to the cool dragon eggs, but in order to place your dragons into the rows on your player board, you’ll need to excavate out the cavern to make space. I also enjoyed the dragon guilt board, which offered bonuses as you moved around its board. 

All the dragons in their caves with their pretty eggs.

Next up was Archeos Society, a game about archeological expeditions across multiple location cards. On your turn, you either take a card from the display or deck, or play expeditions. An expedition is a group of cards that either have the same color or symbol, and the first card you pick in the pile will determine which location you’ll move up. Each location has different thresholds by which you need to play that many cards to move up one space. And the rewards and VPs are different for each location. So maybe it makes sense going high up on the Europe track, but not so much on the Oceania card. Watch out for those three monkeys though in the deck as they will end the round. The game goes on for three rounds.

Going on an expedition around the world!

Then we played Libertalia. This is a game I played once or twice very early on when I first entered the hobby, so it’s been forever since playing this game. In this game, you are pirates competing against other pirates to get the best booty over the course of three rounds. In each round, one player randomly decides six character cards for the round, and everyone else takes them from their deck. You all play one character card face down from those chosen six, and they get turned over simultaneously and sorted into ascending order, which then they all trigger to collect loot, doubloons and other treasures.

Now we are sailing the seas for booty. Libertalia’s game designer was the same one as Archeos Society.

The last game of Friday was Dnup, a very fun ladder shedding game. Be the first to discard all your cards! There are some comparisons to Scout, but this feels more streamlined because all you have to worry about is sets – one or more cards of the same active value –  and no runs. Each card has two values, so if you rotate your card, it can be a different number. When you get your hand of cards, you can rearrange them but you cannot rotate them — yet. On your turn, you do one of these four actions: Play a set of cards in front of you, add 1 card to another player’s set, take a set of cards in front of your opponent, or rotate all the cards in your hand. If you take any card from the table, you must rotate it before putting it back in your hand. The first player to shed their hand gets 2 letters, either the D or U. And the next person to go out gets one letter. The first person to get DNUP wins. 

If you flip the word Dnup upside down, you’re left with Dnup!

Saturday morning 

I began Saturday morning teaching two games in the Women’s Space. It’s a space near and dear to my heart and it’s run by the wonderful Mari. It’s a cozy and quiet space to hang out and game, and I am always appreciative that it exists.

Mari runs the women’s space at RinCon. She is a sweetheart.

I taught a 5P game of Wingspan Pocket, a pocket-sized version of the Wingspan. I first learned this game when I was in Tucson the month prior at Gila Minicon. It’s a quick portable game to carry around, and people really enjoy learning about new birds. I love how it can hold up to 5 people, and game play is about a half-hour.

I like how the cards in Wingspan Pocket are double sided. First to six birds in their area wins!

Next up was a game of Pond. I just reviewed this on Episode 179 of The Five By, and it’s quickly becoming a favorite of mine. It’s a strategic game that plays out in about 90 minutes, and did I mention the FREAKING ADORABLE frog artwork? These frogs are pretty angry and want to take over the the pond! It’s a deck builder game area-control game that’s a little mean, but plays quickly enough that it doesn’t become a bog. 

Get out of my pond!

I then played a quick flip-and-fill game of Cartographers. A card is flipped each turn, and then you must choose one of the shapes to fill in your grid. When the season is over, your score sheet gets scored based on what two different seasons, of which there four, are looking for. I like being able to plan for a future season, when nothing is turning out right for your sheet in this season. 

My bad attempt to draw houses and trees on my map.

The next game was Fairy Ring, this cute interactive fairy mushroom game. On your turn, you play a mushroom into your village by placing it on its own or growing one of your existing matching mushrooms. And then you move your fairy however many spaces shown on the mushroom card or cards you just placed, and this will go beyond your village. As people build out their mushroom villages, these fairies are crossing a play area that gets bigger and bigger. The artwork and fairies are just too adorable. 

Tiptoeing through the mushrooms!

My next game brought me to familiar waters – trading in the Mediterranean! In Medici, players are bidding on commodities to fill your boat and while trying to increase that commodity’s value. It’s a classic game that elegantly fits up to six players and plays out in about an hour. You also bid with your VPs, and gameplay creates fun opportunities for trash talk during bidding. 

The colors are so hard to distinguish in this game!

I then taught a game of Akropolis with the Athena expansion for the first time. Akropolis is a wonderful game, so I was unsure if the Athena expansion would be needed. I’ve decided you can play with or without it, and either way is fine acceptable!

My pretty little Greek district. Building up also nets you more VPs.

Akropolis is a tile-drafting and tile-laying game about building your Greek district. Housing, temples, markets, gardens and barracks all have unique requirements for scoring, and the Athena expansion adds objectives that once completed give you a little piece of an Athena statue to build overlooking your district. 

All hail Athena!

I then played Miams, a very cute roll-and-write about collecting fruit to fill your skewers. You win by hitting 50 points first, and you do that by filling in little hearts on your score sheet. On your turn, you roll dice to collect poker-hand sets of fruit so that you can mark up your sheet. The more full houses, for example, you roll, the farther along you go on its track for more VPs. The two currencies in the game are hearts, which are VPs, and stars, which allow you to purchase ability cards that can help you on future turns. 

The fruit artwork in Miams.

We then played Hadara, a card-drafting civilization game that plays out through three epochs.

We are about to start Hadara!

On your turn, you have an option between two cards. Either you will pay its cost to add to your board or to sell, and you discard into the main board. The second half of the epoch is interesting because those cards you discarded will be available for purchase into your tableau or to sell for money. In the meantime, you’re unlocking bonuses on your player board and making sure you have enough food to feed your people. The more cards of a type you put into your tableau, the cheaper it gets for you to purchase the same time on a future turn.

My very colorful civilization in Hadara. Maybe I should have specialized in a color or two!

We, of course, took a break for midnight – well, 10 p.m. – Eegee’s, courtesy of RinCon. Always so cool of the convention to provide this chilly treat!

I mixed and matched my frozen Eegee’s into one sweet dessert.

Dino Racer is a fast-paced racing game where you’re betting on which dinosaur will make it to the finish line. The dinosaur cards are lined up horizontally across the table, and a certain number of cards (the group total plus 1) are placed in a market to be drafted. Each player gets to pick a dinosaur from this market, which represents your betting ticket as to which dinosaur you’d want to win the race! The last ticket that does not get selected will move that dinosaur forward. As the dinos move along the race, there are checkpoints that trigger, which can cause some chaos for the dinosaurs. So freaking fun without a lot of rules to slow down the game. I pre-ordered this and can’t wait for it to arrive.

Will the bronto win this race? I hope so, as I have some bronto tickets in my hand.

The second to the last game of Saturday was Bordeaux, the paper version of Fromage! This game came as a thick pad of sheets, like the size of a graphic novel. Each sheet is individually unique, and you are trying to be the best winemaker in Bordeaux. It uses the same 3 worker mechanic as Fromage, and it’s up to you how long you want to keep a worker working, either by maturing wines or gathering resources, for either 1, 2 or 3 rounds. It’s such a clever game!

Making all the red, white and blush wines in Bordeaux!

And the final game of the day was Miams again. I think I did better than my first game, but still did not win. What a packed day of gaming!

Sunday

I started my last day at Rincon with a game of Moon Colony Bloodbath, designed by Donald X. Vaccarino of Dominion fame. You’re all trying to build colonies on the moon, have enough colonists for them, and avoid troubles and twists. As the game progresses, avoiding such pitfalls get harder and harder, as players – and the game – will seed the event deck with cards so all those bad things will cycle back around as you’re trying to build your engine and take actions such as mining, farming, research, building or restocking boxes. It plays in about 90 minutes – if your colony can hang on that long!

Things are looking good in my moon colony so far!

The last game I played before heading back to Phoenix was High Society. I love this card game and am always down to play it! It is a bidding card game where you’re hobnobbing with rich folks and showing off your prestige while trying not to go broke. If you have the least amount of money at the end of the game, you are ineligible to win. It plays quickly at 20 minutes for 3-5 players, and the artwork is just so dapper.

Bidding to hobnob with the wealthy people!

And that concluded my time at RinCon this year. Before I left for Phoenix, I stopped by to chat with Karen, one of the co-chairs for the convention. She told me that 650 badges were issued this year, about the same as previous years.

RinCon is the best board game convention I go to in Arizona.

The organizers put on such a wonderful event every year. There’s so much gaming space, the vibe is so chill and inviting, and staying at the resort is so convenient as there are a lot of food options and quiet corners for those who need them. Those are all the reasons why I keep coming back time and time again. And with that, I will be heading to San Diego – remember when I said I had a deadline – this week for SDHistCon to play some historical games!

Gila MiniCon: Railway Boom, Raising Chicago, Ofrenda

Gila MiniCon: Railway Boom, Raising Chicago, Ofrenda

Well, it’s officially the end of summer, and it’s even kinda cooling down in the desert here. And by cool, I mean the 90s, which, as anyone who has endured a brutal Phoenix summer can tell you, is a welcomed change. About a month ago, I enjoyed some slightly cooler weather, compared to the Phoenix area, by heading south to Tucson for a small gaming event we got invited to called Gila MiniCon. 

My hubby and I arrived on Friday afternoon and immediately jumped into gaming. In Forestry, players take on the roles of forest stewards dedicated to sustainable forest management. Each of the four roles were vastly different, including one person who had an additional player board that played out like a puzzle to receive bonuses from actions, but overall, players have a harvester and a manager who can spend 3 action points to move, harvest, restore, tend the forest, build buildings and fulfill contracts. The game goes up to 10 rounds, so with so few actions, you need to do a lot of combo-ing to maximize your turn. 

A glimpse into the work of forestry. There’s too many things to do and not enough time!

Next up was Railway Boom. This game, which I affectionately call Japan Rail, feels like it belong in the Iron Rail series with its auction/bidding mechanisms and network and route building. First off, the colors are beautiful. I do love the purples and blues, and cherry blossoms, but I know that isn’t for everyone. Thank you, Ian O’Toole, for that. The game is set in the Meiji era in Japan in the late 19th century and you are building railways between Shimbashi and Yokohama. It has two auction phases – one for locomotive and carriage cards, and the other for line expansions – and I liked being able to organize my train cards to produce resources however efficiently you want to. I currently have this game on preorder. Hope it arrives soon! 

Connecting my routes and running my trains in Railway Boom.

I then taught a game of Come Sail Away. I always love the mancala mechanism of this game, and it’s a fun puzzle to play in about an hour. You are trying to build the best cruise ship company by delivering passengers to their staterooms and entertaining them in various rooms on the ship. Watch out for those disgruntled passengers, though! They’ll cost you points.

The song always gets stuck in my head when I play this. You know which song I am talking about.

We ended Friday night with a fun game of French Toast, which I freaking solved the word with one guess! Chris placed the clue at not clean, and I’m like, pig? AND I WAS RIGHT. I can fully retire from playing this game forever. Just kidding, we played a few more delightful rounds before heading to bed.

My first guess was the right word!

Saturday

We started Saturday with Wondrous Creatures, a game that I had only played online on Board Game Arena. I wanted to see how it played out in person and was not disappointed. This game is just beautiful and crunchy. It’s a good mix of having a lot of familiar mechanisms – multi-use cards, resource gathering, the race to claim objectives first – but the game isn’t overdone, which sometimes I feel more recent games have been doing by throwing in everything and the kitchen sink into their designs. The deck of cards are filled with … wondrous creatures, and the game box is designed to look like a fairy tale book. So darling!

Such a beautiful board with wondrous creatures.

I then played a quick 3P game of Trophichaos, this cute Oink game about selling fruit in a volatile market. One might say a chaotic market. The game comes with these colorful card stands for the fruit tiles, which you draw from a bag. On your turn, you can either pick a fruit from the market or sell half or all your fruit in your hand (depending on if you have an even or odd amount of tiles). Each fruit scores differently depending on which season you sell it. At the end of your turn, if a tile was taken from the market, you draw one from the bag, potentially drawing a tile that tells you to move the game marker forward – and possibly changing the season right out under you. 

Such a fun push-your-luck with selling fruits during the best season.

In Shall We Dance, players are trying to pair gentlemen and ladies on the dance floor. The game contains seven colors of dancers, with each color having ladies on half that color’s cards and gentlemen on the other half. As you’re trying to pair off people from your hand, your single dancers can also be swooped up by other players, which will give you a popularity point. In the end, you want to have the majority of cards for the different colors, as they’ll net you end-game bonuses. I talk about this more on The Five By Episode 176.

Everyone is ready to cut a rug!

We then played Raising Chicago next. I love the historical theme of this game. In the 19th century, the elevation of the Chicago area was just a few feet higher than Lake Michigan, which resulted in little or no naturally occurring draining from the city surface. This created epidemics, and the city adopted a plan to install a sewerage system. They couldn’t dig down, so they instead decided to raise buildings. This game is all about that. Players are bidding on building projects and collecting resources. The person who wins the bid claims the reward and places their square building tiles onto a map. You earn more points based on location, doing the most work in a ward, and meeting the demands of the council people. It’s such a neat economic and tactile game! I love seeing the efforts of your city-building labor on the board!

Moving all the buildings in Chicago — literally!

I taught the next game. Daytime Minutes is such a quirky trick-taking game that takes you back to 2003 when your cellphone plan was limited, and only nights and weekends were free. Back in my day, I remember having to wait until 7 p.m. to make my phone calls so that it didn’t burn up my plan. <insert skull emoji here>. The game also comes with victory tokens that look like SIM cards. It’s a must-follow-if-you-can game, where the highest ranked card of each suit played in a trick wins, and that player must collect all the cards that match. But, each card burns through a certain number of minutes. At the end of the trick, if you collect more minutes than the active plan card, you incur overage charges and the hand ends immediately and lose a SIM card. The player who has also collected the fewest minutes also loses a SIM card. It’s a delicate balance between winning and not going over your cellphone plan.

In this hand, you can only go up to 150 minutes or else you’ll get overage charges.

The last game of Saturday was Neko Syndicate, this crunchy pick-up-and-deliver game about delivering sushi in neighborhoods and being the best cat clan. You create your own action paths like a tech tree to move fish around, and once you choose an action path, you have to follow it through the end. Sometimes you realize that may you should have put the rice-making action higher up so that you can deliver those nigiri orders. In the end, you get penalized for wasted sushi and empty card spaces in your neighborhoods. 

Are you the best cat mob boss to take over the clan?

Sunday

On Sunday morning, I learned how to play Ofrenda. This game was so cute and colorful but man, it was such a thinky puzzle. Inspired by the Mexican Day of the Dead, players are preparing their ofrenda, the altar to remember those who have passed away. You gather family members’ portraits and place them into your ofrenda, but each portrait has specific wishes, such as placing them next to other relatives, so as you fill out your ofrenda, it can get harder and harder to score those portraits. I enjoyed this game a lot! 

Like with most families, sometimes you cannot please everyone, so you do your best!

Lastly, we played Wingspan Pocket. This is the pocket-size card version of the game Wingspan, and it scratches that same itch without having to play the original game. The resources for this game are printed on the backs of cards, so cards are either used as birds or resources in gameplay. You spend resources to play birds into your flock, and you get to activate all the birds’ powers along the row. It’s a swifter version of the game, as it ends when someone plays their sixth bird. They did keep the cute eggs though to place into nests. I love those eggs. They look like candy.

I’m so glad they kept the eggs in this pocket game. So cute!

That game concluded our time in Tucson for this mini convention. My husband and I love gaming down here and visiting all the yummy food places nearby. In a few days, I’ll be heading down to Tucson again for RinCon for even more gaming. Let me know if you’ll be there!