Backgammon: Let’s go play at the bar!

Backgammon: Let’s go play at the bar!

This review of backgammon was featured on Episode 85 of The Five By.  Check out the rest of the episode, which also features Raiders of the North Sea, Snow Tails, Banned Books and Orleans.

Every so often, I’m watching a movie or TV show and a backgammon set shows up. I immediately pause the program to examine whether they’re playing correctly or it’s just being used as a prop. 

For myself personally, backgammon for many, many years was just a game that existed. A game that people always randomly had in their house, probably a gift from their grandparents or a friend. It’s a game I’m surprised that a lot more people don’t know how to play, considering how old it is. It’s ancient — with its roots tracing back to nearly 5,000 years in Mesopotamia. I finally learned the game as an adult, and it has been one of my absolute favorites ever since. I keep my set in my car so I can bust it out at any time. And people, I have.

Backgammon is a classic two-player game that combines strategy and luck. It’s played on a board, often built into a mini little suitcase, and two players sit across from each other. Each player has fifteen pieces, also known as checkers, two dice in their matching color and a dice cup. Players must move all their checkers around the board in one direction into their home area, which then they can start bearing off the pieces.

This is the opening setup for backgammon.

The problem is: your opponent is moving in the opposite direction and can hit you, forcing your checker to start its journey home all over again by entering at your opponent’s home board, which is the farthest area from your home board.

When you open your case, you’ll see the board is made up of 24 long points, which look like long skinny triangles, and the board is divided into four quadrants. For the purposes of this review, I’ll call the points spaces instead so it doesn’t sound like we’re constantly talking about victory points this entire time. Checkers sit on a space and move in a horseshoe pattern around the board. Your home board is the set of 6 spaces closest to you, and your opponent plays the mirror image of the same board. Each quadrant on the board has exactly 6 spaces each. 

There is a standard setup for the checkers at the start of the game, then players begin by rolling one die each, and the player with the higher die goes first. They move their piece or pieces exactly according to what’s rolled, in one direction toward their home board. For example, if a 2 and 4 were rolled, the player moves one piece two spaces, and another piece four spaces, or they may move the same piece two spaces and then four spaces. 

To be able to move into a space, it has to be empty, or have your checkers sitting in it, or just one checker of your opponent’s sitting in it. If there are two or more checkers of your opponents sitting on the space, it is blocked and you cannot land there. 

This is the white player’s opening move, moving one piece 5 spaces and another piece 1 space.

If there is one checker sitting there that belongs to your opponent and you decide to move in, their piece gets knocked off and goes to the bar, which is usually the middle fold of the case. Your opponent must then roll into an open space in your home board, which has their starting spaces. 

On future turns, players take turns back and forth, plopping their two matching dice into their own dice cup and rolling. Players continue until one person bears off all their checkers from their home board. A player cannot start bearing off their checkers until they’re all in their home board, and even then, the player must be able to roll high enough to get them off the board. The first player to complete that is the winner. 

There is a lot of back and forth in this game, and while it’s true that a couple of bad rolls could set you far behind, there is strategy in how you move your pieces. You want to move them in pairs, so that no one checker is sitting by itself, practically inviting your opponent to come hit you. You also need to understand when to make a run for it, moving all your checkers past your opponent. Sometimes, it’s advantageous to keep a few behind so that you can hit your opponent when the opportunity presents itself.

There’s also something to be said about building a wall of defense in your home board, so that if you do hit an opponent’s piece, they will have a hard time rolling into their starting area because you’ve blocked off many of their opening spaces

There is also the thing about doubles. Rolling doubles will result in four actions of that same number. For example, a roll of two 6’s is very powerful because you get 6 points of movement — four times! 

Most of the game you’re hoping for doubles, while taunting your opponent by rage-shaking your dice cup near their face. It’s very fun. 

This doubling cube can raise the stakes on your game.

For those who want to raise the stakes, try using the doubling cube. The doubling cube is a marker representing what the two players are betting. It begins at 64 at the start of the game, and when one player is feeling lucky in their progress, they can move it to 2, meaning if they’re playing for dimes, the winner will now be receiving 20 cents instead. 

The other player can agree to the 2 or just end the game and pay the 10 cents. The doubling cube’s sides double from 2 to 4 to 8 to 16 to 32 to 64. Players have to take turns increasing the doubling cube; the same player cannot keep raising the stakes of the game.   

If your opponent wins the game, and you haven’t taken a single checker off the board, you’ve been gammoned, and this doubles the stakes. If your opponent wins, and you still have a checker on the bar or in the home board of your opponent, then you’ve been backgammoned — and this triples the stakes. I’ve seen some epic games where someone had been backgammoned and paid a hefty sum to the winner! 

I’ve had my backgammon set for years and it shows! I must’ve purchased this for less than $10 at Target many, many years ago. It has been great to me.

In all, backgammon is a quick, fun 2-player game that’s easily transportable and you can pretty much play anywhere. It has a self contained playing area with its suitcase setup. It’s also very easy to find an inexpensive copy, and chances are there are even a few sets at Goodwill. Just make sure all fifteen checkers are included. 

And that’s backgammon. This is Meeple Lady for The Five By. You can find me on Facebook, Twitter and Instagram as Meeple Lady, or on my website, boardgamemeeplelady.com. May you always roll doubles, and I’ll see you at the bar! Thanks for listening. Bye! 

5 Replies to “Backgammon: Let’s go play at the bar!”

  1. It has been a very long time since I played Backgammon and I am not sure if I played it correctly or not. Thanks for the lesson!

      1. Want to play Backgammon in Yuma, Arizona
        Anybody in town that plays. I haven’t played in years, but really got the itch to play. 😁😏🤓
        I’m a senior, and would love to play the game and nothing more.
        Thanks, JC in Yuma, Arizona…it’s not going through!?!

  2. Regarding the Doubling Cube, in tournament play we play to a certain match length (5, 7, 9, 11 typically) where what you are doubling are the points scored as opposed to money. As such, it leads to dramatically complex situations where the correct move for a given roll of the dice changes depending on the current score and the state of the cube!

  3. Want to play Backgammon in Yuma, Arizona
    Anybody in town that plays. I haven’t played in years, but really got the itch to play. 😁😏🤓
    I’m a senior, and would love to play the game and nothing more.
    Thanks, JC in Yuma, Az

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